21619 Commits

Author SHA1 Message Date
Unknown W. Brackets
14b1dac826 Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets
255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets
1ca40488f2 Use touch events for LogoScreen dismiss. 2017-03-14 22:07:04 -07:00
Unknown W. Brackets
df67497388 Remove legacy accelerometer state. 2017-03-14 22:07:03 -07:00
Unknown W. Brackets
2a745f86ac Switch to axis for accelerometer usage. 2017-03-14 22:07:03 -07:00
Unknown W. Brackets
f3c518ac7f Remove unused AxisPos. 2017-03-13 23:08:09 -07:00
Unknown W. Brackets
94700f287d Remove pad_lstick/rstick/ltrigger/rtrigger. 2017-03-13 23:01:50 -07:00
Unknown W. Brackets
22396ebe8f Remove legacy button mapping.
No longer used either.
2017-03-13 22:59:52 -07:00
Unknown W. Brackets
2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets
02855e7abb Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Unknown W. Brackets
549169ad7f Remove legacy pad_buttons check.
BACK will already leave the dialog.
2017-03-13 22:50:28 -07:00
Henrik Rydgard
b0bd7e3c6f Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
Henrik Rydgard
525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgård
537115f25c Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
2017-03-12 17:09:24 +01:00
xebra
b9a9a509ae GLES:Remove texture_half_float extension. 2017-03-13 01:02:05 +09:00
Henrik Rydgård
586a0400cd Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:55:02 +01:00
Henrik Rydgård
c1881a09c5 Merge pull request #9413 from unknownbrackets/small-window
Render small window fonts at double resolution
2017-03-12 16:54:53 +01:00
Henrik Rydgard
8a8360ef96 Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
Henrik Rydgård
cfb93a707c Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
2017-03-12 12:39:45 +01:00
Henrik Rydgård
fb008f48c0 Merge pull request #9414 from Atalanttore/patch-1
Update ppsspp_de.ts
2017-03-12 11:02:39 +01:00
Henrik Rydgård
b1909105e2 Merge pull request #9415 from unknownbrackets/slow-warning
Detect when the game is running slow, and warn
2017-03-12 10:59:41 +01:00
Fireball Wayne
9ea7d347c1 Remoteiso better http header detection 2017-03-12 01:15:40 -05:00
Unknown W. Brackets
ad8a0e6cc0 Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b Detect when the game is running slow, and warn.
Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Ettore Atalan
e5462ad003 Update ppsspp_de.ts
Updated and almost completed German translation.
2017-03-11 23:52:06 +01:00
Unknown W. Brackets
87ab24c085 Render small window fonts at double resolution.
Otherwise, they become blurry at half-pixel offsets (such as when a
settings pop up is centered.)
2017-03-11 13:07:52 -08:00
Henrik Rydgard
21d97a7947 Dirty UVSCALEOFFSET on every draw call.
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard
e33428414f Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures. 2017-03-11 13:10:38 +01:00
Henrik Rydgård
3286c62ee5 Fix shutdown crash in SDL builds. Fixes #9409 2017-03-11 12:58:21 +01:00
Henrik Rydgard
9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
Fireball Wayne
88760b2f61 RemoteISO relax subdir restrictions 2017-03-11 01:53:16 -05:00
Fireball Wayne
c394b9e26c RemoteISO moved settings to connection screen. 2017-03-11 00:46:51 -05:00
Fireball Wayne
768da4b2ca RemoteIso backend changes requested 2017-03-11 00:46:50 -05:00
Fireball Wayne
ed046079a5 Function name change, additional comments, code cleanup for remote disc streaming 2017-03-11 00:46:50 -05:00
Fireball Wayne
ce7a93e24c remoteiso gui settings 2017-03-11 00:46:49 -05:00
Fireball Wayne
6dd0f7a152 Remoteiso Manual Mode Backend 2017-03-11 00:46:48 -05:00
Fireball Wayne
8853b72684 Resolve conflict on http::client get 2017-03-11 00:23:49 -05:00
Henrik Rydgård
e68ea3bc3a Improve a comment 2017-03-10 18:08:55 +01:00
Henrik Rydgård
32a71c4c74 Fix typo, preprocessor warning 2017-03-10 18:02:41 +01:00
Henrik Rydgard
8956a823bb If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404 2017-03-10 00:18:53 +01:00
Henrik Rydgård
1894be24de Merge pull request #9407 from hrydgard/more-from-uwp
Some minor fixes
2017-03-10 00:14:03 +01:00
Henrik Rydgård
62dcb9c70c Log if Comp_SysCall encounters bad syscall instructions 2017-03-10 00:13:06 +01:00
Henrik Rydgård
7520c0e273 UWP: Don't try to use dual source blending on D3D9 feature level devices. 2017-03-10 00:12:57 +01:00
Henrik Rydgård
7be5a18ef8 Don't need a uint in the stencil draw shader 2017-03-10 00:11:02 +01:00
Henrik Rydgård
4cdbe0b957 Fix an ancient bug in sceKernelExitDeleteThread 2017-03-10 00:11:01 +01:00
Henrik Rydgård
7590a44fc4 Enable "FrameskipUnthrottle" on Windows UWP as we don't control VSync (yet) 2017-03-10 00:11:00 +01:00
Henrik Rydgård
e74749f2b2 A function renamed, some logging improvements 2017-03-10 00:11:00 +01:00
Henrik Rydgård
c7cb3688d8 Merge pull request #9405 from xebra/cleanup_spline_bezier
Fixed some bugs in spline/bezier.
2017-03-09 11:03:40 +01:00
xebra
56f80ace90 [spline/bezier]Unify the word "tesselate" to "tessellate". 2017-03-09 18:04:16 +09:00
xebra
29791faf00 [spline/bezier]Fix the avoiding of "crazy tessellation factor" was not working. 2017-03-09 17:56:19 +09:00