2990 Commits

Author SHA1 Message Date
Unknown W. Brackets
647d6c0960 Invalidate when writing video image.
It is required to update the framebuffer, of course.  Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
Unknown W. Brackets
eae4c9cc49 Check for no audio more directly.
This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
Unknown W. Brackets
d92650ee42 Improve scePsmfPlayer*Data() timing.
Instead of blocking, video should just return old data if called too
often.  Fixes #5910.
2014-04-25 23:48:13 -07:00
Unknown W. Brackets
a5b2adfff5 Add errors for getting and changing the playmode.
And reporting.  Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
Unknown W. Brackets
9b4f8b1a99 Attempt scePsmfPlayerSelectSpecific*().
These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
891764d8ee Make scePsmfPlayerSelect*() actually switch.
Don't have any games actually using this, so let's report too.  Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
56673d3737 Fix overflow in scePsmfPlayerGetCurrent*Stream().
And clean up the returned error codes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
818d8cb894 Validate psmfplayer config params, reset on create.
Could fix issues if a game uses different pixel modes or more likely
different loop modes.
2014-04-22 08:07:48 -07:00
raven02
950e404442 Fix a typo 2014-04-22 14:31:34 +08:00
Henrik Rydgård
cb031ed713 Merge pull request #5919 from unknownbrackets/ctrl-minor
Saturate analog positions in case outside [-1, 1]
2014-04-21 10:25:11 +02:00
Unknown W. Brackets
9d5fb217b9 Correct errors in scePsmfPlayerGetPsmfInfo(). 2014-04-20 13:48:45 -07:00
Unknown W. Brackets
65ec567ac6 Correct the results of scePsmfPlayerGetPsmfInfo().
Not sure of the other field yet, probably PCM?
2014-04-20 12:19:08 -07:00
Unknown W. Brackets
fc2b105406 Detect bad data in scePsmfPlayerSetPsmf*(), report.
Not returning an error code here for now to be safe.
2014-04-20 09:22:53 -07:00
Unknown W. Brackets
414b846508 Validate params in scePsmfPlayerSetPsmf*().
Also, properly swap offset/size on BE.
2014-04-20 08:46:45 -07:00
Unknown W. Brackets
049938202c Allow using a copy of a psmfplayer handle.
Since this works on the PSP.  Games do it with mpeg for sure, maybe with
psmfplayer as well?
2014-04-20 08:22:51 -07:00
Unknown W. Brackets
b9711db99a Correct scePsmfPlayerSetTempBuf() error codes.
And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)
2014-04-20 08:20:58 -07:00
Unknown W. Brackets
fb82310c9a Correct scePsmfPlayerCreate() based on tests.
Mostly error codes.  Report duplicates which don't work on the PSP.
2014-04-20 00:25:48 -07:00
Unknown W. Brackets
7503cf959b Saturate analog positions in case outside [-1, 1].
Reported by Mio, some configuration was giving 1.0000001, which wrapped.

This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Henrik Rydgård
b16d60f902 Merge pull request #5908 from raven02/patch-12
Implement sceAudio routing mode
2014-04-19 01:14:37 +02:00
raven02
0ca4ec02cd Implment sceAuduo routing mode 2014-04-19 06:47:54 +08:00
Henrik Rydgård
a829c0c2f3 Merge pull request #5911 from hrydgard/hardcoded-replace-table
Hardcode a bunch of function hashes for function replacement..
2014-04-18 22:28:16 +02:00
Henrik Rydgård
d2c9a077b2 Merge pull request #5904 from elsonLee/master
fix some game don't add stream data when playing atrac3+ problem
2014-04-18 19:09:41 +02:00
Henrik Rydgard
f35168e0e0 Hardcode a bunch of function hashes so we can replace them.
Without needing an external file.
2014-04-18 19:00:08 +02:00
elson
c549a7576e Update sceAtrac.cpp
writebleBytes updated in sceAtracDecodeData
2014-04-18 23:02:24 +08:00
raven02
5b7035b71a Missing default case :( 2014-04-18 21:32:02 +08:00
raven02
fd330b4d93 Use getMpegVersion to get ctx->mpegVersion 2014-04-18 20:27:17 +08:00
elson
47b7b8b90f fix some game don't add stream data when playing atrac3+ problem 2014-04-18 17:36:11 +08:00
Unknown W. Brackets
8f26d5ceae Fix ridiculously bad typo. 2014-04-17 22:47:05 -07:00
Unknown W. Brackets
5076a080c4 In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd.  Fixes #5896.
2014-04-17 22:33:13 -07:00
Unknown W. Brackets
089fea7185 Ignore uncached/kernel bits in texture cache.
Although I suppose we could respect uncached and never cache...

Possibly #5879.
2014-04-14 07:58:00 -07:00
kaienfr
c6a1b0e743 Provide a new method AuCtx::AuCreateCodecContextFromSource()
This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported  by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
73d8786078 Change error log to info in sceMp3LowLevelInit 2014-04-14 12:00:19 +02:00
kaienfr
cc933d6fc9 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-14 11:49:27 +02:00
kaienfr
d5fde0baee implement sceMp3GetFrameNum 2014-04-14 11:47:28 +02:00
Unknown W. Brackets
ed99c33cd7 Interpret iForceMaxEmulatedFPS based on 1.001 NTSC. 2014-04-13 21:47:11 -07:00
Henrik Rydgård
36c751976a Merge pull request #5872 from unknownbrackets/texcache
Use flags to avoid hashing textures when unchanged
2014-04-14 00:06:08 +02:00
Henrik Rydgard
f285b12dcf Make strcpy_limit slightly more sane. 2014-04-13 23:43:32 +02:00
Unknown W. Brackets
4c1c694d4b Use flags to avoid hashing textures when unchanged.
If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.

Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard
a53ecd7da3 More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
kaienfr
6db28f0691 more cleanup 2014-04-13 21:42:46 +02:00
kaienfr
d5e583ee14 correct some comments. 2014-04-13 21:15:41 +02:00
kaienfr
ba34b211f1 Support sceMp3LowLevel*
Gundam G custom BGM is supported now :)
2014-04-13 21:11:04 +02:00
kaienfr
74476ad328 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 15:06:41 +02:00
kaienfr
4eedd7a3cd Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-13 14:39:56 +02:00
kaienfr
7ef2678cc9 Update sceAac module in using universal audio context class (AuCtx) 2014-04-13 14:38:42 +02:00
raven02
6fb2934a6e Only write d_private for memory stick 2014-04-13 20:10:47 +08:00
raven02
3a0b17a50f Put in parameters for sceMp3LowLevelInit/Decode 2014-04-13 17:18:18 +08:00
Unknown W. Brackets
dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Henrik Rydgård
d67f91d899 Merge pull request #5841 from unknownbrackets/ge-signals
Improve sync and pause GE signal handling
2014-04-12 23:40:27 +02:00
kaienfr
e25bc6908a Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00