pcsx2/plugins/GSdx
Gregory Hainaut 5ba41306ea gsdx-tc: HasSharedBits uses PSM not address
Nice heap overflow. I'm surprised that it kinda worked.
2015-11-02 07:36:37 +01:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
vsprops Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
xbyak Merge local changes to xbyak 4.84 2015-08-04 22:15:52 +02:00
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
CMakeLists.txt Merge pull request #749 from PCSX2/gsdx-micro-optimization 2015-08-12 08:54:36 +02:00
config.h gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GLLoader.cpp gsdx-debug: support correct logging on mesa 2015-10-24 14:14:37 +02:00
GLLoader.h gsdx-debug: support correct logging on mesa 2015-10-24 14:14:37 +02:00
GLState.cpp gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GLState.h gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
GPU.cpp
GPU.h
GPUDrawingEnvironment.h
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h
GPURenderer.cpp gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h
GPUScanlineEnvironment.h
GPUSettingsDlg.cpp add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
GPUSettingsDlg.h
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h
GPUVertex.h
GS.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GS.h bump gsdx version to 1.0.0 2015-07-01 09:36:53 +02:00
GSAlignedClass.cpp
GSAlignedClass.h
GSBlock.cpp
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp gsdx: check the return value of mkdir function 2015-09-26 13:51:23 +02:00
GSCapture.h GSdx: capture - print recomended resolution and DAR to the console 2015-09-22 01:11:13 +03:00
GSCaptureDlg.cpp GSdx: capture dialog - actually remember the last used codec 2015-09-20 20:04:36 +03:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
GSCrc.cpp Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSCrc.h Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSDevice9.cpp gsdx:dx: Allow selection of external shader/shader config 2015-09-28 12:45:13 +01:00
GSDevice9.h gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSDevice11.cpp gsdx:dx: Allow selection of external shader/shader config 2015-09-28 12:45:13 +01:00
GSDevice11.h gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSDevice.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDevice.h gsdx: add a nice enum to replace the hardcoded convert shader 2015-09-08 16:51:24 +02:00
GSDeviceDX.cpp
GSDeviceDX.h gsdx: Clean up Wild Arms hack cruft 2015-08-15 10:54:03 +01:00
GSDeviceNull.cpp
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
GSDeviceOGL.h gsdx-ogl: only enable aniso when sampling from the HW texture unit 2015-10-22 12:21:43 +02:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp gsdx:windows: Add file selection support 2015-09-28 12:45:14 +01:00
GSDialog.h gsdx:windows: Add file selection support 2015-09-28 12:45:14 +01:00
GSDirtyRect.cpp
GSDirtyRect.h
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSdx.cpp gsdx: protect fscanf string read 2015-09-23 09:39:09 +02:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx.h gsdx-linux: add a new combo box to select the blend accuracy level 2015-07-30 18:21:00 +02:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc gsdx:windows: Widen and rearrange GUI 2015-10-03 22:33:55 +01:00
GSdx.vcxproj Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
GSdx.vcxproj.filters Rename files. 2015-08-18 00:44:35 -04:00
GSFunctionMap.cpp
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSLinuxDialog.cpp gsdx-linux: merge native/upscaling/custom into a single box 2015-09-20 07:49:44 +05:30
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSLocalMemory.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSLzma.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSLzma.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h
GSPng.cpp gsdx-png: add a fixme message for 16 bits by channel image 2015-05-24 12:51:20 +02:00
GSPng.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRasterizer.cpp gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSRasterizer.h gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSRenderer.cpp gsdx: protect some options to avoid buffer overflow 2015-10-25 21:44:20 +01:00
GSRenderer.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSRendererCL.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSRendererCL.h gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GSRendererCS.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSRendererCS.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h
GSRendererDX11.cpp
GSRendererDX11.h
GSRendererDX.cpp gsdx: check null pointer when doing a texture clear 2015-08-04 19:26:17 +02:00
GSRendererDX.h
GSRendererHW.cpp gsdx: avoid null pointer deferencement 2015-09-25 20:59:36 +02:00
GSRendererHW.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSRendererNull.cpp
GSRendererNull.h
GSRendererOGL.cpp gsdx-ogl: PrimitiveOverlap requires real rectangle 2015-10-22 12:34:50 +02:00
GSRendererOGL.h gsdx-ogl: remove an useless variable 2015-08-15 20:06:34 +02:00
GSRendererSW.cpp gsdx: check for null deference. 2015-10-17 09:14:07 +05:30
GSRendererSW.h
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: Add new tooltips and descriptions. 2015-09-01 19:25:28 +01:00
GSSetting.h gsdx: Add new tooltips and descriptions. 2015-09-01 19:25:28 +01:00
GSSettingsDlg.cpp gsdx:windows: Widen and rearrange GUI 2015-10-03 22:33:55 +01:00
GSSettingsDlg.h gsdx:windows: Rework hacks dialog to use tooltips 2015-09-01 19:25:26 +01:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.cpp
GSShaderOGL.cpp gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSShaderOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSState.cpp Merge pull request #919 from ssakash/coverity_init 2015-10-25 20:08:46 +01:00
GSState.h GSdx: recording: Progressive: make the recorded clip play at full speed 2015-09-19 14:44:48 +03:00
GSTables.cpp
GSTables.h
GSTexture9.cpp
GSTexture9.h
GSTexture11.cpp
GSTexture11.h
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSTextureCache9.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache9.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache11.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCache.cpp gsdx-tc: HasSharedBits uses PSM not address 2015-11-02 07:36:37 +01:00
GSTextureCache.h gsdx-tc: improve support of TEXA register 2015-09-11 14:16:11 +02:00
GSTextureCacheOGL.cpp gsdx-ogl: merge 2 log (too verbose otherwise) 2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h gsdx-tc: improve support of TEXA register 2015-09-11 14:16:11 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
GSTextureFX9.cpp gsdx:dx9: Refactor shader compilation code 2015-09-28 12:45:13 +01:00
GSTextureFX11.cpp gsdx:dx11: Refactor shader compilation code 2015-09-28 12:45:12 +01:00
GSTextureFX.cpp
GSTextureFXOGL.cpp gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
GSTextureNull.cpp
GSTextureNull.h
GSTextureOGL.cpp gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSTextureOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSTextureSW.cpp gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSTextureSW.h gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSThread_CXX11.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSThread.cpp gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSThread.h gsdx: always enable the boost queue 2015-09-08 14:43:09 +02:00
GSUniformBufferOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSUtil.cpp gsdx: check the return value of mkdir function 2015-09-26 13:51:23 +02:00
GSUtil.h gsdx: check the return value of mkdir function 2015-09-26 13:51:23 +02:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h gsdx:linux: Fix clang compile 2015-09-21 20:45:50 +01:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSVertexHW.h
GSVertexList.cpp
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h
GSWnd.cpp gsdx-debug: support correct logging on mesa 2015-10-24 14:14:37 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSWndDX.h
GSWndEGL.cpp gsdx:EGL: prefer EGL over GLX + add some error messages 2015-08-13 08:48:05 +02:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSWndOGL.h purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndWGL.cpp gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
GSWndWGL.h gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h gsdx:windows: Widen and rearrange GUI 2015-10-03 22:33:55 +01:00
stdafx.cpp pcsx2|gsdx:linux: Fix posix_memalign 2015-09-12 09:58:00 +01:00
stdafx.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
targetver.h Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00