Commit Graph

2647 Commits

Author SHA1 Message Date
libretroadmin
66a2a12766 (Vulkan) Move functions to proper place where they're used
and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
af89df2b82 (Vulkan) Some C89_BUILD fixes 2022-05-19 15:47:45 +02:00
libretroadmin
493b8fdef8 (Vulkan) Style nits/cleanups 2022-05-19 15:43:51 +02:00
libretroadmin
eaabfefcb0 (Vulkan) Cleanups 2022-05-19 15:28:26 +02:00
libretroadmin
6f156d064e (Vulkan) vulkan_transition_texture - get rid of early return 2022-05-18 16:48:23 +02:00
libretroadmin
5a5c65d9b9 (D3D10) Remove inline functions 2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0 (D3D10) Get rid of lots of inline functions 2022-05-17 18:39:22 +02:00
libretroadmin
de4bfa0805 (D3D11) Get rid of some inlined functions 2022-05-17 17:04:43 +02:00
libretroadmin
7eb9f6b49b (D3D8) Set suppress_screensaver depending on preprocessor define 2022-05-17 14:22:51 +02:00
libretroadmin
efe6d14d37 Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
libretroadmin
7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849 (D3D10/D3D11/Vulkan) Cleanups 2022-05-16 22:26:46 +02:00
libretroadmin
bfa627737e (D3D/Vulkan) Try to prevent implicit memsets 2022-05-16 21:37:02 +02:00
libretroadmin
0df2be001e (D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1 (D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
88d0a4ac75 (D3D9 HLSL) Simplifications 2022-05-16 12:01:23 +02:00
libretroadmin
201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
libretroadmin
e061e7028b Revert "(D3D) Start cutting down on d3d_matrix_identity"
This reverts commit d6e6fb2a93.
2022-05-16 07:46:21 +02:00
libretroadmin
d6e6fb2a93 (D3D) Start cutting down on d3d_matrix_identity 2022-05-16 07:37:24 +02:00
libretroadmin
23f1f98c01 (D3D8) Cleanups - remove unused code 2022-05-16 07:32:36 +02:00
libretroadmin
febd584930 (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b (D3D8) Cleanups 2022-05-15 08:15:35 +02:00
libretroadmin
c2ae445a85 (D3D8) More buildfixes 2022-05-15 07:25:12 +02:00
libretroadmin
77fd75dd06 (D3D8) More buildfixes 2022-05-15 06:11:58 +02:00
libretroadmin
0676db9096 (D3D8) More buildfixes 2022-05-15 06:01:44 +02:00
libretroadmin
a496bfa57b (D3D8) Buildfixes 2022-05-15 05:53:04 +02:00
libretroadmin
7934e677ca Get rid of inline functions in d3d8_common.h - simplify code 2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
twinaphex
984f857621 (D3D11) Fix overlay not showing up regression 2022-04-29 14:23:36 +02:00
twinaphex
604335bc27 (D3D9) Simplifications to HLSL/Cg drivers 2022-04-27 19:07:04 +02:00
twinaphex
251208fd0b (D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove 2022-04-27 18:47:44 +02:00
twinaphex
9463f0ee55 (D3D9 Cg) Buildfix 2022-04-27 18:04:24 +02:00
twinaphex
84e49bd2d1 (D3D9) Simplify some code 2022-04-26 18:33:30 +02:00
twinaphex
47a1f8f851 (D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
3d0f8c1ed5 (D3D9) Get rid of d3d9_set_stream_source inline function 2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex
d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00
twinaphex
fc2b3f1ed9 (D3D) Cleanups 2022-04-24 12:59:23 +02:00
twinaphex
736f6eb8b6 (D3D8) Rewrite D3D8 code somewhat - this driver will never
have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex
6a537a656d (D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
twinaphex
3c6098dff7 (D3D11) Cleanups of unused inline functions 2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01 (D3D11) Cleanups - use less inlined functions 2022-04-23 16:25:59 +02:00
twinaphex
0888297f31 (D3D11) Cleanups - go through less inlined functions 2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4 (D3D11) Cleanup some inline functions 2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c (D3D11) Use less inlined functions 2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f (D3D11) Get rid of some inline functions 2022-04-22 21:12:05 +02:00
twinaphex
a25fabd6f7 (D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00