Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2015-08-31 21:37:50 +02:00
android/phoenix (Android) Another buildfix 2015-08-29 17:08:52 +02:00
apple (OSX) Add second configuration scheme that allows you to build without Cg 2015-08-23 00:36:47 +02:00
audio (Vita) Update vita2d driver 2015-08-31 15:26:37 +02:00
camera Compile in memmap.c 2015-08-22 18:38:17 +02:00
cores Update libretro-test Makefiles 2015-08-31 20:52:25 +02:00
decompress (decompress) Cleanups 2015-06-14 19:37:24 +02:00
defines (Vita) Update psp_ defines.h 2015-08-30 16:12:45 +02:00
deps Revert "Move zconf.h to libretro-common/include/compat" 2015-08-31 19:40:07 +02:00
dist-scripts Start creating global 'pkg' dir and create vita-cores.sh 2015-08-31 21:04:00 +02:00
docs
emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
frontend (Vita) Update vita2d driver 2015-08-31 15:26:37 +02:00
gfx (Vita) Fix spaces 2015-08-31 21:37:50 +02:00
griffin (Vita) Start vita2d_gfx video driver 2015-08-30 20:12:16 +02:00
gx/ld
input (Vita) Update vita2d driver 2015-08-31 15:26:37 +02:00
intl Updating Spanish translation 2015-07-20 17:40:44 +02:00
libretro-common Revert "Move zconf.h to libretro-common/include/compat" 2015-08-31 19:40:07 +02:00
libretro-db Use UINT32_C 2015-07-15 02:24:11 +02:00
location (location_driver.c) Use rarch_system_info_get_ptr 2015-06-25 13:14:11 +02:00
logger/netlogger Cleanups 2015-08-30 23:07:04 +02:00
media add retina-ready Info.plist to media 2015-06-09 08:55:52 -05:00
mem/neon Add signature for memcpy_neon 2015-08-27 09:15:59 +02:00
menu (menu_displaylist.c) Fix Preview Shader Parameters 2015-08-30 17:52:42 -05:00
msvc (MSVC) Define HAVE_STB_FONT 2015-07-15 02:25:30 +02:00
ngc Start creating global 'pkg' dir and create vita-cores.sh 2015-08-31 21:04:00 +02:00
pandora
performance Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
pkg Add pkg/ngc 2015-08-31 21:10:31 +02:00
ps3 ps3/iso - remove png 2015-08-31 21:10:00 +02:00
psp1 (psp1) Indent nits 2015-08-30 10:00:27 +02:00
qb Make stb font support optional 2015-07-14 12:00:28 -03:00
qnx Create HAVE_MAIN define 2015-04-20 21:10:01 +02:00
record Buildfix 2015-08-29 15:10:53 +02:00
tasks (Android) Fix Android build 2015-08-29 17:06:39 +02:00
tests Remove instances of 'RetroArch' name with 'program' 2015-06-30 15:26:14 +02:00
tools Revert "Revert "Add support for shader pass feedback."" 2015-08-30 18:37:41 +02:00
ui Add notify_refresh to UI companion driver interface 2015-08-30 13:03:34 +02:00
wii Start creating global 'pkg' dir and create vita-cores.sh 2015-08-31 21:04:00 +02:00
xdk xdk_resources.cpp - Cleanups 2015-08-31 21:17:15 +02:00
.empty
.gitignore (gitignore) Fix #1705 2015-05-18 20:30:49 -03:00
.project
autosave.c Rearrange structs 2015-07-27 17:18:10 +02:00
autosave.h
cheats.c Cleanup some other small leaks to do with config_get_string 2015-07-09 20:16:30 +02:00
cheats.h
circle.yml
command_event.c Add EVENT_CMD_SET_FRAME_LIMIT 2015-08-27 14:25:57 +02:00
command_event.h Add EVENT_CMD_SET_FRAME_LIMIT 2015-08-27 14:25:57 +02:00
command.c (command.c) Cleanups 2015-07-02 21:35:57 +02:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h (Vita) Update gfx driver 2015-08-31 00:56:14 +02:00
config.features.h Refactors 2015-07-03 00:16:46 +02:00
configuration.c (Vita) Update vita2d driver 2015-08-31 15:26:37 +02:00
configuration.h Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Rearrange structs 2015-07-27 17:18:10 +02:00
content.h
CONTRIBUTING.md
COPYING
core_info.c Pointers set by config_get_string need to be freed 2015-07-12 21:14:41 +02:00
core_info.h Fix implicit declaration warning 2015-07-04 20:17:59 +02:00
core_options.c (core_options.c) Make code more robust 2015-06-25 15:38:57 +02:00
core_options.h
database_info.c Cleanups 2015-07-02 00:56:51 +02:00
database_info.h C89 fixes/cleanups 2015-06-26 16:04:42 +02:00
dir_list_special.c Retry implementation of include_compressed to dir_list_new. 2015-08-30 20:19:41 +02:00
dir_list_special.h (dir_list_special.h) C89 build fix 2015-06-26 16:09:11 +02:00
driver.c g_driver no longer a pointer 2015-07-27 14:46:18 +02:00
driver.h Make late binding possible for frontend drivers 2015-07-27 03:44:28 +02:00
dynamic.c Remove unused variable 2015-08-21 04:18:40 +02:00
dynamic.h Start hooking up imageviewer, pt. 1 2015-06-28 17:02:01 +02:00
fetch-submodules.sh
file_ext.h (Vita) Update Makefile.griffin, performance.c and file extensions 2015-08-30 16:12:45 +02:00
file_ops.c Backport xerpi's patch 2015-08-30 17:23:01 +02:00
file_ops.h
file_path_special.c Backport xerpi's patch 2015-08-30 17:23:01 +02:00
general.h Rearrange structs 2015-07-27 17:18:10 +02:00
git_version.c
git_version.h
libretro_private.h
libretro_version_1.c Some PSP1 build fixes and start adding PSP1 support to 2015-08-30 23:19:45 +02:00
libretro_version_1.h
libretro.h C source isn't executable. Nor is that bitmap. 2015-07-12 12:51:52 +02:00
Makefile Use MANDIR when creating or uninstalling from manpage directories. 2015-08-19 23:16:59 -06:00
Makefile.common Compile in memmap.c 2015-08-22 18:38:17 +02:00
Makefile.ctr Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.emscripten (Emscripten) Another buildfix 2015-08-20 00:57:54 +02:00
Makefile.griffin (Vita) Add enable HAVE_BUILTIN_AUTOCONFIG 2015-08-31 01:22:36 +02:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Move ps3/pkg to pkg/ps3 2015-08-31 21:09:18 +02:00
Makefile.ps3.cobra Move ps3/pkg to pkg/ps3 2015-08-31 21:09:18 +02:00
Makefile.ps3.salamander Add rhash.c to Salamander 2015-06-15 01:56:01 +02:00
Makefile.psl1ght Move ps3/pkg to pkg/ps3 2015-08-31 21:09:18 +02:00
Makefile.psp1 Create HAVE_RPNG define 2015-04-19 16:55:03 +02:00
Makefile.psp1.salamander Add rhash.c to Salamander 2015-06-15 01:56:01 +02:00
Makefile.wii.salamander Start creating global 'pkg' dir and create vita-cores.sh 2015-08-31 21:04:00 +02:00
Makefile.win Put back the echoes because 'Error 1 (ignored)' is slightly more annoying than an extra dot. 2015-08-26 18:06:20 +02:00
Makefile.xenon
movie.c (libretro-common) Move hash.c/hash.h to libretro-common 2015-06-04 21:13:13 +02:00
movie.h
msg_hash.c Add Polish (ISO-8859-2) 2015-07-07 02:56:27 +02:00
msg_hash.h Add Polish (ISO-8859-2) 2015-07-07 02:56:27 +02:00
netplay.c Rearrange structs 2015-07-27 17:18:10 +02:00
netplay.h Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
patch.c Rearrange structs 2015-07-27 17:18:10 +02:00
patch.h
performance.c (Vita) Update Makefile.griffin,file_path.c,performance.c 2015-08-30 18:46:49 +02:00
performance.h Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
playlist.c Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Rename RetroArch_OSX 2015-06-02 09:48:02 +02:00
retroarch_info.c Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
retroarch-mingw-build.sh
retroarch.c Add EVENT_CMD_SET_FRAME_LIMIT 2015-08-27 14:25:57 +02:00
retroarch.cfg Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h make system directory restore correctly when closing content in case it was set to content dir 2015-07-12 02:35:27 -05:00
rewind.c (rewind.c) Style nits 2015-07-02 18:24:55 +02:00
rewind.h Split these functions out. ctult needs them for netplay. 2015-06-27 04:53:37 +02:00
runloop_data.c Don't use rarch_sleep anymore in threaded data runloop 2015-08-22 19:17:06 +02:00
runloop_data.h g_data_runloop is now no longer a pointer 2015-07-27 14:52:21 +02:00
runloop_msg.c Create rarch_main_msg_queue_push_new 2015-07-01 01:49:32 +02:00
runloop.c Build fixes 2015-08-29 15:05:40 +02:00
runloop.h Pass sleep_ms argument to rarch_main_iterate 2015-08-27 14:52:02 +02:00
screenshot.c Refactor is_paused 2015-08-05 12:58:25 +02:00
screenshot.h
system.c Refactors 2015-07-03 00:16:46 +02:00
system.h Move title_buf to rarch_system_info_t 2015-06-25 14:30:32 +02:00
Vagrantfile

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.