2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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2012-11-04 09:56:22 +00:00
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-11-01 15:19:01 +00:00
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NativeApp implementation for platforms that will use that framework, like:
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// Android, Linux, MacOSX.
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//
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// Native is a cross platform framework. It's not very mature and mostly
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// just built according to the needs of my own apps.
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//
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// Windows has its own code that bypasses the framework entirely.
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#include "base/logging.h"
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#include "base/NativeApp.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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2012-12-05 03:45:28 +00:00
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#include "gfx_es2/gl_state.h"
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2012-11-01 15:19:01 +00:00
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#include "gfx/gl_lost_manager.h"
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#include "gfx/texture.h"
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#include "input/input_state.h"
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2013-01-10 22:49:33 +00:00
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#include "math/math_util.h"
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2012-11-01 15:19:01 +00:00
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#include "math/lin/matrix4x4.h"
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#include "ui/screen.h"
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#include "ui/ui.h"
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#include "FileUtil.h"
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#include "LogManager.h"
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#include "../../Core/PSPMixer.h"
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#include "../../Core/CPU.h"
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#include "../../Core/Config.h"
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2012-12-26 07:51:03 +00:00
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#include "../../Core/HLE/sceCtrl.h"
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2012-11-01 15:19:01 +00:00
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#include "../../Core/Host.h"
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#include "../../Common/MemArena.h"
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#include "ui_atlas.h"
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#include "EmuScreen.h"
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#include "MenuScreens.h"
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#include "UIShader.h"
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2012-12-05 08:09:14 +00:00
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#include "ArmEmitterTest.h"
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2012-11-23 18:41:35 +00:00
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2012-11-01 15:19:01 +00:00
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Texture *uiTexture;
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2012-11-04 10:54:45 +00:00
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ScreenManager *screenManager;
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2012-11-01 15:19:01 +00:00
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std::string config_filename;
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2013-01-02 20:00:10 +00:00
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std::string game_title;
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2012-11-01 15:19:01 +00:00
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class AndroidLogger : public LogListener
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{
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public:
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2012-11-04 09:56:22 +00:00
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void Log(LogTypes::LOG_LEVELS level, const char *msg)
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{
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switch (level)
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{
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case LogTypes::LDEBUG:
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case LogTypes::LINFO:
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ILOG("%s", msg);
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break;
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case LogTypes::LERROR:
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ELOG("%s", msg);
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break;
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case LogTypes::LWARNING:
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WLOG("%s", msg);
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break;
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case LogTypes::LNOTICE:
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default:
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ILOG("%s", msg);
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break;
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}
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}
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2012-11-01 15:19:01 +00:00
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};
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// TODO: Get rid of this junk
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class NativeHost : public Host
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{
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public:
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NativeHost() {
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// hasRendered = false;
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}
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2012-11-04 09:56:22 +00:00
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virtual void UpdateUI() {}
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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virtual void UpdateMemView() {}
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virtual void UpdateDisassembly() {}
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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virtual void SetDebugMode(bool mode) { }
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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virtual void InitGL() {}
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virtual void BeginFrame() {}
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virtual void ShutdownGL() {}
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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virtual void InitSound(PMixer *mixer);
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virtual void UpdateSound() {};
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virtual void ShutdownSound();
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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// this is sent from EMU thread! Make sure that Host handles it properly!
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virtual void BootDone() {}
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virtual void PrepareShutdown() {}
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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virtual bool IsDebuggingEnabled() {return false;}
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virtual bool AttemptLoadSymbolMap() {return false;}
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virtual void ResetSymbolMap() {}
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virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
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2013-01-02 20:00:10 +00:00
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virtual void SetWindowTitle(const char *message) {
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game_title = message;
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}
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2012-11-01 15:19:01 +00:00
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};
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// globals
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static PMixer *g_mixer = 0;
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static AndroidLogger *logger = 0;
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std::string boot_filename = "";
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void NativeHost::InitSound(PMixer *mixer)
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{
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g_mixer = mixer;
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}
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void NativeHost::ShutdownSound()
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{
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g_mixer = 0;
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}
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void NativeMix(short *audio, int num_samples)
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{
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2012-11-04 09:56:22 +00:00
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if (g_mixer)
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{
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2012-12-21 11:57:43 +00:00
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g_mixer->Mix(audio, num_samples);
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2012-11-04 09:56:22 +00:00
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}
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2012-11-01 15:19:01 +00:00
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else
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{
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//memset(audio, 0, numSamples * 2);
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}
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}
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void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, bool *landscape)
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{
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*app_nice_name = "PPSSPP";
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*app_dir_name = "ppsspp";
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*landscape = true;
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2012-11-23 18:41:35 +00:00
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2013-03-02 00:36:18 +00:00
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#if defined(ARM)
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2013-02-11 22:10:11 +00:00
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ArmEmitterTest();
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2013-03-02 00:36:18 +00:00
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#endif
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2012-11-01 15:19:01 +00:00
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}
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void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
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{
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2013-01-10 22:49:33 +00:00
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EnableFZ();
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2012-11-04 09:56:22 +00:00
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std::string user_data_path = savegame_directory;
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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// We want this to be FIRST.
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2012-11-07 17:22:10 +00:00
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#ifdef BLACKBERRY
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// Packed assets are included in app/native/ dir
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VFSRegister("", new DirectoryAssetReader("app/native/assets/"));
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2013-02-24 13:29:04 +00:00
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#elif defined(IOS)
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2013-02-24 14:45:10 +00:00
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VFSRegister("", new DirectoryAssetReader(external_directory));
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2012-11-07 17:22:10 +00:00
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#else
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2012-11-04 09:56:22 +00:00
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VFSRegister("", new DirectoryAssetReader("assets/"));
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2012-11-07 17:22:10 +00:00
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#endif
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2012-11-04 09:56:22 +00:00
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VFSRegister("", new DirectoryAssetReader(user_data_path.c_str()));
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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host = new NativeHost();
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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logger = new AndroidLogger();
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2012-11-01 15:19:01 +00:00
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2012-11-04 09:56:22 +00:00
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LogManager::Init();
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LogManager *logman = LogManager::GetInstance();
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ILOG("Logman: %p", logman);
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2012-11-01 15:19:01 +00:00
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2013-02-24 13:29:04 +00:00
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config_filename = user_data_path + "/ppsspp.ini";
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2012-12-25 07:34:19 +00:00
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g_Config.Load(config_filename.c_str());
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2012-12-26 23:18:45 +00:00
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const char *fileToLog = 0;
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2012-12-01 22:20:08 +00:00
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bool gfxLog = false;
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2012-11-04 10:31:06 +00:00
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// Parse command line
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LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
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for (int i = 1; i < argc; i++) {
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if (argv[i][0] == '-') {
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switch (argv[i][1]) {
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case 'd':
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// Enable debug logging
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2013-01-08 23:12:02 +00:00
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// Note that you must also change the max log level in Log.h.
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2012-11-04 10:31:06 +00:00
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logLevel = LogTypes::LDEBUG;
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break;
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2012-12-01 22:20:08 +00:00
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case 'g':
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gfxLog = true;
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break;
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2012-12-05 06:55:24 +00:00
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case 'j':
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2013-02-16 08:49:33 +00:00
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g_Config.bJit = true;
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2012-12-25 07:34:19 +00:00
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g_Config.bSaveSettings = false;
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2012-12-22 17:49:59 +00:00
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break;
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2012-12-05 06:55:24 +00:00
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case 'i':
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2013-02-16 08:49:33 +00:00
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g_Config.bJit = false;
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2012-12-25 07:34:19 +00:00
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g_Config.bSaveSettings = false;
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2012-12-05 06:55:24 +00:00
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break;
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2012-12-26 23:18:45 +00:00
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case '-':
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if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log="))
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fileToLog = argv[i] + strlen("--log=");
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break;
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2012-11-04 10:31:06 +00:00
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}
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} else {
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2012-12-01 22:38:18 +00:00
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if (boot_filename.empty()) {
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boot_filename = argv[i];
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if (!File::Exists(boot_filename))
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{
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fprintf(stderr, "File not found: %s\n", boot_filename.c_str());
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exit(1);
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}
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} else {
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fprintf(stderr, "Can only boot one file");
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2012-11-04 10:31:06 +00:00
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exit(1);
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}
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2012-11-01 15:19:01 +00:00
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}
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}
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2012-12-26 23:18:45 +00:00
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if (fileToLog != NULL)
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LogManager::GetInstance()->ChangeFileLog(fileToLog);
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2012-11-01 15:19:01 +00:00
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if (g_Config.currentDirectory == "") {
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2013-02-20 03:12:03 +00:00
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#if defined(ANDROID)
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2012-11-01 15:19:01 +00:00
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g_Config.currentDirectory = external_directory;
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2013-02-24 13:29:04 +00:00
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#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(IOS)
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2013-02-20 03:12:03 +00:00
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g_Config.currentDirectory = savegame_directory;
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2012-11-01 15:19:01 +00:00
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#else
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g_Config.currentDirectory = getenv("HOME");
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#endif
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}
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2013-01-02 19:54:09 +00:00
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#if defined(ANDROID)
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// Maybe there should be an option to use internal memory instead, but I think
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// that for most people, using external memory (SDCard/USB Storage) makes the
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// most sense.
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g_Config.memCardDirectory = std::string(external_directory) + "/";
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g_Config.flashDirectory = std::string(external_directory)+"/flash/";
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2013-02-24 13:29:04 +00:00
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#elif defined(BLACKBERRY) || defined(__SYMBIAN32__) || defined(IOS)
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2012-12-09 15:48:56 +00:00
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g_Config.memCardDirectory = user_data_path;
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2012-12-09 23:32:44 +00:00
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g_Config.flashDirectory = user_data_path+"/flash/";
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2012-12-09 15:48:56 +00:00
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#else
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g_Config.memCardDirectory = std::string(getenv("HOME"))+"/.ppsspp/";
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2012-12-09 23:32:44 +00:00
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g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/";
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2012-12-09 15:48:56 +00:00
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#endif
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2012-11-04 09:56:22 +00:00
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
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logman->SetEnable(type, true);
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2012-12-05 03:45:28 +00:00
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logman->SetLogLevel(type, gfxLog && i == LogTypes::G3D ? LogTypes::LDEBUG : logLevel);
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2012-11-01 15:19:01 +00:00
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#ifdef ANDROID
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2012-11-04 09:56:22 +00:00
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logman->AddListener(type, logger);
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2012-11-01 15:19:01 +00:00
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#endif
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2012-11-04 09:56:22 +00:00
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}
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2012-11-04 10:31:06 +00:00
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// Special hack for G3D as it's very spammy. Need to make a flag for this.
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2012-12-01 22:20:08 +00:00
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if (!gfxLog)
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logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
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2012-11-04 09:56:22 +00:00
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INFO_LOG(BOOT, "Logger inited.");
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2012-11-01 15:19:01 +00:00
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}
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void NativeInitGraphics()
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{
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INFO_LOG(BOOT, "NativeInitGraphics - should only be called once!");
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gl_lost_manager_init();
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ui_draw2d.SetAtlas(&ui_atlas);
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2012-11-04 10:54:45 +00:00
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screenManager = new ScreenManager();
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2012-11-04 09:56:22 +00:00
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if (boot_filename.empty()) {
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2012-11-04 10:54:45 +00:00
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screenManager->switchScreen(new LogoScreen(boot_filename));
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2012-11-04 09:56:22 +00:00
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} else {
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// Go directly into the game.
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2012-11-04 10:54:45 +00:00
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screenManager->switchScreen(new EmuScreen(boot_filename));
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2012-11-04 09:56:22 +00:00
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}
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2012-11-04 10:54:45 +00:00
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// screenManager->switchScreen(new FileSelectScreen());
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2012-11-01 15:19:01 +00:00
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UIShader_Init();
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UITheme theme = {0};
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theme.uiFont = UBUNTU24;
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theme.uiFontSmall = UBUNTU24;
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theme.uiFontSmaller = UBUNTU24;
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theme.buttonImage = I_BUTTON;
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theme.buttonSelected = I_BUTTON_SELECTED;
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2012-11-20 10:35:48 +00:00
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theme.checkOn = I_CHECKEDBOX;
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2012-11-01 15:19:01 +00:00
|
|
|
theme.checkOff = I_SQUARE;
|
|
|
|
|
2013-01-11 22:46:56 +00:00
|
|
|
ui_draw2d.Init();
|
|
|
|
ui_draw2d_front.Init();
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
UIInit(&ui_atlas, theme);
|
|
|
|
|
|
|
|
uiTexture = new Texture();
|
|
|
|
if (!uiTexture->Load("ui_atlas.zim"))
|
2012-11-04 09:56:22 +00:00
|
|
|
{
|
|
|
|
ELOG("Failed to load texture");
|
|
|
|
}
|
|
|
|
uiTexture->Bind(0);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
2013-01-11 23:00:18 +00:00
|
|
|
|
|
|
|
glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void NativeRender()
|
|
|
|
{
|
2013-01-10 22:49:33 +00:00
|
|
|
EnableFZ();
|
2013-02-22 21:14:17 +00:00
|
|
|
glstate.depthWrite.set(GL_TRUE);
|
|
|
|
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
|
2013-01-10 22:49:33 +00:00
|
|
|
// Clearing the screen at the start of the frame is an optimization for tiled mobile GPUs, as it then doesn't need to keep it around between frames.
|
|
|
|
glClearColor(0,0,0,1);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
|
2012-12-05 03:45:28 +00:00
|
|
|
glstate.Restore();
|
2012-11-01 15:19:01 +00:00
|
|
|
glViewport(0, 0, pixel_xres, pixel_yres);
|
2012-11-04 09:56:22 +00:00
|
|
|
Matrix4x4 ortho;
|
2012-11-01 15:19:01 +00:00
|
|
|
ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
|
|
|
|
glsl_bind(UIShader_Get());
|
|
|
|
glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());
|
2012-11-04 10:54:45 +00:00
|
|
|
|
|
|
|
screenManager->render();
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void NativeUpdate(InputState &input)
|
|
|
|
{
|
|
|
|
UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]);
|
2012-11-04 10:54:45 +00:00
|
|
|
screenManager->update(input);
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void NativeDeviceLost()
|
|
|
|
{
|
2012-11-04 10:54:45 +00:00
|
|
|
screenManager->deviceLost();
|
2012-11-01 15:19:01 +00:00
|
|
|
gl_lost();
|
|
|
|
// Should dirty EVERYTHING
|
|
|
|
}
|
|
|
|
|
|
|
|
bool NativeIsAtTopLevel()
|
|
|
|
{
|
2012-11-04 09:56:22 +00:00
|
|
|
// TODO
|
|
|
|
return false;
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void NativeTouch(int finger, float x, float y, double time, TouchEvent event)
|
|
|
|
{
|
2012-11-04 09:56:22 +00:00
|
|
|
switch (event) {
|
|
|
|
case TOUCH_DOWN:
|
|
|
|
break;
|
|
|
|
case TOUCH_MOVE:
|
|
|
|
break;
|
|
|
|
case TOUCH_UP:
|
|
|
|
break;
|
|
|
|
}
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
2012-12-01 09:39:20 +00:00
|
|
|
void NativeMessageReceived(const char *message, const char *value)
|
|
|
|
{
|
|
|
|
// Unused
|
|
|
|
}
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
void NativeShutdownGraphics()
|
|
|
|
{
|
|
|
|
delete uiTexture;
|
|
|
|
uiTexture = NULL;
|
|
|
|
|
2012-11-04 10:54:45 +00:00
|
|
|
screenManager->shutdown();
|
|
|
|
delete screenManager;
|
|
|
|
screenManager = 0;
|
2012-11-01 15:19:01 +00:00
|
|
|
|
2013-01-11 22:46:56 +00:00
|
|
|
ui_draw2d.Shutdown();
|
|
|
|
ui_draw2d_front.Shutdown();
|
|
|
|
|
2012-11-01 15:19:01 +00:00
|
|
|
UIShader_Shutdown();
|
|
|
|
|
2012-11-04 09:56:22 +00:00
|
|
|
gl_lost_manager_shutdown();
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void NativeShutdown()
|
|
|
|
{
|
2012-11-04 09:56:22 +00:00
|
|
|
delete host;
|
|
|
|
host = 0;
|
2012-11-01 15:19:01 +00:00
|
|
|
g_Config.Save();
|
2012-11-04 10:54:45 +00:00
|
|
|
LogManager::Shutdown();
|
2012-11-01 15:19:01 +00:00
|
|
|
// This means that the activity has been completely destroyed. PPSSPP does not
|
|
|
|
// boot up correctly with "dirty" global variables currently, so we hack around that
|
|
|
|
// by simply exiting.
|
2012-11-04 10:54:45 +00:00
|
|
|
#ifdef ANDROID
|
2012-11-01 15:19:01 +00:00
|
|
|
exit(0);
|
2012-11-04 10:54:45 +00:00
|
|
|
#endif
|
2012-11-01 15:19:01 +00:00
|
|
|
}
|