Unknown W. Brackets
80cc5a4a9c
Default to hide controls after 20 seconds.
2015-12-20 16:14:08 -08:00
Unknown W. Brackets
08ebbb4a60
Customize labels for zero in config sliders.
2015-12-20 13:13:44 -08:00
Unknown W. Brackets
a3f9b954d1
Add feature to auto-hide buttons after X seconds.
2015-12-20 12:40:47 -08:00
Unknown W. Brackets
39d1dd3a01
Initialize this in case it's never used.
2015-12-20 09:28:58 -08:00
Unknown W. Brackets
40eaa00351
Oops, left this wrong while debugging.
2015-12-20 08:59:04 -08:00
Unknown W. Brackets
f5d1a77155
Cut out a couple unused includes.
2015-12-19 19:58:56 -08:00
Unknown W. Brackets
edf3bf4a8e
Silence some unused result warnings.
2015-12-19 19:58:32 -08:00
Henrik Rydgård
72733cabf4
Merge pull request #8278 from unknownbrackets/iso-cache
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Use a background thread to load ISO into RAM
2015-12-20 00:54:07 +01:00
Unknown W. Brackets
95abf332d1
Disable ISO RAM cache if out of memory.
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Better to fail to preload than to crash.
2015-12-19 15:29:34 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgård
f434be36e4
Merge pull request #8270 from unknownbrackets/opengl-core
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Move toward supporting OpenGL Core Profile 3.3 - 4.5
2015-12-19 19:47:37 +01:00
Unknown W. Brackets
27ad8185e3
Add flag for core GL contexts.
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Since using VBOs all the time is slower.
2015-12-19 09:18:35 -08:00
Unknown W. Brackets
164594b044
Use a VAO for all drawing, and VBOs throughout.
2015-12-19 09:18:34 -08:00
Unknown W. Brackets
b71061b1ef
thin3d: Handle lost vertex formats.
2015-12-19 09:18:33 -08:00
Unknown W. Brackets
0485f1bd96
softgpu: Use a VAO for copying to screen.
2015-12-19 09:18:32 -08:00
Unknown W. Brackets
1ca7abb948
thin3d: Correct subdata size check.
2015-12-19 09:18:31 -08:00
Unknown W. Brackets
49780eac24
Use VAOs in vertex preview drawing.
2015-12-19 09:18:30 -08:00
Unknown W. Brackets
5fe802c4e9
Use VAOs in GE debugger drawing.
2015-12-19 09:18:29 -08:00
Unknown W. Brackets
07d34e985b
thin3d: Use VAOs for all drawing.
2015-12-19 09:18:28 -08:00
Unknown W. Brackets
bf9733f4cb
Look up GL_EXTENSIONS the new way in new GL.
2015-12-19 09:18:27 -08:00
Unknown W. Brackets
4c0051dcfb
Merge pull request #8225 from hrydgard/new-android-permissions-model
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Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
2015-12-18 01:43:17 -05:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
2d22088f38
Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
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Currently this is the absolute minimum required. Will later add a button to re-request the
permission if it's lost, but at least we do that on application startup.
Storage is the only permission we need that's not auto-granted.
2015-12-17 20:27:25 +01:00
Henrik Rydgård
99fe0981ee
Merge pull request #8274 from hrydgard/android-native-egl
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Initialize OpenGL from C++ using EGL on Android
2015-12-17 19:38:41 +01:00
Henrik Rydgard
ebf9bd74c6
Minor fixes
2015-12-17 19:38:23 +01:00
Henrik Rydgard
38263c9073
Turn gfxlog off again
2015-12-16 22:31:14 +01:00
Henrik Rydgård
0e1e52242f
Remove unused import
2015-12-16 22:25:01 +01:00
Henrik Rydgard
fd2557dbd7
EGL: Add autodetect mode that only chooses between ES2 and ES3
2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377
Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
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Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3
Screen rotation works correctly on startup on older Android devices now.
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Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235
Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
2015-12-16 14:52:44 +01:00
Henrik Rydgard
04f8bffa29
Use EGL from native code to initialize and run OpenGL on Android.
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Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
c2eb6a2fcb
Minimal port of Android EGL code from Dolphin.
2015-12-13 22:46:50 +01:00
Henrik Rydgard
2083f22dce
Refactor (android): Decouple frame commands from Renderer object.
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Minor cleanup in preparation for EGL.
2015-12-13 22:44:55 +01:00
Unknown W. Brackets
003d1ea0f3
Correct glReadPixels() from offset.
2015-12-12 21:21:38 -08:00
Henrik Rydgård
666b31c08e
Merge pull request #8259 from unknownbrackets/gpu-blit
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Use glCopyImageSubData() when it's available
2015-12-06 20:53:46 +01:00
Unknown W. Brackets
fbc4b4e7a1
Use glCopyImageSubData() when it's available.
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There's 4 different extensions providing this functionality. NV is
supported on desktop and mobile, EXT/OES on mobile, and ARB on desktop.
Mostly these are only supported by desktop cards and NVIDIA mobile.
Good improvement in performance on NVIDIA when blit is called a lot, since
it doesn't need to rebind anything or change state. Example is in desert
city in Tales of Phantasia.
2015-12-06 10:39:21 -08:00
Henrik Rydgård
a2e09eada7
Merge pull request #8216 from unknownbrackets/sas-thread
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Move SAS mixing to a thread
2015-12-06 18:59:09 +01:00
Henrik Rydgård
4bb36b0e79
Merge pull request #8243 from unknownbrackets/gpu-blend
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Enable EXT_blend_func_extended
2015-12-06 18:36:45 +01:00
Henrik Rydgård
fb414de75b
Merge pull request #8258 from unknownbrackets/gpu-readpix
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Remove some framebuffer ifdefs, explicitly set PACK_ROW_LENGTH
2015-12-06 18:35:32 +01:00
Unknown W. Brackets
308a948169
Explicitly set row length for glReadPixels().
2015-12-06 09:18:37 -08:00
Unknown W. Brackets
a2d228a729
Remove more USING_GLES2 ifdefs.
2015-12-06 09:08:38 -08:00
Unknown W. Brackets
33e37f4cd3
Use qualifier for GLES3 framebuffer fetch.
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Note: still statically disabled.
2015-11-27 16:09:57 -08:00
Unknown W. Brackets
1fb271a607
Enable EXT_blend_func_extended.
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Not really tested.
2015-11-27 16:01:25 -08:00
Henrik Rydgard
01669cbd92
Hide the "Internal resolution" etc static display unless FPS counter is on.
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Seems fairly related and I don't want to add more options.
2015-11-27 00:17:14 +01:00
Henrik Rydgard
efde6e44db
Just a safety check in thin3d texture loading
2015-11-27 00:17:14 +01:00
Henrik Rydgård
5827b583d3
Merge pull request #8240 from unknownbrackets/clut-render
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Initial CPU side render-to-clut handling
2015-11-27 00:08:08 +01:00
Unknown W. Brackets
1339f6b1f3
Report formats on usage of rendered clut.
2015-11-26 14:31:46 -08:00
Unknown W. Brackets
3965cba187
Disable clut render for now as a "slow effect".
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Also, add reporting.
2015-11-26 13:42:18 -08:00
Unknown W. Brackets
8e2557bafe
Support render-to-clut, at least in some cases.
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This is pretty much only tested with Brave Story. See #6754 .
There may be other cases which are not handled yet.
2015-11-26 13:31:17 -08:00