Unknown W. Brackets
9550771994
Core: Windows buildfix.
2017-06-24 11:58:25 -07:00
Simonas Kazlauskas
0c8faeb3ea
Fix windows build
2017-06-24 21:23:52 +03:00
Simonas Kazlauskas
38c416df86
Add a note about thread-safety req in FileLoader
2017-06-24 21:10:20 +03:00
Simonas Kazlauskas
55c193ce78
Remove use of C file api in LocalFileLoader
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Instead use native system calls.
2017-06-24 21:07:37 +03:00
Simonas Kazlauskas
597a1af85c
Add conservative locking arond Caching/HTTP FLs
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Making them hopefully thread-safe.
2017-06-24 21:06:18 +03:00
Simonas Kazlauskas
3f63c29736
Also support atomic windows readAt
2017-06-23 18:40:00 +03:00
Simonas Kazlauskas
3c3596dbf2
Make the Loader API thread-safe
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Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.
This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00
Unknown W. Brackets
3249d81654
GE Debugger: Buildfix for BSD.
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`tm` was not defined, as per jbeich.
2017-06-18 12:17:48 -07:00
zminhquanz
7347c28464
Fixes
2017-06-15 21:43:41 +07:00
zminhquanz
e2c9fa7f57
Fixes
2017-06-15 12:15:56 +07:00
Henrik Rydgård
dd23588cd7
Merge pull request #9799 from unknownbrackets/case-hack
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Apply a hack to simulate USB created files
2017-06-13 19:17:58 +02:00
Unknown W. Brackets
a223d4e272
Apply a hack to simulate USB created files.
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Fixes #9794 . Some homebrew accidentally depend on this PSP firmware bug.
2017-06-12 22:55:50 -07:00
zminhquanz
bb5114bc84
Add 1 line
2017-06-12 13:41:04 +07:00
zminhquanz
6e2f152919
Add credit developer
2017-06-11 20:44:41 +07:00
zminhquanz
98586e0af8
Oops
2017-06-11 20:42:54 +07:00
zminhquanz
1fb31c73cb
Fix running slow message , it's always show when game run stable above 98% speed
2017-06-11 19:26:17 +07:00
Henrik Rydgård
dfdf54813a
Port a small simplification to D3D9
2017-06-09 14:53:06 +02:00
Henrik Rydgård
5f6e0feacb
D3D11: Fix Star Ocean again (wasn't clearing stencil properly)
2017-06-09 14:50:39 +02:00
Henrik Rydgård
3606111113
Fix UWP build
2017-06-09 11:23:43 +02:00
Henrik Rydgård
15aff3d368
Merge pull request #9790 from unknownbrackets/homebrew
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Set a working directory for homebrew outside ms0:/PSP/GAME/
2017-06-08 09:39:06 +02:00
Unknown W. Brackets
1339bf18c1
sceVaudio: Fix typo in constant name.
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Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Unknown W. Brackets
2c01bc80d0
Core: Set cwd for non-ms0:/ games on boot.
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This isn't ideal (games should be in ms0:/PSP/GAME/), but it gives a
better chance of games working than not setting a cwd at all.
Fixes #9785 .
2017-06-07 18:52:46 -07:00
Henrik Rydgård
2cd8bb53d5
Merge pull request #9783 from hrydgard/elf-safety
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Various ELF loading size checks for safety
2017-06-07 09:59:05 +02:00
Henrik Rydgård
b7263b6dc0
Merge pull request #9784 from unknownbrackets/warnings
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Warning fixes
2017-06-07 09:57:11 +02:00
Unknown W. Brackets
21fbacd993
Build: Include Roboto in buildscripts.
2017-06-06 23:28:43 -07:00
Unknown W. Brackets
e24216e55b
UI: Add some missing overrides.
2017-06-06 19:50:19 -07:00
Unknown W. Brackets
a6f56769a8
SoftGPU: Avoid some compile warnings.
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Remove some no-longer used funcs, add some switch default logs.
2017-06-06 19:49:42 -07:00
Unknown W. Brackets
14cf862e22
GE Debugger: Gah, fix some pointer size errors.
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Happened to be 8 bytes, but not on 32-bit, of course.
2017-06-06 19:49:10 -07:00
Henrik Rydgård
42bdf3e19b
ELF loading potential out-of-bounds fix
2017-06-07 00:22:37 +02:00
Henrik Rydgård
b1b3b7c9d7
Refuse to load truncated ~PSP files.
2017-06-06 23:41:23 +02:00
Henrik Rydgård
57a20f02ed
Fix minor overallocation during elf loading
2017-06-06 23:20:09 +02:00
Henrik Rydgård
ae9451694e
Merge branch 'sum2012-utility-minor'
2017-06-06 19:10:54 +02:00
Henrik Rydgård
c17f5f1a13
Fix get/set confusion
2017-06-06 19:07:11 +02:00
sum2012
0081f5775e
Format fix
2017-06-06 19:05:59 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
Unknown W. Brackets
d2ac92e0ec
Merge pull request #9782 from hrydgard/android-textrender
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WIP: Android: Use native canvas API to draw text onto bitmaps.
2017-06-06 10:32:14 -04:00
Henrik Rydgård
751c61bd69
We are already shipping Roboto-Condensed.ttf, let's use it
2017-06-06 15:45:43 +02:00
Henrik Rydgård
e4d2c95968
Buildfix qt
2017-06-06 12:25:40 +02:00
Henrik Rydgård
28984ceef4
Fix some comments
2017-06-06 11:31:52 +02:00
Henrik Rydgård
3a640ff8aa
Address comments, make things closer to the Win32 code. Things work better.
2017-06-06 11:30:20 +02:00
Henrik Rydgård
62c747bc00
Buildfix buildbot
2017-06-06 00:12:13 +02:00
Henrik Rydgård
0af19719cb
Fix vertical positioning, eliminate double-&
2017-06-05 23:45:58 +02:00
Henrik Rydgård
0d3d642371
It works!
2017-06-05 23:09:12 +02:00
Henrik Rydgård
0bf92a4fa2
Font rendering code runs but it sure ain't right
2017-06-05 23:09:11 +02:00
Henrik Rydgård
d9c43642c2
Fix assorted JNI issues, the calls work now.
2017-06-05 23:09:10 +02:00
Henrik Rydgård
871260fcc4
Start sketching native text rendering for Android
2017-06-05 23:09:04 +02:00
Henrik Rydgård
705499c7ba
Merge pull request #9781 from LunaMoo/idolDLC
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Patch unusual way of checking for firmware version.
2017-06-05 18:46:46 +02:00
LunaMoo
21497b5235
Patch unusual way of checking for firmware version.
2017-06-05 17:03:43 +02:00
Henrik Rydgård
b5ed8de9e5
Warning fix
2017-06-05 13:39:06 +02:00
Henrik Rydgård
c5ebeb4273
Merge pull request #9780 from unknownbrackets/ge-record
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GE recorder and replay
2017-06-05 10:08:55 +02:00