Commit Graph

10990 Commits

Author SHA1 Message Date
orbea
afde59bb19 spu2-x: Fix crash with an invalid output module. (#3125)
* spu2-x: Fix crash with an invalid output module.

This will default to SDLOut.

Fixes https://github.com/PCSX2/pcsx2/issues/3124

* spu2-x: Create non-empty defaults for OutputApi and SdlOutputApi.
2019-10-06 18:05:19 -07:00
Jonathan Li
fa096cfce0 cmake: Change FreeBSD wx-config path 2019-10-07 01:39:32 +01:00
Jonathan Li
c87b8c7f49 pcsx2|utilities: Remove ambiguous wxString-related overloads
Avoid some function overloads that can accept char*, wxChar* and
wxString as a parameter. wxString can be constructed with either of
those parameters, so the function overloads may actually result in
ambiguity errors. Keep the wxString parameter versions and remove the
rest.

Fixes some compile errors on FreeBSD.
2019-10-07 01:39:32 +01:00
Jonathan Li
aee571e9b2 utilities: Split thread internal callback function
__try is used in pthread_cleanup_push when CLEANUP_SET is used as the
pthread cleanup model. That can't be used in functions with objects that
have destructors, so move it into a separate function.

Prevents compile errors on non-release Windows builds if other things in
the internal callback function change.
2019-10-07 01:39:32 +01:00
atomic83GitHub
cc52be15f3 GameDB: Asobo VU Rounding mode fixes (#3129)
This commit adds VU rounding modes (Positive) to Asobo games (Disney-Pixar WALL-E, Disney-Pixar Toy Story 3) which produces small lines in game.
Also add missing PAL entries to DB for Disney-Pixar WALL-E.
2019-10-05 20:17:23 +02:00
atomic83GitHub
3a15751fe9 GameDB: Fahrenheit asylum crashing fixes. (#3109)
This commit add a patch to solve a crash in the game "Fahrenheit".

Found with the help of the dev-9 plugin and the PS4 emu.

This is a game bug trigger by a timing issue. The game have an internal crash reporting system
which rely on a debug server connected to the console.

When the game do an error, it expects the debug server to be connected to send the crash dump.

But that never happen on PCSX2 as the debug server is not present.

Thus, the game will enter in an infinite loop at the asylum level.

This only happen when certain conditions are meet in the game.

This patch makes the game to exit the loop by cancelling the debug reporting.

On top of that the game have no frame pacing system in place which causes a massive slowdown in loading screens.

Thankfully, this can be patched out.

Note: NTSC version is fine and doesn't require the patch.

Tested by atomic83github
2019-10-05 11:34:19 +02:00
lightningterror
f2a9b59aae
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
orbea
1c66851344 gsdx_legacy: Silence very verbose clang warnings. (#3126)
[107/641] Building CXX object plugins/GSdx_legacy/CMakeFiles/GSdx-legacy-1.0.0.dir/stdafx.cpp.o
warning: unknown warning option '-Wno-class-memaccess'; did you mean '-Wno-class-varargs'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-packed-not-aligned'; did you mean '-Wno-over-aligned'? [-Wunknown-warning-option]
2 warnings generated.
2019-09-30 16:23:47 -07:00
KrossX
fd5d80b53f Set F4's AlsoApplyToGui to false to avoid a hang when spammed. 2019-09-30 19:56:10 +05:30
orbea
d943870413 common: Fix build error with clang 9. (#3123)
clang 9 now provides _rotr and _rotl.
2019-09-29 20:30:47 +01:00
Jonathan Li
45687cd51a pcsx2: Partially fix IPU PACK command
The pack command converts from RGB32 to RGB16/INDX4, not RAW8 to
RGB16/INDX4.

Also, the VQ conversion (still unimplemented) only occurs when the
output format is 0, so fix that as well.
2019-09-29 12:06:27 +01:00
lightningterror
e506dc1457 Onepad: Update to latest controller database. 2019-09-22 17:49:05 +02:00
orbea
d92e4343e3 cmake: Fix build with cmake-3.5.2. (#3117) 2019-09-21 18:00:52 -07:00
Jonathan Li
0967f9bcfc cdvdgigaherz: Prevent potential infinite loop on ini read
Fixes a condition where a file read error could cause an infinite loop.
2019-09-21 22:29:23 +01:00
Some1fromthedark
33f4f04594 pcsx2: Fix parsing error in pointer patch command (#3112)
Fixes a type 6 (pointer) code parsing error that resulted in codes
with more than one offset getting terminated early.
2019-09-21 17:32:33 +01:00
lightningterror
6392f79fb6 gsdx-gui: Fix FXAA Shader checkbox not working properly.
Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
2019-09-17 23:05:03 +02:00
lightningterror
2a94dbcfe3 Gamedb: Remove Dakar 2 gamefix patches.
On earlier versions (0.9.8) the KOSMOS patches were used to fix an
emulator crash on bootup, the patches are no longer needed and cause an
emulator crash on OpenGL HW before a race begins.
The intro video patch skip also isn't needed anymore since intro video
is emulated properly. So far the only issue I spotted on earlier
versions such as 0.9.8 was fmv screen shaking.

Bug Report:
https://forums.pcsx2.net/Thread-Regression-Bug-Report-Emulator-crash-with-game-Dakar-2?pid=602842
2019-09-17 19:58:37 +02:00
KrossX
4db6b287cd GSdx-d3d11: Make TFX shader more similar to OGL's.
Denormalize FOG and COLOR to match as well.
2019-09-15 19:02:36 +02:00
KrossX
ee05d55a51 GSdx-d3d11: Reorganize TFX shader to match OGL's. 2019-09-15 19:02:36 +02:00
Hamish
e2d8992310 GSdx: Enable OpenCL on Linux (#3099) 2019-09-11 17:59:33 -07:00
lightningterror
a69cb88b16 Onepad: Update to latest controller database. 2019-09-10 23:35:50 +02:00
arcum42
877c4358d8 Take care of a typo that only effects pcsx2 if built without superVU. 2019-09-07 11:09:45 -07:00
lightningterror
159ce78680 gsdx-gui: Fix Align Sprite checkbox not working properly. 2019-09-06 13:12:49 +02:00
altiereslima
f2b402b0cb Locales: Update Portuguese Brazilian Translation. (#3092) 2019-09-04 22:09:15 +02:00
FlatOutPS2
0e84e2c438 pcsx2-counters: Revert to older VRender/VBlank timings
This fixes timing issues in Dynasty Warriors 3 Xtreme Legends
(fake save corruption), Jak II (random speedup issues) and Shadow of
Rome (FMV audio issues).

Also update the comments since a lot of them refer to past revisions of
the code.
2019-09-02 08:23:05 +01:00
Jonathan Li
aef0f94dcf gsdx: Use the same ini code on both Windows and Linux
Partially replace the Linux ini code so that it:
 - works on both Windows and Linux
 - is backwards compatible with older GSdx inis
 - properly handles UTF-8 ini pathnames

Fix an issue with GSdx on Windows not being able to handle non-ASCII
ini pathnames.
2019-09-02 00:06:26 +01:00
Chromaryu
476ccf8ac9 Locales: ja-JP: fix non-desu-masu forms. (#3097) 2019-09-01 23:57:12 +02:00
lightningterror
b44c0a3fbd gsdx-hw: Add FFX us/eu demo/prototype discs to crc list. 2019-08-31 23:32:00 +02:00
lightningterror
d3ecec5d6c Gamedb: Adjust/add some entries for Jak games.
Add Jak 1 Jap versions:PAPX-90222, PAPX-90223
Add Jak 1 Korean version: SCPS-56003
Add Jak 2 Jap version:PAPX-90516
Add Jak 2 demo EU version: SCED-51700
Add Jak 3 demo EU version: SCED-52952

Adjust/ correct some of the names for Jak games to better fit their
region name and wiki entries.
2019-08-31 04:10:44 +02:00
lightningterror
62d07c8335 gsdx-hw: Add Jak 1 jap, Jak 2 eu, Jak 3 eu/us demo discs to crc list. 2019-08-31 04:10:23 +02:00
lightningterror
99f814d376 gsdx-ogl/d3d11: Add a assert when texture is too small or too big.
Add an assert for when texture is below 1 on direct3d/ogl.
Add an assert for when texture is above direct3d limit.
2019-08-26 15:55:43 +02:00
lightningterror
de7a3b70c9 gsdx-d3d11: Adjust maximum texture size limit based on available feature level.
d3d10 = 8192
d3d11 = 16384

Seems it is easier to hit the limit. Champions of Norrath with 8x
upscale for example.
2019-08-26 15:55:43 +02:00
Jonathan Li
92aa43fe91 cdvd: Fix end-of-disc issues (#3051)
* cdvd: Fix off-by-one end of file checks

* cdvd: Fix loading for games that attempt to read non-existent sectors

Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.

* cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors

Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.

* cdvd: Don't write non-existent sectors to blockdump
2019-08-25 16:09:28 +02:00
arcum42
014753894a Get rid of extremely spammy warnings when compiling as debug. 2019-08-24 18:47:49 -07:00
arcum42
d048baf503 pango: reenable harfbuzz check, but don't fail if it isn't there. Revisit once travis builds have pango 1.44 in them. 2019-08-24 15:50:02 -07:00
arcum42
74e6c437f2 Add option not to build dev9ghzdrk. 2019-08-23 15:31:46 -07:00
arcum42
7679dcf469 clang: Get rid of a number of warnings. I don't need pages of warnings that things clearly marked in the code as deprecated are deprecated, and I doubt I'll be worrying about those overloaded functions any time soon. 2019-08-23 14:40:33 -07:00
atomic83GitHub
03133bc539 GameDB: Enter the Matrix changes. (#3081)
This commit add some explaination about what the EETiming hack does in "Enter the Matrix" and add a missing serial with corresponding fixes to it.

Tested by atomic83github
2019-08-20 22:56:30 +02:00
lightningterror
d77d440a04 gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.
Issue #2916 has been resolved in #3076
2019-08-19 23:27:58 +02:00
Alessandro Vetere
6feb59fef5 GSdx-hw OGL: log if tex size gt PBO segment size.
Texture data may be corrupted in this case due to missing
fences synchronization.
2019-08-19 23:13:56 +02:00
Alessandro Vetere
63982bf6b7 GSdx-hw OGL: fix PBO pool map size.
Round up mapping size for alignment before computing
wrapped pointer.
Avoids memcpy after end of PBO buffer.
2019-08-19 23:13:56 +02:00
KrossX
9788f6db2c PCSX2: Avoid hang when switching renders with hotkey. (#3072) 2019-08-19 15:44:33 +02:00
arcum42
33571dda42 Comment out the fix for the moment, since Travis hates me. 2019-08-17 21:23:18 -07:00
arcum42
0db14df070 One more try here. Make harfbuzz optional instead of required for the moment, and worry about travis once it's on distributions with pango 1.44+. 2019-08-17 21:04:46 -07:00
arcum42
c381cb90be Add harfbuzz to travis as well. 2019-08-17 20:52:03 -07:00
arcum42
eda1ab44ac Add harfbuzz as a dependency to play nice with pango 1.44+. 2019-08-17 20:33:14 -07:00
lightningterror
e8fe2eeb59 Revert "3rdparty/pthreads4w: Fixup process exit logic. (#3056)"
This reverts commit af6f040202.
2019-08-18 02:24:58 +02:00
lightningterror
fc8423e49d Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)"
This reverts commit 88a02941f6.
2019-08-18 02:24:58 +02:00
Silent
88a02941f6 3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)
This fixes a semi-consistent regression introduced by #3056, where on_process_exit would execute before other destructors relying on pthreads.

Now on_process_init has been moved to an earlier section of static initializers, ensuring it will be initialized first. Previously, this initializer was placed in the same section as any other initializer, making their order of execution non-deterministic across compilations - for example, I was unable to reproduce this issue as soon as I forced pthreads4w.c to recompile last!
2019-08-16 17:22:29 +02:00
KrossX
9b651e44d0 GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064)
Fixes a regression introduced in e728a14c19
2019-08-16 09:03:05 +01:00