Commit Graph

7516 Commits

Author SHA1 Message Date
twinaphex
d8498d0de7 Cleanups 2018-02-25 23:49:00 +01:00
twinaphex
8dbe653e9f Cleanup 2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f Get rid of HAVE_SHADER_MANAGER 2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c shader code - Get rid of more hashes 2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3 Get rid of more hashes 2018-02-25 16:32:54 +01:00
twinaphex
938f6cc26e Get rid of hashes in shader_gl_cg 2018-02-25 01:13:34 +01:00
twinaphex
016e24e5a5 (video_shader_parse) Get rid of hashes 2018-02-25 01:07:14 +01:00
twinaphex
5139241e87 Fix Python codepath 2018-02-19 09:11:33 +01:00
twinaphex
7acd4b1847 (Windows) Buildfixes - use fseek for MSVC 2003 and earlier 2018-02-17 19:11:49 +01:00
twinaphex
64db75a62e Prevent MSVC warning 2018-02-17 14:28:30 +01:00
twinaphex
89cd494ab7 (WiiU) Buildfix 2018-02-17 11:27:14 +01:00
radius
7913b88853 fix potential wiiu crash 2018-02-17 00:10:08 -05:00
twinaphex
070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
twinaphex
964e9db588 Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
2018-02-16 17:19:55 +01:00
twinaphex
1e2d8de9ca Move renderchain code to the relevant files 2018-02-16 11:24:10 +01:00
radius
789897481b fix a bug with the || clean-up, tried to clean up the whole thing a bit 2018-02-14 22:32:19 -05:00
radius
5b99a74cd8 remove the empty || that is shown when FPS display is disabled 2018-02-13 22:43:34 -05:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU 2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546 Cleanups 2018-02-11 16:45:40 +01:00
twinaphex
2d8623fa10 Cleanup unused variable 2018-02-11 16:42:53 +01:00
Twinaphex
4d1090dc53
Merge pull request #6281 from bparker06/decorations
add menu setting to toggle window decorations
2018-02-11 05:56:15 +01:00
Brad Parker
43aa977a91 add menu setting to toggle window decorations 2018-02-10 23:46:09 -05:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex
febfc18f0b Silence warning 2018-02-10 23:28:35 +01:00
twinaphex
b31779c588 (D3D8/9) Don't do allocation for this struct 2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55 (D3D8) Refactor texture loading to no longer be thread-unsafe 2018-02-10 21:36:40 +01:00
twinaphex
49bea666ff (D3D9 Cg) Buildfix 2018-02-10 21:23:15 +01:00
twinaphex
b141c37fe9 Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c (D3D9) Make video texture load functions thread-safe 2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79 (D3D12) precompute alpha before scaling when generating mipmaps. 2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
radius
ce5b481fc8 android build fix 2018-02-07 21:26:03 -05:00
radius
4eb7ca5db1 better fix for shader next / shader prev 2018-02-07 21:26:03 -05:00
radius
30353792a5 update gx2_gfx to use retroarch_get_shader_preset() 2018-02-07 21:26:01 -05:00
radius
e9b7c7267e fix some potential crashes when a shader is not set in config 2018-02-07 21:26:01 -05:00
radius
37454f79a8 fix SHADER_NEXT/SHADER_PREV 2018-02-07 21:26:00 -05:00
radius
c64d5556c1 readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time 2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00