Henrik Rydgard
20d4c34ff5
Add KillaMaakis CRT post shader
2013-12-11 09:37:05 +01:00
Henrik Rydgard
7eaec209d3
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
2013-12-04 15:38:38 +01:00
danyalzia
0bf06010bc
Fix a stupid bug in bloom
2013-10-31 21:30:24 +05:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
danyalzia
6947261488
Slightly improves scanlines
2013-10-28 20:01:38 +05:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1
Add a Better name for scanlines shader
2013-10-22 21:36:23 +05:00
danyalzia
125c4a8ec2
Improves scanlines fragment shader
2013-10-22 21:18:53 +05:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
7c8a6c88d6
Be more specific about type in the scanline shader.
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Man, so picky. May improve #4188 .
2013-10-14 16:11:42 -07:00
danyalzia
90c8cba39e
Update scanlines.fsh
2013-10-15 02:46:28 +05:00
danyalzia
2f95aef77c
Fix Scanlines for Android
2013-10-15 02:43:19 +05:00
danyalzia
3c3178e4a0
Fix AA-Color for Android
2013-10-15 02:40:00 +05:00
danyalzia
d45049e7b5
Update defaultshaders.ini
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Update natural.fsh
Create 4xhqglsl.vsh
Update 4xhqglsl.vsh
Create 4xhqglsl.fsh
Create aacolor.vsh
Create aacolor.fsh
Update cartoon.vsh
Update cartoon.fsh
Update cartoon.fsh
Update cartoon.fsh
Update and rename Scanlines.fsh to scanlines.fsh
Update aacolor.fsh
Update 4xhqglsl.vsh
Update aacolor.vsh
Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard
5b9bfd32f7
Minor shader cleanup, fix a build error (see #4160 )
2013-10-13 18:45:16 +02:00
danyalzia
58de5ce2fe
Fix Android crash in Cartoon
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Fix Android crash in Cartoon
Fix Android crash in Natural
Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia
7c19452748
Add two more shaders, Scanlines and Cartoon
2013-10-12 21:16:12 +05:00
danyalzia
feed5a2246
Create Scanlines.fsh
2013-10-12 21:13:30 +05:00
danyalzia
2be4bd393a
Create Cartoon shader.vsh
2013-10-12 21:12:16 +05:00
danyalzia
a234dd397e
Create Cartoon shader.fsh
2013-10-12 21:05:46 +05:00
Henrik Rydgård
ae30f6ec95
Merge pull request #4130 from DanyalZia/patch-19
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Fixes Natural Shader
2013-10-12 02:36:39 -07:00
danyalzia
ddf5b30f4e
Fix AMD crash issue in inversecolors.fsh
2013-10-12 12:04:53 +05:00
danyalzia
48cee86d27
Fixes Natural Shader
2013-10-12 11:48:38 +05:00
Henrik Rydgard
dbc1c66c48
Two more post processing shaders just for fun. Vignette looks pretty nice.
2013-10-12 02:56:34 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
a5d30d2f02
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
2013-09-28 23:51:10 +02:00
Henrik Rydgard
e7fc1e3d8b
Fix bug in FXAA shader that could cause the AMD issue
2013-09-26 14:32:49 +02:00
Henrik Rydgard
b10e2bce3c
Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
2013-09-26 12:41:59 +02:00