Henrik Rydgård
49bcffc30d
Merge pull request #338 from raven02/atrac-stubs
...
Add few stubs and add getCodecType in sceAtrac
2013-01-06 00:44:18 -08:00
Henrik Rydgård
a23e0078e0
Merge pull request #336 from Xele02/master
...
Save Update for FF1 & Brandish
2013-01-06 00:42:53 -08:00
raven02
8e950efff4
Add stubs and add getCodecType in sceAtrac
2013-01-06 11:48:30 +08:00
Unknown W. Brackets
ef697b61dc
Update tests.
2013-01-05 17:24:47 -08:00
Unknown W. Brackets
adf8c71745
Recheck writebackall'd textures more frequently.
...
Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.
This helps lazy games that just use writebackall and expect their
graphics to update.
2013-01-05 17:24:19 -08:00
Unknown W. Brackets
17c1d3ce68
Return errors for Dcache funcs, correctly.
2013-01-05 17:07:19 -08:00
Unknown W. Brackets
3861ce0376
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
Xele02
af59744671
* Fill some value after save/load for game checking them
...
* Some game like FF1 gave a nameList with no name in it.
2013-01-06 01:29:14 +01:00
Henrik Rydgard
596dee2871
Turn down log level for sceKernelDelaySysClockThread. Minimum wait time 200.
2013-01-05 23:54:55 +01:00
Henrik Rydgard
07dffb530c
Check some addresses - prevent possible crashes.
2013-01-05 23:40:39 +01:00
Henrik Rydgard
f30659f8f2
update pspautotests
2013-01-05 23:30:32 +01:00
Henrik Rydgard
9fe592e83a
Implement sceKernelDelaySysClockThreadCB
2013-01-05 23:24:05 +01:00
Henrik Rydgard
b283b915cb
Implement sceKernelReferThreadRunStatus
2013-01-05 23:07:13 +01:00
Henrik Rydgård
9a60fabc1e
Merge pull request #332 from unknownbrackets/mpeg-delete
...
Delete mpeg objects properly, fixing double free.
2013-01-05 13:56:36 -08:00
Henrik Rydgard
6ecf2d235c
Fix integer overflow in scheduling.
2013-01-05 22:44:30 +01:00
Unknown W. Brackets
c94e821f00
Delete mpeg objects properly, fixing double free.
2013-01-05 12:53:39 -08:00
Henrik Rydgard
b72ac7d7f0
Fix sceGeGetCmd
2013-01-05 20:57:00 +01:00
Henrik Rydgard
4f63bda419
Add Windows UI to dump next frame to log (display list commands)
2013-01-05 19:57:06 +01:00
Henrik Rydgard
93470e0c1f
Remove some old PowerPC references...
2013-01-05 19:52:11 +01:00
Henrik Rydgard
67663d51b8
Implement sceKernelQueryModuleInfo
2013-01-05 19:43:51 +01:00
Henrik Rydgard
d8d2246236
Implement sceGeGetMtx and sceGeGetCmd
2013-01-05 19:26:37 +01:00
Henrik Rydgard
835ac23cc4
Flush before some more display list ops
2013-01-05 18:15:28 +01:00
Henrik Rydgard
4c8584da71
Add the correct spelling of sceAtracGetBufferInfoForResetting. Add a psmf function.
2013-01-05 18:15:27 +01:00
Henrik Rydgård
cf8fb7137d
Fix mac build
2013-01-05 17:06:58 +01:00
Henrik Rydgard
2657f1bd9e
Merge branch 'mediaengine'
2013-01-05 16:25:03 +01:00
Henrik Rydgard
b02390fc59
Update cmakelists, update pspautotests
2013-01-05 16:23:21 +01:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
Henrik Rydgård
d2b68f1efd
Merge pull request #327 from raven02/save-dialog
...
Cosmetic fix in save/load menu when line of game data info > 4
2013-01-05 06:07:34 -08:00
raven02
bb9d2dbea8
Run should be grayed when emulation is running
2013-01-05 21:41:21 +08:00
raven02
5a6a2819bc
Cosmetic fix for overwrite save dialog
2013-01-05 19:19:41 +08:00
Henrik Rydgard
3e51224d86
Re-enable viewport code. Let me know what it breaks by posting an issue.
2013-01-05 11:50:12 +01:00
raven02
a1897195c5
Cosmetic fix in save/load menu when line of game data info > 4
2013-01-05 18:40:22 +08:00
Henrik Rydgård
b705c4cd1b
Merge pull request #326 from Xele02/master
...
Save / Load update
2013-01-05 00:01:59 -08:00
Xele02
88296468e4
Some save are smaller than the buffer. This correct K-on Houkago Live
...
Game which should check save size returned.
2013-01-05 02:00:41 +01:00
Henrik Rydgård
796f1111d3
Merge pull request #325 from artart78/master
...
Load ELFs at the correct place
2013-01-04 14:40:23 -08:00
Arthur Blot
062b2320a2
Load ELFs at the correct place
2013-01-04 20:10:41 +01:00
Henrik Rydgård
5fed755117
Merge pull request #323 from artart78/master
...
Fixed $k0 test
2013-01-04 08:13:58 -08:00
Arthur Blot
b12bc54dda
Fixed threads/k0 test, updated pspautotests
2013-01-04 17:07:17 +01:00
Arthur Blot
10ec424787
Fixed PPSSPPSDL path in test.py for linux
2013-01-04 17:07:17 +01:00
Henrik Rydgard
f8f62483f0
Fix silly mistake with config saving.
2013-01-04 16:11:51 +01:00
Henrik Rydgard
5066df5881
0.5
2013-01-04 14:33:24 +01:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Henrik Rydgard
f8ae18a130
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
Henrik Rydgard
72446482dd
Add some Hprm functions and a small logging tweak
2013-01-04 09:04:27 +01:00
Henrik Rydgård
e522db35c2
Merge pull request #321 from artart78/master
...
Fixed $k0 overwriting $sp content, and the stack address given by sceKernelReferThreadStatus
2013-01-03 23:15:38 -08:00
Arthur Blot
a693081b17
Fixed $k0 overwriting $sp content & stack address
2013-01-04 00:58:36 +01:00
Henrik Rydgard
8f26e128bf
Ignore bogus invalidate cache calls, fixes slowdown in some games
2013-01-04 00:32:18 +01:00
Henrik Rydgard
cfc4717a51
Ignore voicenum = -1 in sceSasSetKeyOff for now. Update native.
2013-01-04 00:24:51 +01:00
Henrik Rydgard
a842c46208
Some operations were doing things in 16-byte blocks. Adjust some buffer sizes to allow for this. Also remove a global.
2013-01-03 22:54:40 +01:00
Henrik Rydgård
b5b6351abc
Merge pull request #317 from artart78/master
...
Fixed $zr being non-zero after loading instruction & better logging for fake modules
2013-01-03 08:15:35 -08:00