mirror of
https://github.com/libretro/glsl-shaders.git
synced 2025-02-21 07:31:01 +00:00

Features: -produces nearest neighbor look with fractional scales. -uses texture AA shader code. -uses hotizontal subpixel scaling. -due to different pixel sizes, moving sprites change dimension if nearest neighbor is used with fractional scaling. This looks unsteady. This shader uniforms pixel dimensions. Output looks much quieter. https://forums.libretro.com/t/uniform-nearest-interpolation-shader/41492
Description
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Languages
GLSL
91.5%
C
8.5%