898 Commits

Author SHA1 Message Date
Unknown W. Brackets
2bdc9dc491 Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
2013-02-20 12:09:13 -08:00
Henrik Rydgard
588bd50b4d Must restore the new scheduled event 2013-02-19 01:02:31 +01:00
Henrik Rydgard
1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
Henrik Rydgard
7c91802e3c Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Unknown W. Brackets
51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00
Unknown W. Brackets
363d1dbe19 Fix some misc. warnings. 2013-02-18 08:44:59 -08:00
Xele02
6339c2fc9a Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
2013-02-17 21:43:44 +01:00
raven02
f41b3f7cf1 sceSAS style & simplification 2013-02-17 09:45:20 +08:00
Henrik Rydgard
686c083b6f sceSas: initialize some stuff 2013-02-16 14:07:04 +01:00
Henrik Rydgard
909b768f47 Don't need separate variables for writemask. Some optimizations. 2013-02-16 09:28:55 +01:00
Henrik Rydgard
ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
Unknown W. Brackets
21483f2d4c Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
2013-02-12 07:45:20 -08:00
Unknown W. Brackets
c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
raven02
a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Henrik Rydgard
69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
raven02
944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02
88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Unknown W. Brackets
537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets
6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets
f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Henrik Rydgård
c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass
f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
Henrik Rydgård
ae5c069be4 Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
2013-02-10 22:34:08 -08:00
KentuckyCompass
475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets
eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets
6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets
d8a55756f3 Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
2013-02-10 18:21:25 -08:00
Xele02
69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
2e0beb5833 Buildfix for Windows. 2013-02-10 08:10:01 -08:00
Lewis Robbins
73ddf8d01f Line spacing 2013-02-10 14:16:29 +00:00
Lewis Robbins
6efad644d3 extra int print 2013-02-10 14:12:48 +00:00
Sacha
b817e3bf26 Update max to std::max 2013-02-10 23:01:18 +10:00
Henrik Rydgård
2e65e0ca37 Merge pull request #638 from vakkov/e2a80952936ee82e1d97ed7f54f380be830832fd
Implement some font stuff
2013-02-10 04:23:34 -08:00
Henrik Rydgård
8144715e0b Merge pull request #637 from unknownbrackets/dlist2
Minimal fix to the GE-related interrupt changes
2013-02-10 02:11:36 -08:00
Henrik Rydgård
077e9297c7 Merge pull request #634 from unknownbrackets/thread-funcs
Implement sceKernelRotateThreadQueue() + queue fixes
2013-02-10 02:11:06 -08:00
Unknown W. Brackets
430139b12a Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now.  Fixes #595.
2013-02-10 02:03:02 -08:00
Unknown W. Brackets
5f2ec45203 sceIoDread() should return 1 when there are more.
Before it was returning > 1 if there were many more, which the PSP
did not do.
2013-02-09 20:40:06 -08:00
Unknown W. Brackets
a5ba6821b7 Only switch to a started thread if better priority. 2013-02-09 19:02:38 -08:00
Unknown W. Brackets
0ff0b3f57d Return an error for invalid priority. 2013-02-09 19:01:25 -08:00
Unknown W. Brackets
161f2d712e sceKernelRotateThreadReadyQueue(0) means current. 2013-02-09 16:04:35 -08:00
Unknown W. Brackets
ddc93df61e Keep running threads at the top of the list.
There we go, this seems more right.  Switched to a std::list too.
2013-02-09 16:04:35 -08:00
Unknown W. Brackets
ea112fd9a6 Start the root thread as running, properly. 2013-02-09 16:04:34 -08:00
Unknown W. Brackets
b8ca8a44aa Fix completely wrong thread status switching.
Wow, kinda surprised this even worked...
But now things that use sceKernelRotateThreadReadyQueue are broken again.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets
411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets
dc15c004e9 Don't sleep for vsync in headless.
Makes the tests run faster, timeout less.
2013-02-09 00:49:23 -08:00
Henrik Rydgård
dd61552364 Merge pull request #623 from unknownbrackets/savestates
Fix some file-related savestate issues
2013-02-09 00:18:01 -08:00