Henrik Rydgard
792dd1557c
Improve StorageFileLoader enough to actually kind of work
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ac843b0b1e
Enable FFMPEG in the UWP build
2017-03-23 10:02:28 +01:00
Henrik Rydgard
d58ee6670e
UWP: Fix audio sample rate, savestates, memory leak.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
2017-03-23 10:02:28 +01:00
Unknown W. Brackets
7a7e4ed23f
Video: Enable threads for video decoding.
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This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`. See #9262 .
2017-03-22 20:36:42 -07:00
Henrik Rydgård
70e6732430
Merge pull request #9470 from zminhquanz/master
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Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
fdfc572b69
Misc logging improvments, minor safety check
2017-03-20 13:07:22 +01:00
Henrik Rydgard
d4ea291a10
Set PSP_SAS_MAX_GRAIN correctly.
2017-03-20 09:42:46 +01:00
Unknown W. Brackets
88780fe1dd
Cut down on some logspam.
2017-03-19 07:44:44 -07:00
Unknown W. Brackets
a1f59deafe
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
Henrik Rydgard
d30116b8c3
Change another mutex back to being recursive. Oops. Fixes #9450
2017-03-18 22:34:19 +01:00
Henrik Rydgard
23367925f1
Change a PanicAlert to an ERROR_LOG. Should possibly report..
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http://forums.ppsspp.org/showthread.php?tid=1310&page=3
Add a comment.
2017-03-18 21:25:30 +01:00
Unknown W. Brackets
404c61d77d
Minor typo fixes.
2017-03-18 11:51:05 -07:00
Henrik Rydgård
8a29705165
Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437
2017-03-17 13:29:22 +01:00
Henrik Rydgård
aefad893f8
Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
2017-03-17 13:22:00 +01:00
Henrik Rydgård
09a3de1e66
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
Henrik Rydgård
f8343e9efc
Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-15 19:42:17 +01:00
Henrik Rydgard
f5c3b15746
Buildfix on Windows
2017-03-15 19:33:33 +01:00
Henrik Rydgård
e17772b58d
Merge pull request #9430 from unknownbrackets/input-state
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Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
b4740a2bca
Fix bug where dispatcher would not check core state directly after Advance. Fixes #9398 properly (it was previously hidden somehow with extra backbuffer binds).
2017-03-14 12:32:20 +01:00
Henrik Rydgard
e78d85f386
Don't warn about slowness in debug builds
2017-03-14 10:40:18 +01:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
Henrik Rydgård
7e007c3973
Merge pull request #9426 from unknownbrackets/input-state
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Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
2812ddcc86
Remove End/UpdateInputState and ButtonTracker.
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No longer used for anything.
2017-03-13 22:58:38 -07:00
LunaMoo
429bf5d8b3
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
2017-03-13 21:40:08 +01:00
Henrik Rydgård
ad5bf8c6f6
This mutex should not have been made local, thanks @unknownbrackets
2017-03-13 16:14:47 +01:00
Unknown W. Brackets
ef57eafaad
Correct GE debugger font size in small window mode.
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This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Henrik Rydgard
525df21751
Unbreak version check on Windows
2017-03-12 17:24:46 +01:00
Henrik Rydgård
cfb93a707c
Merge pull request #9370 from fireballwayne/remoteiso
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Remoteiso
2017-03-12 12:39:45 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b
Detect when the game is running slow, and warn.
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Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
Fireball Wayne
6dd0f7a152
Remoteiso Manual Mode Backend
2017-03-11 00:46:48 -05:00
Henrik Rydgård
32a71c4c74
Fix typo, preprocessor warning
2017-03-10 18:02:41 +01:00
Henrik Rydgård
62dcb9c70c
Log if Comp_SysCall encounters bad syscall instructions
2017-03-10 00:13:06 +01:00
Henrik Rydgård
4cdbe0b957
Fix an ancient bug in sceKernelExitDeleteThread
2017-03-10 00:11:01 +01:00
Henrik Rydgård
7590a44fc4
Enable "FrameskipUnthrottle" on Windows UWP as we don't control VSync (yet)
2017-03-10 00:11:00 +01:00
Henrik Rydgård
e74749f2b2
A function renamed, some logging improvements
2017-03-10 00:11:00 +01:00
Henrik Rydgård
ed16096365
Don't crash if not enough memory to save a state. Very annoying.
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Minor tweaks.
2017-03-07 15:32:34 +01:00
Henrik Rydgård
85c8d9b806
Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
2017-03-06 16:03:05 +01:00
Henrik Rydgård
a895936913
More log cleanup. Fix resize issue: Fixes #9392
2017-03-06 13:50:22 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
cfe2621604
LogManager: Hook up save/load, remove "long names"
2017-03-06 11:44:35 +01:00
Henrik Rydgård
a1941d8a81
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
2017-03-06 10:51:28 +01:00
Henrik Rydgård
18898fb965
Merge pull request #9388 from LunaMoo/PostShaderRefresh
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Add PostShader option to force 60fps for animated effects
2017-03-05 21:56:03 +01:00
LunaMoo
33282939fb
Make sure it doesn't bother when buffer effects are skipped
2017-03-05 21:11:40 +01:00