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kivutar/delay
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a4d01963cb | ||
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01f8541604 | ||
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9bdfd0a396 | ||
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46adb2b751 | ||
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6b63a963a5 | ||
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7bc9c5e773 | ||
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701a52803f |
No files matched your search
@@ -16,6 +16,7 @@ import (
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"github.com/libretro/ludo/audio"
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"github.com/libretro/ludo/input"
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"github.com/libretro/ludo/libretro"
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"github.com/libretro/ludo/netplay"
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"github.com/libretro/ludo/options"
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"github.com/libretro/ludo/patch"
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"github.com/libretro/ludo/savefiles"
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@@ -197,6 +198,8 @@ func LoadGame(gamePath string) error {
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log.Println("[Core]: Game loaded: " + gamePath)
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savefiles.LoadSRAM()
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netplay.Init()
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return nil
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}
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@@ -0,0 +1,38 @@
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package delay
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import (
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"log"
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"github.com/libretro/ludo/netplay"
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)
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var LocalQueue chan [20]bool
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var RemoteQueue chan [20]bool
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var Count uint64
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var Delay uint64 = 5
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func init() {
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LocalQueue = make(chan [20]bool, 60)
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RemoteQueue = make(chan [20]bool, 60)
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}
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func ReceiveInputs() {
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for {
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netinput := [20]byte{}
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if _, err := netplay.Conn.Read(netinput[:]); err != nil {
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log.Fatalln(err)
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}
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Count++
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playerInput := [20]bool{}
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for i, b := range netinput {
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if b == 1 {
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playerInput[i] = true
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}
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}
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RemoteQueue <- playerInput
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}
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}
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+74
-7
@@ -4,8 +4,12 @@
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package input
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import (
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"log"
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"github.com/go-gl/glfw/v3.3/glfw"
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"github.com/libretro/ludo/delay"
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"github.com/libretro/ludo/libretro"
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"github.com/libretro/ludo/netplay"
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ntf "github.com/libretro/ludo/notifications"
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"github.com/libretro/ludo/video"
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)
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@@ -110,14 +114,61 @@ func pollJoypads(state inputstate) inputstate {
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return state
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}
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// pollKeyboard processes keyboard keys
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func pollKeyboard(state inputstate) inputstate {
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func keyboardToPlayer(st inputstate, p int) inputstate {
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for k, v := range keyBinds {
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if vid.Window.GetKey(k) == glfw.Press {
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state[0][v] = true
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st[p][v] = true
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}
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}
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return state
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return st
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}
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func playerToNet(st inputstate, p int) {
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netoutput := [20]byte{}
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for i, b := range st[p] {
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if b {
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netoutput[i] = 1
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}
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}
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if _, err := netplay.Conn.Write(netoutput[:]); err != nil {
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log.Println(err)
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}
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}
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func netToPlayer(st inputstate, p int) inputstate {
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netinput := [20]byte{}
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if _, err := netplay.Conn.Read(netinput[:]); err != nil {
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log.Println(err)
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}
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for i, b := range netinput {
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if b == 1 {
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st[p][i] = true
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}
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}
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return st
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}
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// pollKeyboard processes keyboard keys
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func pollKeyboard(st inputstate) inputstate {
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// if netplay.Conn != nil { // Netplay mode
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// if netplay.Listen != "" { // Host mode
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// st = keyboardToPlayer(st, 0)
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// // Write
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// playerToNet(st, 0)
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// // Read
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// st = netToPlayer(st, 1)
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// } else if netplay.Join != "" { // Guest mode
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// st = keyboardToPlayer(st, 1)
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// // Write
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// playerToNet(st, 1)
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// // Read
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// st = netToPlayer(st, 0)
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// }
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// } else { // Non netplay mode
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st = keyboardToPlayer(st, 0)
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//}
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return st
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}
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// Compute the keys pressed or released during this frame
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@@ -133,15 +184,31 @@ func getPressedReleased(new inputstate, old inputstate) (inputstate, inputstate)
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// Poll calculates the input state. It is meant to be called for each frame.
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func Poll() {
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NewState = reset(NewState)
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NewState = pollJoypads(NewState)
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NewState = pollKeyboard(NewState)
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if netplay.Listen != "" { // Host mode
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NewState[0] = <-delay.LocalQueue
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NewState[1] = <-delay.RemoteQueue
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} else if netplay.Join != "" { // Guest mode
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NewState[1] = <-delay.LocalQueue
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NewState[0] = <-delay.RemoteQueue
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}
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// NewState = pollJoypads(NewState)
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// NewState = pollKeyboard(NewState)
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Pressed, Released = getPressedReleased(NewState, OldState)
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// Store the old input state for comparisions
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OldState = NewState
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}
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func Reset() {
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NewState = reset(NewState)
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}
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func EnQueue() {
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st := pollKeyboard(NewState)
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delay.LocalQueue <- st[0]
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playerToNet(st, 0)
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}
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// State is a callback passed to core.SetInputState
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// It returns 1 if the button corresponding to the parameters is pressed
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func State(port uint, device uint32, index uint, id uint) int16 {
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@@ -9,9 +9,11 @@ import (
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"github.com/go-gl/glfw/v3.3/glfw"
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"github.com/libretro/ludo/audio"
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"github.com/libretro/ludo/core"
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"github.com/libretro/ludo/delay"
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"github.com/libretro/ludo/history"
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"github.com/libretro/ludo/input"
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"github.com/libretro/ludo/menu"
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"github.com/libretro/ludo/netplay"
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ntf "github.com/libretro/ludo/notifications"
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"github.com/libretro/ludo/playlists"
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"github.com/libretro/ludo/scanner"
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@@ -35,13 +37,17 @@ func runLoop(vid *video.Video, m *menu.Menu) {
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ntf.Process(dt)
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vid.ResizeViewport()
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if !state.Global.MenuActive {
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input.Reset()
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if state.Global.CoreRunning {
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state.Global.Core.Run()
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if state.Global.Core.FrameTimeCallback != nil {
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state.Global.Core.FrameTimeCallback.Callback(state.Global.Core.FrameTimeCallback.Reference)
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}
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if state.Global.Core.AudioCallback != nil {
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state.Global.Core.AudioCallback.Callback()
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input.EnQueue()
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if delay.Count > delay.Delay {
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state.Global.Core.Run()
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if state.Global.Core.FrameTimeCallback != nil {
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state.Global.Core.FrameTimeCallback.Callback(state.Global.Core.FrameTimeCallback.Reference)
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}
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if state.Global.Core.AudioCallback != nil {
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state.Global.Core.AudioCallback.Callback()
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}
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}
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}
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vid.Render()
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@@ -72,6 +78,8 @@ func main() {
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flag.StringVar(&state.Global.CorePath, "L", "", "Path to the libretro core")
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flag.BoolVar(&state.Global.Verbose, "v", false, "Verbose logs")
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flag.BoolVar(&state.Global.LudOS, "ludos", false, "Expose the features related to LudOS")
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flag.StringVar(&netplay.Listen, "listen", "", "Example: :8080")
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flag.StringVar(&netplay.Join, "join", "", "Peer IP and port to join")
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flag.Parse()
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args := flag.Args()
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@@ -117,6 +125,8 @@ func main() {
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ntf.DisplayAndLog(ntf.Error, "Menu", err.Error())
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} else {
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m.WarpToQuickMenu()
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go delay.ReceiveInputs()
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}
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}
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@@ -0,0 +1,42 @@
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package netplay
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import (
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"net"
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ntf "github.com/libretro/ludo/notifications"
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)
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// Listen is used by the netplay host, listening address and port
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var Listen string
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// Join is used by the netplay guest, address of the host
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var Join string
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// Conn is the connection between two players
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var Conn net.Conn
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// Init initialises a netplay session between two players
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func Init() {
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if Listen != "" { // Host mode
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ln, err := net.Listen("tcp", Listen)
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if err != nil {
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ntf.DisplayAndLog(ntf.Error, "Netplay", err.Error())
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return
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}
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Conn, err = ln.Accept()
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if err != nil {
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ntf.DisplayAndLog(ntf.Error, "Netplay", err.Error())
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return
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}
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ntf.DisplayAndLog(ntf.Success, "Netplay", "Player #2 is connected.")
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} else if Join != "" { // Guest mode
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var err error
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Conn, err = net.Dial("tcp", Join)
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if err != nil {
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ntf.DisplayAndLog(ntf.Error, "Netplay", err.Error())
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return
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}
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ntf.DisplayAndLog(ntf.Success, "Netplay", "Connected.")
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}
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}
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