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ctr_shaders
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d3d_shaders
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Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390)
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2021-12-22 02:17:17 +01:00 |
gl_shaders
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gx2_shaders
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WIIU: Clean up a bunch of compiler warnings
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2021-09-25 13:25:39 -07:00 |
rsx_shaders
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[PSL1GHT] Add RSX graphics support for ps3
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2022-03-27 18:03:30 +02:00 |
vulkan_shaders
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Added HDR support to Vulkan driver (#13456)
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2022-01-08 13:22:34 +01:00 |
caca_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
ctr_gfx.c
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(3DS) Add new3ds speedup toggle (#13718)
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2022-03-09 08:20:15 +01:00 |
ctr_gu.h
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d3d8.c
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Cleanup D3D8/D3D9 matrix functions
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2022-05-16 07:55:39 +02:00 |
d3d9_renderchain.h
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(D3D9) Cleanups - cut down on pointless inlined functions
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2022-05-15 17:20:54 +02:00 |
d3d9cg.c
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Cleanup D3D8/D3D9 matrix functions
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2022-05-16 07:55:39 +02:00 |
d3d9hlsl.c
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Cleanup D3D8/D3D9 matrix functions
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2022-05-16 07:55:39 +02:00 |
d3d10.c
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(D3D) Cleanups
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2022-04-24 12:59:23 +02:00 |
d3d11.c
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(D3D11) Fix overlay not showing up regression
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2022-04-29 14:23:36 +02:00 |
d3d12.c
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(D3D) Cleanups
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2022-04-24 12:59:23 +02:00 |
dispmanx_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
drm_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
drm_pixformats.h
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exynos_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
fpga_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
gdi_gfx.c
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Logging cleanups (#13320)
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2021-12-04 14:21:12 +01:00 |
gl1.c
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Support GL1 on osx-ppc (#13569)
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2022-01-30 09:30:39 +01:00 |
gl2.c
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Support GL1 on osx-ppc (#13569)
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2022-01-30 09:30:39 +01:00 |
gl3.c
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(gl3/glcore) Remove gl3_build_default_matrix
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2022-04-02 23:48:34 +02:00 |
gx2_gfx.c
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Add Optimize for GamePad option on Wii U (#13257)
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2022-03-08 14:56:51 +01:00 |
gx_gfx_vi_encoder.c
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Move defines files over to libretro-common
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2021-05-18 22:15:04 +02:00 |
gx_gfx.c
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Cleanups/warnings
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2022-03-07 19:32:01 +01:00 |
metal.m
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
network_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
oga_gfx.c
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oga_gfx: fix messages from not disappearing
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2021-03-01 19:25:54 -05:00 |
omap_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
ps2_gfx.c
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[PS2] Improve Compilation (#13359)
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2021-12-15 19:01:56 +01:00 |
psp1_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
psp1_gfx.h
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rsx_gfx.c
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[PSL1GHT] Add RSX graphics support for ps3
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2022-03-27 18:03:30 +02:00 |
sdl2_gfx.c
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Add OpenDingux Beta support
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2021-03-25 16:19:42 +00:00 |
sdl_dingux_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
sdl_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
sdl_rs90_gfx.c
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gfx/rs90: Optimise layout of sdl_rs90_video
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2022-03-27 04:35:36 +01:00 |
sixel_gfx.c
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Adding to get_video_output_size 2 parameters for additional info
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2021-10-04 23:53:55 +02:00 |
sunxi_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
switch_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
switch_nx_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
vg.c
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Logging cleanups (#13320)
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2021-12-04 14:21:12 +01:00 |
vga_gfx.c
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Series of djgpp fixes (#13705)
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2022-03-05 15:53:18 +01:00 |
vita2d_gfx.c
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Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
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2021-09-03 06:15:25 +02:00 |
vulkan.c
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(Vulkan) Turn this code into a switch instead of several conditionals
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2022-04-02 19:10:56 +02:00 |
xenon360_gfx.c
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xshm_gfx.c
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xvideo.c
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