Compare commits

..
76 Commits
Author SHA1 Message Date
Jean-André Santoni 1337ec455c Simplify core teardown 2026-10-19 13:11:48 +02:00
Jean-André Santoni 36a07d8fd6 Fix libco 2026-10-19 13:11:48 +02:00
Jean-André Santoni 33e3d215e6 Fix software frame uploads 2026-10-19 13:11:36 +02:00
Jean-André Santoni 920201f5f7 Launch more GL cores (#591)
* lrps2 booting

* Fix viewport

* Fix sampler

* Refactor

* Fix screenshots

* Fix dolphin screenshots

* Fixes

* Fix launching swanstation with -L

* Isolate core GL contexts
2026-10-18 21:30:04 +02:00
Jean-André Santoni c242440b06 Fix dolphin 2026-05-18 10:04:23 +02:00
Jean-André Santoni 36e74260a2 Fix order of destoy 2026-05-18 01:51:02 +02:00
Jean-André Santoni 52d1455923 Fix cleaning the display after closing the core 2026-05-18 01:34:32 +02:00
Jean-André Santoni 066b8af747 Reduce font.go churn 2026-05-18 01:25:50 +02:00
Jean-André Santoni fa026a036c Reduce font.go churn 2026-05-18 01:22:13 +02:00
Jean-André Santoni 5c4c2637ce Fix fullscreen toggle on flycast 2026-05-18 01:17:45 +02:00
Jean-André Santoni c68bffcaa2 Harden texture size 2026-05-18 01:14:55 +02:00
Jean-André Santoni 15b47eaf0d Reconfigure hints 2026-05-18 01:00:56 +02:00
Jean-André Santoni 6c53b45b40 Shared context 2026-05-18 00:52:39 +02:00
Jean-André Santoni bd0e8860f5 Return the fb from C 2026-05-18 00:22:02 +02:00
Jean-André Santoni c6e310c3c4 Start with a clean context 2026-05-18 00:01:37 +02:00
Jean-André Santoni 80c6a1ac13 Fix swanstation 2026-05-17 23:30:11 +02:00
Jean-André Santoni 054b69690c Merge remote-tracking branch 'origin/master' into kivutar/gl
# Conflicts:
#	Makefile
#	go.mod
#	go.sum
#	video/font.go
#	video/video.go
2026-05-17 23:27:34 +02:00
Jean-André Santoni 3edf65f9fd Merge remote-tracking branch 'origin/master' into kivutar/gl 2022-08-05 11:53:07 +02:00
Jean-André Santoni e01cc6bb86 Merge remote-tracking branch 'origin/master' into kivutar/gl 2022-02-10 21:25:25 +01:00
Jean-André Santoni 3e084bf7f1 Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-12-14 11:05:13 +01:00
Jean-André Santoni 2bcbb1d24c Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-11-24 13:12:40 +07:00
Jean-André Santoni 7d48bb840b Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-11-14 10:12:38 +07:00
Jean-André Santoni cb8649a129 Forgot to use program before get uniform 2021-10-22 20:47:24 +07:00
Jean-André Santoni d74969f50e Fix 2021-10-22 20:09:45 +07:00
Jean-André Santoni a95767339e Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-10-22 19:47:59 +07:00
Jean-André Santoni 346dbd8a33 Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-09-30 14:24:57 +07:00
Jean-André Santoni c95a3a7a14 Merge branch 'master' into kivutar/gl 2021-05-14 19:59:41 +07:00
Jean-André Santoni 8647e6f893 Merge branch 'master' into kivutar/gl 2021-05-14 11:09:32 +07:00
Jean-André Santoni a43843bab1 Fix 2021-04-17 15:40:33 +07:00
Jean-André Santoni 6097d396df Merge branch 'master' into kivutar/gl 2021-04-17 14:56:26 +07:00
Jean-André Santoni e4c5845b57 Merge branch 'master' into kivutar/gl 2021-01-28 10:57:07 +07:00
Jean-André Santoni da0092ef53 Fixes 2021-01-05 22:38:01 +07:00
Jean-André Santoni d8afc6031a Merge remote-tracking branch 'origin/master' into kivutar/gl 2021-01-05 22:33:41 +07:00
Jean-André Santoni 1e0c4a0966 Uncomment gl.Enable(gl.TEXTURE_2D) 2020-07-27 00:10:20 +07:00
Jean-André Santoni e01a76b08d Merge remote-tracking branch 'origin/master' into kivutar/gl 2020-07-26 23:35:51 +07:00
Jean-André Santoni 73d70cb1f9 Implement libretro.EnvironmentGetPrefferedHWRenderer 2020-03-01 17:37:04 +07:00
Jean-André Santoni 8b8d49eef4 Merge remote-tracking branch 'origin/master' into kivutar/gl 2020-03-01 17:24:24 +07:00
Jean-André Santoni 008a70c851 Fix FBO on OSX (#313)
* Fix FBO on OSX

* Remove useless code

* Use GL v2.1 for fonts drawing

* Fix fonts on OSX with GL 2.1

* Rename

* Same thing for GenVertexArrays

* Make fl0w work on OSX
2020-02-29 15:40:18 +07:00
Jean-André Santoni 1d8f8e8fac Merge remote-tracking branch 'origin/master' into kivutar/gl 2020-02-29 12:25:12 +07:00
Jean-André Santoni 1146cb6f99 Merge remote-tracking branch 'origin/master' into kivutar/gl 2020-02-26 21:17:16 +07:00
Jean-André Santoni dbfbe3ace5 Temporarily fix tests 2020-02-24 19:25:47 +07:00
Jean-André Santoni e35cba220c Fix shader live update 2020-02-24 18:56:29 +07:00
Jean-André Santoni f32af42ba9 Call gl.TexSubImage2D after binding the texture 2020-02-24 18:42:12 +07:00
Higor Eurípedes 827ae5461d Fix sharp-bilinear and zfast-crt filters (#311)
TextureSize uniform was receiving the input size instead of the actual texture
size.
2020-02-24 04:23:24 +07:00
Jean-André Santoni 40396a4b86 Merge remote-tracking branch 'origin/master' into kivutar/gl 2020-02-07 10:09:37 +07:00
Higor Eurípedes ff9a3c8f4b OpenGL core support improvements (#308)
* Fix sample batch callback and OpenGL core support

* Fix texture/framebuffer allocation and clipping

The libretro api requires the framebuffers to be at least as large as
max_width/max_height.

* Fix context destruction

Fixes Flycast
2020-02-07 09:50:07 +07:00
Jean-André Santoni b8144699f6 Unbind vertex array 2019-11-24 21:02:46 +07:00
Jean-André Santoni 42d43d63c3 Active texture fixes 2019-11-24 20:56:12 +07:00
Jean-André Santoni 9c5c3f5962 Small fix 2019-11-24 20:52:40 +07:00
Jean-André Santoni 2dd9150510 Various rendering improvements 2019-11-24 20:35:25 +07:00
Jean-André Santoni d127589d50 Fix an important memory bug 2019-11-22 12:05:28 +07:00
Jean-André Santoni 05adbe4f6a Debug 2019-11-22 11:11:09 +07:00
Jean-André Santoni ab13ef0ebc Fix compat with non GL cores 2019-11-22 10:56:19 +07:00
Jean-André Santoni 8f51dd3b2d Merge remote-tracking branch 'origin/master' into kivutar/gl 2019-11-22 10:45:16 +07:00
Jean-André Santoni 4618fb63bf Merge remote-tracking branch 'origin/master' into kivutar/gl 2019-10-31 11:51:50 +07:00
Jean-André Santoni 2d55e97431 Lint fix 2019-10-27 12:39:57 +07:00
Jean-André Santoni c7030756e3 Set c.get_current_framebuffer and c.get_proc_address properly 2019-10-27 12:31:28 +07:00
Jean-André Santoni 614c5c2ed9 Merge remote-tracking branch 'origin/master' into kivutar/gl 2019-10-27 11:26:52 +07:00
Jean-André Santoni 466c2ef696 Cast C.retro_hw_context_reset_t 2019-10-27 11:21:17 +07:00
Jean-André Santoni 4914b16606 Fix gl.Clear 2019-10-26 17:20:20 +07:00
Jean-André Santoni 341ad35519 Fix framebuffer creation 2019-10-26 17:14:40 +07:00
Jean-André Santoni 933c86b852 Update dependency for GetProcAddress 2019-10-08 10:55:36 +07:00
Jean-André Santoni 681dfbc6ab Merge branch 'master' into kivutar/gl 2019-10-08 09:51:48 +07:00
Jean-André Santoni f241ef4995 List hardware contexts in the libretro binding 2019-03-12 23:58:12 +07:00
Jean-André Santoni 6e4b4b634e Remove useless code 2019-03-12 21:32:28 +07:00
Jean-André Santoni 87175ca350 Call vid.InitFramebuffer and Core.HWRenderCallback.ContextReset during LoadGame 2019-03-12 19:58:20 +07:00
Jean-André Santoni 7eef38cf2e Comment 2019-03-12 19:00:31 +07:00
Jean-André Santoni dc56ebfff9 Merge branch 'master' into kivutar/gl 2019-03-12 18:52:09 +07:00
Jean-André Santoni d3fd407e77 Move InitFramebuffer and call HWRenderCallback.ContextReset 2019-02-22 16:32:59 +07:00
Jean-André Santoni a7cf8d1f99 Implement more of InitFramebuffer 2019-02-22 16:27:24 +07:00
Jean-André Santoni a7da8f7cb9 Fix display of non gl cores 2019-02-22 16:18:06 +07:00
Jean-André Santoni 967b0da04f Merge remote-tracking branch 'origin/master' into kivutar/gl 2019-02-22 15:55:55 +07:00
Jean-André Santoni c6c0c9c819 Try to implement ProcAddress 2018-12-30 13:03:25 +07:00
Jean-André Santoni d41ab5d9d7 TODO 2018-12-30 12:38:54 +07:00
Jean-André Santoni 7e794694f5 Start implementing InitFramebuffer 2018-12-30 12:33:24 +07:00
Jean-André Santoni d861e3d47d Improve the libretro binding to support GL cores 2018-12-30 11:46:35 +07:00
27 changed files with 311 additions and 291 deletions

No files matched your search

+9 -12
View File
@@ -11,22 +11,19 @@ ifeq ($(OS), Linux)
BUNDLENAME = $(APP)-$(OS)-$(DISPDRIVER)-$(ARCH)-$(VERSION)
endif
CORES = ppsspp dolphin atari800 bluemsx citra swanstation fbneo fceumm flycast gambatte gearsystem genesis_plus_gx handy lutro mednafen_ngp mednafen_pce mednafen_pce_fast mednafen_pcfx mednafen_psx mednafen_saturn mednafen_supergrafx mednafen_vb mednafen_wswan mgba melonds mupen64plus_next np2kai o2em pcsx2 pcsx_rearmed picodrive pokemini prosystem snes9x stella2014 vecx virtualjaguar
CORES = ppsspp dolphin atari800 bluemsx swanstation fbneo fceumm gambatte gearsystem genesis_plus_gx handy lutro mednafen_ngp mednafen_pce mednafen_pce_fast mednafen_pcfx mednafen_psx mednafen_saturn mednafen_supergrafx mednafen_vb mednafen_wswan mgba melonds mupen64plus_next np2kai o2em pcsx_rearmed picodrive pokemini prosystem snes9x stella2014 vecx virtualjaguar
ifeq ($(ARCH), arm)
CORES := $(filter-out citra dolphin flycast mednafen_pcfx mednafen_saturn melonds mupen64plus_next pcsx2 ppsspp swanstation,$(CORES))
CORES := $(filter-out swanstation,$(CORES))
CORES := $(filter-out mupen64plus_next,$(CORES))
CORES := $(filter-out mednafen_pcfx,$(CORES))
CORES := $(filter-out mednafen_saturn,$(CORES))
CORES := $(filter-out melonds,$(CORES))
endif
ifeq ($(ARCH), arm64)
CORES := $(filter-out pcsx2,$(CORES))
ifeq ($(OS), Linux)
CORES := $(filter-out mupen64plus_next,$(CORES))
endif
endif
ifeq ($(OS), OSX)
CORES := $(filter-out pcsx2,$(CORES))
ifeq ($(ARCH), x86_64)
CORES := $(filter-out citra,$(CORES))
endif
CORES := $(filter-out mednafen_saturn,$(CORES))
CORES := $(filter-out mupen64plus_next,$(CORES))
CORES := $(filter-out picodrive,$(CORES))
endif
DYLIBS = $(addprefix cores/, $(addsuffix _libretro.dylib,$(CORES)))
+1 -1
View File
@@ -4,7 +4,7 @@ Ludo is a work in progress libretro frontend written in go.
<img src="https://raw.githubusercontent.com/kivutar/ludo-assets/master/illustration.png" />
It supports software-rendered and desktop OpenGL libretro cores. Hardware-rendered cores may require a newer OpenGL version than the frontend itself.
It is able to launch most non GL libretro cores.
It works on OSX, Linux, Linux ARM and Windows. You can download releases [here](https://github.com/libretro/ludo/releases)
+5 -37
View File
@@ -1,10 +1,10 @@
package core
import (
"log"
"os"
"path/filepath"
"reflect"
"runtime"
"strings"
"testing"
@@ -15,34 +15,6 @@ import (
"github.com/libretro/ludo/video"
)
var mainThread = make(chan func())
func init() {
// GLFW initialization and input setup must run on the main OS thread.
runtime.LockOSThread()
}
func TestMain(m *testing.M) {
var code int
go func() {
code = m.Run()
close(mainThread)
}()
for f := range mainThread {
f()
}
os.Exit(code)
}
func onMainThread(f func()) {
done := make(chan struct{})
mainThread <- func() {
f()
close(done)
}
<-done
}
type WindowMock struct{}
func (m WindowMock) GetFramebufferSize() (width, height int) { return 320, 240 }
@@ -229,21 +201,17 @@ func Test_coreLoadGame(t *testing.T) {
Init(&video.Video{})
var initErr error
onMainThread(func() { initErr = glfw.Init() })
if initErr != nil {
t.Fatalf("glfw.Init() error = %v", initErr)
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw")
}
t.Cleanup(func() { onMainThread(glfw.Terminate) })
t.Cleanup(glfw.Terminate)
if err := Load("testdata/vecx_libretro" + ext); err != nil {
t.Fatalf("Load() error = %v", err)
}
var loadGameErr error
got := utils.CaptureOutput(func() {
onMainThread(func() { loadGameErr = LoadGame("testdata/Polar Rescue (USA).vec") })
})
got := utils.CaptureOutput(func() { loadGameErr = LoadGame("testdata/Polar Rescue (USA).vec") })
if loadGameErr != nil {
t.Fatalf("LoadGame() error = %v", loadGameErr)
}
+3 -8
View File
@@ -151,18 +151,13 @@ func environment(cmd uint32, data unsafe.Pointer) bool {
if (hw.HWContextType != libretro.HWContextOpenGL && hw.HWContextType != libretro.HWContextOpenGLCore) || hw.ContextReset == nil {
return false
}
state.Core.HWRenderCallback = hw
vid.SetHWRenderContext(hw)
log.Println("[Env]: HWContextType:", hw.HWContextType)
if vid != nil && vid.Window != nil && !state.CoreRunning {
if err := vid.ReconfigureHWContext(settings.Current.VideoFullscreen); err != nil {
vid.SetHWRenderContext(state.Core.HWRenderCallback)
log.Printf("[Env]: Could not create HW context %d (%d.%d): %v",
hw.HWContextType, hw.VersionMajor, hw.VersionMinor, err)
return false
}
vid.ReconfigureHWContext(settings.Current.VideoFullscreen)
state.MenuContextResetNeeded = true
}
state.Core.HWRenderCallback = hw
log.Println("[Env]: HWContextType:", hw.HWContextType)
return true
case libretro.EnvironmentSetHWSharedContext:
// All HW cores already get an isolated context shared with the frontend.
+3 -3
View File
@@ -14,7 +14,7 @@ require (
github.com/pelletier/go-toml v1.9.5
github.com/tanema/gween v0.0.0-20250522035225-e874ee3ae01a
github.com/youpy/go-wav v0.3.2
golang.org/x/image v0.41.0
golang.org/x/image v0.39.0
golang.org/x/mobile v0.0.0-20260410095206-2cfb76559b7b
)
@@ -26,7 +26,7 @@ require (
github.com/bodgit/windows v1.0.1 // indirect
github.com/dsnet/compress v0.0.2-0.20230904184137-39efe44ab707 // indirect
github.com/hashicorp/golang-lru/v2 v2.0.7 // indirect
github.com/klauspost/compress v1.18.7 // indirect
github.com/klauspost/compress v1.18.5 // indirect
github.com/klauspost/pgzip v1.2.6 // indirect
github.com/mikelolasagasti/xz v1.0.1 // indirect
github.com/minio/minlz v1.0.1 // indirect
@@ -39,7 +39,7 @@ require (
github.com/zaf/g711 v1.4.0 // indirect
go4.org v0.0.0-20230225012048-214862532bf5 // indirect
golang.org/x/sys v0.43.0 // indirect
golang.org/x/text v0.37.0 // indirect
golang.org/x/text v0.36.0 // indirect
)
go 1.25.0
+6 -6
View File
@@ -96,8 +96,8 @@ github.com/kisielk/gotool v1.0.0/go.mod h1:XhKaO+MFFWcvkIS/tQcRk01m1F5IRFswLeQ+o
github.com/kivutar/glfw/v3.4/glfw v0.0.0-20260410202638-4349e4d5a0ee h1:PuDX5smvEEVGSd2s66iGqGtmrSldeBusjnLgIi92Sl4=
github.com/kivutar/glfw/v3.4/glfw v0.0.0-20260410202638-4349e4d5a0ee/go.mod h1:T5Dn0JwIJOX1euPZ/iT4tq6nFYtmukjcYa7937HuYK8=
github.com/klauspost/compress v1.4.1/go.mod h1:RyIbtBH6LamlWaDj8nUwkbUhJ87Yi3uG0guNDohfE1A=
github.com/klauspost/compress v1.18.7 h1:aUyZsS4kH3QTKurYhAOwAHxllVPnOthb3vPfnF1Ehjw=
github.com/klauspost/compress v1.18.7/go.mod h1:cwPg85FWrGar70rWktvGQj8/hthj3wpl0PGDogxkrSQ=
github.com/klauspost/compress v1.18.5 h1:/h1gH5Ce+VWNLSWqPzOVn6XBO+vJbCNGvjoaGBFW2IE=
github.com/klauspost/compress v1.18.5/go.mod h1:cwPg85FWrGar70rWktvGQj8/hthj3wpl0PGDogxkrSQ=
github.com/klauspost/cpuid v1.2.0/go.mod h1:Pj4uuM528wm8OyEC2QMXAi2YiTZ96dNQPGgoMS4s3ek=
github.com/klauspost/pgzip v1.2.6 h1:8RXeL5crjEUFnR2/Sn6GJNWtSQ3Dk8pq4CL3jvdDyjU=
github.com/klauspost/pgzip v1.2.6/go.mod h1:Ch1tH69qFZu15pkjo5kYi6mth2Zzwzt50oCQKQE9RUs=
@@ -180,8 +180,8 @@ golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMx
golang.org/x/image v0.0.0-20190321063152-3fc05d484e9f/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.41.0 h1:8wS72eGJMJaBxK6okTzd4WaXumUlTVlb753MlsSvTCo=
golang.org/x/image v0.41.0/go.mod h1:uIc348UZMSvS5Z65CVZ7iDPaNobNFEPeJ4kbqTOszmA=
golang.org/x/image v0.39.0 h1:skVYidAEVKgn8lZ602XO75asgXBgLj9G/FE3RbuPFww=
golang.org/x/image v0.39.0/go.mod h1:sIbmppfU+xFLPIG0FoVUTvyBMmgng1/XAMhQ2ft0hpA=
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
@@ -259,8 +259,8 @@ golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.37.0 h1:Cqjiwd9eSg8e0QAkyCaQTNHFIIzWtidPahFWR83rTrc=
golang.org/x/text v0.37.0/go.mod h1:a5sjxXGs9hsn/AJVwuElvCAo9v8QYLzvavO5z2PiM38=
golang.org/x/text v0.36.0 h1:JfKh3XmcRPqZPKevfXVpI1wXPTqbkE5f7JA92a55Yxg=
golang.org/x/text v0.36.0/go.mod h1:NIdBknypM8iqVmPiuco0Dh6P5Jcdk8lJL0CUebqK164=
golang.org/x/time v0.0.0-20181108054448-85acf8d2951c/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/time v0.0.0-20190308202827-9d24e82272b4/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
+21 -13
View File
@@ -467,19 +467,20 @@ type (
)
var (
environment environmentFunc
videoRefresh videoRefreshFunc
audioSample audioSampleFunc
audioSampleBatch audioSampleBatchFunc
inputPoll inputPollFunc
inputState inputStateFunc
log logFunc
getTimeUsec getTimeUsecFunc
getProcAddress getProcAddressFunc
releaseContext func()
acquireContext func()
coreCalls chan func()
frontendCalls chan func()
environment environmentFunc
videoRefresh videoRefreshFunc
audioSample audioSampleFunc
audioSampleBatch audioSampleBatchFunc
inputPoll inputPollFunc
inputState inputStateFunc
log logFunc
getTimeUsec getTimeUsecFunc
getCurrentFramebuffer getCurrentFramebufferFunc
getProcAddress getProcAddressFunc
releaseContext func()
acquireContext func()
coreCalls chan func()
frontendCalls chan func()
)
// SetContextCallbacks hands the current graphics context between the calling
@@ -622,6 +623,7 @@ func (core *Core) Deinit() {
inputState = nil
log = nil
getTimeUsec = nil
getCurrentFramebuffer = nil
getProcAddress = nil
}
@@ -872,6 +874,11 @@ func coreGetTimeUsec() C.uint64_t {
return C.uint64_t(getTimeUsec())
}
//export coreGetCurrentFramebuffer
func coreGetCurrentFramebuffer() C.uintptr_t {
return C.uintptr_t(getCurrentFramebuffer())
}
//export coreGetProcAddress
func coreGetProcAddress(sym *C.char) C.uintptr_t {
return C.uintptr_t(getProcAddress(C.GoString(sym)))
@@ -1054,6 +1061,7 @@ func SetHWRenderCallback(
hwrc := HWRenderCallback{}
hwrc.HWContextType = uint32(c.context_type)
getCurrentFramebuffer = currentFramebuffer
getProcAddress = procAddress
SetCurrentFramebufferValue(currentFramebuffer())
c.get_current_framebuffer = (C.retro_hw_get_current_framebuffer_t)(C.coreGetCurrentFramebuffer_cgo)
+2 -2
View File
@@ -28,8 +28,8 @@ func DlOpen(path string) (DlHandle, error) {
defer C.free(unsafe.Pointer(cpath))
h := C.dlopen(cpath, C.RTLD_LAZY|C.RTLD_GLOBAL)
if h == nil {
cerr := C.dlerror()
cerr := C.dlerror()
if h == nil || cerr != nil {
err := C.GoString(cerr)
return nil, errors.New(err)
}
+6 -9
View File
@@ -52,20 +52,16 @@ func runLoop(vid *video.Video, m *menu.Menu) {
for !vid.Window.ShouldClose() {
currTime = time.Now()
dt := float32(currTime.Sub(prevTime)) / 1000000000
if state.MenuContextResetNeeded {
m.ContextReset()
state.MenuContextResetNeeded = false
}
glfw.PollEvents()
m.ProcessHotkeys()
ntf.Process(dt)
m.UpdatePalette()
input.Poll()
menuActive := state.MenuActive
if menuActive {
m.Update(dt)
}
if state.MenuContextResetNeeded {
m.ContextReset()
state.MenuContextResetNeeded = false
}
if !menuActive {
if !state.MenuActive {
if state.CoreRunning {
vid.BeginCore()
state.Core.Run()
@@ -86,6 +82,7 @@ func runLoop(vid *video.Video, m *menu.Menu) {
savefiles.SaveSRAM()
}
} else {
m.Update(dt)
vid.BeginFrontendFrame()
vid.RenderPresentedFrame()
fulfillPendingScreenshot(vid)
+1 -1
View File
@@ -196,7 +196,7 @@ func (m *Menu) ProcessHotkeys() {
// Toggle fullscreen if ActionFullscreenToggle is released
if input.Released[0][input.ActionFullscreenToggle] == 1 {
settings.Current.VideoFullscreen = !settings.Current.VideoFullscreen
m.SetFullscreen(settings.Current.VideoFullscreen)
m.ReconfigureVideo(settings.Current.VideoFullscreen)
err := settings.Save()
if err != nil {
ntf.DisplayAndLogf(ntf.Error, "Menu", "Error saving settings: %v", err)
+18 -5
View File
@@ -6,6 +6,8 @@ package menu
import (
"path/filepath"
"github.com/libretro/ludo/core"
ntf "github.com/libretro/ludo/notifications"
"github.com/libretro/ludo/settings"
"github.com/libretro/ludo/state"
"github.com/libretro/ludo/utils"
@@ -102,13 +104,24 @@ func (m *Menu) ContextReset() {
m.icons[filename] = video.NewImage(path)
}
// Every retained scene's texture names belong to the old context.
for _, scene := range m.stack {
list := scene.Entry()
for i := range list.children {
list.children[i].thumbnail = 0
currentScreenIndex := len(m.stack) - 1
curList := m.stack[currentScreenIndex].Entry()
for i := range curList.children {
curList.children[i].thumbnail = 0
}
}
// ReconfigureVideo recreates the window and restores any running HW-render core state.
func (m *Menu) ReconfigureVideo(fullscreen bool) {
m.Reconfigure(fullscreen)
if state.CoreRunning && state.Core.HWRenderCallback != nil {
if err := m.ResetHWContext(); err != nil {
core.Unload()
state.MenuActive = true
ntf.DisplayAndLog(ntf.Error, "Video", err.Error())
}
}
m.ContextReset()
}
// WarpToQuickMenu loads the contextual menu for games that are launched from
-1
View File
@@ -11,7 +11,6 @@ var severityBgColor map[ntf.Severity]video.Color
// RenderNotifications draws the list of notification messages on the viewport
func (m *Menu) RenderNotifications() {
fbw, fbh := m.GetFramebufferSize()
m.ratio = float32(fbw) / 1920
m.Font.UpdateResolution(fbw, fbh)
var h float32 = 75
stack := h
+1 -1
View File
@@ -16,7 +16,7 @@ func buildCoreOptions() Scene {
var list sceneCoreOptions
list.label = "Core Options"
if core.Options == nil || len(core.Options.Vars) == 0 {
if core.Options == nil {
list.children = append(list.children, entry{
label: "No options",
icon: "subsetting",
+1
View File
@@ -30,6 +30,7 @@ func buildSavestates() Scene {
state.PendingScreenshotDone = func(err error) {
if err != nil {
ntf.DisplayAndLog(ntf.Error, "Menu", err.Error())
return
}
err = savestates.Save(name)
if err != nil {
+2 -2
View File
@@ -164,7 +164,7 @@ var incrCallbacks = map[string]callbackIncrement{
v := f.Value().(bool)
v = !v
f.Set(v)
menu.SetFullscreen(settings.Current.VideoFullscreen)
menu.ReconfigureVideo(settings.Current.VideoFullscreen)
settings.Save()
},
"VideoMonitorIndex": func(f *structs.Field, direction int) {
@@ -177,7 +177,7 @@ var incrCallbacks = map[string]callbackIncrement{
v = len(glfw.GetMonitors()) - 1
}
f.Set(v)
menu.SetFullscreen(settings.Current.VideoFullscreen)
menu.ReconfigureVideo(settings.Current.VideoFullscreen)
settings.Save()
},
"VideoFilter": func(f *structs.Field, direction int) {
+3 -7
View File
@@ -50,17 +50,13 @@ func New(vars []VariableInterface) (*Options, error) {
// Cache core options
for _, v := range vars {
choices := v.Choices()
// A core may expose an empty selector, e.g. when no BIOS files are found.
if len(choices) == 0 {
continue
}
v := v
o.Vars = append(o.Vars, &Variable{
Key: v.Key(),
Desc: v.Desc(),
Choices: choices,
Choices: v.Choices(),
Default: v.DefaultValue(),
Choice: utils.IndexOfString(v.DefaultValue(), choices),
Choice: utils.IndexOfString(v.DefaultValue(), v.Choices()),
})
}
o.Updated = true
+10 -1
View File
@@ -33,6 +33,7 @@ func ipsAllocTargetData(patch, source []byte) ([]byte, error) {
size |= int(patch[offset]) << 8
offset++
size |= int(patch[offset]) << 0
offset++
targetLength = size
prov := make([]byte, targetLength)
return prov, nil
@@ -116,7 +117,15 @@ func applyIPS(patch, source []byte) (*[]byte, error) {
offset++
if address == EOF {
if offset == len(patch) || offset == len(patch)-3 {
if offset == len(patch) {
return &targetData, nil
} else if offset == len(patch)-3 {
size := int(patch[offset]) << 16
offset++
size |= int(patch[offset]) << 8
offset++
size |= int(patch[offset]) << 0
offset++
return &targetData, nil
}
}
-6
View File
@@ -43,17 +43,13 @@ func defaultSettings() Settings {
"Nintendo - Game Boy Advance": "mgba_libretro",
"Nintendo - Game Boy Color": "gambatte_libretro",
"Nintendo - Game Boy": "gambatte_libretro",
"Nintendo - GameCube": "dolphin_libretro",
"Nintendo - Nintendo 3DS": "citra_libretro",
"Nintendo - Nintendo 64": "mupen64plus_next_libretro",
"Nintendo - Nintendo Entertainment System": "fceumm_libretro",
"Nintendo - Nintendo DS": "melonds_libretro",
"Nintendo - Pokemon Mini": "pokemini_libretro",
"Nintendo - Super Nintendo Entertainment System": "snes9x_libretro",
"Nintendo - Virtual Boy": "mednafen_vb_libretro",
"Nintendo - Wii": "dolphin_libretro",
"Sega - 32X": "picodrive_libretro",
"Sega - Dreamcast": "flycast_libretro",
"Sega - Game Gear": "genesis_plus_gx_libretro",
"Sega - Master System - Mark III": "genesis_plus_gx_libretro",
"Sega - Mega Drive - Genesis": "genesis_plus_gx_libretro",
@@ -64,8 +60,6 @@ func defaultSettings() Settings {
"SNK - Neo Geo Pocket Color": "mednafen_ngp_libretro",
"SNK - Neo Geo Pocket": "mednafen_ngp_libretro",
"Sony - PlayStation": playstationCore,
"Sony - PlayStation 2": "pcsx2_libretro",
"Sony - PlayStation Portable": "ppsspp_libretro",
},
FileDirectory: usr.HomeDir,
CoresDirectory: "./cores",
+1 -3
View File
@@ -32,7 +32,7 @@ func TestHardwareContextIsolation(t *testing.T) {
}
defer w.Destroy()
w.MakeContextCurrent()
if err := initGL(); err != nil {
if err := gl.Init(); err != nil {
t.Fatal(err)
}
t.Log("GL:", gl.GoStr(gl.GetString(gl.VERSION)))
@@ -138,8 +138,6 @@ func TestHardwareContextIsolation(t *testing.T) {
hw.BottomLeftOrigin = bottomLeft
v.BeginFrontendFrame()
fbw, fbh := w.GetFramebufferSize()
v.Geom.AspectRatio = float64(fbw) / float64(fbh)
v.presentW, v.presentH = int32(fbw), int32(fbh)
gl.ClearColor(1, 0, 0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.Enable(gl.SCISSOR_TEST)
+5
View File
@@ -4,9 +4,14 @@ var vertexShader = `
#if __VERSION__ >= 130
#define COMPAT_VARYING out
#define COMPAT_ATTRIBUTE in
#define COMPAT_TEXTURE texture
#define COMPAT_FRAGCOLOR FragColor
out vec4 COMPAT_FRAGCOLOR;
#else
#define COMPAT_VARYING varying
#define COMPAT_ATTRIBUTE attribute
#define COMPAT_TEXTURE texture2D
#define COMPAT_FRAGCOLOR gl_FragColor
#endif
COMPAT_ATTRIBUTE vec2 vert;
-63
View File
@@ -1,63 +0,0 @@
package video
import (
"errors"
"github.com/go-gl/gl/v2.1/gl"
"github.com/go-gl/glfw/v3.4/glfw"
)
var (
glslVersion = "#version 120\n"
genVertexArrays = gl.GenVertexArrays
bindVertexArray = gl.BindVertexArray
genFramebuffers = gl.GenFramebuffers
bindFramebuffer = gl.BindFramebuffer
deleteFramebuffers = gl.DeleteFramebuffers
framebufferTexture2D = gl.FramebufferTexture2D
checkFramebufferStatus = gl.CheckFramebufferStatus
genRenderbuffers = gl.GenRenderbuffers
bindRenderbuffer = gl.BindRenderbuffer
deleteRenderbuffers = gl.DeleteRenderbuffers
renderbufferStorage = gl.RenderbufferStorage
framebufferRenderbuffer = gl.FramebufferRenderbuffer
)
// The frontend and hidden core context use the same hints. Select their API
// from the actual context capabilities, including macOS's legacy extensions.
func initGL() error {
if err := gl.Init(); err != nil {
return err
}
window := glfw.GetCurrentContext()
major, minor := window.GetAttrib(glfw.ContextVersionMajor), window.GetAttrib(glfw.ContextVersionMinor)
glslVersion = "#version 120\n"
if major > 3 || (major == 3 && minor >= 2) {
glslVersion = "#version 150\n"
} else if major == 3 {
glslVersion = "#version 130\n"
}
genVertexArrays, bindVertexArray = gl.GenVertexArrays, gl.BindVertexArray
genFramebuffers, bindFramebuffer, deleteFramebuffers = gl.GenFramebuffers, gl.BindFramebuffer, gl.DeleteFramebuffers
framebufferTexture2D, checkFramebufferStatus = gl.FramebufferTexture2D, gl.CheckFramebufferStatus
genRenderbuffers, bindRenderbuffer, deleteRenderbuffers = gl.GenRenderbuffers, gl.BindRenderbuffer, gl.DeleteRenderbuffers
renderbufferStorage, framebufferRenderbuffer = gl.RenderbufferStorage, gl.FramebufferRenderbuffer
if major < 3 && !glfw.ExtensionSupported("GL_ARB_vertex_array_object") {
if !glfw.ExtensionSupported("GL_APPLE_vertex_array_object") {
return errors.New("OpenGL vertex array objects are not supported")
}
genVertexArrays, bindVertexArray = gl.GenVertexArraysAPPLE, gl.BindVertexArrayAPPLE
}
if major < 3 && !glfw.ExtensionSupported("GL_ARB_framebuffer_object") {
if !glfw.ExtensionSupported("GL_EXT_framebuffer_object") {
return errors.New("OpenGL framebuffer objects are not supported")
}
genFramebuffers, bindFramebuffer, deleteFramebuffers = gl.GenFramebuffersEXT, gl.BindFramebufferEXT, gl.DeleteFramebuffersEXT
framebufferTexture2D, checkFramebufferStatus = gl.FramebufferTexture2DEXT, gl.CheckFramebufferStatusEXT
genRenderbuffers, bindRenderbuffer, deleteRenderbuffers = gl.GenRenderbuffersEXT, gl.BindRenderbufferEXT, gl.DeleteRenderbuffersEXT
renderbufferStorage, framebufferRenderbuffer = gl.RenderbufferStorageEXT, gl.FramebufferRenderbufferEXT
}
return nil
}
+38 -10
View File
@@ -1,7 +1,6 @@
package video
import (
"errors"
"image"
"image/png"
"os"
@@ -11,21 +10,42 @@ import (
"github.com/go-gl/gl/v2.1/gl"
"github.com/libretro/ludo/settings"
"github.com/libretro/ludo/state"
)
func (video *Video) captureBackbufferScreenshot(name string) error {
outW, outH := video.Geom.BaseWidth, video.Geom.BaseHeight
if outW < 1 || outH < 1 {
return errors.New("invalid screenshot output size")
func (video *Video) screenshotOutputSize() (int32, int32) {
width := int32(video.Geom.BaseWidth)
height := int32(video.Geom.BaseHeight)
if width < 1 {
width = video.width
}
if height < 1 {
height = video.height
}
if width < 1 {
width = video.presentW
}
if height < 1 {
height = video.presentH
}
if width < 1 {
width = 1
}
if height < 1 {
height = 1
}
return width, height
}
func (video *Video) captureBackbufferScreenshot(name string) error {
outW, outH := video.screenshotOutputSize()
x := video.presentX
y := video.presentY
w := video.presentW
h := video.presentH
if !state.CoreRunning || video.width < 1 || video.height < 1 || w < 1 || h < 1 {
return errors.New("no game frame to capture")
if w < 1 || h < 1 {
fbw, fbh := video.Window.GetFramebufferSize()
x, y, w, h = int32(0), int32(0), int32(fbw), int32(fbh)
}
var oldReadBuffer int32
@@ -38,8 +58,8 @@ func (video *Video) captureBackbufferScreenshot(name string) error {
gl.ReadBuffer(uint32(oldReadBuffer))
flipped := imaging.FlipV(img)
if flipped.Bounds().Dx() != outW || flipped.Bounds().Dy() != outH {
flipped = imaging.Resize(flipped, outW, outH, imaging.Linear)
if int32(flipped.Bounds().Dx()) != outW || int32(flipped.Bounds().Dy()) != outH {
flipped = imaging.Resize(flipped, int(outW), int(outH), imaging.Linear)
}
err := os.MkdirAll(settings.Current.ScreenshotsDirectory, os.ModePerm)
@@ -57,6 +77,14 @@ func (video *Video) captureBackbufferScreenshot(name string) error {
return png.Encode(fd, flipped)
}
// TakeScreenshot captures a screenshot without advancing the core.
func (video *Video) TakeScreenshot(name string) error {
video.BeginFrontendFrame()
video.Render()
return video.captureBackbufferScreenshot(name)
}
// TakeScreenshotInFrontendFrame captures a screenshot while the caller already
// owns a frontend frame and has already rendered the current game frame.
func (video *Video) TakeScreenshotInFrontendFrame(name string) error {
+1 -4
View File
@@ -23,9 +23,6 @@ func newProgram(vertexShaderSource, fragmentShaderSource string) (uint32, error)
gl.AttachShader(program, vertexShader)
gl.AttachShader(program, fragmentShader)
// Game and menu programs share a VAO, so their attribute locations must match.
gl.BindAttribLocation(program, 0, gl.Str("vert\x00"))
gl.BindAttribLocation(program, 1, gl.Str("vertTexCoord\x00"))
gl.LinkProgram(program)
var status int32
@@ -60,7 +57,7 @@ func newProgram(vertexShaderSource, fragmentShaderSource string) (uint32, error)
func compileShader(source string, shaderType uint32) (uint32, error) {
shader := gl.CreateShader(shaderType)
csources, free := gl.Strs(glslVersion + source)
csources, free := gl.Strs(source)
gl.ShaderSource(shader, 1, csources, nil)
free()
gl.CompileShader(shader)
+1 -1
View File
@@ -29,7 +29,7 @@ func TestSoftwareFrameUploadBounds(t *testing.T) {
}
defer w.Destroy()
w.MakeContextCurrent()
if err := initGL(); err != nil {
if err := gl.Init(); err != nil {
t.Fatal(err)
}
+55 -81
View File
@@ -4,7 +4,6 @@
package video
import (
"errors"
"log"
"path/filepath"
"unsafe"
@@ -27,9 +26,6 @@ type Video struct {
FontLg *Font
title string
windowedX, windowedY int
windowedWidth, windowedHeight int
program uint32 // current program used for the game quad
defaultProgram uint32 // default program used for the game quad
sharpBilinearProgram uint32 // sharp bilinear program used for the game quad
@@ -82,29 +78,19 @@ func Init(fullscreen bool) *Video {
return vid
}
// SetFullscreen changes the window mode or monitor without recreating GL contexts.
func (video *Video) SetFullscreen(fullscreen bool) {
if fullscreen {
if video.Window.GetMonitor() == nil {
video.windowedWidth, video.windowedHeight = video.Window.GetSize()
// Wayland does not expose window positions.
if glfw.GetPlatform() != glfw.PlatformWayland {
video.windowedX, video.windowedY = video.Window.GetPos()
}
}
monitor := glfw.GetMonitors()[settings.Current.VideoMonitorIndex]
modes := monitor.GetVideoModes()
mode := modes[len(modes)-1]
video.Window.SetMonitor(monitor, 0, 0, mode.Width, mode.Height, mode.RefreshRate)
} else if video.Window.GetMonitor() != nil {
video.Window.SetMonitor(nil, video.windowedX, video.windowedY,
video.windowedWidth, video.windowedHeight, glfw.DontCare)
// Reconfigure destroys and recreates the window with new attributes
func (video *Video) Reconfigure(fullscreen bool) {
if video.Window != nil {
video.RunContextDestroy()
video.DestroySharedHWContext()
video.Window.Destroy()
}
video.Configure(fullscreen)
}
// ReconfigureHWContext recreates the visible window using the currently stored
// HW context hints while preserving the current window size when windowed.
func (video *Video) ReconfigureHWContext(fullscreen bool) error {
func (video *Video) ReconfigureHWContext(fullscreen bool) {
width := 384 * 2
height := 240 * 2
if video.Window != nil && !fullscreen {
@@ -116,7 +102,12 @@ func (video *Video) ReconfigureHWContext(fullscreen bool) error {
height = 240 * 2
}
}
return video.configureWithSize(width, height, fullscreen)
if video.Window != nil {
video.RunContextDestroy()
video.DestroySharedHWContext()
video.Window.Destroy()
}
video.configureWithSize(width, height, fullscreen)
}
// CreateSharedHWContext creates a hidden context shared with the visible frontend context.
@@ -374,33 +365,10 @@ func (video *Video) resetGameTexture(width, height int32) {
// Configure instanciates the video package
func (video *Video) Configure(fullscreen bool) {
if err := video.configureWithSize(384*2, 240*2, fullscreen); err != nil {
panic("Window creation failed:" + err.Error())
}
video.configureWithSize(384*2, 240*2, fullscreen)
}
func (video *Video) configureWithSize(width, height int, fullscreen bool) error {
if fullscreen && video.windowedWidth != 0 {
width, height = video.windowedWidth, video.windowedHeight
}
video.configureWindowHints()
window, err := glfw.CreateWindow(width, height, video.title, nil, nil)
if err != nil {
return err
}
// GLFW may report a platform error without returning it through the Go binding.
if window == nil {
return errors.New("window creation failed")
}
// Keep the old context and its resources until the replacement exists.
if video.Window != nil {
video.RunContextDestroy()
video.DestroySharedHWContext()
video.Window.Destroy()
}
video.Window = window
func (video *Video) configureWithSize(width, height int, fullscreen bool) {
// Object names from the old share group must not be reused in this context.
video.texID = 0
video.cachedFrameTexID = 0
@@ -409,15 +377,33 @@ func (video *Video) configureWithSize(width, height int, fullscreen bool) error
video.width, video.height = 0, 0
video.data = nil
video.needUpload = false
var m *glfw.Monitor
if fullscreen {
m = glfw.GetMonitors()[settings.Current.VideoMonitorIndex]
vms := m.GetVideoModes()
vm := vms[len(vms)-1]
width = vm.Width
height = vm.Height
}
video.configureWindowHints()
var err error
video.Window, err = glfw.CreateWindow(width, height, video.title, m, nil)
if err != nil {
panic("Window creation failed:" + err.Error())
}
video.Window.MakeContextCurrent()
// Force a minimum size for the window.
video.Window.SetSizeLimits(160, 120, glfw.DontCare, glfw.DontCare)
video.SetFullscreen(fullscreen)
video.Window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
if err := initGL(); err != nil {
// Initialize Glow
if err := gl.Init(); err != nil {
panic(err)
}
@@ -496,7 +482,6 @@ func (video *Video) configureWithSize(width, height int, fullscreen bool) error
for e := gl.GetError(); e != gl.NO_ERROR; e = gl.NO_ERROR {
log.Printf("[Video] OpenGL error: %d\n", e)
}
return nil
}
// UpdateFilter configures the game texture filter and shader. We currently
@@ -603,7 +588,6 @@ func (video *Video) ResetCoreState() {
video.ensurePixelFormatDefaults()
if video.texID != 0 {
video.resetGameTexture(1, 1)
video.UpdateFilter(settings.Current.VideoFilter)
}
video.texWidth = 0
video.texHeight = 0
@@ -616,8 +600,9 @@ func (video *Video) ResetCoreState() {
video.cachedFrameValid = false
}
// gameViewport fits the game to the framebuffer and records its screenshot bounds.
func (video *Video) gameViewport(fbWidth, fbHeight int) (x, y, w, h float32) {
// coreRatioViewport configures the vertex array to display the game at the center of the window
// while preserving the original ascpect ratio of the game or core
func (video *Video) coreRatioViewport(fbWidth, fbHeight, clipWidth, clipHeight int) (x, y, w, h float32) {
// Scale the content to fit in the viewport.
fbw := float32(fbWidth)
fbh := float32(fbHeight)
@@ -635,23 +620,11 @@ func (video *Video) gameViewport(fbWidth, fbHeight int) (x, y, w, h float32) {
w = fbw
}
// Keep centered, pixel-aligned bounds so the cached copy needs no resampling.
x = float32(int32((fbw - w) / 2))
y = float32(int32((fbh - h) / 2))
w = fbw - 2*x
h = fbh - 2*y
// Place the content in the middle of the window.
x = (fbw - w) / 2
y = (fbh - h) / 2
video.presentX = int32(x)
video.presentY = int32(y)
video.presentW = int32(w)
video.presentH = int32(h)
return
}
// coreRatioViewport configures the game quad's placement and core texture coordinates.
func (video *Video) coreRatioViewport(fbWidth, fbHeight, clipWidth, clipHeight int) (x, y, w, h float32) {
x, y, w, h = video.gameViewport(fbWidth, fbHeight)
va := vertexArrayForFramebuffer(x, y, w, h, 1.0, float32(fbWidth), float32(fbHeight))
va := vertexArrayForFramebuffer(x, y, w, h, 1.0, fbw, fbh)
if clipWidth == 0 {
clipWidth = int(video.texWidth)
@@ -729,7 +702,11 @@ func (video *Video) Render() {
video.uploadTexture()
fbw, fbh := video.Window.GetFramebufferSize()
_, _, w, h := video.coreRatioViewport(fbw, fbh, int(video.width), int(video.height))
x, y, w, h := video.coreRatioViewport(fbw, fbh, int(video.width), int(video.height))
video.presentX = int32(x)
video.presentY = int32(y)
video.presentW = int32(w)
video.presentH = int32(h)
gl.UseProgram(video.program)
if loc := gl.GetUniformLocation(video.program, gl.Str("color\x00")); loc >= 0 {
@@ -746,10 +723,7 @@ func (video *Video) Render() {
gl.BindBuffer(gl.ARRAY_BUFFER, video.vbo)
bindVertexArray(video.vao)
// Preserve opaque alpha even when the core leaves its alpha channel unset.
gl.ColorMask(true, true, true, false)
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
gl.ColorMask(true, true, true, true)
bindVertexArray(0)
// Reset MVP to identity to avoid menu issues
@@ -780,7 +754,7 @@ func (video *Video) ensureCachedFrameTexture(width, height int32) {
}
}
// CachePresentedFrame copies the game rectangle, without borders or UI, so menu-mode
// CachePresentedFrame copies the just-rendered frontend backbuffer so menu-mode
// rendering does not depend on the core keeping its paused framebuffer alive.
func (video *Video) CachePresentedFrame() {
if !state.CoreRunning || video.width == 0 || video.height == 0 {
@@ -788,12 +762,13 @@ func (video *Video) CachePresentedFrame() {
return
}
if video.presentW < 1 || video.presentH < 1 {
fbw, fbh := video.Window.GetFramebufferSize()
if fbw < 1 || fbh < 1 {
video.cachedFrameValid = false
return
}
video.ensureCachedFrameTexture(video.presentW, video.presentH)
video.ensureCachedFrameTexture(int32(fbw), int32(fbh))
if video.cachedFrameTexID == 0 {
video.cachedFrameValid = false
return
@@ -801,7 +776,7 @@ func (video *Video) CachePresentedFrame() {
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, video.cachedFrameTexID)
gl.CopyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, video.presentX, video.presentY, video.presentW, video.presentH)
gl.CopyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, int32(fbw), int32(fbh))
video.cachedFrameValid = true
}
@@ -815,8 +790,7 @@ func (video *Video) RenderCachedFrame() bool {
gl.Clear(gl.COLOR_BUFFER_BIT)
fbw, fbh := video.Window.GetFramebufferSize()
x, y, w, h := video.gameViewport(fbw, fbh)
va := vertexArrayForFramebuffer(x, y, w, h, 1.0, float32(fbw), float32(fbh))
va := vertexArrayForFramebuffer(0, 0, float32(fbw), float32(fbh), 1.0, float32(fbw), float32(fbh))
// A backbuffer copy always has bottom-left origin, regardless of the core.
va[3] = 0
va[7] = 1
@@ -827,7 +801,7 @@ func (video *Video) RenderCachedFrame() bool {
gl.UseProgram(video.defaultProgram)
gl.Uniform4f(gl.GetUniformLocation(video.defaultProgram, gl.Str("color\x00")), 1, 1, 1, 1)
gl.Uniform2f(gl.GetUniformLocation(video.defaultProgram, gl.Str("OutputSize\x00")), w, h)
gl.Uniform2f(gl.GetUniformLocation(video.defaultProgram, gl.Str("OutputSize\x00")), float32(fbw), float32(fbh))
gl.Uniform2f(gl.GetUniformLocation(video.defaultProgram, gl.Str("TextureSize\x00")), float32(video.cachedFrameW), float32(video.cachedFrameH))
gl.Uniform2f(gl.GetUniformLocation(video.defaultProgram, gl.Str("InputSize\x00")), float32(video.cachedFrameW), float32(video.cachedFrameH))
+93
View File
@@ -0,0 +1,93 @@
//go:build darwin
// +build darwin
package video
import (
"log"
"github.com/go-gl/gl/v2.1/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/libretro/ludo/libretro"
"github.com/libretro/ludo/state"
)
// InitFramebuffer initializes and configures the video frame buffer based on
// informations from the HWRenderCallback of the libretro core.
func (video *Video) InitFramebuffer() {
width := int32(video.Geom.MaxWidth)
height := int32(video.Geom.MaxHeight)
video.texWidth = width
video.texHeight = height
log.Printf("[Video]: Initializing HW render (%v x %v).\n", width, height)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, video.texID)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, video.pixType, video.pixFmt, nil)
gl.GenFramebuffersEXT(1, &video.fboID)
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, video.fboID)
libretro.SetCurrentFramebufferValue(uintptr(video.fboID))
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER_EXT, gl.COLOR_ATTACHMENT0_EXT, gl.TEXTURE_2D, video.texID, 0)
hw := state.Core.HWRenderCallback
if hw.Depth {
gl.GenRenderbuffersEXT(1, &video.rboID)
gl.BindRenderbufferEXT(gl.RENDERBUFFER_EXT, video.rboID)
format := gl.DEPTH_COMPONENT16
if hw.Stencil {
format = gl.DEPTH24_STENCIL8_EXT
}
gl.RenderbufferStorageEXT(gl.RENDERBUFFER_EXT, uint32(format), width, height)
gl.BindRenderbufferEXT(gl.RENDERBUFFER_EXT, 0)
gl.FramebufferRenderbufferEXT(gl.FRAMEBUFFER_EXT, gl.DEPTH_ATTACHMENT_EXT, gl.RENDERBUFFER_EXT, video.rboID)
if hw.Stencil {
gl.FramebufferRenderbufferEXT(gl.FRAMEBUFFER_EXT, gl.STENCIL_ATTACHMENT_EXT, gl.RENDERBUFFER_EXT, video.rboID)
}
}
// Default origin is top left
video.orthoMat = mgl32.Ortho2D(-1, 1, -1, 1)
if hw.BottomLeftOrigin {
video.orthoMat = mgl32.Ortho2D(-1, 1, 1, -1)
}
if st := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER_EXT); st != gl.FRAMEBUFFER_COMPLETE_EXT {
log.Fatalf("[Video] Framebuffer is not complete. Error: %v\n", st)
}
gl.ClearColor(0, 0, 0, 1)
if hw.Depth && hw.Stencil {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
} else if hw.Depth {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
} else {
gl.Clear(gl.COLOR_BUFFER_BIT)
}
}
func bindBackbuffer() {
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, 0)
}
func (video *Video) destroyFramebuffer() {
bindBackbuffer()
if video.rboID != 0 {
gl.DeleteRenderbuffersEXT(1, &video.rboID)
video.rboID = 0
}
if video.fboID != 0 {
gl.DeleteFramebuffersEXT(1, &video.fboID)
video.fboID = 0
}
}
func genVertexArrays(n int32, arrays *uint32) {
gl.GenVertexArraysAPPLE(n, arrays)
}
func bindVertexArray(array uint32) {
gl.BindVertexArrayAPPLE(array)
}
@@ -1,3 +1,6 @@
//go:build !darwin
// +build !darwin
package video
import (
@@ -23,26 +26,26 @@ func (video *Video) InitFramebuffer() {
gl.BindTexture(gl.TEXTURE_2D, video.texID)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
genFramebuffers(1, &video.fboID)
bindFramebuffer(gl.FRAMEBUFFER, video.fboID)
gl.GenFramebuffers(1, &video.fboID)
gl.BindFramebuffer(gl.FRAMEBUFFER, video.fboID)
libretro.SetCurrentFramebufferValue(uintptr(video.fboID))
framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, video.texID, 0)
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, video.texID, 0)
hw := state.Core.HWRenderCallback
if hw.Depth {
genRenderbuffers(1, &video.rboID)
bindRenderbuffer(gl.RENDERBUFFER, video.rboID)
gl.GenRenderbuffers(1, &video.rboID)
gl.BindRenderbuffer(gl.RENDERBUFFER, video.rboID)
format := gl.DEPTH_COMPONENT16
if hw.Stencil {
format = gl.DEPTH24_STENCIL8
}
renderbufferStorage(gl.RENDERBUFFER, uint32(format), width, height)
bindRenderbuffer(gl.RENDERBUFFER, 0)
gl.RenderbufferStorage(gl.RENDERBUFFER, uint32(format), width, height)
gl.BindRenderbuffer(gl.RENDERBUFFER, 0)
// Separate attachment points work with both core and EXT framebuffers.
framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, video.rboID)
if hw.Stencil {
framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, video.rboID)
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, video.rboID)
} else {
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, video.rboID)
}
}
@@ -52,7 +55,7 @@ func (video *Video) InitFramebuffer() {
video.orthoMat = mgl32.Ortho2D(-1, 1, 1, -1)
}
if st := checkFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
if st := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); st != gl.FRAMEBUFFER_COMPLETE {
log.Fatalf("[Video] Framebuffer is not complete. Error: %v\n", st)
}
@@ -67,17 +70,25 @@ func (video *Video) InitFramebuffer() {
}
func bindBackbuffer() {
bindFramebuffer(gl.FRAMEBUFFER, 0)
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
}
func (video *Video) destroyFramebuffer() {
bindBackbuffer()
if video.rboID != 0 {
deleteRenderbuffers(1, &video.rboID)
gl.DeleteRenderbuffers(1, &video.rboID)
video.rboID = 0
}
if video.fboID != 0 {
deleteFramebuffers(1, &video.fboID)
gl.DeleteFramebuffers(1, &video.fboID)
video.fboID = 0
}
}
func genVertexArrays(n int32, arrays *uint32) {
gl.GenVertexArrays(n, arrays)
}
func bindVertexArray(array uint32) {
gl.BindVertexArray(array)
}