244 Commits

Author SHA1 Message Date
hunterk
dd8e4fa8e8 remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
hizzlekizzle
48cfce7c6c Merge pull request #36 from rz5/patch-2
(crt/dotmask) Fix recursive macro expansion, style nits
2017-10-16 19:53:23 -05:00
rz5
019b8bfd47 (crt/dotmask) Fix recursive macro expansion, style nits 2017-10-17 01:46:34 +01:00
hunterk
6565f3d5e9 add cmyk-halftone-dot shader and preset 2017-10-11 15:29:40 -05:00
hunterk
a663631fe9 add scanline direction parameter to crt-hyllian 2017-09-28 10:59:56 -05:00
hizzlekizzle
c376bb5890 fix excessive blurring in tvout-tweaks 2017-09-25 19:41:25 -05:00
hunterk
b1e2157206 fix typo in gtu-famicom that made the combfilter super-dark 2017-09-25 13:57:11 -05:00
hunterk
bf59afc0e7 add bsnes-gamma-ramp LUT and preset 2017-09-18 13:44:30 -05:00
hunterk
04839722e0 add super-xbr-adaptive options and presets 2017-09-18 12:48:32 -05:00
hunterk
e656faa57a Merge branch 'master' of https://github.com/libretro/glsl-shaders 2017-09-14 16:03:59 -05:00
hunterk
ff55060204 add small detail preservation to xbr-lv2 and add xbr-lv2-3d shader and preset 2017-09-14 16:03:42 -05:00
hunterk
3c05e89b8c fix cocktail-cab-portrait 2017-09-13 20:53:48 -05:00
hunterk
ca18344e2f add ntsc-xot shader and preset 2017-09-12 15:19:06 -05:00
hizzlekizzle
218fab3266 Merge pull request #32 from gizmo98/fix-more-shaders
add precision medium int
2017-09-08 10:05:00 -05:00
gizmo98
8e55856721 add precision medium int
VC4 open source GLES driver needs precision mediump int to compile this
shaders without precision error.

https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
2017-09-08 09:40:58 +02:00
hunterk
901d96aafa add super-8xbr-3d shaders and preset 2017-09-07 13:50:18 -05:00
hunterk
9e0a97a827 remove vestigial 'old' subdir from console-borders 2017-09-06 15:52:22 -05:00
hizzlekizzle
856588dff2 Merge pull request #31 from Tatsuya79/master
GB borders new presets.
2017-09-06 15:19:02 -05:00
Tatsuya79
d6813a3844 GB borders new presets. 2017-09-06 21:21:17 +02:00
hunterk
d148a11db4 make dmg and gb-pocket console-borders more like original Cg 2017-09-06 08:05:20 -05:00
hunterk
a9ae5df3e9 update dmg and gb-pocket console-borders presets to match original Cg presets 2017-09-05 16:26:53 -05:00
hunterk
d6009adca4 update dmg and gb-pocket console-borders to match latest slang 2017-09-05 16:14:52 -05:00
hunterk
e2dfa8e284 add scalehq shaders and presets 2017-09-05 12:55:48 -05:00
hizzlekizzle
b11c44129b Merge pull request #29 from gizmo98/master
second attempt to add precision to all uniform int Frame* at once
2017-09-01 13:54:03 -05:00
gizmo98
9b69c51d32 second attempt to add precision to all uniform int Frame* at once 2017-09-01 20:35:37 +02:00
hunterk
4e329d0ace attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
hizzlekizzle
fccefb0aad Merge pull request #28 from Monroe88/gbacolor
(handheld/color) Update
2017-08-30 14:41:49 -05:00
Monroe88
6da1cbf90c (handheld/color) Update 2017-08-29 22:33:17 -05:00
hunterk
c4042c8012 add overscan masking to border shaders, switch bigblur to GLES-friendly blur passes 2017-08-28 11:41:37 -05:00
hunterk
dc7fd770fc add Hyllian's fast-bilateral-3d shader and presets 2017-08-24 16:14:58 -05:00
hizzlekizzle
71ad714f44 Merge pull request #27 from rsn8887/master
adding sharp-bilinear shaders
2017-08-24 11:42:16 -05:00
rsn8887
a7a77deeb0 move some to retro/, always use ../stock.glsl 2017-08-24 10:55:13 -05:00
rsn8887
60d99a5ead adding sharp-bilinear shaders
Adding sharp-bilinear shaders from
https://github.com/rsn8887/Sharp-Bilinear-Shaders
2017-08-23 22:58:50 -05:00
hunterk
8e30356e0d fix dumb typo 2017-08-20 09:08:38 -05:00
hunterk
c5c5c9067b remove reliance on float framebuffers for artifact-colors; should fix pink tint on GLES 2017-08-18 22:49:55 -05:00
hunterk
5a177c1522 add blurs needed by bigblur border 2017-08-13 07:58:54 -05:00
hunterk
13398d35de massive border shader overhaul 2017-08-12 22:48:35 -05:00
hizzlekizzle
08d815c81c Merge pull request #26 from Monroe88/handheld-color
(LUT) Clamp to highest possible value
2017-08-06 07:56:46 -05:00
Monroe88
49bc6dca71 (LUT) Clamp to highest possible value 2017-08-05 23:09:26 -05:00
hizzlekizzle
f04e22c799 Merge pull request #25 from Monroe88/handheld-color
Update handheld color shaders to version 9.0
2017-08-05 09:40:48 -05:00
Monroe88
329cd034b5 (LUT) Clamp mixer to 1.0 to fix black color issue 2017-08-04 23:16:26 -05:00
Monroe88
aaf1a77641 Move lcd-shader to match commons-shaders format 2017-07-29 23:07:20 -05:00
Monroe88
45a027d721 Update handheld color shaders to version 9.0 2017-07-29 23:01:02 -05:00
hizzlekizzle
605a2f7fd5 Merge pull request #23 from Tatsuya79/master
Revert pics and borders optimization
2017-07-28 09:53:18 -05:00
Tatsuya79
90eb9af16f Revert pics and borders optimization 2017-07-28 16:49:00 +02:00
hizzlekizzle
21e7afa905 Merge pull request #4 from mudlord/master
Optimized LUTs.
2017-07-27 23:01:36 -05:00
mudlord
7e7996f9ef Add some procedural shaders. 2017-07-28 13:50:49 +10:00
mudlord
4e9783817f Merge remote-tracking branch 'upstream/master' 2017-07-28 13:49:22 +10:00
hunterk
860a948ab2 add detail-preserving super-xbr parameters and presets 2017-07-27 10:11:48 -05:00
hunterk
f7de89aaf6 add slow-bilateral 2017-07-27 09:15:29 -05:00