Unknown W. Brackets
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dfef902cdb
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json: Escape strings in the json writer.
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2018-06-06 05:59:33 -07:00 |
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Unknown W. Brackets
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e21753bc93
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Debugger: Add assembler to build.
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2018-06-06 05:59:24 -07:00 |
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Unknown W. Brackets
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9aad4dc848
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GE Debugger: Cleaned repetition in spline preview.
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2018-06-06 05:59:14 -07:00 |
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Unknown W. Brackets
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1829902171
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GE Debugger: Show bezier/spline in preview.
Ignoring some things about normals and colors since they don't matter.
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2018-06-06 05:59:14 -07:00 |
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Unknown W. Brackets
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5b95de663e
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net: Listen on ipv6 and ipv4.
Hurray, no longer "part of the problem" for ipv4.
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2018-06-06 05:59:07 -07:00 |
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Unknown W. Brackets
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30a07c2e8d
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net: Support local ipv6 formatting.
Let's hope no platform has issues with inet_ntop...
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2018-06-06 05:59:07 -07:00 |
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Unknown W. Brackets
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ca4340b9e0
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net: Support ipv6 lookups.
We try to connect() to both, so should still be safe in environments where
ipv6 is broken.
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2018-06-06 05:59:07 -07:00 |
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Unknown W. Brackets
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6fbd0e27bb
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Core: Remove some unused coreState funcs.
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2018-06-06 05:58:50 -07:00 |
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Unknown W. Brackets
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6e02771591
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UI: Use UISTATE_PAUSEMENU while game still running.
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2018-06-06 05:58:50 -07:00 |
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Unknown W. Brackets
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0f84c2e995
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Debugger: Consistently handle invalid addresses.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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0b8359fd77
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Debugger: Add mutexing to disassembly manager.
It was crashing when accessing from another thread.
If in the future we go down to only the remote debugger, we could
potentially remove this.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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e313a9bf6c
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Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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77609bbea2
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Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent. This is useful to allow e.g. regs to show changes per step.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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e9cc1ee463
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Debugger: Allow multiple clients more properly.
Otherwise we lose wakeups and hang.
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2018-06-06 05:58:49 -07:00 |
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Unknown W. Brackets
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ec398cbb1f
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Qt Debugger: Remove texture viewer.
No longer worked anyway. Being replaced by WebSocket debugger.
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2018-06-06 05:58:10 -07:00 |
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Unknown W. Brackets
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cf33e852ef
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Qt Debugger: Remove memory viewer.
Being replaced by WebSocket based debugger.
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2018-06-06 05:58:10 -07:00 |
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Unknown W. Brackets
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28cabd578a
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Qt Debugger: Remove display list debugger.
Being replaced with WebSocket based debugger. Was disabled and not
working anyway, and hardcoded some GL so a barrier to Vulkan.
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2018-06-06 05:58:10 -07:00 |
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Unknown W. Brackets
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c3213ade25
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Qt Debugger: Remove disassembly.
Being replaced by WebSocket based debugger which is better maintained.
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2018-06-06 05:58:09 -07:00 |
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Unknown W. Brackets
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18f0168b63
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Qt Debugger: Remove VFPU dialog.
Being replaced by new WeBsocket based debugger with better maintenance.
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2018-06-06 05:58:09 -07:00 |
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Unknown W. Brackets
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360e28f971
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Qt: Fix build on Mac.
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2018-06-06 05:58:09 -07:00 |
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Unknown W. Brackets
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ef08c81a6f
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Qt: Mark git-version.cpp to skip automoc.
Fixes #10829.
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2018-06-06 05:58:09 -07:00 |
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Unknown W. Brackets
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fcabc319e1
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Qt: Load texture replacement images.
Still doesn't save, but at least it can use packs.
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2018-06-06 05:57:26 -07:00 |
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Unknown W. Brackets
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4f93b1d136
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GLES: Removed unused skip copy code.
Now it was just making the buffer larger for no reason. Before, it
allowed us to skip the convBuf copy.
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2018-06-06 05:56:30 -07:00 |
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Unknown W. Brackets
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2f859425a8
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GPU: Use unordered_map for tempFBOs.
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2018-06-06 05:56:30 -07:00 |
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Unknown W. Brackets
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8f354e5312
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GPU: Minor framebuffer code cleanup.
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2018-06-06 05:56:30 -07:00 |
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Unknown W. Brackets
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ad0b8435ca
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D3D9: Reuse BGRA conversion code.
Also, couldn't have been right to skip it when the pointers equal, not
sure if that case was ever being hit.
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2018-06-06 05:56:30 -07:00 |
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Unknown W. Brackets
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2ab1552f2d
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D3D9: Use an unordered_map for offscreen.
Also cleanup. Mostly just for consistent usage.
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2018-06-06 05:56:30 -07:00 |
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Unknown W. Brackets
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e90b01d9ac
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thin3d: Convert BGRA8888 to RGB888 for screenshots.
In case we prefer BGRA for some buffer in Vulkan. Also reporting.
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2018-06-06 05:56:29 -07:00 |
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Unknown W. Brackets
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7c8780bfb6
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GPU: Remove some unused code.
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2018-06-06 05:56:29 -07:00 |
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Unknown W. Brackets
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cb0838f86f
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Reporting: Fix typo.
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2018-06-06 05:55:31 -07:00 |
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Unknown W. Brackets
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4cbfb4aa98
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Reporting: Provide suggestions on negative reports.
Based on other reports, try suggesting settings to change or actions to
take. Fairly rudimentary currently.
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2018-06-06 05:55:31 -07:00 |
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Unknown W. Brackets
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890dfa4682
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UI: Show compat rating radios next to each other.
When there's space, let's show them horizontally. It's easier to see them
all. See #11129.
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2018-06-06 05:55:31 -07:00 |
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Unknown W. Brackets
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16e0a7cc8e
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Headless: Default memory stick inserted.
Tests expect this, oops.
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2018-06-06 05:54:39 -07:00 |
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Unknown W. Brackets
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e69e844623
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Ctrl: Always mark non-user buttons released.
This matches behavior on real firmware and fixes a test failure.
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2018-06-06 05:54:39 -07:00 |
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Unknown W. Brackets
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2606365ba4
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GPU: Use software transform for flat shading.
Except on GLES where it works fine with the default provoking index.
This fixes #10969 so that it works everywhere.
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2018-06-06 05:53:50 -07:00 |
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Unknown W. Brackets
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dca159c47e
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GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before. This only fixes software transform.
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2018-06-06 05:53:50 -07:00 |
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Unknown W. Brackets
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5b62c8afb8
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D3D9: Implement flat shading via state.
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2018-06-06 05:53:50 -07:00 |
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Unknown W. Brackets
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b845278d7d
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D3D11: Implement flat shading in shader.
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2018-06-06 05:53:49 -07:00 |
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Unknown W. Brackets
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61fc1cdcfb
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GPU: Dirty tex when clearing or rendering to self.
This way if we're blitting, we'll re-blit.
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2018-06-06 05:52:49 -07:00 |
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Unknown W. Brackets
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07e178a2da
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Merge pull request #10922 from hrydgard/gpu-device-choice
GPU device choice for D3D11 and Vulkan
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2018-06-06 08:50:32 -04:00 |
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Unknown W. Brackets
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0345750500
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SDL: Fix EGL build.
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2018-06-06 05:36:01 -07:00 |
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Henrik Rydgård
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b22c488588
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Merge pull request #11012 from unknownbrackets/devkit
Update default firmware version to 6.60
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2018-06-06 10:26:55 +02:00 |
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Henrik Rydgård
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45f16f1ecd
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Merge pull request #11000 from unknownbrackets/savedata
Savedata: Respect secureVersion parameter
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2018-06-06 10:26:27 +02:00 |
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Henrik Rydgård
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238521a297
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Rename device choice config options as requested.
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2018-06-06 10:24:16 +02:00 |
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Henrik Rydgård
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8ee3cd52e8
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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b037efdb55
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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b9388f50e1
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Merge pull request #11133 from unknownbrackets/java-format
Android: Reformat Java files
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2018-06-06 10:13:45 +02:00 |
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Henrik Rydgård
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233758bd5b
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Merge pull request #11144 from unknownbrackets/sdl-gl
SDL: Fix some startup issues and EGL
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2018-06-06 10:08:49 +02:00 |
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Unknown W. Brackets
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a7023ac542
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SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
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2018-06-05 23:02:50 -07:00 |
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Unknown W. Brackets
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78a41980df
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SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
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2018-06-05 20:40:58 -07:00 |
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