RetroArch/gfx/drivers/psp1_gfx.h
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

196 lines
5.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PSP1_VIDEO_INL_H
#define __PSP1_VIDEO_INL_H
#include <pspge.h>
#include "pspgu.h"
typedef void (*GuCallback)(int);
typedef struct
{
GuCallback sig;
GuCallback fin;
short signal_history[16];
int signal_offset;
int kernel_event_flag;
int ge_callback_id;
GuSwapBuffersCallback swapBuffersCallback;
int swapBuffersBehaviour;
} GuSettings;
typedef struct
{
unsigned int* start;
unsigned int* current;
int parent_context;
} GuDisplayList;
typedef struct
{
GuDisplayList list;
int scissor_enable;
int scissor_start[2];
int scissor_end[2];
int near_plane;
int far_plane;
int depth_offset;
int fragment_2x;
int texture_function;
int texture_proj_map_mode;
int texture_map_mode;
int sprite_mode[4];
unsigned int clear_color;
unsigned int clear_stencil;
unsigned int clear_depth;
int texture_mode;
} GuContext;
typedef struct
{
int pixel_size;
int frame_width;
void* frame_buffer;
void* disp_buffer;
void* depth_buffer;
int depth_width;
int width;
int height;
} GuDrawBuffer;
typedef struct
{
/* row 0 */
unsigned char enable; /* Light enable */
unsigned char type; /* Light type */
unsigned char xpos; /* X position */
unsigned char ypos; /* Y position */
/* row 1 */
unsigned char zpos; // Z position
unsigned char xdir; // X direction
unsigned char ydir; // Y direction
unsigned char zdir; // Z direction
/* row 2 */
unsigned char ambient; // Ambient color
unsigned char diffuse; // Diffuse color
unsigned char specular; // Specular color
unsigned char constant; // Constant attenuation
/* row 3 */
unsigned char linear; // Linear attenuation
unsigned char quadratic;// Quadratic attenuation
unsigned char exponent; // Light exponent
unsigned char cutoff; // Light cutoff
} GuLightSettings;
extern unsigned int gu_current_frame;
extern GuContext gu_contexts[3];
extern int ge_list_executed[2];
extern void* ge_edram_address;
extern GuSettings gu_settings;
extern GuDisplayList* gu_list;
extern int gu_curr_context;
extern int gu_init;
extern int gu_display_on;
extern int gu_call_mode;
extern int gu_states;
extern GuDrawBuffer gu_draw_buffer;
extern unsigned int* gu_object_stack[];
extern int gu_object_stack_depth;
extern GuLightSettings light_settings[4];
static int tbpcmd_tbl[8] = { 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7 }; /* 0x30A18 */
static int tbwcmd_tbl[8] = { 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf }; /* 0x30A38 */
static int tsizecmd_tbl[8] = { 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf }; /* 0x30A58 */
#define sendCommandi(cmd, argument) *(gu_list->current++) = (cmd << 24) | (argument & 0xffffff)
#define sendCommandiStall(cmd, argument) \
{ \
sendCommandi(cmd,argument); \
if (!gu_object_stack_depth && !gu_curr_context) \
sceGeListUpdateStallAddr(ge_list_executed[0],gu_list->current); \
}
#define __sceGuCopyImage(psm, sx, sy, width, height, srcw, src, dx, dy, destw, dest) \
sendCommandi(178,((unsigned int)(src)) & 0xffffff); \
sendCommandi(179,((((unsigned int)(src)) & 0xff000000) >> 8)|(srcw)); \
sendCommandi(235,((sy) << 10)|(sx)); \
sendCommandi(180,((unsigned int)(dest)) & 0xffffff); \
sendCommandi(181,((((unsigned int)(dest)) & 0xff000000) >> 8)| (destw)); \
sendCommandi(236,((dy) << 10) | (dx)); \
sendCommandi(238,(((height)-1) << 10)|((width)-1)); \
sendCommandi(234,((psm) ^ 0x03) ? 0 : 1)
#define __sceGuSync(mode, what) \
switch (mode) \
{ \
case 0: return sceGeDrawSync(what); \
case 3: return sceGeListSync(ge_list_executed[0],what); \
case 4: return sceGeListSync(ge_list_executed[1],what); \
default: case 1: case 2: return 0; \
}
#define __sceGuTexFlush() sendCommandf(203,0.0f)
#define __sceGuTexImage(mipmap, width, height, tbw, tbp) \
sendCommandi(tbpcmd_tbl[(mipmap)],((unsigned int)(tbp)) & 0xffffff); \
sendCommandi(tbwcmd_tbl[(mipmap)],((((unsigned int)(tbp)) >> 8) & 0x0f0000)|(tbw)); \
sendCommandi(tsizecmd_tbl[(mipmap)],(getExp(height) << 8)|(getExp((width)))); \
__sceGuTexFlush()
#define __sceGuCallList(list) \
{ \
unsigned int list_addr = (unsigned int)list; \
if (gu_call_mode == 1) \
{ \
sendCommandi(14,(list_addr >> 16) | 0x110000); \
sendCommandi(12,list_addr & 0xffff); \
sendCommandiStall(0,0); \
} \
else \
{ \
sendCommandi(16,(list_addr >> 8) & 0xf0000); \
sendCommandiStall(10,list_addr & 0xffffff); \
} \
}
#define __sceGuFinish_GU_DIRECT() \
sendCommandi(15,0); \
sendCommandiStall(12,0); \
/* go to parent list */ \
gu_curr_context = gu_list->parent_context; \
gu_list = &gu_contexts[gu_curr_context].list
void sendCommandf(int cmd, float argument);
void callbackSig(int id, void* arg);
void callbackFin(int id, void* arg);
void resetValues();
#endif