2990 Commits

Author SHA1 Message Date
Henrik Rydgard
cba37e54d0 Preparations for unifying CopyDisplayToOutput 2017-02-15 22:47:50 +01:00
Henrik Rydgard
7652bc2d8b Declare DrawActiveTexture in FramebufferCommon 2017-02-15 22:47:49 +01:00
Henrik Rydgard
0fb1e95bac Remove GLSL program argument to DrawActiveTexture - bind before instead. 2017-02-15 22:47:44 +01:00
Henrik Rydgard
d084da9e04 DrawActiveTexture: Don't allow passing in nullptr as a GLES program 2017-02-15 21:51:40 +01:00
Henrik Rydgard
3ac0fc2466 Move compiledraw2dprogram out of DrawActiveTexture 2017-02-15 21:51:39 +01:00
Henrik Rydgard
f95ab4a0fa One more step 2017-02-15 21:51:39 +01:00
Henrik Rydgard
8f48816baa Move CalcShaderUniforms to FramebufferCommon 2017-02-15 21:51:38 +01:00
xebra
e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
xebra
ef536ae54d Move wasted checks in FastRunLoop() to Execute_TexLevel() 2017-02-15 01:02:50 +09:00
xebra
945e603072 Fix fake mipmap issue related #5350 2017-02-15 01:02:50 +09:00
Henrik Rydgård
abbd6cb1d1 Fix DrawActiveTexture, now Buffered Rendering is starting to work 2017-02-12 11:20:55 +01:00
Henrik Rydgård
f7717063a8 Assorted fixes for memory leaks etc 2017-02-10 14:41:32 +01:00
Henrik Rydgard
ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard
9f00b355ca Unify DownloadFramebufferForClut 2017-02-08 15:58:46 +01:00
Henrik Rydgard
454f2cf4bf Unify "SetOffsetTexture" 2017-02-08 15:48:36 +01:00
Henrik Rydgard
346b9d0c51 Texcache: Unify SetTextureFramebuffer 2017-02-08 15:44:01 +01:00
Henrik Rydgard
096018a163 Texcache: Unify AttachFramebuffer, misc 2017-02-08 15:37:40 +01:00
Henrik Rydgard
3b18f4452f TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
Henrik Rydgard
29b30c197b Unify CheckFullHash 2017-02-08 15:24:27 +01:00
Henrik Rydgard
391f7be8f9 Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
Henrik Rydgard
5c69878ccb Unify ResizeFramebufFBO 2017-02-07 00:38:12 +01:00
Henrik Rydgard
27d5c5a2d4 Unify NotifyRenderFramebufferSwitched 2017-02-07 00:29:02 +01:00
Henrik Rydgard
19868b5df7 Unify GetTempFBO 2017-02-07 00:24:38 +01:00
Henrik Rydgard
06addecb3d Unify cardboard settings calculation 2017-02-07 00:19:31 +01:00
Henrik Rydgard
5b181e8244 Further work on DrawActiveTexture 2017-02-07 00:13:54 +01:00
Henrik Rydgard
275f9248a1 Preparing to unify the DrawActiveTexture API 2017-02-07 00:08:45 +01:00
Henrik Rydgard
89763efe57 Unify SetNumExtraFBOs 2017-02-07 00:08:45 +01:00
Henrik Rydgard
9e644aa815 Unify NotifyRenderFramebufferUpdated 2017-02-07 00:08:45 +01:00
Henrik Rydgard
85ec96ecf1 Unify NotifyRenderFramebufferCreated 2017-02-07 00:08:45 +01:00
Henrik Rydgard
a0992cce75 Unify DestroyFramebuf() 2017-02-07 00:08:45 +01:00
Henrik Rydgard
55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard
be557fc323 Remove fbo_preferred_z_bitdepth 2017-02-06 11:40:16 +01:00
Henrik Rydgard
e42f5e6f46 Rename the fbo_ functions to match the rest of DrawContext. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard
1a149ba02d Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes. 2017-02-04 22:25:34 +01:00
Henrik Rydgard
bec2921aca Add escape route for some more esoteric FBO functionality 2017-02-04 22:25:34 +01:00
Henrik Rydgard
0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard
daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgard
089fa4f5a7 Delete more unused fbo functions 2017-02-04 22:25:34 +01:00
Henrik Rydgard
16dda97dfa Get rid of fbo_unbind_read 2017-02-04 22:25:34 +01:00
Henrik Rydgard
8f00dd3f30 Hide glBlitFramebuffer behind fbo_blit 2017-02-04 22:25:34 +01:00
Henrik Rydgard
d14a388441 Hide glCopyImageSubData behind the FBO interface 2017-02-04 22:25:34 +01:00
Henrik Rydgard
3ceb0a8540 Some simple renaming 2017-02-04 11:47:19 +01:00
Henrik Rydgard
389650e2a7 Need to include getUVGenMode in vertex cache hash. Fixes #9263 2017-02-04 11:15:47 +01:00
xebra
82bb6cbaad Fix #9275 2017-02-03 16:37:10 +09:00
xebra
37a0907598 Fix supporting gl_InstanceID. 2017-02-01 21:21:57 +09:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
xebra
4fbc92d3f0 Revert gpu features flags to 32-bit. 2017-02-01 00:14:38 +09:00