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Change enums to uppercase
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parent
e5a2d16447
commit
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2
id_sd.h
2
id_sd.h
@ -16,7 +16,7 @@ typedef enum
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{
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SDM_OFF = 0,
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SDM_PC,
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SDM_ADLIB,
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SDM_ADLIB
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} SDMode;
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typedef enum
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16
wl_game.c
16
wl_game.c
@ -1170,9 +1170,9 @@ static int GamePlayStateIterate(boolean *died)
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SD_StopDigitized ();
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CheckHighScore (gamestate.score,gamestate.mapon+1);
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#ifndef JAPAN
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strcpy(MainMenu[viewscores].string,STR_VS);
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strcpy(MainMenu[VIEWSCORES].string,STR_VS);
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#endif
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MainMenu[viewscores].routine = CP_ViewScores;
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MainMenu[VIEWSCORES].routine = CP_ViewScores;
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return -1;
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}
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#endif
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@ -1187,9 +1187,9 @@ static int GamePlayStateIterate(boolean *died)
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SD_StopDigitized ();
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CheckHighScore (gamestate.score,gamestate.mapon+1);
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#ifndef JAPAN
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strcpy(MainMenu[viewscores].string,STR_VS);
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strcpy(MainMenu[VIEWSCORES].string,STR_VS);
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#endif
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MainMenu[viewscores].routine = CP_ViewScores;
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MainMenu[VIEWSCORES].routine = CP_ViewScores;
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return -1;
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}
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#endif
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@ -1250,9 +1250,9 @@ static int GamePlayStateIterate(boolean *died)
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CheckHighScore (gamestate.score,gamestate.mapon+1);
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#ifndef JAPAN
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strcpy(MainMenu[viewscores].string,STR_VS);
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strcpy(MainMenu[VIEWSCORES].string,STR_VS);
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#endif
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MainMenu[viewscores].routine = CP_ViewScores;
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MainMenu[VIEWSCORES].routine = CP_ViewScores;
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return -1;
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case EX_VICTORIOUS:
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@ -1271,9 +1271,9 @@ static int GamePlayStateIterate(boolean *died)
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CheckHighScore (gamestate.score,gamestate.mapon+1);
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#ifndef JAPAN
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strcpy(MainMenu[viewscores].string,STR_VS);
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strcpy(MainMenu[VIEWSCORES].string,STR_VS);
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#endif
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MainMenu[viewscores].routine = CP_ViewScores;
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MainMenu[VIEWSCORES].routine = CP_ViewScores;
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return -1;
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default:
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44
wl_menu.c
44
wl_menu.c
@ -25,14 +25,14 @@ extern int numEpisodesMissing;
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int CP_ReadThis (int unused);
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#ifdef SPEAR
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#define STARTITEM newgame
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#define STARTITEM NEWGAME
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#else
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#ifdef GOODTIMES
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#define STARTITEM newgame
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#define STARTITEM NEWGAME
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#else
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#define STARTITEM readthis
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#define STARTITEM EEADTHIS
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#endif
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#endif
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@ -451,8 +451,8 @@ US_ControlPanel (ScanCode scancode)
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switch (which)
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{
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case viewscores:
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if (MainMenu[viewscores].routine == NULL)
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case VIEWSCORES:
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if (MainMenu[VIEWSCORES].routine == NULL)
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{
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if (CP_EndGame (0))
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StartGame = 1;
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@ -464,7 +464,7 @@ US_ControlPanel (ScanCode scancode)
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}
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break;
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case backtodemo:
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case BACKTODEMO:
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StartGame = 1;
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if (!ingame)
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StartCPMusic (INTROSONG);
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@ -472,7 +472,7 @@ US_ControlPanel (ScanCode scancode)
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break;
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case -1:
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case quit:
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case QUIT:
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CP_Quit (0);
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break;
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@ -510,9 +510,9 @@ US_ControlPanel (ScanCode scancode)
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void EnableEndGameMenuItem()
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{
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MainMenu[viewscores].routine = NULL;
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MainMenu[VIEWSCORES].routine = NULL;
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#ifndef JAPAN
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strcpy (MainMenu[viewscores].string, STR_EG);
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strcpy (MainMenu[VIEWSCORES].string, STR_EG);
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#endif
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}
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@ -547,9 +547,9 @@ DrawMainMenu (void)
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#ifndef JAPAN
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#ifdef SPANISH
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strcpy (&MainMenu[backtodemo].string, STR_GAME);
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strcpy (&MainMenu[BACKTODEMO].string, STR_GAME);
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#else
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strcpy (&MainMenu[backtodemo].string[8], STR_GAME);
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strcpy (&MainMenu[BACKTODEMO].string[8], STR_GAME);
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#endif
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#else
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@ -560,15 +560,15 @@ DrawMainMenu (void)
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VWB_DrawPic (12 * 8, 18 * 8, C_MENDGAMEPIC);
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UNCACHEGRCHUNK (C_MENDGAMEPIC);
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#endif
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MainMenu[backtodemo].active = 2;
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MainMenu[BACKTODEMO].active = 2;
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}
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else
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{
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#ifndef JAPAN
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#ifdef SPANISH
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strcpy (&MainMenu[backtodemo].string, STR_BD);
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strcpy (&MainMenu[BACKTODEMO].string, STR_BD);
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#else
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strcpy (&MainMenu[backtodemo].string[8], STR_DEMO);
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strcpy (&MainMenu[BACKTODEMO].string[8], STR_DEMO);
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#endif
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#else
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CA_CacheGrChunk (C_MRETDEMOPIC);
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@ -578,7 +578,7 @@ DrawMainMenu (void)
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VWB_DrawPic (12 * 8, 18 * 8, C_MSCORESPIC);
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UNCACHEGRCHUNK (C_MSCORESPIC);
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#endif
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MainMenu[backtodemo].active = 1;
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MainMenu[BACKTODEMO].active = 1;
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}
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DrawMenu (&MainItems, &MainMenu[0]);
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@ -654,7 +654,7 @@ CP_CheckQuick (ScanCode scancode)
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WindowH = 200;
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fontnumber = 0;
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MainMenu[savegame].active = 0;
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MainMenu[SAVEGAME].active = 0;
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return 1;
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//
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@ -850,10 +850,10 @@ CP_EndGame (int unused)
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playstate = EX_DIED;
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killerobj = NULL;
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MainMenu[savegame].active = 0;
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MainMenu[viewscores].routine = CP_ViewScores;
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MainMenu[SAVEGAME].active = 0;
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MainMenu[VIEWSCORES].routine = CP_ViewScores;
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#ifndef JAPAN
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strcpy (MainMenu[viewscores].string, STR_VS);
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strcpy (MainMenu[VIEWSCORES].string, STR_VS);
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#endif
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return 1;
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@ -1007,7 +1007,7 @@ CP_NewGame (int unused)
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//
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#ifndef SPEAR
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#ifndef GOODTIMES
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MainMenu[readthis].active = 1;
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MainMenu[READTHIS].active = 1;
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#endif
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#endif
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@ -1463,7 +1463,7 @@ CP_LoadGame (int quick)
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#ifndef SPEAR
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#ifndef GOODTIMES
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MainMenu[readthis].active = 1;
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MainMenu[READTHIS].active = 1;
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#endif
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#endif
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@ -2948,7 +2948,7 @@ SetupControlPanel (void)
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if (!ingame)
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CA_LoadAllSounds ();
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else
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MainMenu[savegame].active = 1;
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MainMenu[SAVEGAME].active = 1;
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//
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// CENTER MOUSE
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28
wl_menu.h
28
wl_menu.h
@ -89,7 +89,7 @@
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#define CST_X 20
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#define CST_Y 48
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#define CST_START 60
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#define CST_SPC 60
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#define CST_SPC 60
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// TYPEDEFS
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@ -209,22 +209,16 @@ enum
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enum menuitems
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{
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newgame = 0,
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soundmenu,
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control,
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loadgame,
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savegame,
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changeview,
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#ifndef GOODTIMES
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#ifndef SPEAR
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readthis,
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#endif
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#endif
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viewscores,
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backtodemo,
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quit
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NEWGAME = 0,
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SOUNDMENU,
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CONTROL,
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LOADGAME,
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SAVEGAME,
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CHANGEVIEW,
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READTHIS,
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VIEWSCORES,
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BACKTODEMO,
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QUIT
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};
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// WL_INTER
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