Henrik Rydgård
6472200f73
Merge pull request #9473 from hrydgard/gamecontrollerdb-from-assets
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Load SDL's gamecontrollerdb from assets directory, not relative to exe
2017-03-21 16:47:06 +01:00
Henrik Rydgård
1b699363ca
Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460 .
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Also remove support for that env variable.
2017-03-21 15:54:39 +01:00
Henrik Rydgård
b4fa8ae82b
Remove one tip, correct another.
2017-03-21 14:02:41 +01:00
Henrik Rydgård
70e6732430
Merge pull request #9470 from zminhquanz/master
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Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
fa9f8f698d
Update the lang submodule
2017-03-20 17:02:07 +01:00
Henrik Rydgård
d8859acb27
Gradle experiment: Throw an exception quickly if trying to build release without RELEASE_STORE_FILE.
2017-03-20 16:15:12 +01:00
Henrik Rydgård
414249e904
Merge pull request #9467 from unknownbrackets/warnings
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Quick warning fix + appveyor config change
2017-03-20 15:40:14 +01:00
Unknown W. Brackets
c4d77ee51e
Appveyor: disable scanning for tests.
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It doesn't find them, and it wastes some time looking on each build.
2017-03-20 07:22:11 -07:00
Unknown W. Brackets
1932f4097b
Fix a type conversion warning.
2017-03-20 07:21:54 -07:00
Henrik Rydgård
fdfc572b69
Misc logging improvments, minor safety check
2017-03-20 13:07:22 +01:00
Henrik Rydgård
9bbb3b3c88
zip_close warning/bug fix
2017-03-20 11:44:44 +01:00
Henrik Rydgård
9f26d573e6
Android: Add way to inject signing keys into build.gradle externally.
2017-03-20 11:06:52 +01:00
Henrik Rydgard
d4ea291a10
Set PSP_SAS_MAX_GRAIN correctly.
2017-03-20 09:42:46 +01:00
Henrik Rydgård
b997c6bc71
Merge pull request #9464 from unknownbrackets/ui-transform
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Add a simple UI transition for popups
2017-03-20 09:16:30 +01:00
Henrik Rydgård
7eb13a6861
Merge pull request #9463 from unknownbrackets/resize
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Fix crash on resize due to overridden property
2017-03-20 09:14:00 +01:00
Henrik Rydgård
71da7f45fc
Merge pull request #9465 from unknownbrackets/hw-tess
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Spline: Simplify uniforms/dirty to one check
2017-03-20 09:13:23 +01:00
Unknown W. Brackets
d4ff7cc928
Spline: Simplify uniforms/dirty to one check.
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This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Unknown W. Brackets
09dac5dfa3
UI: Fade PopupScreens out too.
2017-03-19 17:45:39 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
d8600229f4
UI: Generalize easing functions a bit.
2017-03-19 17:16:23 -07:00
Unknown W. Brackets
ade110bcc8
Fix crash on resize due to overridden property.
2017-03-19 16:38:42 -07:00
Unknown W. Brackets
9f3415f43f
UI: Ask linear child views to stay inside AT_MOST.
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Fixes the DevMenu pop up in larger windows.
2017-03-19 16:36:21 -07:00
Unknown W. Brackets
efbfdbb4a7
UI: Make PopupScreens animate in just a bit.
2017-03-19 16:33:32 -07:00
Unknown W. Brackets
9c15efaa85
UI: Consider only the lower screen's postRender.
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This makes more sense at least than applying one of each...
2017-03-19 15:42:13 -07:00
Unknown W. Brackets
a36ecb7065
UI: Track translate/scale/fade transform by screen.
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This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Henrik Rydgård
92b0f00cd8
Merge pull request #9461 from Orphis/cmake_cleanup
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Fix linking against system GLEW and Snappy
2017-03-19 18:46:55 +01:00
Florent Castelli
7d4c8780e5
cmake: Fix linking against system Snappy
2017-03-19 18:44:12 +01:00
Florent Castelli
e0cce7602b
cmake: Fix linking against system GLEW
2017-03-19 18:44:12 +01:00
Henrik Rydgard
c502692490
Minor cleanup
2017-03-19 18:00:57 +01:00
Henrik Rydgard
1566ab9ac3
With this, lens flare works in 2x+ in Burnout Legends. #9361
2017-03-19 17:54:21 +01:00
Henrik Rydgard
2eed2a28c7
D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
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Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00
Henrik Rydgård
e43435ab2d
Merge pull request #9459 from duganchen/qt_assets_dir
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Fix assets directory for non-mobile, non-Windows Qt builds
2017-03-19 17:14:37 +01:00
Henrik Rydgård
1f0dfad4d7
Merge pull request #9458 from unknownbrackets/warnings
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Correct some warnings, minor tweaks
2017-03-19 17:00:11 +01:00
Dugan Chen
36a8f71a55
Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets
2017-03-19 08:21:54 -07:00
Unknown W. Brackets
77fccdaa23
UI: Make the other report screen a dialog too.
2017-03-19 07:46:06 -07:00
Unknown W. Brackets
9b42515ef7
D3D11: Correct GE debugger stencil value display.
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When hovering over a pixel, if we send a float, it won't show the 0-255
value, which we'd prefer for stencil values. This is the easy fix.
2017-03-19 07:45:52 -07:00
Unknown W. Brackets
88780fe1dd
Cut down on some logspam.
2017-03-19 07:44:44 -07:00
Unknown W. Brackets
a1f59deafe
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
Henrik Rydgard
ef26ee267d
D3D11: Get rid of a forgotten half pixel offset. Improves #9361
2017-03-19 14:57:48 +01:00
Henrik Rydgard
478b5dcbe1
Fix bug in D3D11 framebuffer readbacks, helps #9361 , though seems off by half a pixel?
2017-03-19 14:22:06 +01:00
Henrik Rydgard
032c340f50
Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
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This reverts commit 0bbb61e5d2
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2017-03-19 12:47:12 +01:00
Henrik Rydgard
0bbb61e5d2
Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size.
2017-03-19 12:08:21 +01:00
Henrik Rydgård
47a814c80d
Merge pull request #9456 from unknownbrackets/texcache
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D3D11: Correct non-palette 16 bit textures on Windows 7
2017-03-19 09:38:43 +01:00
Unknown W. Brackets
18484bed3d
D3D11: Correct non-palette 16 bit textures on Win7.
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These weren't being expanded.
2017-03-18 20:10:21 -07:00
Unknown W. Brackets
41dacb792c
Texcache: Reduce duplicated expand32 code.
2017-03-18 20:09:38 -07:00
Henrik Rydgard
9fa13c7c9d
Make ReportScreen a dialog. Minor improvement to GE debugger.
2017-03-18 23:30:50 +01:00
Henrik Rydgård
ce45edd4ce
Merge pull request #9451 from unknownbrackets/gl-minor
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Cleanup Windows GL core context handling, minor graphics tweaks
2017-03-18 22:47:58 +01:00
Henrik Rydgard
d30116b8c3
Change another mutex back to being recursive. Oops. Fixes #9450
2017-03-18 22:34:19 +01:00
Henrik Rydgård
f6463ae43f
Merge pull request #9449 from hrydgard/remove-texture-hash-failsafe
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Don't dirty texture state when kicking off a display list.
2017-03-18 22:28:31 +01:00