.. |
baseclasses
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders
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2015-10-25 21:23:39 +01:00 |
vsprops
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
xbyak
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Merge local changes to xbyak 4.84
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2015-08-04 22:15:52 +02:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
CMakeLists.txt
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Merge pull request #749 from PCSX2/gsdx-micro-optimization
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2015-08-12 08:54:36 +02:00 |
config.h
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GLLoader.cpp
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gsdx-debug: support correct logging on mesa
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2015-10-24 14:14:37 +02:00 |
GLLoader.h
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gsdx-debug: support correct logging on mesa
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2015-10-24 14:14:37 +02:00 |
GLState.cpp
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GLState.h
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gsdx-ogl: delete various leftovers
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2015-08-22 13:33:32 +02:00 |
GPU.cpp
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GPU.h
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GPUDrawingEnvironment.h
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GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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GPURenderer.cpp
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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GPUScanlineEnvironment.h
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GPUSettingsDlg.cpp
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GPUSettingsDlg.h
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GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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GPUVertex.h
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GS.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GS.h
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bump gsdx version to 1.0.0
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2015-07-01 09:36:53 +02:00 |
GSAlignedClass.cpp
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GSAlignedClass.h
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GSBlock.cpp
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GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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gsdx: check the return value of mkdir function
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2015-09-26 13:51:23 +02:00 |
GSCapture.h
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GSdx: capture - print recomended resolution and DAR to the console
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2015-09-22 01:11:13 +03:00 |
GSCaptureDlg.cpp
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GSdx: capture dialog - actually remember the last used codec
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2015-09-20 20:04:36 +03:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSClut.h
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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GSCrc.cpp
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSCrc.h
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSDevice9.cpp
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gsdx:dx: Allow selection of external shader/shader config
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2015-09-28 12:45:13 +01:00 |
GSDevice9.h
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gsdx:dx9: Refactor shader compilation code
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2015-09-28 12:45:13 +01:00 |
GSDevice11.cpp
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gsdx:dx: Allow selection of external shader/shader config
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2015-09-28 12:45:13 +01:00 |
GSDevice11.h
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gsdx:dx11: Refactor shader compilation code
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2015-09-28 12:45:12 +01:00 |
GSDevice.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDevice.h
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gsdx: add a nice enum to replace the hardcoded convert shader
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2015-09-08 16:51:24 +02:00 |
GSDeviceDX.cpp
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GSDeviceDX.h
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gsdx: Clean up Wild Arms hack cruft
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2015-08-15 10:54:03 +01:00 |
GSDeviceNull.cpp
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GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-debug: add more push/pop debug group on the init
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2015-10-24 14:14:37 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: only enable aniso when sampling from the HW texture unit
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2015-10-22 12:21:43 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
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gsdx:windows: Add file selection support
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2015-09-28 12:45:14 +01:00 |
GSDialog.h
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gsdx:windows: Add file selection support
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2015-09-28 12:45:14 +01:00 |
GSDirtyRect.cpp
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GSDirtyRect.h
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GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDrawScanline.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDump.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSdx.cpp
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gsdx: protect fscanf string read
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2015-09-23 09:39:09 +02:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx.h
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gsdx-linux: add a new combo box to select the blend accuracy level
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2015-07-30 18:21:00 +02:00 |
GSdx.props
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
GSdx.rc
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gsdx:windows: Widen and rearrange GUI
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2015-10-03 22:33:55 +01:00 |
GSdx.vcxproj
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Rename Release/Debug SSE2 to Release/Debug.
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2015-09-08 23:17:07 -04:00 |
GSdx.vcxproj.filters
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Rename files.
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2015-08-18 00:44:35 -04:00 |
GSFunctionMap.cpp
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GSFunctionMap.h
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gsdx: prevent a potential division by zero
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2015-10-17 11:26:11 +05:30 |
GSLinuxDialog.cpp
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gsdx-linux: merge native/upscaling/custom into a single box
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2015-09-20 07:49:44 +05:30 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLocalMemory.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSLzma.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSLzma.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSPerfMon.cpp
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
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GSPng.cpp
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gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx: always enable the boost queue
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2015-09-08 14:43:09 +02:00 |
GSRasterizer.h
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gsdx: always enable the boost queue
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2015-09-08 14:43:09 +02:00 |
GSRenderer.cpp
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gsdx: protect some options to avoid buffer overflow
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2015-10-25 21:44:20 +01:00 |
GSRenderer.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSRendererCL.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSRendererCL.h
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GSRendererCS.cpp
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gsdx:dx11: Refactor shader compilation code
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2015-09-28 12:45:12 +01:00 |
GSRendererCS.h
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX9.cpp
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gsdx: GS kinds of support draw without framebuffer
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2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
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GSRendererDX11.cpp
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GSRendererDX11.h
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GSRendererDX.cpp
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gsdx: check null pointer when doing a texture clear
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2015-08-04 19:26:17 +02:00 |
GSRendererDX.h
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GSRendererHW.cpp
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gsdx: avoid null pointer deferencement
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2015-09-25 20:59:36 +02:00 |
GSRendererHW.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSRendererNull.cpp
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GSRendererNull.h
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GSRendererOGL.cpp
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gsdx-ogl: PrimitiveOverlap requires real rectangle
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2015-10-22 12:34:50 +02:00 |
GSRendererOGL.h
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gsdx-ogl: remove an useless variable
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2015-08-15 20:06:34 +02:00 |
GSRendererSW.cpp
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gsdx: check for null deference.
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2015-10-17 09:14:07 +05:30 |
GSRendererSW.h
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GSScanlineEnvironment.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
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gsdx: Add new tooltips and descriptions.
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2015-09-01 19:25:28 +01:00 |
GSSetting.h
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gsdx: Add new tooltips and descriptions.
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2015-09-01 19:25:28 +01:00 |
GSSettingsDlg.cpp
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gsdx:windows: Widen and rearrange GUI
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2015-10-03 22:33:55 +01:00 |
GSSettingsDlg.h
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gsdx:windows: Rework hacks dialog to use tooltips
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2015-09-01 19:25:26 +01:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
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GSSetupPrimCodeGenerator.x64.cpp
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Update GSSetupPrimCodeGenerator for x86_64.
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2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
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GSShaderOGL.cpp
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
GSShaderOGL.h
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gsdx-ogl: wipeout of GL_ARB_bindless_texture
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2015-08-08 09:16:49 +02:00 |
GSState.cpp
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Merge pull request #919 from ssakash/coverity_init
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2015-10-25 20:08:46 +01:00 |
GSState.h
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GSdx: recording: Progressive: make the recorded clip play at full speed
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2015-09-19 14:44:48 +03:00 |
GSTables.cpp
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GSTables.h
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GSTexture9.cpp
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GSTexture9.h
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GSTexture11.cpp
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GSTexture11.h
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GSTexture.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSTexture.h
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gsdx-debug: print memory usage of all textures pools
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2015-07-10 22:35:26 +02:00 |
GSTextureCache9.cpp
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gsdx-tc: don't try to read a 0 pixels texture
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2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
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gsdx-tc: add an option to avoid blow up dx :p
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2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
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gsdx-tc: don't try to read a 0 pixels texture
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2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
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gsdx-tc: add an option to avoid blow up dx :p
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2015-07-01 09:30:20 +02:00 |
GSTextureCache.cpp
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gsdx-tc: HasSharedBits uses PSM not address
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2015-11-02 07:36:37 +01:00 |
GSTextureCache.h
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gsdx-tc: improve support of TEXA register
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2015-09-11 14:16:11 +02:00 |
GSTextureCacheOGL.cpp
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gsdx-ogl: merge 2 log (too verbose otherwise)
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2015-07-01 09:36:53 +02:00 |
GSTextureCacheOGL.h
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gsdx-tc: improve support of TEXA register
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2015-09-11 14:16:11 +02:00 |
GSTextureCacheSW.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
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GSTextureFX9.cpp
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gsdx:dx9: Refactor shader compilation code
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2015-09-28 12:45:13 +01:00 |
GSTextureFX11.cpp
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gsdx:dx11: Refactor shader compilation code
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2015-09-28 12:45:12 +01:00 |
GSTextureFX.cpp
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GSTextureFXOGL.cpp
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gsdx-debug: add more push/pop debug group on the init
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2015-10-24 14:14:37 +02:00 |
GSTextureNull.cpp
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GSTextureNull.h
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GSTextureOGL.cpp
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
GSTextureOGL.h
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gsdx-ogl: wipeout of GL_ARB_bindless_texture
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2015-08-08 09:16:49 +02:00 |
GSTextureSW.cpp
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gsdx: plug the new PNG wrapper
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2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
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gsdx: plug the new PNG wrapper
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2015-05-16 12:47:28 +02:00 |
GSThread_CXX11.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSThread.cpp
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gsdx: always enable the boost queue
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2015-09-08 14:43:09 +02:00 |
GSThread.h
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gsdx: always enable the boost queue
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2015-09-08 14:43:09 +02:00 |
GSUniformBufferOGL.h
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
GSUtil.cpp
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gsdx: check the return value of mkdir function
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2015-09-26 13:51:23 +02:00 |
GSUtil.h
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gsdx: check the return value of mkdir function
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2015-09-26 13:51:23 +02:00 |
GSVector.cpp
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gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
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2015-08-03 14:35:47 +02:00 |
GSVector.h
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gsdx:linux: Fix clang compile
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2015-09-21 20:45:50 +01:00 |
GSVertex.h
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gsdx-ogl: Use 32B strides for all VBO
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2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
GSVertexHW.h
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GSVertexList.cpp
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GSVertexList.h
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
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GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSVertexTrace.h
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GSWnd.cpp
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gsdx-debug: support correct logging on mesa
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2015-10-24 14:14:37 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSWndDX.h
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GSWndEGL.cpp
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gsdx:EGL: prefer EGL over GLX + add some error messages
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2015-08-13 08:48:05 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSWndWGL.h
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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gsdx:windows: Widen and rearrange GUI
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2015-10-03 22:33:55 +01:00 |
stdafx.cpp
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pcsx2|gsdx:linux: Fix posix_memalign
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2015-09-12 09:58:00 +01:00 |
stdafx.h
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
targetver.h
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |