Commit Graph

623 Commits

Author SHA1 Message Date
Twinaphex
fb1853654b (Android) Add null_fonts, libretroarch links now 2012-09-10 02:02:30 +02:00
Twinaphex
e6303c9615 Add null_ctx.c and use this for Android for now 2012-09-10 02:00:06 +02:00
Twinaphex
61b0811501 (Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Themaister
4ff087cc36 Fix CXX_BUILD. 2012-09-09 23:37:12 +02:00
Themaister
29a1e7ac27 Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
Themaister
552cbd69fa Fix scaler build on 32-bit. 2012-09-07 11:14:07 +02:00
Themaister
41359681c3 Add special point scaler for optimal speed. 2012-09-03 00:48:00 +02:00
Themaister
3f613882a3 Avoid using IS_LINUX. Use plain __linux__. 2012-09-03 00:08:33 +02:00
Themaister
ebd5bc85d5 Optimize -> bgr24 conversion paths. 2012-09-02 23:49:30 +02:00
Themaister
b9630e2a2c Optimize rgb1555 -> argb8888 conversion in SSE2. 2012-09-02 20:04:35 +02:00
Themaister
86b444cb97 Use bilinear for downscales, point for upscales. 2012-09-02 15:30:15 +02:00
Themaister
dff4e32cf6 Add licensing headers to scaler code. 2012-09-02 14:44:21 +02:00
Themaister
19fa31f17d Add custom scaling routines.
Implemented for point, bilinear, lanczos.
Partly optimized for SSE2.
2012-09-02 14:30:46 +02:00
Themaister
8663c1f009 Do not include SDL_syswm.h on OSX as it breaks. 2012-09-01 15:32:21 +02:00
Toad King
535f83be3e (GX) implement debug text 2012-08-27 16:09:53 -04:00
freakdave
e525f20b2a (Xbox 1) Fixed screen residues from temporary messages appearing in certain viewports
(Xbox 1) Fixed include typo in xdk_d3d8.cpp
2012-08-26 20:00:53 +02:00
Twinaphex
62aee43228 (RMenu) Refactored bloated menu stack code - should use less
memory now
2012-08-22 01:16:46 +02:00
twinaphex
9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00
Twinaphex
9a0d6a0c33 (PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00
twinaphex
476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
0c326bba2f (RARCH_CONSOLE) fix core-provided aspect ratio 2012-08-20 20:10:55 -04:00
Twinaphex
969a92ac17 (RARCH_CONSOLE) Add apply_state_changes to video driver 2012-08-20 12:41:10 +02:00
Toad King
fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
twinaphex
9cdb6991ea (360) Display tweaks 2012-08-19 22:03:24 +02:00
Themaister
8198927260 Fixup build on Win32. 2012-08-16 10:09:44 +02:00
Themaister
447412c6df Abstract all use of *Pointer() functions to one point. 2012-08-14 23:32:55 +02:00
Themaister
1794aa6dff Do not call set_nonblock_state for FF buttons if vsync isn't activated. 2012-08-12 09:36:15 +02:00
Themaister
9f452def9c Actually update rarch_video.h. 2012-08-11 20:36:52 +02:00
Twinaphex
e3e3e1f3bc (PS3) Create gfx_ctx_get_aspect_ratio 2012-08-10 07:20:49 +02:00
Twinaphex
28eb3604f9 (PS3/Gl) refactored stuff 2012-08-10 06:50:41 +02:00
Twinaphex
fcebaca85e (PS3) Rewrite resolution context code 2012-08-10 04:48:21 +02:00
Twinaphex
44209a4318 (PS3) Remove hardcoded tex coord matrices 2012-08-10 00:28:43 +02:00
Themaister
f4ecdf2bce Remove use of cgGLSetStateMatrixParameter. 2012-08-09 23:53:15 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister
450b59262b Avoid redundant FF GL calls. 2012-08-09 22:06:57 +02:00
Themaister
749329f455 Fix build if freetype isn't enabled. 2012-08-09 10:36:51 +02:00
Themaister
db6c0ee85c Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
2012-08-09 08:56:35 +02:00
Themaister
2f9585829e Implement for JOYPAD explicitly. Defaults to 0. 2012-08-08 08:33:44 +02:00
Themaister
2dfd32d694 Do not return early if id is large (likely so with RETROK_). 2012-08-08 07:52:20 +02:00
Themaister
50980263fb Correctly use RETRO_DEVICE_KEYBOARD in ext_gfx. 2012-08-08 07:47:10 +02:00
twinaphex
a9de8e41e5 (Xbox 1) Add flicker filter and soft display filter options in
Settings menu
2012-08-07 18:26:52 +02:00
freakdave
565e7e0a6d (Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though 2012-08-07 16:36:29 +02:00
twinaphex
1448761e73 (Xbox 1) Refactor surface code to implementation of texture_image 2012-08-05 17:18:19 +02:00
Twinaphex
3c85d9f386 (PS3 / RMenu) Graphic changes 2012-08-05 03:00:38 +02:00
Twinaphex
6826301b75 (PS3) Debug fonts show again + menu label tweaks 2012-08-04 17:30:31 +02:00
twinaphex
529e5d7d18 (Xbox 1) Add D3D8 alpha blending 2012-08-04 05:59:30 +02:00
twinaphex
1cb896d0b6 (Xbox 1) Rmenu build fix 2012-08-04 02:44:02 +02:00
Twinaphex
17780cb5a8 (Rmenu/fonts) no longer use gl_render_msg_post 2012-08-04 02:28:38 +02:00
Twinaphex
ab3b97cb40 (PS3) Clean up RMenu - don't use 'post' font functions 2012-08-04 02:06:46 +02:00
twinaphex
b06da6e259 (Xbox 1) Build fix 2012-08-03 18:10:00 +02:00