Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Unknown W. Brackets
00491bb33b
Process msgdialog abort on Update().
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Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets
996fa39684
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
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Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2
Validate options in MsgDialog v3 per tests.
2014-01-23 00:41:42 -08:00
Henrik Rydgard
1ec0a977e4
Fix too-slow fade in/out of save dialogs and others in 30hz games.
2013-10-16 18:54:40 +02:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
raven02
12a3a42d9a
Buildfix
2013-07-21 17:59:04 +08:00
aquanull
b5440ecb65
Unify some common elements of dialogs.
2013-06-10 21:24:49 +08:00
aquanull
3c140106be
Auto-height the "borders" of the message text area.
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More dialog tweaks.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
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Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Xele02
86d70a3161
Update dialog display and return code depending of request version.
2013-01-17 23:30:45 +01:00
Xele02
9b92ff3a1f
Add missing dialog display
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Add Error Log when an Message Dialog Option is not coded
2013-01-01 01:19:33 +01:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00