Commit Graph

6506 Commits

Author SHA1 Message Date
Henrik Rydgård
4a49ec2e40 Fix silly key mapping bug. Update native with SDL gamepad support (that
needs more work).
2013-07-14 13:52:38 +02:00
mattweb28
f7573b35e2 sceKernelLoadExec() parameters fix 2013-07-14 17:07:24 +08:00
Henrik Rydgård
dcb400f85d Merge pull request #2770 from raven02/patch-3
Fix YES/NO selection color in save dialog
2013-07-14 01:32:53 -07:00
raven02
bee66bdb4d Fix depth issues in multiple games 2013-07-14 03:24:29 +08:00
raven02
00fe237f45 Fix YES/NO selection color in save dialog 2013-07-13 22:56:46 +08:00
raven02
925714ab39 Better attempt to calc FBO size using viewport , scissor & region all together 2013-07-13 20:26:04 +08:00
Henrik Rydgård
8eab028383 Fix CMakeList to pull in the right ffmpeg libraries on Linux/x64. Won't work on x32 yet. 2013-07-13 11:24:03 +02:00
Henrik Rydgård
b75e86f547 Merge pull request #2766 from sum2012/eboot-patch
Add Another patcher
2013-07-13 01:38:03 -07:00
sum2012
755e642efc Add Another patcher 2013-07-13 06:46:30 +08:00
The Dax
216ee1b163 MenuScreens.cpp: Add +/- 10 Speed limit buttons to make it easier to reset the value above 60, and remove upper limit. 2013-07-12 05:08:53 -04:00
Sacha
05f019d434 Change flash to flash0. 2013-07-12 11:15:13 +10:00
Henrik Rydgård
415afa98d4 Merge pull request #2757 from thedax/master
SpeedToggle button: Switch from tri-state to dual-state(standard/fixed).
2013-07-11 13:39:58 -07:00
Henrik Rydgard
1fdebd53e1 Guard a potential redefine 2013-07-11 22:16:35 +02:00
The Dax
9af456a179 Fix breaking the button.. :| 2013-07-11 15:55:33 -04:00
The Dax
93e1404056 Remove dead code. 2013-07-11 15:51:45 -04:00
The Dax
0bc27f6d95 Make SpeedToggle button switch between only fixed/standard. There's no need for it to be a tri-state button when there is a separate button for unlimited speed. 2013-07-11 15:43:51 -04:00
Henrik Rydgård
3c653cb3fc Drop the gameinfocache correctly on shutdown, avoiding a log flood and
possible mem leak on android.
2013-07-11 14:29:56 +02:00
Henrik Rydgård
eaa59f9bfe Switch back to the native file browser on Windows (oops). Fixes #2750. 2013-07-11 10:46:53 +02:00
Henrik Rydgård
419fa81d6a Merge pull request #2744 from raven02/fbo-memory
Back to use original name  "Read Framebuffers to Memory"
2013-07-11 00:42:28 -07:00
Henrik Rydgård
ad5eba0dca Merge pull request #2749 from unknownbrackets/minor
Minor tweaks
2013-07-11 00:02:04 -07:00
Unknown W. Brackets
abc9b84bac Improve performance of savestates on x86. 2013-07-10 22:59:18 -07:00
Unknown W. Brackets
45ff47589a Remove unused fpointer member. 2013-07-10 22:30:25 -07:00
Unknown W. Brackets
9f96ea80b1 Don't crash if GameInfoCache is never inited. 2013-07-10 22:28:01 -07:00
raven02
fa0af3c150 Back to use "Read Framebuffers to Memory" 2013-07-11 08:12:19 +08:00
Henrik Rydgard
3022a026a1 Reduce unnecessary logging when loading isos, and update native 2013-07-10 21:59:43 +02:00
Henrik Rydgard
4c913c097e new attempt at sizing the framebuffers, similar to what raven02 said 2013-07-10 21:59:43 +02:00
Henrik Rydgård
79470e0be4 Merge pull request #2740 from thedax/master
Win32: Fix typo
2013-07-10 12:48:28 -07:00
The Dax
0843e2a6fc Fix typo in Config.cpp that resulted in fullscreenonlaunch always being set to true. 2013-07-10 15:39:52 -04:00
Henrik Rydgård
4611bfa001 Merge pull request #2739 from thedax/master
Win32 UI: Add INI option to enable fullscreen on emulator launch
2013-07-10 12:07:10 -07:00
The Dax
32bb4d7db5 Windows UI: Add INI option to allow emulator to start in fullscreen mode on launch. 2013-07-10 14:22:22 -04:00
Henrik Rydgård
48f0411743 Merge pull request #2737 from PGGB/master
Remove relative gl_common.h include directives
2013-07-10 10:56:11 -07:00
Henrik Rydgård
4930c26082 Merge pull request #2723 from papel/master
More shortcuts for the Windows version
2013-07-10 10:30:04 -07:00
PGGB
eaa8813d44 Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
papel
abf2faec67 Put back savestate error message. 2013-07-10 13:45:26 -03:00
papel
1e0c0dbab9 Fix shortcuts in pause menu. 2013-07-10 11:49:48 -03:00
raven02
10e5224d22 Apply shadow for text in UI 2013-07-10 11:20:26 +02:00
raven02
e09df55703 Scale pic0Texture bit smaller as it overlaps the button 2013-07-10 11:20:25 +02:00
raven02
13aa7726e2 Apply pic1Texture to other UI during game running . 2013-07-10 11:20:25 +02:00
raven02
3382e73063 Fix YES/NO background color in save dialog 2013-07-10 11:20:24 +02:00
raven02
17792ac623 Audio optimization to sceAtracLowLevelDecode() 2013-07-10 11:20:24 +02:00
Henrik Rydgård
1edce69608 Merge pull request #2732 from Kingcom/Debugger
Highlight disabled breakpoints and use font sizes in more controls
2013-07-10 02:16:26 -07:00
Kingcom
f9f9429980 Make memory viewer and register list use the configurable font size 2013-07-10 11:10:08 +02:00
Kingcom
0eeebf5221 -display disabled breakpoints with separate icon
-toggling disabled breakpoints will enable them
-confirmation on toggling breakpoints with a custom condition
2013-07-10 10:56:03 +02:00
Henrik Rydgård
d5719f08d8 Merge pull request #2730 from oioitff/atrac-fix
scheduling in atrac decode functions.
2013-07-10 01:05:49 -07:00
Henrik Rydgård
4d23fb8bce Merge pull request #2731 from unknownbrackets/ccc
Implement a few utf-8 funcs and stubs in sceCcc
2013-07-10 01:05:14 -07:00
Unknown W. Brackets
e56db876ff Implement some basic sceCcc utf-8 functions. 2013-07-10 00:04:32 -07:00
Unknown W. Brackets
bfa780e08b Add more stubs to sceCcc. 2013-07-09 23:58:03 -07:00
oioitff
3c5b817283 scheduling in atrac decode functions. 2013-07-10 14:45:51 +08:00
Sacha
95bd121ea9 Buildfix 2013-07-10 11:46:27 +10:00
papel
314d286e37 Changed pause and speed shortcuts. Fixed disabled run on load. 2013-07-09 21:54:42 -03:00