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replace // comments with # in presets
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// This shader requires 16:9 aspect ratio
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// and integer scaling OFF
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# This shader requires 16:9 aspect ratio
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# and integer scaling OFF
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shaders = 2
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@ -1,5 +1,5 @@
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.glsl //colorize image
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shader0 = shaders/gb-palette/gb-palette.glsl
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scale_type0 = source
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filter_linear0 = false
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.glsl //colorize image
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shader0 = shaders/gb-palette/gb-palette.glsl
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scale_type0 = source
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filter_linear0 = false
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shaders = 1
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shader0 = shaders/gb-palette/gb-palette.glsl //colorize image
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shader0 = shaders/gb-palette/gb-palette.glsl
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scale_type0 = source
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filter_linear0 = false
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@ -2,10 +2,10 @@ shaders = 1
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shader0 = shaders/blendoverlay/blendoverlay.glsl
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textures = "overlay"
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// change this path to point to your overlay image
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# change this path to point to your overlay image
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overlay = shaders/blendoverlay/grayscale_slotmask.png
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parameters = "LUTWidth;LUTHeight"
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// set these to the width/height of your overlay image
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# set these to the width/height of your overlay image
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LUTWidth = 6.0
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LUTHeight = 4.0
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