Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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Henrik Rydgard
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c74d6fcde7
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Unify some vertex shader related settings in the command tables
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2017-03-14 13:44:18 +01:00 |
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Henrik Rydgard
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cd6d5a0d7f
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Unify fragment shader settings in the command table
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2017-03-14 13:42:48 +01:00 |
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Henrik Rydgard
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bc641e6c56
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Unify minz/maxz in command tables
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2017-03-14 13:41:13 +01:00 |
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Henrik Rydgard
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903ac2fc42
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Unify texture settings in the command tables
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2017-03-14 13:39:32 +01:00 |
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Henrik Rydgard
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934b3db800
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Unify logicop, antialias in the command table
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2017-03-14 13:37:12 +01:00 |
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Henrik Rydgard
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8e6d546921
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Unify the control commands in the tables
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2017-03-14 13:35:25 +01:00 |
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Henrik Rydgard
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7302aca7b3
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Some reordering, fixing in the command tables
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2017-03-14 13:32:56 +01:00 |
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Henrik Rydgard
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ff57cacfe6
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Unify morph weight, patch parameter command table entries
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2017-03-14 13:30:03 +01:00 |
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Henrik Rydgard
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f767615ef8
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Unify viewport/region/scissor command table entries
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2017-03-14 13:28:28 +01:00 |
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Henrik Rydgard
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3de4d67fdc
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Unify the light parameter table entries
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2017-03-14 13:26:53 +01:00 |
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Henrik Rydgard
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99711815b5
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Unify some ignored command table entries
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2017-03-14 13:25:52 +01:00 |
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Henrik Rydgard
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d9c19cc9ee
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Unify matrix, dither and signal table entries
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2017-03-14 13:24:35 +01:00 |
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Henrik Rydgard
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3f795799c9
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Setup a global GPU command table, and start moving stuff into it.
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2017-03-14 13:21:24 +01:00 |
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Henrik Rydgard
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e78d85f386
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Don't warn about slowness in debug builds
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2017-03-14 10:40:18 +01:00 |
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Henrik Rydgard
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e37decc9a8
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Warn if trying to run some games that are known to require buffered rendering with it not enabled.
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2017-03-14 10:36:51 +01:00 |
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Henrik Rydgard
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45a99bbe33
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Eliminate annoying warning in non-buffered rendering mode
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2017-03-14 10:19:49 +01:00 |
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Henrik Rydgard
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ecdb289235
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Fix SoftGPU for 16-bit framebuffer formats. Fixes #9422
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2017-03-14 09:53:41 +01:00 |
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Henrik Rydgård
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7e007c3973
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Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
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2017-03-14 09:34:57 +01:00 |
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Unknown W. Brackets
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f3c518ac7f
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Remove unused AxisPos.
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2017-03-13 23:08:09 -07:00 |
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Unknown W. Brackets
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94700f287d
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Remove pad_lstick/rstick/ltrigger/rtrigger.
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2017-03-13 23:01:50 -07:00 |
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Unknown W. Brackets
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22396ebe8f
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Remove legacy button mapping.
No longer used either.
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2017-03-13 22:59:52 -07:00 |
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Unknown W. Brackets
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2812ddcc86
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Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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2017-03-13 22:58:38 -07:00 |
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Unknown W. Brackets
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02855e7abb
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Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
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2017-03-13 22:57:22 -07:00 |
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Unknown W. Brackets
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549169ad7f
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Remove legacy pad_buttons check.
BACK will already leave the dialog.
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2017-03-13 22:50:28 -07:00 |
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Henrik Rydgård
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9e906270bc
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Merge pull request #9424 from LunaMoo/VS_stuff
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 22:15:09 +01:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgård
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7b460b1815
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Remove armips from the generic CMake build again, it didn't build on iOS
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2017-03-13 19:28:56 +01:00 |
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Henrik Rydgård
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0079f745fe
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Update glslang+SPIRV-Cross submodules
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2017-03-13 19:28:28 +01:00 |
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Henrik Rydgard
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5e88fae640
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Link to armips in CMake build
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2017-03-13 17:30:19 +01:00 |
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Henrik Rydgård
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a83d1feb20
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Add missing file to CMakeLists.txt
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2017-03-13 16:52:33 +01:00 |
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Henrik Rydgård
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ad5bf8c6f6
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This mutex should not have been made local, thanks @unknownbrackets
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2017-03-13 16:14:47 +01:00 |
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Henrik Rydgård
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a8310249f8
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Warning fix (close() was undeclared)
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2017-03-13 16:14:31 +01:00 |
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Henrik Rydgård
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8f5f154559
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Windows: Add experimental MSBuild file to build x86 and x64 builds together.
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2017-03-13 14:27:09 +01:00 |
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Henrik Rydgård
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e6abf1862c
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Warning fixes
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2017-03-13 13:55:30 +01:00 |
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Henrik Rydgård
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d93e118496
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D3D11: Avoid doing redundant framebuffer switch calls
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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eb73a28140
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Add new log category FRAMEBUF
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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34acb8b708
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Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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da3ac4a1de
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D3D11 CopyFramebufferImage: Clip copies to the size of the source surface.
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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6062262431
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Add a comment explaining why a strncpy can't be replaced by truncate_cpy, because it would break savestates.
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgård
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9bc5ee3e06
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Merge pull request #9420 from unknownbrackets/screenshot
Disable Take Screenshot while not in game
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2017-03-13 11:48:23 +01:00 |
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Unknown W. Brackets
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5c6ae0e2e9
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Correct a log format warning.
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2017-03-12 23:00:12 -07:00 |
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Unknown W. Brackets
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bd0d3ba6d3
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Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation. Let's also disable the menu item.
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2017-03-12 22:56:26 -07:00 |
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Henrik Rydgård
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701b974876
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Merge pull request #9419 from unknownbrackets/small-window
Correct GE debugger font size in small window mode
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2017-03-12 21:30:32 +01:00 |
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Unknown W. Brackets
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ef57eafaad
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Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
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2017-03-12 12:17:35 -07:00 |
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Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
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Henrik Rydgard
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525df21751
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Unbreak version check on Windows
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2017-03-12 17:24:46 +01:00 |
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Henrik Rydgård
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537115f25c
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Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
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2017-03-12 17:09:24 +01:00 |
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xebra
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b9a9a509ae
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GLES:Remove texture_half_float extension.
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2017-03-13 01:02:05 +09:00 |
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Henrik Rydgård
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586a0400cd
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Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:55:02 +01:00 |
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