Files
devilutionX/Source/engine/sound_position.cpp
T
Gleb Mazovetskiy 9a1587060d Use real CalculateSoundPosition with NOSOUND
Fixes big-endian tests, which currently build with `-DNOSOUND`
to reduce build time.
2022-12-09 11:09:05 +00:00

28 lines
609 B
C++

#include "engine/sound_position.hpp"
#include "engine/sound_defs.hpp"
#include "player.h"
namespace devilution {
bool CalculateSoundPosition(Point soundPosition, int *plVolume, int *plPan)
{
const auto &playerPosition = MyPlayer->position.tile;
const auto delta = soundPosition - playerPosition;
int pan = (delta.deltaX - delta.deltaY) * 256;
*plPan = clamp(pan, PAN_MIN, PAN_MAX);
int volume = playerPosition.ApproxDistance(soundPosition);
volume *= -64;
if (volume <= ATTENUATION_MIN)
return false;
*plVolume = volume;
return true;
}
} // namespace devilution