Unknown W. Brackets
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3ab41e515d
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Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening. Previous tests weren't
correct.
Also some minor cleanup.
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2012-11-30 22:58:41 -08:00 |
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Henrik Rydgard
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1189da826c
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Also get TITLE from PARAM.SFO
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2012-11-30 22:34:08 +01:00 |
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Henrik Rydgard
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e255550a8e
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Update tests
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2012-11-30 22:32:51 +01:00 |
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Henrik Rydgard
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a5e35ad6d9
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Parse PARAM.SFO to get the disc ID, show in title bar on Windows
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2012-11-30 22:32:51 +01:00 |
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Henrik Rydgard
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6102e0f143
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Fix silly issue with logging in debug mode
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2012-11-30 22:32:50 +01:00 |
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Henrik Rydgard
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aa04eaec31
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TextureCache: Cleanup, memory savings
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2012-11-30 22:32:50 +01:00 |
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Henrik Rydgard
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e4c0d2d5cd
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printf Asserts, so they end up in the test logs.
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2012-11-30 22:32:49 +01:00 |
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Henrik Rydgård
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96fce482bd
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Merge pull request #107 from tmaul/master
Add UMD: and umd: mount point
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2012-11-30 12:13:37 -08:00 |
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Kevin Armstrong
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82abb1e296
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at least one game expects the UMD to be on UMD:
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2012-11-30 16:47:04 +00:00 |
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Henrik Rydgard
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537234cc6e
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Update test.py to look for the cpu_alu instead of cpu test
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2012-11-29 14:40:11 +01:00 |
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Henrik Rydgard
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945d9b6762
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Implement wsbh
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2012-11-29 14:35:44 +01:00 |
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Henrik Rydgard
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e370a1a8aa
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Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
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2012-11-29 10:41:48 +01:00 |
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Henrik Rydgård
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509dcded91
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Merge pull request #102 from tmaul/master
reduce the number of errors in sceRtc.cpp
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2012-11-28 12:23:09 -08:00 |
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Kevin Armstrong
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5d0c88334b
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9999 is actually the maximum year as verified on my PSP
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2012-11-28 19:24:35 +00:00 |
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Kevin Armstrong
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de0a161be6
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reduce the number of errors in sceRtc.cpp
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2012-11-28 19:02:56 +00:00 |
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Henrik Rydgard
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37f28ab4eb
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Buildfix (?)
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2012-11-28 17:09:19 +01:00 |
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Henrik Rydgard
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7a7548a70f
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Warning fixes etc
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2012-11-28 16:20:38 +01:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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Henrik Rydgard
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6ff2964170
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Fix mistake in gpu signals, add more logging
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2012-11-28 14:01:28 +01:00 |
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Henrik Rydgard
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980d13fe50
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Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
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2012-11-28 13:45:22 +01:00 |
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Henrik Rydgard
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111f52d67f
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Unbreak sceAudioOutput2OutputBlocking - must be careful about returns in blocking functions!
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2012-11-28 11:09:12 +01:00 |
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Henrik Rydgard
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52572d92e6
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Merge branch 'master', remote-tracking branch 'origin'
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2012-11-28 10:38:22 +01:00 |
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Henrik Rydgård
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bad3ae3ea8
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Merge pull request #101 from xsacha/master
sceIoRename function
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2012-11-27 12:50:45 -08:00 |
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Sacha
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6192bdf6df
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sceIoRename function
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2012-11-28 05:21:32 +10:00 |
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Henrik Rydgård
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156cfc4e6a
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Merge pull request #100 from Ced2911/endian
sceAudio wrap
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2012-11-27 04:12:37 -08:00 |
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Ced2911
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8bf93cfb54
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sceAtrac wrap
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2012-11-27 13:05:51 +01:00 |
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Ced2911
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f6fd7e13d1
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sceAudio wrap
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2012-11-27 12:18:58 +01:00 |
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Henrik Rydgard
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a74af8f372
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Some new NIDs, log fix, very minor bugfix.
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2012-11-27 11:40:30 +01:00 |
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Henrik Rydgård
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4991c84868
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Merge pull request #99 from Ced2911/endian
less Memory::GetPointer
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2012-11-27 01:31:50 -08:00 |
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Ced2911
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6db4ea2ad1
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less Memory::GetPointer
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2012-11-27 10:18:36 +01:00 |
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Henrik Rydgård
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ded40ee139
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Merge pull request #98 from tmaul/master
add more rtc functions
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2012-11-27 00:44:52 -08:00 |
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Kevin Armstrong
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c124c079dc
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more sceRTC functions. Ones marked as hack either fail the tests or are a bit wrong
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2012-11-26 23:37:21 +00:00 |
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Henrik Rydgård
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cf135e5405
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Merge pull request #96 from Kovensky/cmake
CMakeLists fixes for building on APPLE
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2012-11-26 15:33:43 -08:00 |
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Kovensky
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faab4af701
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Support building PPSSPPHeadless on APPLE
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2012-11-26 19:06:18 -03:00 |
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Kovensky
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3b6d413dc1
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Only disable the Headless target on mobile platforms
As in actual phone OSes, not ARM or APPLE.
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2012-11-26 19:04:30 -03:00 |
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Kovensky
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9b87a2a6df
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Add vim modeline to CMakeLists.txt
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2012-11-26 19:03:44 -03:00 |
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Henrik Rydgard
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2822ce2737
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Temporarily disable most of the viewport code as it broke some games. Kept the flip detection.
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2012-11-26 20:38:26 +01:00 |
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Henrik Rydgard
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d8c92caad9
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Safer matrix loading. Change default G3D log level from Notice to Error.
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2012-11-26 18:04:34 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Henrik Rydgård
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3d4bc24525
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Merge pull request #95 from xsacha/master
GL header Cleanup
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2012-11-26 02:45:19 -08:00 |
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Sacha
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b76152d88a
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Use gl_common from native.
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2012-11-26 20:38:39 +10:00 |
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Henrik Rydgard
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ec55fac3cd
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Float TC coordinates apparently work in through mode. Add one more special case for blending.
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2012-11-26 11:34:23 +01:00 |
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Henrik Rydgard
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00c218860e
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Add -DARM and -DUSING_GLES to standalone Android makefiles.
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2012-11-26 09:06:22 +01:00 |
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Henrik Rydgård
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b3a6444f4b
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Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
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2012-11-26 00:02:30 -08:00 |
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Henrik Rydgård
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a5509f2bd0
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Merge pull request #93 from tmaul/master
Some sceRtc changes
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2012-11-25 23:59:57 -08:00 |
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Sacha
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5019462317
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iOS Support
Preliminary iOS support using new framework.
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2012-11-26 14:06:35 +10:00 |
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Sacha
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3c903dda24
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Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
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2012-11-26 13:25:14 +10:00 |
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Sacha
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a1a72b3f21
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CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
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2012-11-26 12:41:57 +10:00 |
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Kevin Armstrong
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e3b521b893
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sceRtc function stubs, and some actual working functions
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2012-11-26 00:36:36 +00:00 |
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Henrik Rydgard
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1a7ca88df4
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Fix some black textures
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2012-11-26 01:21:14 +01:00 |
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