24575 Commits

Author SHA1 Message Date
Henrik Rydgård
1517a93d08 Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
Henrik Rydgård
ada31c7cbe
Merge pull request #11221 from xebra/improve_tess_cherrypick
Modify D3D11 hwtess texture buffer to structured shader buffer.
2018-06-26 19:24:28 +02:00
xebra
55b9daa736 GE Debugger:Fix indices memory allocation of bezier. 2018-06-27 01:25:08 +09:00
xebra
4fab160e19 [spline/bezier]Modify D3D11 hwtess texture buffer to structured shader buffer. 2018-06-27 01:10:36 +09:00
Unknown W. Brackets
aa927e0681
Merge pull request #11202 from hissingshark/autoload
Added "oldest save" and "slots 1-5" as options for "auto load savestate"
2018-06-26 08:34:18 -07:00
hissingshark
64e432e12d Moved from using enum to enum class 2018-06-26 07:52:02 +01:00
hissingshark
7fd7afeba9 Added "oldest save" and "slots 1-5" as options for "auto load savestate" 2018-06-25 21:45:51 +01:00
Henrik Rydgård
28e3152fdc
Merge pull request #11218 from xebra/fix_hwtess_gl
[spline/bezier]Fix tex coords.
2018-06-25 20:22:59 +02:00
xebra
5536cdd827 [spline/bezier]Fix tex coords. 2018-06-26 01:47:13 +09:00
Henrik Rydgård
f0923af531
Merge pull request #11215 from unknownbrackets/savedata
Respect secureVersion based on tests
2018-06-25 09:31:14 +02:00
Unknown W. Brackets
ecdc4bbd17 Savedata: Upgrade secureVersion by default.
This may help fix save data made incorrectly, but may also break save data
last saved in PPSSPP v0.9.8 or lower.  Can be toggled off otherwise.
2018-06-24 15:46:41 -07:00
Unknown W. Brackets
93d96b8a32 Savedata: Map secureVersion modes correctly.
1 was correct, but other modes were not.
2018-06-24 15:34:27 -07:00
Unknown W. Brackets
46d7ead781 Savedata: Add validation on secureVersion param. 2018-06-24 15:30:33 -07:00
Unknown W. Brackets
aad6377580 Savedata: Return result codes from Save/Load.
This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Henrik Rydgård
098a7ffea9
Merge pull request #11211 from unknownbrackets/warnings
Avoid some warnings, assert more on Vulkan
2018-06-24 16:42:19 +02:00
Unknown W. Brackets
81f74e4287 Vulkan: Assert on some creates failing.
Before was only checking in debug builds.
2018-06-24 07:35:19 -07:00
Unknown W. Brackets
5028486630 thin3d: Cleanup some unused/uninitialized warnings. 2018-06-24 07:34:07 -07:00
Henrik Rydgård
608c34fb4e
Merge pull request #11210 from unknownbrackets/debugger
UI: Keep rendering UI even while stepping
2018-06-24 16:21:01 +02:00
Unknown W. Brackets
ca8677d262 UI: Keep rendering UI even while stepping.
This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Henrik Rydgård
1b97821f36
Merge pull request #11208 from unknownbrackets/ui-break
Windows: Separate Pause and Break actions
2018-06-23 20:56:29 +02:00
Unknown W. Brackets
0564e9e3ec UI: Disable stepping on unthrottle touch button. 2018-06-23 11:06:56 -07:00
Unknown W. Brackets
c50f5cc3db UI: Fix leak in control visibility screen. 2018-06-23 10:59:19 -07:00
Unknown W. Brackets
0b0d4c1edf UI: Make touch control visibility more consistent.
Now it looks more like other screens.
2018-06-23 10:59:19 -07:00
Unknown W. Brackets
70e5ae4fad UI: Sort touch control visibility better. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets
f2956a1c1a UI: Show custom speed toggle buttons.
This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
69dd59d9b9 UI: Refactor touch control config handling.
Much cleaner this way, less repetition.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
95f270778e Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
23ecd2ad62 UI: Make sliders able to show disabled.
For alternate speed, we'll allow separate speeds to be "on" or "off".
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
dc840c077d UI: Add a virtkey for holding alt speed.
Can be used for slow motion or fast motion (esp. if unthrottle is too
fast.)
2018-06-23 10:59:17 -07:00
Unknown W. Brackets
265611cff5 Debugger: Use Break instead of Stop.
It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Henrik Rydgård
9f307fd6e9
Merge pull request #11204 from unknownbrackets/unthrottle
UI: Interpret "unthrottle" to mean leave stepping
2018-06-23 09:00:51 +02:00
Henrik Rydgård
82b14e0dd5
Merge pull request #11206 from unknownbrackets/debugger
http: Don't crash on unclean client disconnect
2018-06-23 09:00:28 +02:00
Henrik Rydgård
a9da0028bb
Merge pull request #11203 from unknownbrackets/savestate
Reset CPU mhz on PPSSPP reset
2018-06-23 08:59:57 +02:00
Unknown W. Brackets
2f2c561b03 UI: Interpret "unthrottle" to mean leave stepping. 2018-06-22 21:33:12 -07:00
Unknown W. Brackets
15244b7679 CoreTiming: Reset CPU mhz on reset.
Oops - this wasn't being reset, and stayed at the previous value.
See #5530.
2018-06-22 21:29:18 -07:00
Unknown W. Brackets
fd8a0612fa SaveState: Initialize some memory that is saved.
At the very least, will help them compress better.  Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
Unknown W. Brackets
06340bfa9c Vulkan: Workaround Adreno discard bug. (#11197)
This also explicitly enables early fragment tests when possible.  Using
conversative depth still works on Adreno and should allow some depth
optimizations.
2018-06-20 09:05:27 +02:00
Leo
3090360692 Make HideSaveWarnings global (#11196) 2018-06-19 16:12:33 +02:00
Henrik Rydgård
f3ab56e15d
Merge pull request #11193 from unknownbrackets/gles
Android: Allow using OpenGL 4.x with javaGL disabled
2018-06-18 10:58:39 +02:00
Henrik Rydgård
fb70dad6da
Merge pull request #11192 from unknownbrackets/stencil
Correct stencil upload bugs
2018-06-18 10:55:03 +02:00
Unknown W. Brackets
4aa4db611e Android: Allow desktop GL if available.
For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets
767886c4a3 Android: Fix C++ EGL code path with threaded GLES.
Still has the same problems as before.
2018-06-17 21:56:18 -07:00
Unknown W. Brackets
03edd6129a GLES: Cut down on use of USING_GLES2. 2018-06-17 20:51:34 -07:00
Unknown W. Brackets
bd13f6b906 Vulkan: Workaround stencil upload bug on Adreno.
We write a static depth value, which will be ignored, to force the driver
to support discard.
2018-06-17 17:50:38 -07:00
Unknown W. Brackets
9f4cd3fcdb GLES: Add missing semantics for stencil upload.
Makes #10634 work for GLES properly.
2018-06-17 17:50:38 -07:00
Unknown W. Brackets
f6036195d8 GLES: Cleanup stencil upload w/h handling.
In case a buffer has been resized recently, we want to upload just the
detected drawable area, probably.  Before this was inconsistent depending
on the render resolution.
2018-06-17 17:50:38 -07:00