Unknown W. Brackets
0a73828042
UI: Use theme colors in more places.
...
Hopefully everywhere.
2017-03-26 08:57:04 -07:00
Unknown W. Brackets
8f4d1634ad
UI: Add simple support for a custom background.
...
No UI. Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
2017-03-26 07:52:46 -07:00
Unknown W. Brackets
562288b09c
UI: Refactor game icon/bg loading.
...
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
2017-03-26 00:00:57 -07:00
Unknown W. Brackets
1fdf7c5373
UI: Skip game bg lookup without game.
...
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Henrik Rydgard
aa2177a4b5
UWP: Hide the graphics API from the logo screen, it's always D3D11
2017-03-23 10:02:29 +01:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
...
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgård
09a3de1e66
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Unknown W. Brackets
1ca40488f2
Use touch events for LogoScreen dismiss.
2017-03-14 22:07:04 -07:00
Unknown W. Brackets
549169ad7f
Remove legacy pad_buttons check.
...
BACK will already leave the dialog.
2017-03-13 22:50:28 -07:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
Henrik Rydgård
50b722152a
Fade in logoscreen from black, make it slightly faster.
2017-03-06 11:03:56 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
xebra
95b534ef88
Update credit
2017-01-23 14:12:02 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
...
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
...
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
...
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
e989e5f44c
Allow Windows UI options to work in most places.
...
This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
...
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
5479f10102
UI: Allow longer load errors to wrap.
...
This should make translations easier.
2016-07-04 16:03:23 -07:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
438c7c1344
Only show GL extensions in the GL backend.
2016-03-06 11:06:49 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
...
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
latot
53ac6d98d8
Little things
...
back 1
other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgård
8c2ade07a1
Minor fix on splash screen
2015-10-04 13:25:57 +02:00
Henrik Rydgard
3c499fdb61
PromptScreen: Disable clipping for text view. Fixes #8009 , although the dialog really need redesign.
2015-09-27 13:51:16 +02:00
Henrik Rydgard
72ae497350
Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
2015-09-06 12:42:15 +02:00
Henrik Rydgard
db528c2aaa
ARM64: Remove "EXPERIMENTAL" warning text on the title screen, it pretty much works
2015-07-16 00:33:38 +02:00
Unknown W. Brackets
40dcd585a0
Update "Back" buttons to match a bit better.
2015-07-04 08:41:23 -07:00
vnctdj
21158335af
Consistently use *cr for the PSPCredits i18n category
2015-07-02 00:19:38 +02:00
vnctdj
d7eba2061e
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
Unknown W. Brackets
5918cad4b2
Consistently use *dev for the Developer i18n cat.
2015-06-29 20:30:30 -07:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
zhyk
a06f599320
Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt.
2015-05-07 11:14:04 +08:00
Henrik Rydgård
fbaffdceab
Remove some outdated comments, minor stuff
2015-04-06 18:13:36 +02:00
Henrik Rydgard
524583d53e
ARM64 emitter work, dispatcher work, etc. More work needed.
2015-04-06 18:13:03 +02:00
Henrik Rydgard
83f81eaaf1
Remove unnecessary Clear() from UI background drawing code
2015-02-15 20:41:36 +01:00
vnctdj
63bfaca3c0
Do differently
2015-02-11 14:32:43 +01:00
Henrik Rydgard
9fac72c916
Hide Farsi on non-Windows as it won't render
2015-01-31 15:27:13 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
...
Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Unknown W. Brackets
a0461f1dcd
Change utf-8 for logo screen.
...
For some reason this was just truncating to "Rydg". The one on the
credits screen works, so I'm not sure why. May be something with
snprintf?
This works around the issue anyway. I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00