Unknown W. Brackets
2e1986d0c8
Fix a few reorder warnings.
2016-05-01 09:50:03 -07:00
Unknown W. Brackets
994d2dd85e
Skip video in replacement saving by default.
2016-05-01 08:58:14 -07:00
Unknown W. Brackets
c20075b0e0
Pass video info to texture replacements.
2016-05-01 08:54:43 -07:00
Unknown W. Brackets
f5b93bc6f0
Remove global num videos hack.
2016-05-01 08:53:48 -07:00
Unknown W. Brackets
329be68f57
Fix error when disabled.
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We want to return a reference here, so let's always return.
2016-05-01 08:04:15 -07:00
Unknown W. Brackets
450554450f
Attempt to buildfix Symbian.
2016-05-01 00:48:11 -07:00
Unknown W. Brackets
cd6f36a439
Correct handling of 8 bit and no-alpha PNGs.
2016-05-01 00:30:54 -07:00
Unknown W. Brackets
f26c0328da
Check alpha when loading replaced textures.
2016-05-01 00:30:53 -07:00
Unknown W. Brackets
c4b27525e0
Disable texture replacement on Qt.
2016-05-01 00:30:52 -07:00
Unknown W. Brackets
bed82da352
Make ini case insensitive.
2016-05-01 00:30:51 -07:00
Unknown W. Brackets
223f95f28c
Allow a short alias for video frames, etc.
2016-05-01 00:30:51 -07:00
Unknown W. Brackets
e1fd6b6f21
Account for scaleFactor when saving clipped PNG.
2016-05-01 00:30:50 -07:00
Unknown W. Brackets
7a4af06cee
Save new textures into a separate path.
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This way you can tell which ones you've done already.
2016-05-01 00:30:49 -07:00
Unknown W. Brackets
f536182b37
Cache texture replacement lookup info.
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This way we can avoid hitting the disk where possible. We could even
preload.
2016-05-01 00:30:48 -07:00
Unknown W. Brackets
9ffc717de1
Properly save 16-bit textures for replacements.
2016-05-01 00:30:47 -07:00
Unknown W. Brackets
149de4147a
Skip replacements for PPGe textures.
2016-05-01 00:30:47 -07:00
Unknown W. Brackets
c1a8edfedf
Replace textures from PNGs.
2016-05-01 00:30:46 -07:00
Unknown W. Brackets
6d0c7a9faf
Skip gaps in texture replacement hashing.
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This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets
120cd0fb7e
Don't convert pixels we're not going to use anyway.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
0c357c0ea3
Pass w/h in for replacement lookup.
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So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
f039259a1a
Use a same-everywhere quick hash for now.
2016-05-01 00:30:43 -07:00
Unknown W. Brackets
4f3bac1b0a
Actually load the texture replacement ini file.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
59ada74deb
Allow hashes to be ignored explicitly.
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Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
d6e5df6f21
Save individual mip levels.
2016-05-01 00:30:41 -07:00
Unknown W. Brackets
565653c77b
Save and load textures using full key.
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Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
c4e98433b8
Add config to save or load replaced textures.
2016-04-30 14:05:03 -07:00
Unknown W. Brackets
bc03aa11f2
Log module id as hex, clearer.
2016-04-18 20:19:27 -07:00
Unknown W. Brackets
5a74826372
Use new logging in utility module load/unload.
2016-04-18 20:17:49 -07:00
Unknown W. Brackets
f9ba0d7321
Correct dependency handling when loading modules.
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Should help #8700 .
2016-04-18 20:08:27 -07:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
774539dea8
Add more error checking in net resolve.
2016-04-09 18:27:35 +02:00
Henrik Rydgard
727058fc27
Remove an entry from GPUStats that didn't really belong.
2016-04-02 11:06:05 +02:00
Henrik Rydgard
ad0da06f65
Forgot to remove these from the debug string.
2016-04-02 10:36:51 +02:00
Henrik Rydgard
5ef608fa50
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
Henrik Rydgard
004c8b0fca
Make debug stats more compact.
2016-03-31 09:47:25 +02:00
Unknown W. Brackets
3593a7963e
Cleanup and clarify texture swizzling funcs.
2016-03-26 21:55:32 -07:00
Henrik Rydgård
e8758c1ea0
Merge pull request #8652 from unknownbrackets/savestates
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Fix some old savestates
2016-03-21 17:05:58 +01:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
3976e840a1
Fix some old savestates.
2016-03-20 23:03:48 -07:00
Unknown W. Brackets
ef1dc583a2
Fix various minor warnings.
2016-03-20 14:17:51 -07:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
29bc07eb0a
SoftGPU with Vulkan runs but displays black
2016-03-20 20:04:49 +01:00
Henrik Rydgard
f7113bb2e3
Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
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(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f
Show how much pushbuffer space is used each frame.
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Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
0b7e43d05c
Allow the graphicsContext to be overridden.
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This is useful when coming from, for example, headless.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
01e3fbae95
Fix clearing bug, add FIFO_RELAXED flag, etc
2016-03-20 19:30:11 +01:00