Henrik Rydgard
3615b36a82
Store fcr0 and fcr31 in context (why was this commented out?)
2013-01-10 12:52:30 +01:00
Henrik Rydgård
d7a8e899e4
Update native
2013-01-10 11:12:22 +01:00
Henrik Rydgård
b3b30ef186
Fixed buildfix (i removed the last one, it was bogus)
2013-01-10 10:01:48 +01:00
Henrik Rydgård
2dbec74ee8
Update submodules
2013-01-10 09:40:43 +01:00
Henrik Rydgård
c20d8aedb5
Merge pull request #383 from leejuiping/ssaa
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Implement a simple SSAA function for Windows
2013-01-10 00:39:46 -08:00
Henrik Rydgård
653a8f8775
Merge pull request #384 from raven02/mp3-new
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Add remaining sceMp3 stubs and DoState
2013-01-10 00:37:03 -08:00
Henrik Rydgård
779cce793e
Merge pull request #385 from raven02/mode22-fix
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Save Mode 22 name fix
2013-01-10 00:36:45 -08:00
Henrik Rydgård
c68763fafd
Merge pull request #388 from xsacha/master
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Blackberry 10 port + Readme
2013-01-10 00:35:28 -08:00
Florent Castelli
d09f58fb0e
Merge pull request #387 from thefarcry118/master
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fixed GPU compiler error
2013-01-10 00:07:55 -08:00
Lewis Robbins
64ee61a150
fixed compiling error
2013-01-10 08:02:55 +00:00
Sacha
5814bab013
Update readme
2013-01-10 16:46:00 +10:00
Sacha
ca6d614185
Fix cache invalidation on Blackberry.
2013-01-10 16:37:36 +10:00
raven02
1dc49bad8f
Save Mode 22 name fix
2013-01-10 14:34:11 +08:00
raven02
1d4c4d103e
Add remaining sceMp3 stubs and DoState
2013-01-10 14:29:37 +08:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
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Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgård
c1f76b0475
Merge pull request #381 from HomerSp/master
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Implemented some sceMp3 functions
2013-01-09 15:55:08 -08:00
Mathias Tillman
f224b5d583
Started work on implementing sceMp3 functions
2013-01-09 22:42:22 +01:00
Florent Castelli
2463a6c860
Merge pull request #379 from thefarcry118/master
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GPUCommon iterator cleanup
2013-01-09 13:38:55 -08:00
Lewis Robbins
4ae9ead2ce
clean up of GPUCommon
2013-01-09 21:13:09 +00:00
Henrik Rydgård
84cc25a55a
Merge pull request #371 from unknownbrackets/mp3-fix
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Really quick sceMp3 crashfix
2013-01-09 01:53:48 -08:00
Unknown W. Brackets
7d28883a3f
Quick mp3 crashfix.
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Not heavily tested, but doesn't crash anymore and just fake anyway.
2013-01-09 01:44:51 -08:00
Henrik Rydgård
018b6ef02d
Merge pull request #370 from unknownbrackets/lbn
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Fix sce_lbn handling
2013-01-09 01:34:56 -08:00
Unknown W. Brackets
d26bebc685
Return an error if the raw lbn is too high.
2013-01-09 01:13:38 -08:00
Henrik Rydgård
87ea3e3cbe
Merge pull request #369 from raven02/master
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Some real stubs for sceMp3
2013-01-09 01:04:35 -08:00
raven02
24ecce3649
Add some real stubs for sceMp3
2013-01-09 16:59:27 +08:00
Unknown W. Brackets
6327c6e629
Make filesystem prefix matching case fold.
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Even Ms0:/, disC0:/ and HoSt0:/ etc. work.
2013-01-09 00:57:44 -08:00
Unknown W. Brackets
3e3e9b761f
Fix it so headless can actually mount isos.
2013-01-09 00:46:47 -08:00
Unknown W. Brackets
b7be025bde
Fix basic seeking within an lbn raw file.
2013-01-09 00:45:59 -08:00
Unknown W. Brackets
a59fe8eb0f
Fix sce_lbn parsing for missing 0x, etc.
2013-01-09 00:10:52 -08:00
Henrik Rydgård
238bee1d94
Merge pull request #366 from Summeli/master
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fixed memorymanagement so JIT could work on Symbian
2013-01-08 09:23:13 -08:00
Summeli
ddcd35d212
Merge branch 'master' of https://github.com/Summeli/ppsspp
2013-01-08 19:05:48 +02:00
Summeli
1e8253f1c8
Modified memorymanagement for JIT in Symbian
2013-01-08 19:04:25 +02:00
Henrik Rydgård
28f22a2e26
Merge pull request #365 from raven02/master
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Implement sceMpegUnRegistStream & sceMpegAvcDecodeStop &sceMpegChangeGetAuMode
2013-01-08 01:22:30 -08:00
raven02
72e9aed0fe
Implement sceMpegChangeGetAuMode
2013-01-08 17:04:51 +08:00
Henrik Rydgård
eb8797dbc9
Merge pull request #364 from unknownbrackets/unknown-syscalls
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Add a couple unknown syscalls hit in games
2013-01-08 00:51:33 -08:00
Henrik Rydgård
27cfde291d
Merge pull request #362 from unknownbrackets/module-exports
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Process module exports and listen to them
2013-01-08 00:50:03 -08:00
Unknown W. Brackets
da865e83dc
Write an unknown syscall for unresolved imports.
2013-01-08 00:48:38 -08:00
Unknown W. Brackets
0619f230b6
Cleanup some todos and logging in exports.
2013-01-08 00:32:25 -08:00
Unknown W. Brackets
559095230b
Take the module info when starting the main module.
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Fixes Ys Seven, Fieldrunners, Shadow of Destiny, maybe others.
2013-01-08 00:32:25 -08:00
Unknown W. Brackets
8cf759bbc4
Load the exports that tell us module info.
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Thanks JPCSP.
2013-01-08 00:32:24 -08:00
Unknown W. Brackets
79f9ebc2e1
Keep track of exported symbols and link them later.
2013-01-08 00:32:24 -08:00
Unknown W. Brackets
984663b882
Add a couple unknown syscalls hit in games.
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Specifically Velocity and Mad Blocker Alpha.
2013-01-08 00:29:52 -08:00
raven02
8211637b4c
Implement sceMpegUnRegistStream & sceMpegAvcDecodeStop
2013-01-08 16:25:50 +08:00
Henrik Rydgård
615a370d73
Merge pull request #361 from unknownbrackets/thread-funcs
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sceKernelWaitThreadEnd(), ...ReleaseFromWait(), and warnings
2013-01-08 00:15:22 -08:00
Henrik Rydgård
a20535ed67
Merge pull request #360 from raven02/master
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Implement sceMpegRingbufferQueryPackNum and sceMpegQueryUserdataEsSize
2013-01-07 23:51:20 -08:00
Henrik Rydgård
8758458d9a
Merge pull request #363 from xsacha/master
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Fix for ARM (Math) in CMake and Qt
2013-01-07 23:50:36 -08:00
Sacha
df4429d899
Everyone needs math. Fix for ARM platforms.
2013-01-08 17:29:12 +10:00
raven02
ec190a8487
Add stubs for sceMp3 & sceMpeg
2013-01-08 14:02:58 +08:00
Unknown W. Brackets
1f21ea4236
Implement sceKernelReleaseWaitThread().
2013-01-07 19:44:39 -08:00
Unknown W. Brackets
0eb13142aa
Avoid calling thread->getName() in release builds.
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Profile shows this will save a couple percentage points.
2013-01-07 18:09:26 -08:00