Henrik Rydgard
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cba37e54d0
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Preparations for unifying CopyDisplayToOutput
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2017-02-15 22:47:50 +01:00 |
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Henrik Rydgard
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7652bc2d8b
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Declare DrawActiveTexture in FramebufferCommon
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2017-02-15 22:47:49 +01:00 |
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Henrik Rydgard
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0fb1e95bac
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Remove GLSL program argument to DrawActiveTexture - bind before instead.
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2017-02-15 22:47:44 +01:00 |
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Henrik Rydgard
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d084da9e04
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DrawActiveTexture: Don't allow passing in nullptr as a GLES program
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2017-02-15 21:51:40 +01:00 |
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Henrik Rydgard
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3ac0fc2466
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Move compiledraw2dprogram out of DrawActiveTexture
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2017-02-15 21:51:39 +01:00 |
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Henrik Rydgard
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f95ab4a0fa
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One more step
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2017-02-15 21:51:39 +01:00 |
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Henrik Rydgard
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8f48816baa
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Move CalcShaderUniforms to FramebufferCommon
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2017-02-15 21:51:38 +01:00 |
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xebra
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e2f9dc8f28
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
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xebra
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ef536ae54d
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
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xebra
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945e603072
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Fix fake mipmap issue related #5350
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2017-02-15 01:02:50 +09:00 |
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Henrik Rydgård
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abbd6cb1d1
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Fix DrawActiveTexture, now Buffered Rendering is starting to work
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2017-02-12 11:20:55 +01:00 |
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Henrik Rydgård
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f7717063a8
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Assorted fixes for memory leaks etc
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2017-02-10 14:41:32 +01:00 |
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Henrik Rydgard
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ba95e0f4d9
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
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Henrik Rydgard
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9f00b355ca
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Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
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Henrik Rydgard
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454f2cf4bf
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Unify "SetOffsetTexture"
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2017-02-08 15:48:36 +01:00 |
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Henrik Rydgard
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346b9d0c51
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Texcache: Unify SetTextureFramebuffer
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2017-02-08 15:44:01 +01:00 |
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Henrik Rydgard
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096018a163
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Texcache: Unify AttachFramebuffer, misc
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2017-02-08 15:37:40 +01:00 |
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Henrik Rydgard
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3b18f4452f
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
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Henrik Rydgard
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29b30c197b
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Unify CheckFullHash
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2017-02-08 15:24:27 +01:00 |
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Henrik Rydgard
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391f7be8f9
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
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Henrik Rydgard
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5c69878ccb
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
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Henrik Rydgard
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27d5c5a2d4
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Unify NotifyRenderFramebufferSwitched
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2017-02-07 00:29:02 +01:00 |
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Henrik Rydgard
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19868b5df7
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Unify GetTempFBO
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2017-02-07 00:24:38 +01:00 |
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Henrik Rydgard
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06addecb3d
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Unify cardboard settings calculation
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2017-02-07 00:19:31 +01:00 |
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Henrik Rydgard
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5b181e8244
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
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Henrik Rydgard
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275f9248a1
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Preparing to unify the DrawActiveTexture API
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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89763efe57
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Unify SetNumExtraFBOs
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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9e644aa815
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Unify NotifyRenderFramebufferUpdated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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85ec96ecf1
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Unify NotifyRenderFramebufferCreated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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be557fc323
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Remove fbo_preferred_z_bitdepth
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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1a149ba02d
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Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes.
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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bec2921aca
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Add escape route for some more esoteric FBO functionality
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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089fa4f5a7
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Delete more unused fbo functions
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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16dda97dfa
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Get rid of fbo_unbind_read
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d14a388441
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Hide glCopyImageSubData behind the FBO interface
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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389650e2a7
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
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xebra
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82bb6cbaad
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Fix #9275
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2017-02-03 16:37:10 +09:00 |
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xebra
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37a0907598
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Fix supporting gl_InstanceID.
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2017-02-01 21:21:57 +09:00 |
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xebra
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918bee8801
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Add support OES_texture_half_float.
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2017-02-01 14:37:03 +09:00 |
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xebra
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4fbc92d3f0
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Revert gpu features flags to 32-bit.
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2017-02-01 00:14:38 +09:00 |
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