RetroArch/gfx/drivers
2022-05-16 07:55:39 +02:00
..
ctr_shaders
d3d_shaders Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
gl_shaders
gx2_shaders WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
rsx_shaders [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
vulkan_shaders Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
caca_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
ctr_gfx.c (3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
ctr_gu.h
d3d8.c Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
d3d9_renderchain.h (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
d3d9cg.c Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
d3d9hlsl.c Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
d3d10.c (D3D) Cleanups 2022-04-24 12:59:23 +02:00
d3d11.c (D3D11) Fix overlay not showing up regression 2022-04-29 14:23:36 +02:00
d3d12.c (D3D) Cleanups 2022-04-24 12:59:23 +02:00
dispmanx_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
drm_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
drm_pixformats.h
exynos_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
fpga_gfx.c Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
gdi_gfx.c Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
gl1.c Support GL1 on osx-ppc (#13569) 2022-01-30 09:30:39 +01:00
gl2.c Support GL1 on osx-ppc (#13569) 2022-01-30 09:30:39 +01:00
gl3.c (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
gx2_gfx.c Add Optimize for GamePad option on Wii U (#13257) 2022-03-08 14:56:51 +01:00
gx_gfx_vi_encoder.c Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
gx_gfx.c Cleanups/warnings 2022-03-07 19:32:01 +01:00
metal.m Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
network_gfx.c Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
oga_gfx.c oga_gfx: fix messages from not disappearing 2021-03-01 19:25:54 -05:00
omap_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
ps2_gfx.c [PS2] Improve Compilation (#13359) 2021-12-15 19:01:56 +01:00
psp1_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
psp1_gfx.h
rsx_gfx.c [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
sdl2_gfx.c Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
sdl_dingux_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
sdl_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
sdl_rs90_gfx.c gfx/rs90: Optimise layout of sdl_rs90_video 2022-03-27 04:35:36 +01:00
sixel_gfx.c Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
sunxi_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
switch_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
switch_nx_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
vg.c Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
vga_gfx.c Series of djgpp fixes (#13705) 2022-03-05 15:53:18 +01:00
vita2d_gfx.c Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
vulkan.c (Vulkan) Turn this code into a switch instead of several conditionals 2022-04-02 19:10:56 +02:00
xenon360_gfx.c
xshm_gfx.c
xvideo.c