2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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2013-11-15 12:11:44 +00:00
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#include <vector>
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2013-05-22 16:00:06 +00:00
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#include <list>
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2012-11-01 15:19:01 +00:00
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#include "ui/screen.h"
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2013-07-20 10:06:06 +00:00
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#include "ui/ui_screen.h"
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2013-07-06 18:44:34 +00:00
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#include "Common/KeyMap.h"
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2012-11-01 15:19:01 +00:00
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2013-07-31 16:07:45 +00:00
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struct AxisInput;
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2013-10-27 09:04:38 +00:00
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class EmuScreen : public UIScreen {
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2012-11-01 15:19:01 +00:00
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public:
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EmuScreen(const std::string &filename);
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~EmuScreen();
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virtual void update(InputState &input);
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virtual void render();
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virtual void deviceLost();
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virtual void dialogFinished(const Screen *dialog, DialogResult result);
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2013-03-29 17:50:08 +00:00
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virtual void sendMessage(const char *msg, const char *value);
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2012-11-01 15:19:01 +00:00
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2013-07-06 17:08:59 +00:00
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virtual void touch(const TouchInput &touch);
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virtual void key(const KeyInput &key);
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virtual void axis(const AxisInput &axis);
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2013-07-20 10:06:06 +00:00
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protected:
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virtual void CreateViews();
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2013-09-07 18:54:11 +00:00
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UI::EventReturn OnDevTools(UI::EventParams ¶ms);
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2013-07-20 10:06:06 +00:00
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2012-11-01 15:19:01 +00:00
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private:
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2013-07-17 05:33:26 +00:00
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void bootGame(const std::string &filename);
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2014-01-19 22:17:34 +00:00
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void bootComplete();
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2013-07-31 16:07:45 +00:00
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void processAxis(const AxisInput &axis, int direction);
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2013-07-17 05:33:26 +00:00
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2013-07-07 22:21:40 +00:00
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void pspKey(int pspKeyCode, int flags);
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2013-07-07 08:42:39 +00:00
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void onVKeyDown(int virtualKeyCode);
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void onVKeyUp(int virtualKeyCode);
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2013-07-20 19:11:35 +00:00
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void setVKeyAnalogX(int stick, int virtualKeyMin, int virtualKeyMax);
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void setVKeyAnalogY(int stick, int virtualKeyMin, int virtualKeyMax);
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2013-07-07 08:42:39 +00:00
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2013-10-30 17:16:27 +00:00
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void autoLoad();
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2013-11-15 12:11:44 +00:00
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2014-05-16 05:17:19 +00:00
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bool bootPending_;
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2013-07-21 11:31:46 +00:00
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std::string gamePath_;
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2013-10-27 09:04:38 +00:00
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2012-11-01 15:19:01 +00:00
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// Something invalid was loaded, don't try to emulate
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bool invalid_;
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2014-01-25 08:40:14 +00:00
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bool quit_;
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2012-11-01 15:19:01 +00:00
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std::string errorMessage_;
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2013-07-06 17:08:59 +00:00
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2013-10-27 09:04:38 +00:00
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// If set, pauses at the end of the frame.
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2013-07-20 18:48:21 +00:00
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bool pauseTrigger_;
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2013-07-06 18:44:34 +00:00
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// To track mappable virtual keys. We can have as many as we want.
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bool virtKeys[VIRTKEY_COUNT];
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2013-11-15 12:11:44 +00:00
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// In-memory save state used for freezeFrame, which is useful for debugging.
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std::vector<u8> freezeState_;
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2013-07-04 17:59:19 +00:00
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};
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