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49 Commits
Author SHA1 Message Date
Themaister ad9a08aea6 Updates for 0.2.2 2011-02-09 23:34:40 +01:00
Themaister 604fe709d5 Re-enable RSound for Win32 2011-02-09 23:04:11 +01:00
Themaister 81e8368099 Update RSound to use callback locks. 2011-02-08 17:50:38 +01:00
Themaister 2137ca8e3f Add a warning message if XDG_CONFIG_HOME is not found. 2011-02-07 15:27:07 +01:00
Themaister 672824539c Argsel. 2011-02-07 11:17:25 +01:00
Themaister 1915be5aea Add libsnes.hpp to the build so dynamic build doesn't require libsnes
per se.
2011-02-07 11:15:32 +01:00
Themaister bdea56370d Typo 2011-02-07 11:14:46 +01:00
Themaister e5e0c33ed6 Fix SDL include path. 2011-02-07 00:22:44 +01:00
Themaister d0c10e7523 Use new callback interface for RSound. Fix when restarting audio driver
fails.
2011-02-06 23:55:17 +01:00
Themaister 91d2cea259 Make the hermite resampling core more robust. 2011-02-06 18:38:04 +01:00
Themaister d9e2072733 Update build for win32. 2011-02-06 13:37:41 +01:00
Themaister 820b124165 Add hermite resampler core :) SRC is disabled by default. 2011-02-06 13:29:48 +01:00
Themaister caf3eb7b05 Update gitignore 2011-02-06 12:57:52 +01:00
Themaister 1b5e63f024 Add hermite resampler. 2011-02-06 12:57:12 +01:00
Themaister 93202f191c Add pausing when window loses focus :p 2011-02-05 21:45:44 +01:00
Themaister 3033fb6791 Pausing support. 2011-02-05 20:46:58 +01:00
Themaister 87589609bf Some clarification. 2011-02-05 14:14:56 +01:00
Themaister 757514242d Remove redundant flush. 2011-02-05 11:32:23 +01:00
Themaister 359d228632 Fix rewind issue. 2011-02-05 11:31:35 +01:00
Themaister 24dda40863 Remove unneeded lib. 2011-02-04 23:53:33 +01:00
Themaister 6c0eebd4bf Remove more stuff and add a comment. 2011-02-04 23:47:36 +01:00
Themaister 31db2a30bb Remove unneeded glue logic. -lSDLmain fixed it :) 2011-02-04 23:45:54 +01:00
Themaister 5e241d79c8 Wut! :D 2011-02-04 23:45:51 +01:00
Themaister 96389ef83b Some testing fixes for OSX. 2011-02-04 22:47:37 +01:00
Themaister af010712f3 Use a more proper blending technique for fonts. 2011-02-04 16:24:09 +01:00
Themaister c2896db558 Fix some sed issues that seem to appear on Mac. 2011-02-04 15:31:05 +01:00
Themaister 57eebebcdd Fix OpenAL build for OSX. 2011-02-04 14:43:14 +01:00
Themaister 9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister 1b5adde885 Hrm. 2011-02-02 20:15:00 +01:00
Themaister ca35dd79d2 Add misc bind for movie_record_toggle. 2011-02-02 19:34:44 +01:00
Themaister 491f2e3e76 Update FPS for ffmpeg slightly. 2011-02-02 17:19:13 +01:00
Themaister b6591e21cd Update makefile for win32 as well. 2011-02-02 13:42:08 +01:00
Themaister 67ed89729d Use state slots for movies as well. 2011-02-02 13:37:01 +01:00
Themaister 6033e75dc4 Added some docs 2011-02-02 12:51:17 +01:00
Themaister 5f8993cb83 Movie playback seems to work! :D 2011-02-02 12:45:56 +01:00
Themaister 2446300dd9 Some more logic hooked up. 2011-02-02 12:10:27 +01:00
Themaister b97c45df78 Initial code for movie playback. 2011-02-02 11:47:05 +01:00
Themaister 9034e82298 Add rewind granularity. (Faster, but less accurate rewind.) 2011-02-01 17:30:18 +01:00
Themaister ae395f05e1 Debork config handling. :D 2011-02-01 17:13:26 +01:00
Themaister 0c1d359091 Make clang happy :) 2011-01-31 21:23:07 +01:00
Themaister dd8a9c67c9 Do not set rewind_enable automatically to true. 2011-01-31 19:53:44 +01:00
Themaister de331bcd9e Add rewind bind to ssnes-joyconfig. 2011-01-31 18:49:50 +01:00
Themaister a81d6bc247 Fix up stuff. Alignment is done in client code. 2011-01-31 18:27:21 +01:00
Themaister 47d0b12d40 Configurable rewind stuff. 2011-01-31 18:06:57 +01:00
Themaister 849e9aa734 Do not play audio when rewinding, sound is borked even when shuffling. 2011-01-31 17:24:31 +01:00
Themaister 351e098da1 Basic rewind works! 2011-01-31 16:48:42 +01:00
Themaister c5f825eaa5 Build fixes. 2011-01-31 16:10:40 +01:00
Themaister d0a4102efa Add initial state manager code. 2011-01-31 16:06:46 +01:00
Themaister 3aa4181380 Add possibility to configure misc binds as well. 2011-01-30 20:36:45 +01:00
31 changed files with 2579 additions and 235 deletions

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+2
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@@ -1,3 +1,5 @@
*.o
ssnes
/config.h
/config.mk
/tools/ssnes-joyconfig
+22 -3
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@@ -2,16 +2,25 @@ include config.mk
TARGET = ssnes tools/ssnes-joyconfig
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o
JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o
HEADERS = $(wildcard */*.h) $(wildcard *.h)
LIBS =
DEFINES = -DHAVE_CONFIG_H
ifneq ($(findstring Darwin,$(shell uname -a)),)
OSX := 1
LIBS += -framework AppKit
else
OSX := 0
endif
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS)
else
OBJ += audio/hermite.o
endif
ifeq ($(HAVE_CONFIGFILE), 1)
@@ -36,8 +45,12 @@ ifeq ($(HAVE_ROAR), 1)
endif
ifeq ($(HAVE_AL), 1)
OBJ += audio/openal.o
ifeq ($(OSX),1)
LIBS += -framework OpenAL
else
LIBS += -lopenal
endif
endif
ifeq ($(HAVE_JACK),1)
OBJ += audio/jack.o
LIBS += -ljack
@@ -50,8 +63,13 @@ endif
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/gl.o input/sdl.o audio/sdl.o audio/buffer.o
LIBS += $(SDL_LIBS) -lGL
DEFINES += $(SDL_CFLAGS)
LIBS += $(SDL_LIBS)
ifeq ($(OSX),1)
LIBS += -framework OpenGL
else
LIBS += -lGL
endif
endif
ifeq ($(HAVE_CG), 1)
@@ -121,7 +139,8 @@ install: $(TARGET)
mkdir -p $(DESTDIR)$(PREFIX)/share/man/man1
install -m755 $(TARGET) $(DESTDIR)$(PREFIX)/bin
install -m644 ssnes.cfg $(DESTDIR)/etc/ssnes.cfg
install -m644 docs/{ssnes,ssnes-joyconfig}.1 $(DESTDIR)$(PREFIX)/share/man/man1
install -m644 docs/ssnes.1 $(DESTDIR)$(PREFIX)/share/man/man1
install -m644 docs/ssnes-joyconfig.1 $(DESTDIR)$(PREFIX)/share/man/man1
uninstall:
rm -f $(DESTDIR)$(PREFIX)/bin/{ssnes,ssnes-joyconfig}
+5 -3
View File
@@ -1,12 +1,12 @@
TARGET = ssnes.exe
JTARGET = ssnes-joyconfig.exe
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o
CC = gcc
CXX = g++
HAVE_SRC = 1
HAVE_SRC = 0
HAVE_SDL = 1
HAVE_XML = 1
HAVE_FREETYPE = 1
@@ -25,6 +25,8 @@ SDL_CFLAGS = -ISDL
ifeq ($(HAVE_SRC), 1)
LIBS += $(SRC_LIBS)
DEFINES += $(SRC_CFLAGS) -DHAVE_SRC
else
OBJ += audio/hermite.o
endif
ifeq ($(HAVE_SDL), 1)
@@ -97,7 +99,7 @@ clean:
rm -f tools/*.o
dist: all
zip -r ssnes-win32-0.2.1.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll libsamplerate-0.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll README.win32.txt $(JTARGET)
zip -r ssnes-win32-0.2.2.zip $(TARGET) ssnes.cfg snes.dll libxml2.dll iconv.dll zlib1.dll SDL.dll libsamplerate-0.dll freetype6.dll xaudio-c.dll rsound.dll pthreadGC2.dll README.win32.txt $(JTARGET)
libs:
wget https://github.com/downloads/Themaister/SSNES/SSNES-win32-libs.zip --no-check-certificate
+1 -1
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@@ -18,13 +18,13 @@ SSNES requires these libraries to build:
- [libsnes](http://byuu.org/bsnes/)
- SDL
- libsamplerate
SSNES can utilize these libraries if enabled:
- nvidia-cg-toolkit
- libxml2 (bSNES XML shaders)
- libfreetype2 (TTF font rendering on screen)
- libsamplerate
SSNES needs at least one of these audio driver libraries:
+110
View File
@@ -0,0 +1,110 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Hermite resampler based on bsnes' audio library.
#include "hermite.h"
#include <stdlib.h>
#define MAX_CHANS 8
struct hermite_resampler
{
float chan_data[MAX_CHANS][4];
double r_frac;
unsigned chans;
};
static inline float hermite_kernel(float mu1, float a, float b, float c, float d)
{
float mu2, mu3, m0, m1, a0, a1, a2, a3;
mu2 = mu1 * mu1;
mu3 = mu2 * mu1;
m0 = (c - a) * 0.5;
m1 = (d - b) * 0.5;
a0 = +2 * mu3 - 3 * mu2 + 1;
a1 = mu3 - 2 * mu2 + mu1;
a2 = mu3 - mu2;
a3 = -2 * mu3 + 3 * mu2;
return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
}
hermite_resampler_t *hermite_new(unsigned channels)
{
if (channels > MAX_CHANS)
return NULL;
hermite_resampler_t *re = calloc(1, sizeof(*re));
if (!re)
return NULL;
re->chans = channels;
return re;
}
void hermite_process(hermite_resampler_t *re, struct hermite_data *data)
{
double r_step = 1.0 / data->src_ratio;
size_t processed_out = 0;
size_t processed_in = 0;
size_t in_frames = data->input_frames;
size_t out_frames = data->output_frames;
const float *in_data = data->data_in;
float *out_data = data->data_out;
while (processed_in < in_frames && processed_out < out_frames)
{
while (re->r_frac <= 1.0 && processed_out < out_frames)
{
re->r_frac += r_step;
for (unsigned i = 0; i < re->chans; i++)
{
float res = hermite_kernel(re->r_frac,
re->chan_data[i][0], re->chan_data[i][1], re->chan_data[i][2], re->chan_data[i][3]);
*out_data++ = res;
}
processed_out++;
}
if (re->r_frac >= 1.0)
{
re->r_frac -= 1.0;
for (unsigned i = 0; i < re->chans; i++)
{
re->chan_data[i][0] = re->chan_data[i][1];
re->chan_data[i][1] = re->chan_data[i][2];
re->chan_data[i][2] = re->chan_data[i][3];
re->chan_data[i][3] = *in_data++;
}
processed_in++;
}
}
data->input_frames_used = processed_in;
data->output_frames_gen = processed_out;
}
void hermite_free(hermite_resampler_t *re)
{
free(re);
}
+50
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@@ -0,0 +1,50 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Hermite resampler based on bsnes' audio library.
// Attempts to be similiar to the libsamplerate process interface.
#ifndef __SSNES_HERMITE_H
#define __SSNES_HERMITE_H
#include <stddef.h>
#include <stdbool.h>
typedef struct hermite_resampler hermite_resampler_t;
hermite_resampler_t *hermite_new(unsigned channels);
struct hermite_data
{
const float *data_in;
float *data_out;
size_t input_frames;
size_t output_frames;
size_t input_frames_used;
size_t output_frames_gen;
bool end_of_input; // Just used to clone the SRC API.
double src_ratio;
};
void hermite_process(hermite_resampler_t *re, struct hermite_data *data);
void hermite_free(hermite_resampler_t *re);
#endif
+7
View File
@@ -17,8 +17,15 @@
#include "driver.h"
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <time.h>
#include <string.h>
+77 -30
View File
@@ -19,15 +19,41 @@
#include "driver.h"
#include <stdlib.h>
#include <rsound.h>
#include "buffer.h"
#include <stdbool.h>
#include "SDL.h"
typedef struct rsd
{
rsound_t *rd;
int latency;
int rate;
int nonblock;
bool nonblock;
volatile bool has_error;
rsound_fifo_buffer_t *buffer;
SDL_mutex *cond_lock;
SDL_cond *cond;
} rsd_t;
static ssize_t audio_cb(void *data, size_t bytes, void *userdata)
{
rsd_t *rsd = userdata;
size_t avail = rsnd_fifo_read_avail(rsd->buffer);
size_t write_size = bytes > avail ? avail : bytes;
rsnd_fifo_read(rsd->buffer, data, write_size);
SDL_CondSignal(rsd->cond);
return write_size;
}
static void err_cb(void *userdata)
{
rsd_t *rsd = userdata;
rsd->has_error = true;
SDL_CondSignal(rsd->cond);
}
static void* __rsd_init(const char* device, int rate, int latency)
{
rsd_t *rsd = calloc(1, sizeof(rsd_t));
@@ -42,17 +68,25 @@ static void* __rsd_init(const char* device, int rate, int latency)
return NULL;
}
rsd->cond_lock = SDL_CreateMutex();
rsd->cond = SDL_CreateCond();
rsd->buffer = rsnd_fifo_new(1024 * 4);
int channels = 2;
int format = RSD_S16_NE;
rsd_set_param(rd, RSD_CHANNELS, &channels);
rsd_set_param(rd, RSD_SAMPLERATE, &rate);
rsd_set_param(rd, RSD_LATENCY, &latency);
if ( device != NULL )
rsd_set_param(rd, RSD_HOST, (void*)device);
rsd_set_param(rd, RSD_FORMAT, &format);
rsd_set_callback(rd, audio_cb, err_cb, 256, rsd);
if ( rsd_start(rd) < 0 )
{
free(rsd);
@@ -60,14 +94,7 @@ static void* __rsd_init(const char* device, int rate, int latency)
return NULL;
}
int min_latency = (rsd_delay_ms(rd) > latency) ? (rsd_delay_ms(rd) * 3 / 2) : latency;
rsd_set_param(rd, RSD_LATENCY, &min_latency);
rsd->rd = rd;
rsd->latency = min_latency;
rsd->rate = rate;
return rsd;
}
@@ -75,26 +102,46 @@ static ssize_t __rsd_write(void* data, const void* buf, size_t size)
{
rsd_t *rsd = data;
if ( (rsd_delay_ms(rsd->rd) > rsd->latency || rsd_get_avail(rsd->rd) < size) && rsd->nonblock )
return 0;
if ( size == 0 )
return 0;
rsd_delay_wait(rsd->rd);
if ( rsd_write(rsd->rd, buf, size) == 0 )
if (rsd->has_error)
return -1;
if ( rsd_delay_ms(rsd->rd) < rsd->latency/2 )
if (rsd->nonblock)
{
int ms = rsd->latency/2;
size_t size = (ms * rsd->rate * 4) / 1000;
void *temp = calloc(1, size);
rsd_write(rsd->rd, temp, size);
free(temp);
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
size_t write_amt = avail > size ? size : avail;
rsnd_fifo_write(rsd->buffer, buf, write_amt);
rsd_callback_unlock(rsd->rd);
return write_amt;
}
else
{
size_t written = 0;
while (written < size && !rsd->has_error)
{
rsd_callback_lock(rsd->rd);
size_t avail = rsnd_fifo_write_avail(rsd->buffer);
return size;
if (avail == 0)
{
rsd_callback_unlock(rsd->rd);
if (!rsd->has_error)
{
SDL_mutexP(rsd->cond_lock);
SDL_CondWait(rsd->cond, rsd->cond_lock);
SDL_mutexV(rsd->cond_lock);
}
}
else
{
size_t write_amt = size - written > avail ? avail : size - written;
rsnd_fifo_write(rsd->buffer, (const char*)buf + written, write_amt);
rsd_callback_unlock(rsd->rd);
written += write_amt;
}
}
return written;
}
}
static bool __rsd_stop(void *data)
@@ -126,6 +173,11 @@ static void __rsd_free(void *data)
rsd_stop(rsd->rd);
rsd_free(rsd->rd);
rsnd_fifo_free(rsd->buffer);
SDL_DestroyMutex(rsd->cond_lock);
SDL_DestroyCond(rsd->cond);
free(rsd);
}
@@ -138,9 +190,4 @@ const audio_driver_t audio_rsound = {
.free = __rsd_free,
.ident = "rsound"
};
+17 -3
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@@ -31,15 +31,13 @@
#endif
#ifdef HAVE_SDL
#include <SDL/SDL.h>
#include "SDL.h"
#else
#error HAVE_SDL is not defined!
#endif
#ifdef HAVE_SRC
#include <samplerate.h>
#else
#error HAVE_SRC is not defined!
#endif
@@ -144,9 +142,22 @@ static const int out_latency = 64;
static const bool audio_sync = true;
// Defines the quality (and cpu reqirements) of samplerate conversion.
#ifdef HAVE_SRC
#define SAMPLERATE_QUALITY SRC_LINEAR
#endif
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
// This rewind only works when using bSNES core atm.
static const bool rewind_enable = false;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
static const unsigned rewind_buffer_size = 20 << 20; // 20MiB
// How many frames to rewind at a time.
static const unsigned rewind_granularity = 1;
// Pause gameplay when gameplay loses focus.
static const bool pause_nonactive = true;
////////////////////
@@ -184,6 +195,9 @@ static const struct snes_keybind snes_keybinds_1[] = {
{ SSNES_STATE_SLOT_PLUS, SDLK_F7, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_PLUS, SDLK_KP_PLUS, NO_BTN, AXIS_NONE },
{ SSNES_AUDIO_INPUT_RATE_MINUS, SDLK_KP_MINUS, NO_BTN, AXIS_NONE },
{ SSNES_REWIND, SDLK_r, NO_BTN, AXIS_NONE },
{ SSNES_MOVIE_RECORD_TOGGLE, SDLK_o, NO_BTN, AXIS_NONE },
{ SSNES_PAUSE_TOGGLE, SDLK_p, NO_BTN, AXIS_NONE },
{ -1 }
};
+4
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@@ -34,6 +34,10 @@ Use config file found in PATH as a base. Old configuration values can be overwri
\fB--output PATH, -o PATH\fR
Writes the final config to a file, rather than \fBstdout\fR. If -i and -o point to the same file, the file found in PATH will simply be updated with the new configs.
.TP
\fB--misc, -m\fR
Also configure some binds that aren't directly related to SNES emulation, such as save states, fullscreen toggling, etc.
.TP
\fB--help, -h\fR
Prints help message.
+5
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@@ -100,6 +100,11 @@ Connects a four-way multitap into port 2 of the SNES. This allows for up to 5 pl
\fB--record PATH, -r PATH\fR
Activates video recording of gameplay into PATH. Video recording options can be configured in config file.
.TP
\fB--bsvplay PATH, -P PATH\fR
Play back a movie recorded in the .bsv format (bSNES). Cart ROM and movie file need to correspond.
It also requires to play back with the same libsnes backend that was used for recording.
.TP
\fB--verbose, -v\fR
Activates verbose logging.
+16 -4
View File
@@ -166,10 +166,16 @@ void init_audio(void)
else
g_extern.audio_data.chunk_size = g_extern.audio_data.block_chunk_size;
#ifdef HAVE_SRC
int err;
g_extern.source = src_new(g_settings.audio.src_quality, 2, &err);
if (!g_extern.source)
g_extern.audio_data.source = src_new(g_settings.audio.src_quality, 2, &err);
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#else
g_extern.audio_data.source = hermite_new(2);
if (!g_extern.audio_data.source)
g_extern.audio_active = false;
#endif
size_t max_bufsamples = g_extern.audio_data.block_chunk_size > g_extern.audio_data.nonblock_chunk_size ?
g_extern.audio_data.block_chunk_size : g_extern.audio_data.nonblock_chunk_size;
@@ -192,8 +198,14 @@ void uninit_audio(void)
if ( driver.audio_data && driver.audio )
driver.audio->free(driver.audio_data);
if ( g_extern.source )
src_delete(g_extern.source);
if ( g_extern.audio_data.source )
{
#ifdef HAVE_SRC
src_delete(g_extern.audio_data.source);
#else
hermite_free(g_extern.audio_data.source);
#endif
}
free(g_extern.audio_data.data); g_extern.audio_data.data = NULL;
free(g_extern.audio_data.outsamples); g_extern.audio_data.outsamples = NULL;
+10 -6
View File
@@ -36,6 +36,9 @@ enum
SSNES_STATE_SLOT_MINUS,
SSNES_AUDIO_INPUT_RATE_PLUS,
SSNES_AUDIO_INPUT_RATE_MINUS,
SSNES_REWIND,
SSNES_MOVIE_RECORD_TOGGLE,
SSNES_PAUSE_TOGGLE,
};
struct snes_keybind
@@ -69,15 +72,15 @@ typedef struct audio_driver
const char *ident;
} audio_driver_t;
#define AXIS_NEG(x) ((uint32_t)(x << 16) | 0xFFFF)
#define AXIS_NEG(x) (((uint32_t)(x) << 16) | 0xFFFFU)
#define AXIS_POS(x) ((uint32_t)(x) | 0xFFFF0000U)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
#define AXIS_NONE (0xFFFFFFFFU)
#define AXIS_NEG_GET(x) ((x >> 16) & 0xFFFF)
#define AXIS_POS_GET(x) (x & 0xFFFF)
#define AXIS_NONE ((uint32_t)0xFFFFFFFFU)
#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & 0xFFFFU)
#define AXIS_POS_GET(x) ((uint32_t)(x) & 0xFFFFU)
#define AXIS_NONE (0xFFFFFFFFU)
#define NO_BTN 0xFFFF // I hope no joypad will ever have this many buttons ... ;)
#define NO_BTN ((uint16_t)0xFFFFU) // I hope no joypad will ever have this many buttons ... ;)
#define HAT_UP_MASK (1 << 15)
#define HAT_DOWN_MASK (1 << 14)
@@ -107,6 +110,7 @@ typedef struct video_driver
void (*set_nonblock_state)(void* data, bool toggle); // Should we care about syncing to vblank? Fast forwarding.
// Is the window still active?
bool (*alive)(void *data);
bool (*focus)(void *data); // Does the window have focus?
void (*free)(void* data);
const char *ident;
} video_driver_t;
+3
View File
@@ -22,6 +22,7 @@
#include <libsnes.hpp>
#include <string.h>
#include "dynamic.h"
#include "movie.h"
#ifdef _WIN32
#include <io.h>
@@ -103,6 +104,8 @@ static ssize_t read_rom_file(FILE* file, void** buf)
*buf = rom_buf;
ret = length;
}
g_extern.cart_crc = crc32_calculate(*buf, ret);
return ret;
}
+29 -2
View File
@@ -24,6 +24,8 @@
#include <stdio.h>
#include "record/ffemu.h"
#include "message.h"
#include "rewind.h"
#include "movie.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
@@ -31,11 +33,13 @@
#ifdef HAVE_SRC
#include <samplerate.h>
#else
#include "audio/hermite.h"
#endif
#define MAX_PLAYERS 5
#define MAX_BINDS 22 // Needs to be increased every time there are new binds added.
#define MAX_BINDS 25 // Needs to be increased every time there are new binds added.
#define SSNES_NO_JOYPAD 0xFFFF
struct settings
{
@@ -84,6 +88,12 @@ struct settings
} input;
char libsnes[256];
bool rewind_enable;
unsigned rewind_buffer_size;
unsigned rewind_granularity;
bool pause_nonactive;
};
enum ssnes_game_type
@@ -98,7 +108,6 @@ enum ssnes_game_type
struct global
{
bool verbose;
SRC_STATE *source;
bool audio_active;
bool video_active;
@@ -110,6 +119,7 @@ struct global
FILE *rom_file;
enum ssnes_game_type game_type;
uint32_t cart_crc;
char gb_rom_path[256];
char bsx_rom_path[256];
@@ -131,6 +141,12 @@ struct global
struct
{
#ifdef HAVE_SRC
SRC_STATE *source;
#else
hermite_resampler_t *source;
#endif
float *data;
size_t data_ptr;
size_t chunk_size;
@@ -145,6 +161,17 @@ struct global
msg_queue_t *msg_queue;
state_manager_t *state_manager;
void *state_buf;
bool frame_is_reverse;
bsv_movie_t *bsv_movie;
char bsv_movie_path[256];
bool bsv_movie_end;
bool bsv_movie_playback;
bool is_paused;
#ifdef HAVE_FFMPEG
ffemu_t *rec;
char record_path[256];
+23 -14
View File
@@ -29,18 +29,21 @@
#include "config.h"
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define NO_SDL_GLEXT
#include "SDL.h"
#include "SDL_opengl.h"
#include "input/ssnes_sdl_input.h"
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#ifndef _WIN32
#include <GL/glx.h>
#endif
#ifdef HAVE_CG
#include "shader_cg.h"
#endif
@@ -234,7 +237,7 @@ static void gl_render_msg(gl_t *gl, const char *msg)
// Need blending.
// Using fixed function pipeline here since we cannot guarantee presence of shaders (would be kinda overkill anyways).
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
struct font_output_list out;
font_renderer_msg(gl->font, msg, &out);
@@ -259,7 +262,7 @@ static void gl_render_msg(gl_t *gl, const char *msg)
glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch));
glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch);
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, head->width, head->height, 0, GL_LUMINANCE,
0, GL_INTENSITY8, head->width, head->height, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, head->output);
head = head->next;
@@ -398,7 +401,6 @@ static bool gl_frame(void *data, const uint16_t* frame, unsigned width, unsigned
gl_render_msg(gl, msg);
show_fps();
glFlush();
SDL_GL_SwapBuffers();
return true;
@@ -424,12 +426,12 @@ static void gl_set_nonblock_state(void *data, bool state)
SSNES_LOG("GL VSync => %s\n", state ? "off" : "on");
#ifdef _WIN32
static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
if (!wgl_swap_interval) wgl_swap_interval = (BOOL (APIENTRY*)(int)) wglGetProcAddress("wglSwapIntervalEXT");
if (!wgl_swap_interval) wgl_swap_interval = (BOOL (APIENTRY*)(int)) SDL_GL_GetProcAddress("wglSwapIntervalEXT");
if (wgl_swap_interval) wgl_swap_interval(state ? 0 : 1);
#else
static int (*glx_swap_interval)(int) = NULL;
if (!glx_swap_interval) glx_swap_interval = (int (*)(int))glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalSGI");
if (!glx_swap_interval) glx_swap_interval = (int (*)(int))glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalMESA");
if (!glx_swap_interval) glx_swap_interval = (int (*)(int))SDL_GL_GetProcAddress("glXSwapIntervalSGI");
if (!glx_swap_interval) glx_swap_interval = (int (*)(int))SDL_GL_GetProcAddress("glXSwapIntervalMESA");
if (glx_swap_interval) glx_swap_interval(state ? 0 : 1);
#endif
}
@@ -485,7 +487,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i
glEnable(GL_TEXTURE_2D);
glDisable(GL_DITHER);
glDisable(GL_DEPTH_TEST);
glColor3f(1, 1, 1);
glColor4f(1, 1, 1, 1);
glClearColor(0, 0, 0, 0);
SDL_WM_SetCaption("SSNES", NULL);
@@ -551,11 +553,18 @@ static bool gl_alive(void *data)
return !gl->quitting;
}
static bool gl_focus(void *data)
{
(void)data;
return (SDL_GetAppState() & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS | SDL_APPACTIVE);
}
const video_driver_t video_gl = {
.init = gl_init,
.frame = gl_frame,
.alive = gl_alive,
.set_nonblock_state = gl_set_nonblock_state,
.focus = gl_focus,
.free = gl_free,
.ident = "gl"
};
+10 -4
View File
@@ -23,17 +23,23 @@
#include <string.h>
#include "general.h"
#define NO_SDL_GLEXT
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define NO_SDL_GLEXT
#include "SDL.h"
#include "SDL_opengl.h"
#include <stdlib.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#include "gl_common.h"
static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
+1 -1
View File
@@ -322,7 +322,7 @@ static void sdl_input_poll(void *data)
*sdl->should_resize = true;
}
break;
default:
break;
}
Executable
+1222
View File
File diff suppressed because it is too large. Load diff
+248
View File
@@ -0,0 +1,248 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "movie.h"
#include <stdio.h>
#include <stdlib.h>
#include "general.h"
#include "dynamic.h"
// CRC32 implementation taken from BSNES source :)
static const uint32_t crc32_table[256] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
static inline uint32_t crc32_adjust(uint32_t crc32, uint8_t input)
{
return ((crc32 >> 8) & 0x00ffffff) ^ crc32_table[(crc32 ^ input) & 0xff];
}
uint32_t crc32_calculate(const uint8_t *data, unsigned length)
{
uint32_t crc32 = ~0;
for(unsigned i = 0; i < length; i++)
crc32 = crc32_adjust(crc32, data[i]);
return ~crc32;
}
struct bsv_movie
{
FILE *file;
uint8_t *state;
};
#define BSV_MAGIC 0x42535631
#define MAGIC_INDEX 0
#define SERIALIZER_INDEX 1
#define CRC_INDEX 2
#define STATE_SIZE_INDEX 3
static inline uint8_t is_little_endian(void)
{
union
{
uint16_t u16;
uint8_t u8[2];
} u;
u.u16 = 1;
return u.u8[0];
}
// Convert to big-endian if needed
static inline uint32_t swap_if_big32(uint32_t val)
{
if (is_little_endian()) // Little-endian
return val;
else
return (val >> 24) | ((val >> 8) & 0xFF00) | ((val << 8) & 0xFF0000) | (val << 24);
}
static inline uint16_t swap_if_big16(uint16_t val)
{
if (is_little_endian())
return val;
else
return (val >> 8) | (val << 8);
}
static bool init_playback(bsv_movie_t *handle, const char *path)
{
handle->file = fopen(path, "rb");
if (!handle->file)
{
SSNES_ERR("Couldn't open BSV file \"%s\" for playback.\n", path);
return false;
}
uint32_t header[4] = {0};
if (fread(header, sizeof(uint32_t), 4, handle->file) != 4)
{
SSNES_ERR("Couldn't read movie header!\n");
return false;
}
if (swap_if_big32(header[MAGIC_INDEX]) != BSV_MAGIC)
{
SSNES_ERR("Movie file is not a valid BSV1 file!\n");
return false;
}
if (swap_if_big32(header[CRC_INDEX]) != g_extern.cart_crc)
{
SSNES_ERR("Cart CRC32s differ! Cannot play back!\n");
return false;
}
uint32_t state_size = swap_if_big32(header[STATE_SIZE_INDEX]);
handle->state = malloc(state_size);
if (!handle->state)
return false;
if (fread(handle->state, 1, state_size, handle->file) != state_size)
{
SSNES_ERR("Couldn't read state from movie.\n");
return false;
}
if (psnes_serialize_size() != state_size)
{
SSNES_ERR("Movie format seems to have a different serializer version. Cannot continue.\n");
exit(1);
}
// Unserialize to start playback.
psnes_unserialize(handle->state, state_size);
return true;
}
static bool init_record(bsv_movie_t *handle, const char *path)
{
handle->file = fopen(path, "wb");
if (!handle->file)
{
SSNES_ERR("Couldn't open BSV \"%s\" for recording.\n", path);
return false;
}
uint32_t header[4] = {0};
header[MAGIC_INDEX] = swap_if_big32(BSV_MAGIC);
//header[SERIALIZER_INDEX] = 0; // TODO: Fix this.
header[CRC_INDEX] = swap_if_big32(g_extern.cart_crc);
uint32_t state_size = psnes_serialize_size();
header[STATE_SIZE_INDEX] = swap_if_big32(state_size);
fwrite(header, 4, sizeof(uint32_t), handle->file);
handle->state = malloc(state_size);
if (!handle->state)
return false;
psnes_serialize(handle->state, state_size);
fwrite(handle->state, 1, state_size, handle->file);
return true;
}
void bsv_movie_free(bsv_movie_t *handle)
{
if (handle)
{
if (handle->file)
fclose(handle->file);
free(handle->state);
free(handle);
}
}
bool bsv_movie_get_input(bsv_movie_t *handle, int16_t *input)
{
if (fread(input, sizeof(int16_t), 1, handle->file) != 1)
return false;
*input = swap_if_big16(*input);
return true;
}
void bsv_movie_set_input(bsv_movie_t *handle, int16_t input)
{
fwrite(&input, sizeof(int16_t), 1, handle->file);
}
bsv_movie_t *bsv_movie_init(const char *path, enum ssnes_movie_type type)
{
bsv_movie_t *handle = calloc(1, sizeof(*handle));
if (!handle)
return NULL;
if (type == SSNES_MOVIE_PLAYBACK)
{
if (!init_playback(handle, path))
goto error;
}
else if (!init_record(handle, path))
goto error;
return handle;
error:
bsv_movie_free(handle);
return NULL;
}
+48
View File
@@ -0,0 +1,48 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_MOVIE_H
#define __SSNES_MOVIE_H
#include <stdint.h>
#include <stdbool.h>
typedef struct bsv_movie bsv_movie_t;
enum ssnes_movie_type
{
SSNES_MOVIE_PLAYBACK,
SSNES_MOVIE_RECORD,
};
bsv_movie_t *bsv_movie_init(const char *path, enum ssnes_movie_type type);
// Playback
bool bsv_movie_get_input(bsv_movie_t *handle, int16_t *input);
// Recording
void bsv_movie_set_input(bsv_movie_t *handle, int16_t input);
void bsv_movie_free(bsv_movie_t *handle);
uint32_t crc32_calculate(const uint8_t *data, unsigned length);
#endif
+8 -3
View File
@@ -17,8 +17,14 @@ fi
check_lib ALSA -lasound snd_pcm_open
check_header OSS sys/soundcard.h
check_lib AL -lopenal alcOpenDevice
check_lib RSOUND -lrsound rsd_init
if [ "$OS" = "Darwin" ]; then
check_lib AL "-framework OpenAL" alcOpenDevice
else
check_lib AL -lopenal alcOpenDevice
fi
check_pkgconf RSOUND rsound 1.1
check_lib ROAR -lroar roar_vs_new
check_lib JACK -ljack jack_client_open
check_pkgconf PULSE libpulse
@@ -40,7 +46,6 @@ if [ $HAVE_FFMPEG != no ]; then
fi
check_pkgconf SRC samplerate
check_critical SRC "Cannot find libsamplerate."
check_lib DYNAMIC -ldl dlopen
+2 -1
View File
@@ -1,7 +1,7 @@
. qb/qb.params.sh
PACKAGE_NAME=ssnes
PACKAGE_VERSION=0.2.1
PACKAGE_VERSION=0.2.2
# Adds a command line opt to ./configure --help
# $1: Variable (HAVE_ALSA, HAVE_OSS, etc)
@@ -11,6 +11,7 @@ add_command_line_enable DYNAMIC "Enable dynamic loading of libsnes library." no
add_command_line_string LIBSNES "libsnes library used" "-lsnes"
add_command_line_enable FFMPEG "Enable FFmpeg recording support" no
add_command_line_enable FILTER "Enable CPU filter support" no
add_command_line_enable SRC "Enable libsamplerate support" no
add_command_line_enable CONFIGFILE "Disable support for config file" yes
add_command_line_enable CG "Enable Cg shader support" auto
add_command_line_enable XML "Enable bSNES-style XML shader support" auto
+2 -2
View File
@@ -6,7 +6,7 @@ TEMP_EXE=.tmp
echo -n "Checking operating system ... "
OS="Win32" # whatever ;D
unamestr="`uname -o`"
unamestr="`uname -a`"
if [ ! -z "`echo $unamestr | grep -i Linux`" ]; then
OS="Linux"
elif [ ! -z "`echo $unamestr | grep -i Darwin`" ]; then
@@ -50,7 +50,7 @@ if [ "$USE_LANG_CXX" = "yes" ]; then
CXX=`which g++ c++ 2> /dev/null | grep ^/ | head -n 1`
fi
if [ -z $CXX ]; then
echo "Could not find C compiler in path. Exiting ..."
echo "Could not find C++ compiler in path. Exiting ..."
exit 1
fi
+1 -1
View File
@@ -95,7 +95,7 @@ parse_input()
case "$1" in
--prefix=*)
prefix="`echo $1 | sed -e 's|^--prefix=\(\S\S*\)$|\1|' -e 's|\(\S\S*\)/$|\1|'`"
prefix="`echo $1 | sed -e 's|^--prefix=||' -e 's|^\(.*\)/$|\1|'`"
if [ "$prefix" != "$1" ]; then
PREFIX="$prefix"
+162
View File
@@ -0,0 +1,162 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "rewind.h"
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
//#include <stdio.h>
struct state_manager
{
uint64_t *buffer;
size_t buf_size;
uint32_t *tmp_state;
uint32_t *scratch_buf;
size_t top_ptr;
size_t bottom_ptr;
size_t state_size;
};
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
{
if (buffer_size <= state_size * 2 + 1) // Need a sufficient buffer size.
return NULL;
state_manager_t *state = calloc(1, sizeof(*state));
if (!state)
return NULL;
assert(state_size % 4 == 0); // We need 4-byte aligned state_size to avoid having to enforce this with unneeded memcpy's!
state->top_ptr = 1;
state->state_size = (state_size + 3) >> 2; // Multiple of 4.
state->buf_size = (buffer_size + 7) >> 3; // Multiple of 8.
if (!(state->buffer = calloc(1, state->buf_size * sizeof(uint64_t))))
goto error;
if (!(state->tmp_state = calloc(1, state->state_size * sizeof(uint32_t))))
goto error;
memcpy(state->tmp_state, init_buffer, state_size);
return state;
error:
if (state)
{
free(state->buffer);
free(state->tmp_state);
free(state);
}
return NULL;
}
void state_manager_free(state_manager_t *state)
{
free(state->buffer);
free(state->tmp_state);
free(state);
}
bool state_manager_pop(state_manager_t *state, void **data)
{
*data = state->tmp_state;
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
return false;
}
while (state->buffer[state->top_ptr])
{
// Apply the xor patch.
uint32_t addr = state->buffer[state->top_ptr] >> 32;
uint32_t xor = state->buffer[state->top_ptr] & 0xFFFFFFFFU;
state->tmp_state[addr] ^= xor;
if (state->top_ptr == 0)
state->top_ptr = state->buf_size - 1;
else
state->top_ptr--;
}
if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
{
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
return true;
}
return true;
}
static void reassign_bottom(state_manager_t *state)
{
state->bottom_ptr = (state->top_ptr + 1) % state->buf_size;
while (state->buffer[state->bottom_ptr]) // Skip ahead until we find the first 0 (boundary for state delta).
state->bottom_ptr = (state->bottom_ptr + 1) % state->buf_size;
}
static void generate_delta(state_manager_t *state, const void *data)
{
//unsigned patch_size = 0;
bool crossed = false;
const uint32_t *old_state = state->tmp_state;
const uint32_t *new_state = data;
state->buffer[state->top_ptr++] = 0; // For each separate delta, we have a 0 value sentinel in between.
if (state->top_ptr == state->bottom_ptr) // Check if top_ptr and bottom_ptr crossed eachother, which means we need to delete old cruft.
crossed = true;
for (uint64_t i = 0; i < state->state_size; i++)
{
uint64_t xor = old_state[i] ^ new_state[i];
// If the data differs (xor != 0), we push that xor on the stack with index and xor. This can be reversed by reapplying the xor.
// This, if states don't really differ much, we'll save lots of space :) Hopefully this will work really well with save states.
if (xor)
{
//patch_size++;
state->buffer[state->top_ptr] = (i << 32) | xor;
state->top_ptr = (state->top_ptr + 1) % state->buf_size;
if (state->top_ptr == state->bottom_ptr)
crossed = true;
}
}
if (crossed)
reassign_bottom(state);
//fprintf(stderr, "DELTA SIZE: %u, ORIG SIZE: %u\n", (unsigned)patch_size << 3, (unsigned)state->state_size << 2);
}
bool state_manager_push(state_manager_t *state, const void *data)
{
generate_delta(state, data);
memcpy(state->tmp_state, data, state->state_size * sizeof(uint32_t));
return true;
}
+33
View File
@@ -0,0 +1,33 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_REWIND_H
#define __SSNES_REWIND_H
#include <stddef.h>
#include <stdbool.h>
typedef struct state_manager state_manager_t;
// Always pass in at least 4-byte aligned data and sizes!
state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer);
void state_manager_free(state_manager_t *state);
bool state_manager_pop(state_manager_t *state, void **data);
bool state_manager_push(state_manager_t *state, const void *data);
#endif
+83 -114
View File
@@ -122,7 +122,15 @@ static void set_defaults(void)
strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
g_settings.audio.latency = out_latency;
g_settings.audio.sync = audio_sync;
#ifdef HAVE_SRC
g_settings.audio.src_quality = SAMPLERATE_QUALITY;
#endif
g_settings.rewind_enable = rewind_enable;
g_settings.rewind_buffer_size = rewind_buffer_size;
g_settings.rewind_granularity = rewind_granularity;
g_settings.pause_nonactive = pause_nonactive;
assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2));
@@ -154,6 +162,24 @@ void parse_config(void)
#endif
}
// Macros to ease config getting.
#define CONFIG_GET_BOOL(var, key) if (config_get_bool(conf, key, &tmp_bool)) \
g_settings.var = tmp_bool
#define CONFIG_GET_INT(var, key) if (config_get_int(conf, key, &tmp_int)) \
g_settings.var = tmp_int
#define CONFIG_GET_DOUBLE(var, key) if (config_get_double(conf, key, &tmp_double)) \
g_settings.var = tmp_double
#define CONFIG_GET_STRING(var, key) do { \
if (config_get_string(conf, key, &tmp_str)) \
{ \
strncpy(g_settings.var, tmp_str, sizeof(g_settings.var) - 1); \
free(tmp_str); \
} \
} while(0)
#ifdef HAVE_CONFIGFILE
static void parse_config_file(void)
{
@@ -175,6 +201,9 @@ static void parse_config_file(void)
conf = config_file_new("ssnes.cfg");
#else
const char *xdg = getenv("XDG_CONFIG_HOME");
if (!xdg)
SSNES_WARN("XDG_CONFIG_HOME is not defined. Will look for config in $HOME/.ssnesrc ...\n");
const char *home = getenv("HOME");
if (xdg)
{
@@ -207,63 +236,26 @@ static void parse_config_file(void)
bool tmp_bool;
char *tmp_str;
// Video settings.
if (config_get_double(conf, "video_xscale", &tmp_double))
g_settings.video.xscale = tmp_double;
CONFIG_GET_DOUBLE(video.xscale, "video_xscale");
CONFIG_GET_DOUBLE(video.yscale, "video_yscale");
CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x");
CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y");
CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
CONFIG_GET_DOUBLE(video.aspect_ratio, "video_aspect_ratio");
if (config_get_double(conf, "video_yscale", &tmp_double))
g_settings.video.yscale = tmp_double;
if (config_get_int(conf, "video_fullscreen_x", &tmp_int))
g_settings.video.fullscreen_x = tmp_int;
if (config_get_int(conf, "video_fullscreen_y", &tmp_int))
g_settings.video.fullscreen_y = tmp_int;
if (config_get_bool(conf, "video_fullscreen", &tmp_bool))
g_settings.video.fullscreen = tmp_bool;
if (config_get_bool(conf, "video_vsync", &tmp_bool))
g_settings.video.vsync = tmp_bool;
if (config_get_bool(conf, "video_smooth", &tmp_bool))
g_settings.video.smooth = tmp_bool;
if (config_get_bool(conf, "video_force_aspect", &tmp_bool))
g_settings.video.force_aspect = tmp_bool;
if (config_get_double(conf, "video_aspect_ratio", &tmp_double))
g_settings.video.aspect_ratio = tmp_double;
if (config_get_string(conf, "video_cg_shader", &tmp_str))
{
strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1);
free(tmp_str);
}
if (config_get_string(conf, "video_bsnes_shader", &tmp_str))
{
strncpy(g_settings.video.bsnes_shader_path, tmp_str, sizeof(g_settings.video.bsnes_shader_path) - 1);
free(tmp_str);
}
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
CONFIG_GET_STRING(video.bsnes_shader_path, "video_bsnes_shader");
#ifdef HAVE_FREETYPE
if (config_get_string(conf, "video_font_path", &tmp_str))
{
strncpy(g_settings.video.font_path, tmp_str, sizeof(g_settings.video.font_path) - 1);
free(tmp_str);
}
if (config_get_int(conf, "video_font_size", &tmp_int))
g_settings.video.font_size = tmp_int;
if (config_get_double(conf, "video_message_pos_x", &tmp_double))
g_settings.video.msg_pos_x = tmp_double;
if (config_get_double(conf, "video_message_pos_y", &tmp_double))
g_settings.video.msg_pos_y = tmp_double;
CONFIG_GET_STRING(video.font_path, "video_font_path");
CONFIG_GET_INT(video.font_size, "video_font_size");
CONFIG_GET_DOUBLE(video.msg_pos_x, "video_message_pos_x");
CONFIG_GET_DOUBLE(video.msg_pos_y, "video_message_pos_y");
#endif
#ifdef HAVE_FILTER
if (config_get_string(conf, "video_filter", &tmp_str))
{
@@ -297,51 +289,24 @@ static void parse_config_file(void)
}
#endif
// Input Settings.
if (config_get_double(conf, "input_axis_threshold", &tmp_double))
g_settings.input.axis_threshold = tmp_double;
// Joypad mapping.
if (config_get_int(conf, "input_player1_joypad_index", &tmp_int))
g_settings.input.joypad_map[0] = tmp_int;
if (config_get_int(conf, "input_player2_joypad_index", &tmp_int))
g_settings.input.joypad_map[1] = tmp_int;
if (config_get_int(conf, "input_player3_joypad_index", &tmp_int))
g_settings.input.joypad_map[2] = tmp_int;
if (config_get_int(conf, "input_player4_joypad_index", &tmp_int))
g_settings.input.joypad_map[3] = tmp_int;
if (config_get_int(conf, "input_player5_joypad_index", &tmp_int))
g_settings.input.joypad_map[4] = tmp_int;
CONFIG_GET_DOUBLE(input.axis_threshold, "input_axis_threshold");
CONFIG_GET_INT(input.joypad_map[0], "input_player1_joypad_index");
CONFIG_GET_INT(input.joypad_map[1], "input_player2_joypad_index");
CONFIG_GET_INT(input.joypad_map[2], "input_player3_joypad_index");
CONFIG_GET_INT(input.joypad_map[3], "input_player4_joypad_index");
CONFIG_GET_INT(input.joypad_map[4], "input_player5_joypad_index");
// Audio settings.
if (config_get_bool(conf, "audio_enable", &tmp_bool))
g_settings.audio.enable = tmp_bool;
if (config_get_int(conf, "audio_out_rate", &tmp_int))
g_settings.audio.out_rate = tmp_int;
if (config_get_double(conf, "audio_in_rate", &tmp_double))
g_settings.audio.in_rate = tmp_double;
if (config_get_double(conf, "audio_rate_step", &tmp_double))
g_settings.audio.rate_step = tmp_double;
if (config_get_string(conf, "audio_device", &tmp_str))
{
strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1);
free(tmp_str);
}
if (config_get_int(conf, "audio_latency", &tmp_int))
g_settings.audio.latency = tmp_int;
if (config_get_bool(conf, "audio_sync", &tmp_bool))
g_settings.audio.sync = tmp_bool;
CONFIG_GET_BOOL(audio.enable, "audio_enable");
CONFIG_GET_INT(audio.out_rate, "audio_out_rate");
CONFIG_GET_DOUBLE(audio.in_rate, "audio_in_rate");
CONFIG_GET_DOUBLE(audio.rate_step, "audio_rate_step");
CONFIG_GET_STRING(audio.device, "audio_device");
CONFIG_GET_INT(audio.latency, "audio_latency");
CONFIG_GET_BOOL(audio.sync, "audio_sync");
#ifdef HAVE_SRC
if (config_get_int(conf, "audio_src_quality", &tmp_int))
{
int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST,
@@ -350,27 +315,21 @@ static void parse_config_file(void)
if (tmp_int > 0 && tmp_int < 6)
g_settings.audio.src_quality = quals[tmp_int];
}
#endif
if (config_get_string(conf, "video_driver", &tmp_str))
{
strncpy(g_settings.video.driver, tmp_str, sizeof(g_settings.video.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "audio_driver", &tmp_str))
{
strncpy(g_settings.audio.driver, tmp_str, sizeof(g_settings.audio.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "input_driver", &tmp_str))
{
strncpy(g_settings.input.driver, tmp_str, sizeof(g_settings.input.driver) - 1);
free(tmp_str);
}
if (config_get_string(conf, "libsnes_path", &tmp_str))
{
strncpy(g_settings.libsnes, tmp_str, sizeof(g_settings.libsnes) - 1);
free(tmp_str);
}
CONFIG_GET_STRING(video.driver, "video_driver");
CONFIG_GET_STRING(audio.driver, "audio_driver");
CONFIG_GET_STRING(input.driver, "input_driver");
CONFIG_GET_STRING(libsnes, "libsnes_path");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
if (config_get_int(conf, "rewind_buffer_size", &tmp_int))
g_settings.rewind_buffer_size = tmp_int * 1000000;
CONFIG_GET_INT(rewind_granularity, "rewind_granularity");
CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive");
read_keybinds(conf);
@@ -411,6 +370,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
},
{
DECLARE_BIND(player2_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -434,6 +395,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
},
{
DECLARE_BIND(player3_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -457,6 +420,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
},
{
DECLARE_BIND(player4_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -480,6 +445,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
},
{
DECLARE_BIND(player5_a, SNES_DEVICE_ID_JOYPAD_A)
@@ -503,6 +470,8 @@ static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = {
DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY)
DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS)
DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS)
DECLARE_BIND(rewind, SSNES_REWIND)
DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE)
},
};
+303 -31
View File
@@ -22,17 +22,33 @@
#include <stdlib.h>
#include <string.h>
#include <getopt.h>
#include <time.h>
#include "driver.h"
#include "file.h"
#include "hqflt/filters.h"
#include "general.h"
#include "dynamic.h"
#include "record/ffemu.h"
#include "rewind.h"
#include "movie.h"
#include <assert.h>
#ifdef HAVE_SRC
#include <samplerate.h>
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifdef __APPLE__
#include "SDL.h"
// OSX seems to really need -lSDLmain,
// so we include SDL.h here so it can hack our main.
// I had issues including this in Win32 for some reason. :)
#endif
struct global g_extern = {
.video_active = true,
.audio_active = true,
@@ -64,10 +80,10 @@ static void set_fast_forward_button(bool new_button_state)
static inline void process_frame (uint16_t * restrict out, const uint16_t * restrict in, unsigned width, unsigned height)
{
int pitch = 1024;
if ( height == 448 || height == 478 )
if (height == 448 || height == 478)
pitch = 512;
for ( int y = 0; y < height; y++ )
for (int y = 0; y < height; y++)
{
const uint16_t *src = in + y * pitch;
uint16_t *dst = out + y * width;
@@ -163,22 +179,33 @@ static void audio_sample(uint16_t left, uint16_t right)
}
#endif
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(*(int16_t*)&left)/0x8000;
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(*(int16_t*)&right)/0x8000;
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(int16_t)left/0x8000;
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(int16_t)right/0x8000;
if (g_extern.audio_data.data_ptr >= g_extern.audio_data.chunk_size)
{
SRC_DATA src_data;
src_data.data_in = g_extern.audio_data.data;
src_data.data_out = g_extern.audio_data.outsamples;
src_data.input_frames = g_extern.audio_data.chunk_size / 2;
src_data.output_frames = g_extern.audio_data.chunk_size * 8;
src_data.end_of_input = 0;
src_data.src_ratio = (double)g_settings.audio.out_rate / (double)g_settings.audio.in_rate;
if (g_extern.frame_is_reverse) // Disable fucked up audio when rewinding...
memset(g_extern.audio_data.data, 0, g_extern.audio_data.chunk_size * sizeof(float));
src_process(g_extern.source, &src_data);
#ifdef HAVE_SRC
SRC_DATA src_data = {
#else
struct hermite_data src_data = {
#endif
.data_in = g_extern.audio_data.data,
.data_out = g_extern.audio_data.outsamples,
.input_frames = g_extern.audio_data.chunk_size / 2,
.output_frames = g_extern.audio_data.chunk_size * 8,
.end_of_input = 0,
.src_ratio = (double)g_settings.audio.out_rate / (double)g_settings.audio.in_rate,
};
#ifdef HAVE_SRC
src_process(g_extern.audio_data.source, &src_data);
#else
hermite_process(g_extern.audio_data.source, &src_data);
#endif
if (g_extern.audio_data.use_float)
{
if (driver.audio->write(driver.audio_data, g_extern.audio_data.outsamples, src_data.output_frames_gen * sizeof(float) * 2) < 0)
@@ -189,7 +216,11 @@ static void audio_sample(uint16_t left, uint16_t right)
}
else
{
src_float_to_short_array(g_extern.audio_data.outsamples, g_extern.audio_data.conv_outsamples, src_data.output_frames_gen * 2);
for (unsigned i = 0; i < src_data.output_frames_gen * 2; i++)
{
int32_t val = g_extern.audio_data.outsamples[i] * 0x8000;
g_extern.audio_data.conv_outsamples[i] = (val > 0x7FFF) ? 0x7FFF : (val < -0x8000 ? -0x8000 : (int16_t)val);
}
if (driver.audio->write(driver.audio_data, g_extern.audio_data.conv_outsamples, src_data.output_frames_gen * sizeof(int16_t) * 2) < 0)
{
@@ -209,11 +240,27 @@ static void input_poll(void)
static int16_t input_state(bool port, unsigned device, unsigned index, unsigned id)
{
if (g_extern.bsv_movie && g_extern.bsv_movie_playback)
{
int16_t ret;
if (bsv_movie_get_input(g_extern.bsv_movie, &ret))
return ret;
else
{
g_extern.bsv_movie_end = true;
return 0;
}
}
const struct snes_keybind *binds[MAX_PLAYERS];
for (int i = 0; i < MAX_PLAYERS; i++)
binds[i] = g_settings.input.binds[i];
return driver.input->input_state(driver.input_data, binds, port, device, index, id);
int16_t res = driver.input->input_state(driver.input_data, binds, port, device, index, id);
if (g_extern.bsv_movie && !g_extern.bsv_movie_playback)
bsv_movie_set_input(g_extern.bsv_movie, res);
return res;
}
static void fill_pathname(char *out_path, char *in_path, const char *replace)
@@ -241,7 +288,7 @@ static void fill_pathname(char *out_path, char *in_path, const char *replace)
#endif
#ifdef _WIN32
#define PACKAGE_VERSION "0.2.1"
#define PACKAGE_VERSION "0.2.2"
#endif
#include "config.features.h"
@@ -294,6 +341,7 @@ static void print_help(void)
puts("\t-j/--justifier: Connect a virtual Konami Justifier into port 2 of the SNES.");
puts("\t-J/--justifiers: Daisy chain two virtual Konami Justifiers into port 2 of the SNES.");
puts("\t-4/--multitap: Connect a multitap to port 2 of the SNES.");
puts("\t-P/--bsvplay: Playback a BSV movie file.");
#ifdef HAVE_FFMPEG
puts("\t-r/--record: Path to record video file. Settings for video/audio codecs are found in config file.");
@@ -332,6 +380,7 @@ static void parse_input(int argc, char *argv[])
{ "multitap", 0, NULL, '4' },
{ "sufamiA", 1, NULL, 'Y' },
{ "sufamiB", 1, NULL, 'Z' },
{ "bsvplay", 1, NULL, 'P' },
{ NULL, 0, NULL, 0 }
};
@@ -349,7 +398,7 @@ static void parse_input(int argc, char *argv[])
#define CONFIG_FILE_ARG
#endif
char optstring[] = "hs:vS:m:p4jJg:b:B:Y:Z:" FFMPEG_RECORD_ARG CONFIG_FILE_ARG;
char optstring[] = "hs:vS:m:p4jJg:b:B:Y:Z:P:" FFMPEG_RECORD_ARG CONFIG_FILE_ARG;
for(;;)
{
int c = getopt_long(argc, argv, optstring, opts, &option_index);
@@ -441,6 +490,11 @@ static void parse_input(int argc, char *argv[])
break;
#endif
case 'P':
strncpy(g_extern.bsv_movie_path, optarg, sizeof(g_extern.bsv_movie_path) - 1);
g_extern.bsv_movie_playback = true;
break;
case '?':
print_help();
exit(1);
@@ -590,8 +644,8 @@ static void init_recording(void)
// Hardcode these options at the moment. Should be specificed in the config file later on.
if (g_extern.recording)
{
struct ffemu_rational ntsc_fps = {60000, 1001};
struct ffemu_rational pal_fps = {50000, 1001};
struct ffemu_rational ntsc_fps = {60000, 1000};
struct ffemu_rational pal_fps = {50000, 1000};
struct ffemu_params params = {
.vcodec = FFEMU_VIDEO_H264,
.acodec = FFEMU_AUDIO_VORBIS,
@@ -599,7 +653,7 @@ static void init_recording(void)
.out_width = 512,
.out_height = 448,
.channels = 2,
.samplerate = 32040,
.samplerate = 32000,
.filename = g_extern.record_path,
.fps = psnes_get_region() == SNES_REGION_NTSC ? ntsc_fps : pal_fps,
.aspect_ratio = 4.0/3
@@ -636,8 +690,55 @@ static void deinit_msg_queue(void)
msg_queue_free(g_extern.msg_queue);
}
static void init_rewind(void)
{
if (g_settings.rewind_enable)
{
size_t serial_size = psnes_serialize_size();
g_extern.state_buf = malloc((serial_size + 3) & ~3); // Make sure we allocate at least 4-byte multiple.
psnes_serialize(g_extern.state_buf, serial_size);
SSNES_LOG("Initing rewind buffer with size: %u MB\n", (unsigned)g_settings.rewind_buffer_size / 1000000);
g_extern.state_manager = state_manager_new((serial_size + 3) & ~3, g_settings.rewind_buffer_size, g_extern.state_buf);
if (!g_extern.state_manager)
SSNES_WARN("Failed to init rewind buffer. Rewinding will be disabled!\n");
}
}
static void deinit_rewind(void)
{
if (g_extern.state_manager)
state_manager_free(g_extern.state_manager);
if (g_extern.state_buf)
free(g_extern.state_buf);
}
static void init_movie(void)
{
if (g_extern.bsv_movie_playback)
{
g_extern.bsv_movie = bsv_movie_init(g_extern.bsv_movie_path, SSNES_MOVIE_PLAYBACK);
if (!g_extern.bsv_movie)
{
SSNES_ERR("Failed to load movie file: \"%s\"!\n", g_extern.bsv_movie_path);
exit(1);
}
msg_queue_push(g_extern.msg_queue, "Starting movie playback!", 2, 180);
SSNES_LOG("Starting movie playback!\n");
}
}
static void deinit_movie(void)
{
if (g_extern.bsv_movie)
bsv_movie_free(g_extern.bsv_movie);
}
static void fill_pathnames(void)
{
if (!g_extern.bsv_movie_playback)
fill_pathname(g_extern.bsv_movie_path, g_extern.savefile_name_srm, "");
switch (g_extern.game_type)
{
case SSNES_CART_BSX:
@@ -667,7 +768,12 @@ static void check_savestates(void)
if (should_savestate && !old_should_savestate)
{
char save_path[strlen(g_extern.savestate_name) * 2];
snprintf(save_path, sizeof(save_path), g_extern.state_slot > 0 ? "%s%u" : "%s", g_extern.savestate_name, g_extern.state_slot);
if (g_extern.state_slot > 0)
snprintf(save_path, sizeof(save_path), "%s%u", g_extern.savestate_name, g_extern.state_slot);
else
snprintf(save_path, sizeof(save_path), "%s", g_extern.savestate_name);
if(!save_state(save_path))
{
msg_queue_clear(g_extern.msg_queue);
@@ -688,7 +794,11 @@ static void check_savestates(void)
if (!should_savestate && should_loadstate && !old_should_loadstate)
{
char load_path[strlen(g_extern.savestate_name) * 2];
snprintf(load_path, sizeof(load_path), g_extern.state_slot ? "%s%u" : "%s", g_extern.savestate_name, g_extern.state_slot);
if (g_extern.state_slot > 0)
snprintf(load_path, sizeof(load_path), "%s%u", g_extern.savestate_name, g_extern.state_slot);
else
snprintf(load_path, sizeof(load_path), "%s", g_extern.savestate_name);
if(!load_state(load_path))
{
@@ -727,7 +837,7 @@ static void check_stateslots(void)
g_extern.state_slot++;
msg_queue_clear(g_extern.msg_queue);
char msg[256];
snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot);
snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
SSNES_LOG("%s\n", msg);
}
@@ -741,7 +851,7 @@ static void check_stateslots(void)
g_extern.state_slot--;
msg_queue_clear(g_extern.msg_queue);
char msg[256];
snprintf(msg, sizeof(msg), "Save state slot: %u", g_extern.state_slot);
snprintf(msg, sizeof(msg), "Save state/movie slot: %u", g_extern.state_slot);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
SSNES_LOG("%s\n", msg);
}
@@ -773,14 +883,151 @@ static void check_input_rate(void)
}
}
static void check_rewind(void)
{
g_extern.frame_is_reverse = false;
if (!g_extern.state_manager)
return;
if (driver.input->key_pressed(driver.input_data, SSNES_REWIND))
{
msg_queue_clear(g_extern.msg_queue);
void *buf;
if (state_manager_pop(g_extern.state_manager, &buf))
{
msg_queue_push(g_extern.msg_queue, "Rewinding!", 0, 30);
psnes_unserialize(buf, psnes_serialize_size());
g_extern.frame_is_reverse = true;
}
else
msg_queue_push(g_extern.msg_queue, "Reached end of rewind buffer!", 0, 30);
}
else
{
static unsigned cnt = 0;
cnt = (cnt + 1) % (g_settings.rewind_granularity ? g_settings.rewind_granularity : 1); // Avoid possible SIGFPE.
if (cnt == 0)
{
psnes_serialize(g_extern.state_buf, psnes_serialize_size());
state_manager_push(g_extern.state_manager, g_extern.state_buf);
}
}
}
static void check_movie_record(void)
{
static bool old_button = false;
bool new_button;
if ((new_button = driver.input->key_pressed(driver.input_data, SSNES_MOVIE_RECORD_TOGGLE)) && !old_button)
{
if (g_extern.bsv_movie)
{
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, "Stopping movie record!", 2, 180);
SSNES_LOG("Stopping movie record!\n");
bsv_movie_free(g_extern.bsv_movie);
g_extern.bsv_movie = NULL;
}
else
{
char path[512];
if (g_extern.state_slot > 0)
snprintf(path, sizeof(path), "%s%d.bsv", g_extern.bsv_movie_path, g_extern.state_slot);
else
snprintf(path, sizeof(path), "%s.bsv", g_extern.bsv_movie_path);
g_extern.bsv_movie = bsv_movie_init(path, SSNES_MOVIE_RECORD);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, g_extern.bsv_movie ? "Starting movie record!" : "Failed to start movie record!", 2, 180);
if (g_extern.bsv_movie)
SSNES_LOG("Starting movie record!\n");
else
SSNES_ERR("Failed to start movie record!\n");
}
}
old_button = new_button;
}
static void check_pause(void)
{
static bool old_state = false;
bool new_state = driver.input->key_pressed(driver.input_data, SSNES_PAUSE_TOGGLE);
static bool old_focus = true;
bool focus = true;
if (g_settings.pause_nonactive)
focus = driver.video->focus(driver.video_data);
if (focus && new_state && !old_state)
{
g_extern.is_paused = !g_extern.is_paused;
if (g_extern.is_paused)
{
SSNES_LOG("Paused!\n");
if (driver.audio_data)
driver.audio->stop(driver.audio_data);
}
else
{
SSNES_LOG("Unpaused!\n");
if (driver.audio_data)
{
if (!driver.audio->start(driver.audio_data))
{
SSNES_ERR("Failed to resume audio driver! Will continue without audio!\n");
g_extern.audio_active = false;
}
}
}
}
else if (focus && !old_focus)
{
SSNES_LOG("Unpaused!\n");
g_extern.is_paused = false;
if (driver.audio_data)
{
if (!driver.audio->start(driver.audio_data))
{
SSNES_ERR("Failed to resume audio driver! Will continue without audio!\n");
g_extern.audio_active = false;
}
}
}
else if (!focus && old_focus)
{
SSNES_LOG("Paused!\n");
g_extern.is_paused = true;
if (driver.audio_data)
driver.audio->stop(driver.audio_data);
}
old_focus = focus;
old_state = new_state;
}
static void do_state_checks(void)
{
check_pause();
if (g_extern.is_paused)
return;
set_fast_forward_button(driver.input->key_pressed(driver.input_data, SSNES_FAST_FORWARD_KEY));
check_stateslots();
check_savestates();
if (!g_extern.bsv_movie)
{
check_stateslots();
check_savestates();
check_rewind();
}
check_fullscreen();
check_input_rate();
if (!g_extern.bsv_movie_playback)
check_movie_record();
}
@@ -808,37 +1055,62 @@ int main(int argc, char *argv[])
psnes_set_input_poll(input_poll);
psnes_set_input_state(input_state);
init_msg_queue();
init_controllers();
init_movie();
load_save_files();
if (!g_extern.bsv_movie)
{
load_save_files();
init_rewind();
}
#ifdef HAVE_FFMPEG
init_recording();
#endif
init_msg_queue();
// Main loop
for(;;)
{
// Time to drop?
if (driver.input->key_pressed(driver.input_data, SSNES_QUIT_KEY) ||
!driver.video->alive(driver.video_data))
!driver.video->alive(driver.video_data) || g_extern.bsv_movie_end)
break;
// Checks for stuff like fullscreen, save states, etc.
do_state_checks();
// Run libsnes for one frame.
psnes_run();
if (!g_extern.is_paused)
psnes_run();
else
{
input_poll();
#ifdef _WIN32
Sleep(10);
#else
struct timespec tv = {
.tv_sec = 0,
.tv_nsec = 10000000
};
nanosleep(&tv, NULL);
#endif
}
}
deinit_msg_queue();
#ifdef HAVE_FFMPEG
deinit_recording();
#endif
save_files();
if (!g_extern.bsv_movie)
{
deinit_rewind();
save_files();
}
deinit_movie();
deinit_msg_queue();
psnes_unload_cartridge();
psnes_term();
+24
View File
@@ -38,6 +38,7 @@
# video_filter = ntsc
# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
# Do note that the _full_ path of the font is necessary!
# video_font_path =
# Size of the TTF font rendered.
@@ -190,3 +191,26 @@
# Decrease/increase input sample rate on the fly. Amount to decrease/increase is defined by audio_rate_step.
# input_rate_step_up = kp_plus
# input_rate_step_down = kp_minus
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
# Do note that rewinding will only work properly when using bSNES libsnes core atm.
# rewind_enable = false
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
# The buffer should be approx. 20MB per minute of buffer time.
# rewind_buffer_size = 20
# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
# rewind_granularity = 1
# Hold button down to rewind. Rewinding must be enabled.
# input_rewind = r
# Toggle between recording and not.
# input_movie_record_toggle = o
# Toggle between paused and non-paused state
# input_pause_toggle = p
# Pause gameplay when window focus is lost.
# pause_nonactive = true
+51 -12
View File
@@ -27,6 +27,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <stdbool.h>
#include "general.h"
@@ -34,6 +35,7 @@ static int g_player = 1;
static int g_joypad = 0;
static char *g_in_path = NULL;
static char *g_out_path = NULL;
static bool g_use_misc = false;
static void print_help(void)
{
@@ -47,6 +49,7 @@ static void print_help(void)
puts("-i/--input: Input file to configure with. Binds will be added on or overwritten.");
puts("\tIf not selected, an empty config will be used as a base.");
puts("-o/--output: Output file to write to. If not selected, config file will be dumped to stdout.");
puts("-m/--misc: Also configure various keybinds that are not directly SNES related. These configurations are for player 1 only.");
puts("-h/--help: This help.");
}
@@ -55,9 +58,13 @@ struct bind
char *keystr;
char *confbtn[MAX_PLAYERS];
char *confaxis[MAX_PLAYERS];
bool is_misc;
};
#define BIND(x, k) { x, { "input_player1_" #k "_btn", "input_player2_" #k "_btn", "input_player3_" #k "_btn", "input_player4_" #k "_btn", "input_player5_" #k "_btn" }, {"input_player1_" #k "_axis", "input_player2_" #k "_axis", "input_player3_" #k "_axis", "input_player4_" #k "_axis", "input_player5_" #k "_axis"}},
#define BIND(x, k) { x, { "input_player1_" #k "_btn", "input_player2_" #k "_btn", "input_player3_" #k "_btn", "input_player4_" #k "_btn", "input_player5_" #k "_btn" }, {"input_player1_" #k "_axis", "input_player2_" #k "_axis", "input_player3_" #k "_axis", "input_player4_" #k "_axis", "input_player5_" #k "_axis"}, false},
#define MISC_BIND(x, k) { x, { "input_" #k "_btn" }, { "input_" #k "_axis" }, true},
static struct bind binds[] = {
BIND("A button (right)", a)
BIND("B button (down)", b)
@@ -71,6 +78,19 @@ static struct bind binds[] = {
BIND("Up D-pad", up)
BIND("Right D-pad", right)
BIND("Down D-pad", down)
MISC_BIND("Save state", save_state)
MISC_BIND("Load state", load_state)
MISC_BIND("Exit emulator", exit_emulator)
MISC_BIND("Toggle fullscreen", toggle_fullscreen)
MISC_BIND("Save state slot increase", state_slot_increase)
MISC_BIND("Save state slot decrease", state_slot_decrease)
MISC_BIND("Toggle fast forward", toggle_fast_forward)
MISC_BIND("Audio input rate step up", rate_step_up)
MISC_BIND("Audio input rate step down", rate_step_down)
MISC_BIND("Rewind", rewind)
MISC_BIND("Movie recording toggle", movie_record_toggle)
MISC_BIND("Pause", pause_toggle)
};
void get_binds(config_file_t *conf, int player, int joypad)
@@ -95,20 +115,21 @@ void get_binds(config_file_t *conf, int player, int joypad)
exit(1);
}
SDL_JoystickUpdate();
int last_axis = 0xFF;
int last_pos = 0;
int num_axes = SDL_JoystickNumAxes(joystick);
int initial_axes[num_axes];
SDL_PumpEvents();
SDL_JoystickUpdate();
for (int i = 0; i < num_axes; i++)
initial_axes[i] = SDL_JoystickGetAxis(joystick, i);
fprintf(stderr, "Configuring binds for player #%d on joypad #%d (%s)\n", player + 1, joypad, SDL_JoystickName(joypad));
fprintf(stderr, "Press Ctrl-C to exit early.\n");
fprintf(stderr, "\n");
for (unsigned i = 0; i < sizeof(binds) / sizeof(struct bind); i++)
for (unsigned i = 0; i < sizeof(binds) / sizeof(struct bind) && (g_use_misc || !binds[i].is_misc) ; i++)
{
fprintf(stderr, "%s\n", binds[i].keystr);
@@ -116,6 +137,7 @@ void get_binds(config_file_t *conf, int player, int joypad)
SDL_Event event;
int value;
const char *quark;
unsigned player_index = binds[i].is_misc ? 0 : player;
while (SDL_WaitEvent(&event) && !done)
{
@@ -124,24 +146,36 @@ void get_binds(config_file_t *conf, int player, int joypad)
case SDL_JOYBUTTONDOWN:
fprintf(stderr, "\tJoybutton pressed: %d\n", (int)event.jbutton.button);
done = true;
config_set_int(conf, binds[i].confbtn[player], event.jbutton.button);
config_set_int(conf, binds[i].confbtn[player_index], event.jbutton.button);
break;
case SDL_JOYAXISMOTION:
if (abs(event.jaxis.value) > 20000 &&
abs((int)event.jaxis.value - initial_axes[event.jaxis.axis]) > 20000 &&
event.jaxis.axis != last_axis)
if ( // This is starting to look like Lisp! :D
(abs((int)event.jaxis.value - initial_axes[event.jaxis.axis]) > 20000) &&
(
(event.jaxis.axis != last_axis) ||
(
(abs(event.jaxis.value) > 20000) &&
(abs((int)event.jaxis.value - last_pos) > 20000)
)
)
)
{
last_axis = event.jaxis.axis;
last_pos = event.jaxis.value;
fprintf(stderr, "\tJoyaxis moved: Axis %d, Value %d\n", (int)event.jaxis.axis, (int)event.jaxis.value);
done = true;
char buf[8];
snprintf(buf, sizeof(buf), event.jaxis.value > 0 ? "+%d" : "-%d", event.jaxis.axis);
config_set_string(conf, binds[i].confaxis[player], buf);
config_set_string(conf, binds[i].confaxis[player_index], buf);
}
break;
case SDL_KEYDOWN:
fprintf(stderr, ":V\n");
break;
case SDL_JOYHATMOTION:
value = event.jhat.value;
if (value & SDL_HAT_UP)
@@ -160,7 +194,7 @@ void get_binds(config_file_t *conf, int player, int joypad)
done = true;
char buf[16];
snprintf(buf, sizeof(buf), "h%d%s", event.jhat.hat, quark);
config_set_string(conf, binds[i].confbtn[player], buf);
config_set_string(conf, binds[i].confbtn[player_index], buf);
break;
@@ -180,13 +214,14 @@ end:
static void parse_input(int argc, char *argv[])
{
char optstring[] = "i:o:p:j:h";
char optstring[] = "i:o:p:j:hm";
struct option opts[] = {
{ "input", 1, NULL, 'i' },
{ "output", 1, NULL, 'o' },
{ "player", 1, NULL, 'p' },
{ "joypad", 1, NULL, 'j' },
{ "help", 0, NULL, 'h' },
{ "misc", 0, NULL, 'm' },
{ NULL, 0, NULL, 0 }
};
@@ -211,6 +246,10 @@ static void parse_input(int argc, char *argv[])
g_out_path = strdup(optarg);
break;
case 'm':
g_use_misc = true;
break;
case 'j':
g_joypad = strtol(optarg, NULL, 0);
if (g_joypad < 0)