libretroadmin
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66a2a12766
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(Vulkan) Move functions to proper place where they're used
and turn them static
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2022-05-21 01:40:23 +02:00 |
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libretroadmin
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af89df2b82
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(Vulkan) Some C89_BUILD fixes
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2022-05-19 15:47:45 +02:00 |
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libretroadmin
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493b8fdef8
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(Vulkan) Style nits/cleanups
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2022-05-19 15:43:51 +02:00 |
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libretroadmin
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eaabfefcb0
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(Vulkan) Cleanups
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2022-05-19 15:28:26 +02:00 |
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libretroadmin
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6f156d064e
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(Vulkan) vulkan_transition_texture - get rid of early return
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2022-05-18 16:48:23 +02:00 |
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libretroadmin
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5a5c65d9b9
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(D3D10) Remove inline functions
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2022-05-17 23:13:33 +02:00 |
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libretroadmin
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255522f9a0
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(D3D10) Get rid of lots of inline functions
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2022-05-17 18:39:22 +02:00 |
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libretroadmin
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de4bfa0805
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(D3D11) Get rid of some inlined functions
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2022-05-17 17:04:43 +02:00 |
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libretroadmin
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7eb9f6b49b
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(D3D8) Set suppress_screensaver depending on preprocessor define
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2022-05-17 14:22:51 +02:00 |
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libretroadmin
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efe6d14d37
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Get rid of d3d9_suppress_screensaver in d3d9_common.c
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2022-05-17 14:21:22 +02:00 |
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libretroadmin
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7896341dfc
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Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1 .
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2022-05-17 12:34:12 +02:00 |
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libretroadmin
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3115338849
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(D3D10/D3D11/Vulkan) Cleanups
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2022-05-16 22:26:46 +02:00 |
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libretroadmin
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bfa627737e
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(D3D/Vulkan) Try to prevent implicit memsets
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2022-05-16 21:37:02 +02:00 |
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libretroadmin
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0df2be001e
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(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
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2022-05-16 13:24:58 +02:00 |
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libretroadmin
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372ac81ee1
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(D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
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2022-05-16 13:19:40 +02:00 |
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libretroadmin
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88d0a4ac75
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(D3D9 HLSL) Simplifications
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2022-05-16 12:01:23 +02:00 |
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libretroadmin
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201eeae7f1
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Move d3d_input_driver to win32_common and rename it win32_input_driver
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2022-05-16 08:03:13 +02:00 |
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libretroadmin
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275e58c6ce
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Cleanup D3D8/D3D9 matrix functions
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2022-05-16 07:55:39 +02:00 |
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libretroadmin
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e061e7028b
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Revert "(D3D) Start cutting down on d3d_matrix_identity"
This reverts commit d6e6fb2a93 .
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2022-05-16 07:46:21 +02:00 |
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libretroadmin
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d6e6fb2a93
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(D3D) Start cutting down on d3d_matrix_identity
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2022-05-16 07:37:24 +02:00 |
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libretroadmin
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23f1f98c01
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(D3D8) Cleanups - remove unused code
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2022-05-16 07:32:36 +02:00 |
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libretroadmin
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febd584930
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(D3D9) Cleanups - cut down on pointless inlined functions
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2022-05-15 17:20:54 +02:00 |
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libretroadmin
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28cd77c5b4
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(D3D9) Cleanups
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2022-05-15 16:28:18 +02:00 |
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libretroadmin
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2ca4d8bd7b
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(D3D8) Cleanups
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2022-05-15 08:15:35 +02:00 |
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libretroadmin
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c2ae445a85
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(D3D8) More buildfixes
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2022-05-15 07:25:12 +02:00 |
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libretroadmin
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77fd75dd06
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(D3D8) More buildfixes
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2022-05-15 06:11:58 +02:00 |
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libretroadmin
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0676db9096
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(D3D8) More buildfixes
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2022-05-15 06:01:44 +02:00 |
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libretroadmin
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a496bfa57b
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(D3D8) Buildfixes
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2022-05-15 05:53:04 +02:00 |
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libretroadmin
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7934e677ca
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Get rid of inline functions in d3d8_common.h - simplify code
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2022-05-15 05:48:09 +02:00 |
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jdgleaver
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801b16885e
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Enable automatic configuration of 'VSync Swap Interval'
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2022-05-12 14:22:46 +01:00 |
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twinaphex
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984f857621
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(D3D11) Fix overlay not showing up regression
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2022-04-29 14:23:36 +02:00 |
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twinaphex
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604335bc27
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(D3D9) Simplifications to HLSL/Cg drivers
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2022-04-27 19:07:04 +02:00 |
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twinaphex
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251208fd0b
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(D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove
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2022-04-27 18:47:44 +02:00 |
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twinaphex
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9463f0ee55
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(D3D9 Cg) Buildfix
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2022-04-27 18:04:24 +02:00 |
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twinaphex
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84e49bd2d1
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(D3D9) Simplify some code
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2022-04-26 18:33:30 +02:00 |
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twinaphex
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47a1f8f851
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(D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
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2022-04-25 19:21:52 +02:00 |
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twinaphex
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3d0f8c1ed5
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(D3D9) Get rid of d3d9_set_stream_source inline function
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2022-04-25 17:40:18 +02:00 |
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twinaphex
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609c56b7cd
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(D3D9) Cleanups
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2022-04-25 17:06:11 +02:00 |
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twinaphex
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d6aa3fdce5
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(D3D9) Cleanups - get rid of more inline functions
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2022-04-24 15:07:56 +02:00 |
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twinaphex
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96d7c31983
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(D3D11) Cleanups
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2022-04-24 13:40:38 +02:00 |
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twinaphex
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fc2b3f1ed9
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(D3D) Cleanups
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2022-04-24 12:59:23 +02:00 |
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twinaphex
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736f6eb8b6
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(D3D8) Rewrite D3D8 code somewhat - this driver will never
have renderchains, so simplify it
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2022-04-24 12:23:01 +02:00 |
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twinaphex
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6a537a656d
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(D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
shaders (and they fail), or debug mode
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2022-04-24 12:01:36 +02:00 |
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twinaphex
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3c6098dff7
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(D3D11) Cleanups of unused inline functions
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2022-04-24 11:59:20 +02:00 |
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twinaphex
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8973f2ae01
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(D3D11) Cleanups - use less inlined functions
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2022-04-23 16:25:59 +02:00 |
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twinaphex
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0888297f31
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(D3D11) Cleanups - go through less inlined functions
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2022-04-23 11:36:10 +02:00 |
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twinaphex
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1887aee7c4
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(D3D11) Cleanup some inline functions
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2022-04-23 09:07:00 +02:00 |
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twinaphex
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5d82b36f9c
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(D3D11) Use less inlined functions
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2022-04-22 22:58:35 +02:00 |
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twinaphex
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7f8a0e352f
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(D3D11) Get rid of some inline functions
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2022-04-22 21:12:05 +02:00 |
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twinaphex
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a25fabd6f7
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(D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
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2022-04-22 16:41:08 +02:00 |
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