Unknown W. Brackets
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2613ed8806
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Cleanup mutex func types.
Looks like mutexes reschedule when they lock, so switch to void.
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2012-11-20 02:19:20 -08:00 |
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Unknown W. Brackets
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429ac9de87
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Oops, CreateMutex was missing a parameter.
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2012-11-20 02:19:19 -08:00 |
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Unknown W. Brackets
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4bab714db5
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Mutexes go in FIFO order as expected.
The test was wrong.
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2012-11-20 02:19:19 -08:00 |
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Unknown W. Brackets
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4cddd3092a
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Implement basic locking for sceKernel mutexes.
Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
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2012-11-20 02:19:19 -08:00 |
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Henrik Rydgard
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f378f959e1
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
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Henrik Rydgard
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f226afc3ca
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Implement a missing time function
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2012-11-20 01:04:39 +01:00 |
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Henrik Rydgard
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ee32db47b9
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Assorted FBO fixes
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2012-11-20 00:31:19 +01:00 |
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Henrik Rydgard
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4a49b8ee36
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Workaround for motogp setting a bogus framebuffer address.
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2012-11-19 23:53:38 +01:00 |
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Henrik Rydgard
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8b67975a47
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GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
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2012-11-19 23:29:14 +01:00 |
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Henrik Rydgard
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91e1cce17e
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Some reorg in preparation for FBO work
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2012-11-19 21:23:29 +01:00 |
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Henrik Rydgård
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14a59fdc75
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Found a better way to do the previous change. Allow JIT on mac/linux.
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2012-11-19 14:51:47 +01:00 |
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Henrik Rydgård
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fb25b7405c
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Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
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2012-11-19 14:16:37 +01:00 |
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Henrik Rydgård
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ec2cb15c38
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/sceKernelInterrupt.cpp
native
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2012-11-19 11:35:53 +01:00 |
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Henrik Rydgard
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1f48dc380a
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gitignore, comments, upgrade native.
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2012-11-19 09:25:50 +01:00 |
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Henrik Rydgard
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2d431d27e7
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Crashfix for a buggy game that misuses sceUtility
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2012-11-19 00:29:41 +01:00 |
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Henrik Rydgard
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8e3148587a
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:40:35 +01:00 |
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Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
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Henrik Rydgard
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fa05713456
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misc cleanup
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2012-11-18 23:14:50 +01:00 |
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Henrik Rydgård
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739b747e02
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:00:13 +01:00 |
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kev :)
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bcb0cbe7ea
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make sceUtilitySavedataInitStart return 0
Makes a few other games get further
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2012-11-18 21:45:14 +00:00 |
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kev :)
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d04fb7cb50
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A bit more clean up on umd callbacks
Just error checking based on some tests
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2012-11-18 21:28:26 +00:00 |
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kev :)
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03bc871f56
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sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
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2012-11-18 20:13:27 +00:00 |
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kev :)
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9257b28c15
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Limit thread name
Seems this needs to be limited
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2012-11-18 19:34:53 +00:00 |
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kev :)
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48bd2ccc08
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Attempt at UMD callbacks.
Helps a few games but needs more work.
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2012-11-18 19:34:10 +00:00 |
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kev :)
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71a3b789b8
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Add fake methods that use sceGetCurrentTick
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2012-11-18 19:33:19 +00:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgård
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f002fe8db3
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/HLE.h
Core/HLE/sceKernel.h
Core/HLE/sceKernelInterrupt.cpp
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2012-11-17 20:11:54 +01:00 |
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Henrik Rydgard
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7720dc3f60
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
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Henrik Rydgard
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449f56d6f8
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Fix analog stick stuck in Up
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2012-11-17 19:23:05 +01:00 |
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Henrik Rydgard
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d239f4ece1
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Fix tests hanging, after the audio rewrite
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2012-11-17 18:08:10 +01:00 |
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Henrik Rydgard
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64e476c199
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Merge branch 'unknownbrackets-sema-cleanup'
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2012-11-17 15:06:48 +01:00 |
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Henrik Rydgard
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423bba5d8d
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Some optimization and minor fixes
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2012-11-17 15:06:10 +01:00 |
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Henrik Rydgard
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184d5b9443
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Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
Conflicts:
pspautotests
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2012-11-17 15:05:30 +01:00 |
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Henrik Rydgard
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5a48578a12
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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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2012-11-17 14:20:59 +01:00 |
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Unknown W. Brackets
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157858819b
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Additional semaphore fixes with updated tests.
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2012-11-17 01:43:01 -08:00 |
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Henrik Rydgård
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509ae819ab
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Merge pull request #54 from unknownbrackets/sema-cleanup
Semaphore func cleanup
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2012-11-16 02:33:09 -08:00 |
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Unknown W. Brackets
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2e9e61dfc6
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CancelSema: adjust scheduling to match PSP.
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2012-11-16 01:50:26 -08:00 |
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Unknown W. Brackets
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8517fbe761
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PollSema: don't allow values <= 0.
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2012-11-16 01:41:54 -08:00 |
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Unknown W. Brackets
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71e57043e8
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SignalSema: throw an error on overflow.
This is what the PSP does.
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2012-11-16 01:32:00 -08:00 |
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Unknown W. Brackets
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dd14450424
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CreateSema: Truncate and validate like the PSP.
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2012-11-16 01:26:04 -08:00 |
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Unknown W. Brackets
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0ab19c18e5
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Wrap sceKernelCreateSema().
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2012-11-16 00:06:44 -08:00 |
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Unknown W. Brackets
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4191d40187
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Add notes about PRIORITY attribute.
Not supported yet.
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2012-11-15 23:55:23 -08:00 |
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Henrik Rydgard
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90654bcd0e
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VFPU fixes, misc
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2012-11-15 10:15:40 +01:00 |
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kev :)
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d0fdd4c172
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Make sceUtility test pass (assuming the last line is wrong)
It has to be more correct than before even if its still not 100%
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2012-11-14 23:05:58 +00:00 |
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kev :)
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3764f48bee
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Make the directory test pass
The test for this might need to be extended to see what happens with
multiple sub folders and large files, and i do question the expected
size of '..'
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2012-11-14 21:24:57 +00:00 |
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kev :)
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0753643dc4
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More stubs
And one possible hack..
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2012-11-14 18:52:06 +00:00 |
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kev :)
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0b1f2f59c4
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A few more stubs
Stubbed out some missing inet functions used by a couple of games
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2012-11-14 18:33:18 +00:00 |
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kev :)
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435c69196a
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This is used by a couple of games.
stubbed out to make them shutup.
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2012-11-14 18:16:13 +00:00 |
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