Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
a6cf2e6ca0
Merge pull request #10018 from hrydgard/thin3d-readpixels-2
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Unify some more framebuffer code.
2017-10-20 11:37:14 +02:00
Henrik Rydgård
21d3c54401
Have GetFramebufferDimensions return the backbuffer size for null in all backends.
2017-10-20 11:11:04 +02:00
Henrik Rydgård
b886efe8f5
Another minor cleanup (DescribeCodePtr)
2017-10-20 11:06:12 +02:00
Henrik Rydgård
4a30aedc53
Unify and move around code to cleanup some debug accessors
2017-10-18 13:10:05 +02:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26
Unify DownloadFramebufferForClut
2017-10-18 12:34:01 +02:00
Henrik Rydgård
17576d7894
Remove more dummy code from Vulkan backend.
2017-10-18 12:27:58 +02:00
Henrik Rydgård
981c49615c
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
2017-10-18 12:26:02 +02:00
Henrik Rydgård
0d85f86e2d
Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
2017-10-18 11:40:07 +02:00
Henrik Rydgård
4e3a9bc3e3
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472
Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
2017-10-18 10:54:26 +02:00
Henrik Rydgård
214270d192
Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
2017-10-18 10:54:26 +02:00
Henrik Rydgård
a85c8e9fc0
Merge pull request #10021 from psyke83/master
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RPI: use new vendor graphics library names
2017-10-17 21:35:52 +02:00
Henrik Rydgård
18fc78b34e
Update lang submodule
2017-10-17 15:08:29 +02:00
Henrik Rydgård
f6bf1d5d7c
Add a controller profile for X360 controllers on RPI, fixes issue #10019
2017-10-17 15:08:17 +02:00
Unknown W. Brackets
424af60086
Merge pull request #10008 from hrydgard/thin3d-readpixels
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Start unification of framebuffer readback code
2017-10-16 23:26:56 -04:00
Conn O'Griofa
34a61cf57e
RPI: use new vendor graphics library names
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Now required to build on recent Raspberry Pi firmware images (Raspbian stretch).
2017-10-17 00:50:16 +01:00
Henrik Rydgård
f220c74037
Remove comment, add check.
2017-10-16 16:28:27 +02:00
Henrik Rydgård
861c11f709
Buildfix
2017-10-16 14:34:11 +02:00
Henrik Rydgård
ad4bc3f9f4
Address review comments.
2017-10-16 14:32:26 +02:00
Henrik Rydgård
e165837ba9
Merge pull request #10016 from mrcmunir/android-x86_64
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Fix #9814 android x86-64 cmake problem.
2017-10-16 01:56:09 +02:00
Carlos Estrague / Mrc_munir
efe251dc10
Re-enable gradle x86_64 android build
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It should work now I've tried it with android-x86 Images and with emulator android sdk avd image
2017-10-16 01:14:15 +02:00
Carlos Estrague / Mrc_munir
fc1e8267e7
restructure some flags x86_64 android
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seems load with -Wl, only -Bsymbolic
2017-10-16 00:58:34 +02:00
Henrik Rydgård
ae9393cb22
Merge pull request #10014 from unknownbrackets/gamedata-state
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Gamedata: Fix savestates for data install
2017-10-15 10:41:19 +02:00
Henrik Rydgård
6c6cdd0d68
Merge pull request #10015 from unknownbrackets/osk-limit
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OSK: Limit allowed keyboards based on input mask
2017-10-15 10:39:33 +02:00
Henrik Rydgård
66eb1ae816
Merge pull request #10012 from unknownbrackets/console-unicode
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Windows: Fix over/under write for multibyte chars
2017-10-15 10:38:47 +02:00
Henrik Rydgård
72a6c227fd
Merge pull request #10013 from unknownbrackets/savedata-full
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Savedata: Handle disk full properly in GETSIZE
2017-10-15 10:38:19 +02:00
Carlos Estrague / Mrc_munir
a37ef3ecbf
Will fix Android-x86_64 cmake
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Use the same flags from android-x86 project load fine in marsmallow and nougat tested android-x86 images and avd images
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--no-fatal-warnings -Wl,-Bsymbolic")
2017-10-15 04:33:57 -04:00
Unknown W. Brackets
190691f249
OSK: Limit allowed keyboards based on input mask.
2017-10-14 22:59:48 -07:00
Unknown W. Brackets
078e03c7cb
Gamedata: Fix savestates for data install.
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Otherwise, with rewind enabled, it hangs forever.
2017-10-14 22:11:59 -07:00
Unknown W. Brackets
42c0e7d5dd
Savedata: Handle disk full properly in GETSIZE.
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Games use these fields to determine how much more space is needed to
create savedata. Some also use it for install data.
This allows more games to properly report free space issues.
2017-10-14 21:55:38 -07:00
Unknown W. Brackets
dd98e877d4
Windows: Fix over/under write for multibyte chars.
2017-10-14 21:45:07 -07:00
Henrik Rydgård
4350ee153c
D3D11: Fix a bug, add depth/stencil support to CopyFramebufferToMemorySync
2017-10-11 15:12:41 +02:00
Henrik Rydgård
ed602a3319
UWP buildfix. See comments in #9575
2017-10-11 14:27:50 +02:00
Henrik Rydgård
9b1ee6fce6
Unify GetFramebuffer in GLES and D3D11.
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D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
2017-10-11 13:39:34 +02:00
Henrik Rydgård
62972cb891
D3D11: Move to CopyFramebufferToSync where easily possible.
2017-10-11 13:34:31 +02:00
Henrik Rydgård
16e68aa7c7
Get rid of BindFramebufferForRead
2017-10-10 14:49:07 +02:00
Henrik Rydgård
5bbe0eb69a
Move GL readback to a Thin3D abstraction
2017-10-10 14:48:58 +02:00
Henrik Rydgård
2d94d45389
More format support in thin3d GL
2017-10-10 14:48:54 +02:00
Henrik Rydgård
ec7dc724c7
Minor OpenGL refactor.
2017-10-09 15:51:43 +02:00
Henrik Rydgård
0aa950b663
Start moving PACK_ALIGNMENT into SafeGLReadPixels
2017-10-09 15:43:26 +02:00
Henrik Rydgård
f760429792
Minor refactoring of framebuffer readbacks.
2017-10-09 15:17:55 +02:00
Henrik Rydgård
3757070fe2
Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
2017-10-09 12:17:54 +02:00
Henrik Rydgård
bb1f651182
Merge pull request #10001 from LunaMoo/SavedataUpgrade
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Add ini-only "Savedata Upgrade" setting.
2017-10-04 21:26:40 +02:00
LunaMoo
8826c031a6
Add ini-only "Savedata Upgrade" setting.
2017-10-04 17:16:21 +02:00
Henrik Rydgård
206643b266
Merge pull request #9997 from neilmunday/master
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Create default mapping for unknown control pads in SDL's controller database
2017-10-04 10:41:54 +02:00
Henrik Rydgård
709a86a154
Fix savestates from before 1.4.2-420. Fixes #9998 . Unfortunately this also breaks states between 420 and 468, so please save normally before upgrading if you were using one of those.
2017-10-04 10:34:46 +02:00
Neil Munday
ac0052c6af
Added default control pad mapping for control pads not found in SDL's game controller database file.
2017-10-03 22:08:29 +01:00
Henrik Rydgård
356b25e3ce
Vulkan: If there are no GPUs available, fail properly instead of asserting.
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Seen on an obscure x86-64 android device when running 32-bit binaries
2017-10-02 14:09:30 +02:00