Unknown W. Brackets
4a08410d7d
Vulkan: Fix non-16 bit indexed drawing.
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Only really affects softgpu, since games are rewritten to 16 bit.
2017-11-05 22:15:27 -08:00
Unknown W. Brackets
9dfc9ff6ae
Vulkan: Allow clearing the backbuffer to any color.
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Helps with debugging sometimes.
2017-11-05 22:14:53 -08:00
Unknown W. Brackets
b2039bd14f
Vulkan: Fix leak in WipeQueue().
2017-11-05 14:22:09 -08:00
Unknown W. Brackets
63e78ef3e8
Vulkan: Fix framebuffer leak.
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Evident in God of War.
2017-11-05 14:21:41 -08:00
Henrik Rydgård
702e354a6a
Vulkan multithread: Fix race condition.
2017-11-05 22:18:28 +01:00
Unknown W. Brackets
56d34402ff
Vulkan: Resignal unexecuted fences on thread stop.
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When resizing or similar, we may end up with frames we never ran. This
also happens on startup.
We need them signaled at start so we can wait on them, or we may deadlock.
2017-11-05 09:22:14 -08:00
Unknown W. Brackets
ebe9dcafde
Vulkan: Wait for queue idle in DestroyBackbuffers.
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Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Unknown W. Brackets
2ad9eb047e
Vulkan: Refcount framebuffer deletes.
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Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Unknown W. Brackets
ab9aee9a07
Vulkan: Account inside frame from push side.
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We don't want a dependency on the thread state, of course.
2017-11-05 07:07:14 -08:00
Unknown W. Brackets
dc200a4fbc
Vulkan: Fix a comment.
2017-11-04 22:29:12 -07:00
Unknown W. Brackets
97fa0a7461
Vulkan: Allow sync when using threading.
2017-11-04 22:23:01 -07:00
Unknown W. Brackets
8b55940a3d
Vulkan: Fix out-of-sync frames on threading.
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We end up with a second thread start at frame 1, so the thread needs to
start at frame 1 too.
2017-11-04 22:21:47 -07:00
Unknown W. Brackets
ec0f640f56
Vulkan: Trigger condvar only at frame end.
2017-11-04 21:10:33 -07:00
Henrik Rydgård
9e65ae1cef
Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043 .
2017-11-04 11:43:19 +01:00
Henrik Rydgård
d5f8d484dd
Tiny cleanups.
2017-11-04 10:08:53 +01:00
Henrik Rydgård
b9443e54e3
Vulkan: Minor fixes.
2017-11-03 00:03:35 +01:00
Henrik Rydgård
8d0209c7e4
Stop leaking framebuffers on shutdown. Fix other shutdown issues.
2017-11-01 21:43:08 +01:00
Henrik Rydgård
ca7a2d06ca
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 14:18:39 +01:00
Henrik Rydgård
6b904547b2
Complete a comment.
2017-11-01 08:57:31 +01:00
Henrik Rydgård
d0f328213a
Add some disabled code to submit "init" command buffers separately to the queue for debugging.
2017-11-01 08:49:42 +01:00
Henrik Rydgård
6a8f72a327
Use the global curFrame counter. No need for a vector for pushing cmdbufs.
2017-11-01 08:47:50 +01:00
Henrik Rydgård
90d4296a6a
Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
2017-11-01 08:45:14 +01:00
Henrik Rydgård
74861d2d73
Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
2017-11-01 08:42:49 +01:00
Henrik Rydgård
ed2731d197
Vulkan: Fix depal and shader blending.
2017-10-31 12:35:00 +01:00
Henrik Rydgård
07dfda0633
Vulkan depal code now passes validation, but produces black.
2017-10-31 12:35:00 +01:00
Henrik Rydgård
3f503ca297
Implement the rest of Vulkan framebuffer depal. Not yet working though.
2017-10-31 12:34:59 +01:00
Henrik Rydgård
6e9cd933b2
Implement GetFramebufferAPITexture for Vulkan
2017-10-31 12:34:30 +01:00
Henrik Rydgård
97dced543e
Share the conversion code between vulkan and D3D, fixing the missing format thing.
2017-10-29 14:42:51 +01:00
Henrik Rydgård
93c785b76d
Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
2017-10-29 10:56:36 +01:00
Henrik Rydgård
a9f01c45e0
Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug.
2017-10-28 19:20:46 +02:00
Henrik Rydgård
34b65c0ca9
Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
2017-10-28 18:41:54 +02:00
Henrik Rydgård
b98d4e5c9d
Vulkan: Rough untested implementation of synchronous readbacks.
2017-10-28 18:03:27 +02:00
Henrik Rydgård
717ec2387b
VulkanRenderManager: Split out BeginFrame and EndFrame from Run
2017-10-28 16:47:08 +02:00
Henrik Rydgård
962ada1700
Comment cleanup
2017-10-28 00:37:06 +02:00
Henrik Rydgård
3f918ed328
Refactor: Split out VulkanQueueRunner from VulkanRenderManager
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Should be no functionality change, but good to do before adding more
functionality.
2017-10-27 22:11:01 +02:00
Henrik Rydgård
1e9984dbf6
Another buildfix
2017-10-26 13:00:27 +02:00
Henrik Rydgård
5456194a69
Fix integer overflow affecting very large draw calls
2017-10-26 12:28:36 +02:00
Henrik Rydgård
7312576239
More buildfixes, warning fix, memory leak fix
2017-10-26 11:43:22 +02:00
Henrik Rydgård
ecad09d18f
32-bit android buildfix attempt
2017-10-26 10:57:01 +02:00
Henrik Rydgård
07e8b4ff1a
Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
2017-10-26 10:57:01 +02:00
Henrik Rydgård
54e4eab1c1
Warning fixes
2017-10-26 10:57:00 +02:00
Henrik Rydgård
613cc46285
Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
12f8580984
Assorted fixes
2017-10-26 10:57:00 +02:00
Henrik Rydgård
85cb604a24
Fix (some) crashes on blits. Validation issues remain.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
8639664a6a
Warning fixes, CMakeLists.txt/Android.mk fixes
2017-10-26 10:57:00 +02:00
Henrik Rydgård
d016bfe221
Fix some resource leaks and excessive logging in VulkanRenderManager
2017-10-26 10:57:00 +02:00
Henrik Rydgård
c4f0afc8a2
Clean out some obsolete code
2017-10-26 10:57:00 +02:00
Henrik Rydgård
b5e06f3c7d
VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
3e2b810c39
Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it?
2017-10-26 10:57:00 +02:00
Henrik Rydgård
c403edfa89
Avoid re-binding pipelines.
2017-10-26 10:57:00 +02:00