Commit Graph

1114 Commits

Author SHA1 Message Date
Joe Osborn
807640fed3
Associate states with replays (#15070)
* change bsv file suffix to replay, update strings

* add trivial RPLY block to save states

* WIP rerecording support, doesn't load states properly yet--issue with checking identifiers?

* Fixed a type error to get time identifiers working right, ready for testing

* handle case where state without replay data is loaded during replay

* cleanups

* whitespace cleanup

* Cleanups, change replay file format magic, fix logic around future states

* Remove failed future message

* Add play-replay-from-slot command, fix load-state-from-slot to use given slot

* build fixes

* Fix race conditions in emscripten build and incorrect replay state incrementing

* Style fix for single line if

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-08 00:10:59 +01:00
Joe Osborn
4d81f70f00
Replay nomenclature (#15054)
* change bsv file suffix to replay, update strings

* Fix bsv cli args

* Fix help whitespace

* Fix another message

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 23:16:48 +01:00
sonninnos
a256a504a8
Fix auto savestate path (#15055) 2023-03-03 23:16:20 +01:00
Joe Osborn
2125770236
Replay UI support (#15048)
* Add bsv replay controls (not yet fully implemented), remove toggle

see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.

bsv files are also now stored with states, not saves.

* Compilation fixes

* Added command impls for play and record replay, and some code in load state to do the right thing there

* Guard some parts of the new code with HAVE_BSV_MOVIE

* wip, menu fixes

* more menu fixes, osd for movie errors, halt recording properly

* Menu and label fixes

* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks

* Fix replay autoincrement

* fix endif placement, whoops

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 00:52:22 +01:00
Jesse Talavera-Greenberg
152867d14f
Revert "Fix #15039 (#15042)" (#15043)
This reverts commit c3a5a25d43.
2023-03-02 02:08:56 +01:00
Jesse Talavera-Greenberg
c3a5a25d43
Fix #15039 (#15042)
- Move the uninit_libretro_symbols call to the end
- The drivers may need access to the core for deinitialization
2023-03-01 13:34:10 +01:00
libretroadmin
0422dfb5b5 Cleanups 2023-02-28 18:32:11 +01:00
HyperspaceMadness
e4a11cff59
Shader Preset - Wildcard Replacement in Paths on Load (#15023)
When a simple preset loads, wildcards which are found in paths inside the presets will 
be replaced with values coming from the current RetroArch context.  This will operate
on both texture paths and reference paths.

This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project

E.G. 
    "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 
would be replaced with
   "/shaders/MyBackground_glcore_YabaSanshiro.png"
If  no file found at that path, the path will revert to the original path, so operates as a fallback
   "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 

  * Possible wildcards/tokens to be replaced:
 * 
 *   $CONTENT-DIR$ -> Content Directory of the game rom
 * 
 *   $CORE$       -> Core name
 * 
 *   $GAME$       -> Game ROM's name
 * 
 *   $VID-DRV$   -> Video Driver: Currently active driver, possible replacement values:
 *       glcore
 *       gl
 *       vulkan
 *       d3d11
 *       d3d9_hlsl
 *       "N/A"
 * 
 *   $VID-DRV-SHADER-EXT$   -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver:
 *       cg
 *       glsl
 *       slang
 * 
 *   $VID-DRV-PRESET-EXT$   -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver:
 *       cgp
 *       glslp
 *       slangp
 * 
 *   $CORE-REQ-ROT$   -> Core Requested Rotation: Rotation the core is requesting, possible replacement values:
 *       CORE-REQ-ROT-0
 *       CORE-REQ-ROT-90
 *       CORE-REQ-ROT-180
 *       CORE-REQ-ROT-270
 * 
 *   $VID-ALLOW-CORE-ROT$   -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation:
 *       VID-ALLOW-CORE-ROT-OFF
 *       VID-ALLOW-CORE-ROT-ON
 * 
 *   $VID-USER-ROT$   -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI:
 *       VID-USER-ROT-0
 *       VID-USER-ROT-90
 *       VID-USER-ROT-180
 *       VID-USER-ROT-270
 * 
 *   $VID-FINAL-ROT$   -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI:
 *       VID-FINAL-ROT-0
 *       VID-FINAL-ROT-90
 *       VID-FINAL-ROT-180
 *       VID-FINAL-ROT-270
 * 
 *   $SCREEN-ORIENT$   -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI:
 *       SCREEN-ORIENT-0
 *       SCREEN-ORIENT-90
 *       SCREEN-ORIENT-180
 *       SCREEN-ORIENT-270
 * 
 *   $VIEW-ASPECT-ORIENT$   -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport
 *       VIEW-ASPECT-ORIENT-HORZ
 *       VIEW-ASPECT-ORIENT-VERT
 * 
 *   $CORE-ASPECT-ORIENT$   -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core
 *       CORE-ASPECT-ORIENT-HORZ
 *       CORE-ASPECT-ORIENT-VERT
 * 
 *   $PRESET_DIR$  -> Preset directory's name
 * 
 *   $PRESET$     -> Preset's name
 * 
 * If no wildcards are found within the path, or the path 
 * after replacing the wildcards does not exist on disk,
 * the path returned will be unaffected.
2023-02-26 19:06:57 +01:00
Joe Osborn
d0ca2384c5
Add LOAD_STATE_SLOT N command to stdin/network protocol (#15010)
* Add LOAD_STATE_SLOT N command to stdin/network protocol

* Style fixes

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-24 23:04:39 +01:00
libretroadmin
7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
sonninnos
dfef7a5ba3
Don't take rewind steps while menu pause active (#15009) 2023-02-22 19:02:36 +01:00
Hans-Kristian Arntzen
9f7d0c74d5
[Vulkan] Define and implement v2 of context negotiation interface (#14890)
* [Vulkan] Add v2 of context negotiation interface.

* [Vulkan] Add vkEnumerateInstanceVersion symbol.

* [Vulkan] Implement v2 context negotiation

* [libretro] Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT.

Works around issues in v1 interface where it was not possible to
query what frontend would do when faces with newer interface versions.

This env-call gives stronger guarantees how things have to work.

* [runloop] Implement GET_HW_CONTEXT_NEGOATION_INTERFACE_SUPPORT.

Fairly trivial. Just report the latest version.

* [Vulkan] Add stricted wording around get_application_info in v2.

* [Vulkan] Be more defensive about get_application_info() in v1.
2023-02-04 16:51:50 +01:00
LibretroAdmin
02f0a829ed
Revert "Add support for system subdirs per core/database (#14885)" (#14941)
This reverts commit c3fe980a1d.
2023-02-03 04:04:44 +01:00
LibretroAdmin
e7fe79e8ed
Revert "Ignore system subdir replacement if subdir has subdirs (#14887)" (#14940)
This reverts commit f46550bd7c.
2023-02-03 04:04:14 +01:00
Joe Osborn
155e99b92c
add keyboard recording support to bsv (#14933)
* add keyboard recording support to bsv

BSV movies recorded in older RA *WILL NOT* replay properly after this
patch.  While looking to see if the core actually uses a keyboard
device could mitigate this, it is an unavoidable consequence of using
BSV, a format which carries no metadata whatsoever.

* Fix for loop declarations and some whitespace

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-01 00:22:00 +01:00
Joe Osborn
5dbdde4316
BSV ergonomics improvements (#14929)
* BSV ergonomics improvements

- Date stamp toggled recordings instead of overwriting or using save
slot number
- Properly stop movie on playback EOF; also pause emulation
- Add recording flag to match playback flag in bsv state enum
- Rename bsv "movie path" to "movie auto path" to clarify role
- Allow stopping movie playback before EOF using record toggle hotkey
---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-31 05:34:26 +01:00
sonninnos
456434928b
Use non-rendering pause mode when frameadvance is triggered (#14931) 2023-01-31 04:27:37 +01:00
sonninnos
6378d8e0f8
Override config + appendconfig fixes (#14920) 2023-01-29 00:12:08 +01:00
Joe Osborn
f149519351
Allow for both -e and -R to start a BSV file recording at a state (#14898)
* Allow for both -e and -R to start a BSV file recording at a state

The key issue is that loading a state takes some time, and the BSV
recording shouldn't start until that's done.

The minimal patch for this would just be a change to runloop.c which
moves movie initialization after entry state loading, throwing in a
task_queue_wait().  This makes for some awkward repeated autoload OSD
messages and doesn't solve the underlying issue.

Most of this change puts BSV recording start/stop into tasks, like
saving and loading are tasks; this was important to centralize BSV
operations a bit more and is the first part of a refactoring towards
more robust input recording.  The necessary wait is introduced in the
begin-recording callback.

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-25 07:15:32 +01:00
sonninnos
f46550bd7c
Ignore system subdir replacement if subdir has subdirs (#14887) 2023-01-22 13:03:10 +01:00
sonninnos
c3fe980a1d
Add support for system subdirs per core/database (#14885) 2023-01-21 19:20:17 +01:00
sonninnos
3b129e6098
State slot hotkey adjustments (#14881) 2023-01-21 13:47:55 +01:00
sonninnos
f421194974
Pause + hotkey + runloop related changes (#14879) 2023-01-21 01:17:47 +01:00
Joe Osborn
17c7e8744e
Don't autoload states if a BSV file is being played back or recorded (#14877)
- Moved BSV initialization before autoload code
- Don't trigger autoload code if there is bsv movie state

Open question: What's the difference between entry state and autoload
state? Should BSV recording use the entry state even if playback does
not?

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-21 00:15:14 +01:00
libretroadmin
16621f0a0c Remove unused variables 2023-01-20 18:33:53 +01:00
reallibretroadmin
1e88300395 Remove unused variables 2023-01-16 20:32:18 +01:00
sonninnos
127c676048
Cleanup runloop_environment logging + readability (#14855) 2023-01-16 01:49:25 +01:00
sonninnos
2f1a03523b
Hotkey blocking correction (#14831) 2023-01-13 04:56:14 +01:00
libretroadmin
f0c8008bda Split up runahead into its own file(s) - runahead.c/runahead.h -
by Dwedit's request
2023-01-11 10:19:56 +01:00
neil4
7213aada8d
Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
libretroadmin
e10361ed52 Header include cleanups for driver.h 2023-01-09 15:28:15 +01:00
libretroadmin
daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
reallibretroadmin
a34598512e (Auto frame delay) silence some warnings that pop up in Xcode 2023-01-09 00:05:21 +01:00
Tatsuya79
f441821297 Start unpause restriction. 2023-01-07 20:08:40 +01:00
libretroadmin
5ac8cc0b6a * Rename retroarch_path_set_redirect to runloop_path_set_redirect
* move more retroarch path functions to runloop.c - because they
are related to the runloop state instead of retroarch state
2023-01-06 21:21:31 +01:00
libretroadmin
5debb7a622 Rewrite runloop_set_frame_limit 2023-01-06 20:59:15 +01:00
gugueU
b6aa95cf16 Update selected save slot when start with cli --entryslot 2023-01-03 19:34:58 +01:00
libretroadmin
27611288c0 Rename retroarch_get_current_savestate_path and retroarch_get_entry_state_path
to runloop_{function_name}
2022-12-29 02:13:31 +01:00
LibretroAdmin
f836328c56
Append Preset (#14737) (#14757)
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion

Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
sonninnos
05c3c0a552
Automatic Frame Delay improvements (#14754) 2022-12-22 18:58:26 +01:00
LibretroAdmin
f5133d8cc4
Revert "Add Xdelta support for softpatching (#14706)" (#14743)
This reverts commit aaad220836.
2022-12-19 03:29:46 +01:00
Jesse Talavera-Greenberg
aaad220836
Add Xdelta support for softpatching (#14706)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* First crack at xdelta softpatching support

- There may be undiscovered edge cases or bugs

* Remove trailing commas from the enums I modified

- C89 doesn't allow them

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Add some RARCH_DBG calls for xdelta patching

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword
2022-12-19 01:10:04 +01:00
sonninnos
88c1e276a3
Restore framelimit on fastforward toggle (#14668) 2022-11-24 16:53:52 +01:00
libretroadmin
f062b74e26 Overlays/Input: Turn a bunch more functions static 2022-11-23 19:54:15 +01:00
libretroadmin
9bbe6992e2 (UI Companion) simplify boolean code by replacing it with flags 2022-11-23 06:14:56 +01:00
sonninnos
9bc7bebf51
More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
LibretroAdmin
b04853faf7
Runahead buildfixes #1 for Switch (#14655) 2022-11-21 20:16:10 +01:00
libretroadmin
8335e347f0 Simplify core_load_game 2022-11-21 19:41:57 +01:00
libretroadmin
065cdc87ac Final buildfixes for runahead 2022-11-21 19:38:15 +01:00
libretroadmin
6b71214ed7 Silence some signed/unsigned mismatch warnings 2022-11-21 19:34:43 +01:00
libretroadmin
0eed1c4853 Buildfixes for targets with no runahead support 2022-11-21 19:26:01 +01:00
libretroadmin
cc3169febe (runloop) Cleanups 2022-11-21 19:11:55 +01:00
libretroadmin
6815383113 * Create runloop_state_free (instead of duplicated code lines in
retroarch.c and runloop.c
* Turn a whole bunch of unctions in runloop.c static as a consequence
2022-11-21 17:45:39 +01:00
sonninnos
10a74657c3
Move SRAM init to content init (#14653) 2022-11-21 15:24:58 +01:00
libretroadmin
0b71407b62 Use flags for state_manager_rewind_state 2022-11-16 15:13:59 +01:00
sonninnos
3b921ffbfa
Fix shader toggle and add hotkey + sublabel (#14628) 2022-11-15 22:14:09 +01:00
libretroadmin
d5a268a2ac * Fix signed/unsigned mismatches
* Fix missing IPAddr on MSVC2017 UWP - use ULONG instead since this is
just a typedef
2022-11-15 00:24:26 +01:00
sonninnos
86669d21e2
Pausing cleanups and corrections (#14618) 2022-11-13 17:22:36 +01:00
neil4
2de52baf74
Overlays: Add eightway area types (#14565)
- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file

E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
2022-10-30 06:31:27 +01:00
LibretroAdmin
c7eee86fd5 Turn core boolean variables into flags 2022-10-27 00:29:24 +02:00
LibretroAdmin
18ea6fa81e Turn more boolean variables into flags for runloop
- Get rid of RARCH_CTL_IS_INITED, use runloop_get_flags instead
2022-10-24 18:16:00 +02:00
sonninnos
50ace058ce
Config appendconfig + saving + logging (#14505)
* Config override + logging cleanups

* 'config_save_on_exit' cleanup
2022-10-12 11:37:36 +02:00
LibretroAdmin
cc3a339011 (Runloop) Use more flags 2022-10-10 19:54:54 +02:00
LibretroAdmin
2371e5cbd2 (Runloop) Turn more bools into flags 2022-10-10 18:53:55 +02:00
LibretroAdmin
d100e73780 Use more runloop flags 2022-10-10 08:59:27 +02:00
LibretroAdmin
076a1a398c (Runloop) Turn some boolean variables into flags 2022-10-10 04:37:17 +02:00
LibretroAdmin
2cddea21f8 * Cleanups
* Less pointer grabbing (dispwidget_get_ptr)
2022-10-09 22:53:39 +02:00
LibretroAdmin
479e3b23d9 Turn content_get_status into content_get_flags 2022-10-09 20:32:39 +02:00
LibretroAdmin
a1edae126c Fix Pending Quick Menu 2022-10-08 23:01:42 +02:00
LibretroAdmin
d506210fbe
(menu_driver.c) Use flags instead of bools (#14500)
* (menu_driver.c) Use flags instead of bools
2022-10-08 22:52:18 +02:00
LibretroAdmin
fcbd72dbf3
Use flags pt4 (#14497)
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h

* Buildfixes for consoles

* (audio driver) use flags instead of bools

* (video) Use flags instead of bools

* Rewrite input driver state bools into flags
2022-10-08 10:39:15 +02:00
LibretroAdmin
91119d038f
(gfx_display/gfx_animation) Use flags instead of bools (#14488)
* (gfx_display/gfx_animation) Use flags instead of bools
* (task_save) Use flags instead of bools
2022-10-07 00:10:32 +02:00
reallibretroadmin
0033224c25 Fix some implicit conversion signedness warnings 2022-10-02 03:22:34 +02:00
LibretroAdmin
3bd36941a6 (Menu) Allow the user to use volume up/down/mute hotkeys from within the menu 2022-09-04 21:01:18 +02:00
LibretroAdmin
bea2eb719b write_file_with_random_name - don't cast strlen return result to
different type
2022-09-03 03:38:14 +02:00
LibretroAdmin
60030e373e
Reduce snprintfs + assorted cleanups (#14369)
* Reduce snprintf and/or use them only for concatenating the
string formatting of numbers/values
* Reduce snprintfs
* Use snprintf for concatenation at parts
* * We don't need to NULL-terminate strings that get passed to strlcpy/strlcat
and friends
* Use snprintf for concatenation in certain instances
* Do away with some string intermediary copies where we can avoid it
* Fix warning unused variable
* * Reduce snprintf calls
* Rewrite snprintf calls into strlcpy where possible
* Use snprintf for concatenation when necessary
* Do away with some string intermediary copies in task_translation.c
* run_translation_service - make switch slightly smaller
2022-09-01 04:17:07 +02:00
LibretroAdmin
61e24132bf (task_save.c) Simplification in control flow
(snprintf) Try to reduce or simplify snprintf calls, only tend to
use it for processing integers/numbers and avoid it for regular
string concatenation (NOTE: we try to be a bit safer about it to
address earlier cited criticism, although we don't consider concatenating
3 or 4 characters at the end to be insecure)
(msg_hash_to_str) Try to avoid duplicate calls to the same localized
string when we can just cache the results once instead locally
2022-08-27 07:55:02 +02:00
LibretroAdmin
da13fb0f48 Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
Cthulhu-throwaway
2d1c238c1d
Special functions for core serialization (#14317) 2022-08-13 02:24:28 +02:00
Cthulhu-throwaway
976a49ad2b
Ensure #ifdef instead of #if for HAVE_NETWORKING (#14299) 2022-08-07 13:42:09 +02:00
LibretroAdmin
94ed25be56
Cleanups (#14296)
- (database_info.c) Optimizations for database_info_build_query_enum() -
 it would call strlcat at the very least 3 times, normally more than that.
 Every strlcat call is at least one or more strlens. Reduce it all down
 to manual string concatenation and one strlcat
- (database_info_build_query_enum) - always NULL terminates string so no need for NULL termination done by callee
* (menu_displaylist) use smaller strings for basename paths, remove one unnecessary string
in menu_displaylist.c function
- (disk_index_file.c) Avoid another trivial string concatenation by doing
it manually after fill_pathname_join_special
- (fill_pathname_join_delim) since fill_pathname_join_delim() now has a return value, use it for 
string concatenation
- (platform_unix) - Use BUFSIZ as size for a buffer in system_property_get
- some other trivial strlcat usage replacements
2022-08-06 18:04:40 +02:00
LibretroAdmin
b2634ea588 * Create fill_pathname_join_special - and specify fill_pathname_join
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
2022-08-04 14:19:38 +02:00
LibretroAdmin
e7f3432e48 Replace some trivial strlcat usage - use return value of preceding
strlcpy then simply append the extension to it at this location
2022-08-04 03:45:09 +02:00
LibretroAdmin
5b56ff145f Refine documentation 2022-08-01 15:46:08 +02:00
libretroadmin
34a18f64e8 Don't do NULL termination on string when we pass the string to
strlcpy and/or a file_path function that does strlcpy under the hood
2022-07-23 10:46:05 +02:00
libretroadmin
4b5c7856e6 Remove some more explicit NULL-termination when we're calling a
string function that calls strlcpy under the hood
2022-07-19 20:43:12 +02:00
LibretroAdmin
29774f5b7a
Small opts (#14186)
* (joypad_connection) Small optimizations -
* Turn functions static where possible
* Hose strlen call out of loop

* (input_driver.c) General cleanups:
* Some small code/style nits

task_screenshot.c:
* Move widget callback function for screenshots to task_screenshot.c

(file_path.c):
* Turn get_pathname_num_slashes into static function
* path_linked_list_free - always returns true, so get rid of return value
* path_linked_list_new - fix function signature
* path_get_archive_delim - do not NULL-terminate string, already done by strlcpy later on

General:
* Slight optimizations - use int/size_t for loop counter variable instead of unsigned
* Take advantage of fact that strlcpy already NULL-terminates, so don't do this explicitly
outside if we're just going to end up calling strlcpy/fill_pathname_join on it anyway
2022-07-19 10:01:33 +02:00
libretroadmin
f7194e167f use path_basename_nocompression where it is safe to do so 2022-07-12 19:14:12 +02:00
libretroadmin
293722ac38 Get rid of fill_pathname_join_concat_ext 2022-07-11 22:01:20 +02:00
libretroadmin
e91cf0e40d No longer use fill_pathname_noext - just basic strlcpy/strlcat string
concatenation
2022-07-11 18:48:02 +02:00
Cthulhu-throwaway
177691e6fa
(Core Info) Ensure current core info is initialized at runloop_event_init_core when netplay is enabled (#14162) 2022-07-09 16:25:27 +02:00
libretroadmin
aae8c65880 Prevent unnecessary variable self-assignments caused by tertiary
operators - also simplify focused variable assignment
2022-07-09 13:58:10 +02:00
Cthulhu-throwaway
ef022ffe90
(Netplay) Force a core update when starting netplay (#14157) 2022-07-08 18:20:01 +02:00
libretroadmin
fbd37f8926 Consistency in variable naming conventions - rename temp_path to tmp_path
for uniformity with rest of code
2022-07-05 19:06:38 +02:00
libretroadmin
126940a98b Silence unused variable warnings for Emscripten 2022-07-01 13:49:49 +02:00
barbudreadmon
e9d67f2bbe
savestates: implement an api call for context awareness (#14101) 2022-06-30 10:45:59 +02:00
sonninnos
3d619de114 Automatic Frame Delay improvements 2022-06-14 07:11:43 +03:00
jdgleaver
801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
jdgleaver
37c56d0d09
Add option to disable automatic saving of input remap files (#13894) 2022-04-27 19:12:53 +02:00
Jamiras
56c9db9c4c
re-enforce hardcore limitations once achievements are loaded (#13862) 2022-04-19 09:41:49 +02:00
barbudreadmon
d14d218b76
allow proper descriptor declaration for analog triggers (#13845) 2022-04-13 15:11:30 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
strotlog
91bf7b553a (mmap) Handle disconnect bits on both sides of len 2022-03-27 04:36:03 +01:00
jdgleaver
c6e83d23f5 RETRO_ENVIRONMENT_SHUTDOWN Fixes
- Ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
- Ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
2022-03-18 13:15:47 +01:00
jdgleaver
ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
jdgleaver
1490ad18a2
Prevent log spam when using rewind hotkey with cores that don't support rewind if rewind functionality itself is disabled (#13741) 2022-03-14 18:17:43 +01:00
Nikos Chantziaras
b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Vladimir Serbinenko
4a53c6771c
Several fixes and improvements do NGC and Wii (#13698)
* Support new elf2dol path in Makefile.griffin

* Fix NULL pointer dereference when no core info is available

* Fix double include of different versions of libogc

* Move ngc and wii to Makefile.common

Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening

* gx_gfx: Fix hang on gfx initialization

* Remove sthread_isself on NGC/Wii

It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms

* Wii networking

* Missing includes in split

* Network fixes

* Fix logging of non-format string as a format

* Support for gx netlogger

* Network fix

* Network fixes

* Network info

* gx: Move config files to app directory

Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
Tony
977a7d3eb6
Volume hotkey logic+response improvement (#13667) 2022-02-24 23:09:17 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Vladimir Serbinenko
f0d8af0d34
Remove gong now that it has been successfully extracted into a standalone core (#13637) 2022-02-18 17:03:35 +01:00
jdgleaver
e541dd5ab1
Disable run-ahead and rewind based on save state support level defined in core info files (#13594)
* Disable run-ahead based on save state support level defined in core info files

* Disable rewind based on save state support level defined in core info files
2022-02-05 00:25:33 +01:00
jdgleaver
a953b27614
Rework optional fast-forward frame skipping: Drop frames based on frame timing (#13578) 2022-01-31 16:32:17 +01:00
Tony
84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
Tony
940f7553fd
Add delay + acceleration to volume hotkeys (#13434) 2021-12-31 18:17:32 +01:00
twinaphex
689057a9b2 Fix iOS/CocoaTouch builds 2021-12-24 15:42:00 +01:00
twinaphex
43d0fa6248 remove unused variable 2021-12-24 12:51:23 +01:00
Jamiras
7ad71a4a05
fix memory map conversion (#13386) 2021-12-21 21:15:03 +01:00
Nikos Chantziaras
0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
Tony
41838ef544
Refresh rate switch addition on startup (#13316) 2021-12-03 17:52:46 +01:00
Tony
121ca3a482
'Automatic Frame Delay' improvements: (#13297)
- swap interval handling
- d3dx handling
2021-12-02 02:32:39 +01:00
Autechre
5bb4df3a42
Move translation task code to tasks/task_translation.c (#13274) 2021-11-22 15:19:20 +01:00
twinaphex
9982452c18 Move code from retroarch.c to runloop.c 2021-11-22 03:33:58 +01:00
Autechre
2b87cd9313
Create runloop.c and split up runloop code to this new file; (#13269)
* Create runloop.c and split up runloop code to this new file;
retroarch.c now 207Kb and runloop.c 301Kb

* Define empty runloop_secondary_core_destroy
2021-11-22 03:27:23 +01:00
twinaphex
0a5d4288f5 Rollback runloop changes - will require a rethink in how we approach
this
2021-05-25 20:41:39 +02:00
twinaphex
2b4f2525d0 move more runloop functions over to runloop.c 2021-05-24 02:57:40 +02:00
twinaphex
75175ddbce move more runloop functiosn to runloop.c 2021-05-24 02:27:55 +02:00
twinaphex
b48ab663b0 Move BSV runloop code over to runloop.c 2021-05-23 02:20:01 +02:00
twinaphex
d1c7d97b10 Split up code to runloop.c 2021-05-22 23:09:00 +02:00
twinaphex
42ebe7a7ad Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
twinaphex
2906bec7a8 Create input_driver_get_uint 2017-05-11 07:36:21 +02:00
twinaphex
5e7f175545 Remove some obsolete RUNLOOP_CTL_ actions 2017-05-08 04:41:24 +02:00
twinaphex
9605c01c49 Rename command_event_quit to retroarch_main_quit 2017-05-08 03:54:51 +02:00
twinaphex
0815055906 Pressing hotkey should invoke same operation as manually selecting
'Quit' from the menu - should hopefully fix issues with flushing
SRAM to disk/saving autostate
2017-05-08 03:41:23 +02:00
Twinaphex
12027bf1a8 Merge pull request #4889 from leiradel/master
Reverted cheevos changes in preparation for conversion to task; fixed 4884
2017-05-07 20:28:32 +02:00
Andre Leiradella
844d1475e6 Reverted cheevos changes in preparation for conversion to task; fixed 4884 2017-05-07 19:06:03 +01:00
twinaphex
f97d084290 Create camera_driver_poll 2017-05-07 19:24:03 +02:00
twinaphex
a2fe3dcaaf Revert "Refactor BSV movie code"
This reverts commit 7dca09d6f8.
2017-05-07 18:28:07 +02:00
twinaphex
7dca09d6f8 Refactor BSV movie code 2017-05-07 18:21:58 +02:00
twinaphex
ce8083fd2e Create runloop_{set|unset} - only do autosave lock/unlock if
autosaves are actually active
2017-05-07 18:05:37 +02:00
twinaphex
d349ea61cf Create bsv_movie_end_of_file 2017-05-06 18:11:18 +02:00
twinaphex
d9c5013d42 Pass settings struct around 2017-05-06 06:46:48 +02:00
twinaphex
33f2fe8029 Move cheevos.c to tasks/task_cheevos.c and add TODO/FIXME note 2017-05-06 05:50:46 +02:00
twinaphex
e6ab06a701 Move path variables 2017-04-29 00:39:29 +02:00
twinaphex
05e4ec733e Move uint variables 2017-04-28 21:03:04 +02:00
twinaphex
7bbd20b31d Move int settings 2017-04-28 19:12:48 +02:00