Henrik Rydgard
4cba4efbba
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
Unknown W. Brackets
eabd8b5302
Add GPU debugging hooks to Host, not yet in use.
2013-09-22 08:14:55 -07:00
Unknown W. Brackets
f43997a47f
Update bufw handling in all gpus.
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This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets
f55b6a0dbc
Put the DirectX9 stuff into a namespace.
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This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Henrik Rydgard
cc6681cd0b
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
Unknown W. Brackets
10f344db2d
Fix bad filter.
2013-08-24 09:51:45 -07:00
Henrik Rydgard
772f9cc585
Adapt the basic spline code from the softgpu to the GL code.
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Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00
Tony Wasserka
a013aad6f1
softgpu: Fix incorrect depth buffer write base address.
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softgpu: Implement framebuffer pixel formats different than RGBA8888.
softgpu: Move texel decoding functions to a separate header.
2013-08-16 23:49:09 +02:00
Tony Wasserka
bfd9266b51
softgpu: Add support for ambient lighting.
2013-08-16 23:48:58 +02:00
Tony Wasserka
2aff3a8575
softgpu: Move clipping code to a separate file.
2013-08-16 23:48:56 +02:00
Tony Wasserka
142f2a3688
softgpu: Move triangle rasterization code to a new file.
2013-08-16 23:48:54 +02:00
Tony Wasserka
1430ca3e73
softgpu: Add transform pipeline functionality.
2013-08-16 23:48:52 +02:00
Tony Wasserka
19c6fedb79
Copy NullGpu to SoftGpu.
2013-08-16 23:48:52 +02:00
Peter Thoman
5e918a644f
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgard
ea07c14c4c
Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
2012-12-21 22:53:24 +01:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00