Henrik Rydgård
6136123830
Save a small amount of GPU fillrate when controls are faded out
2017-01-26 11:10:33 +01:00
Henrik Rydgård
69b35a35be
Show page size and WX Exclusive status in system info
2017-01-26 09:20:05 +01:00
Henrik Rydgård
ff9e1517c7
More bugfixes
2017-01-25 19:11:33 +01:00
Henrik Rydgård
528af8a939
Simplification around textures
2017-01-24 20:59:00 +01:00
Henrik Rydgård
8654d42528
DrawContext API change: introduce TextureDesc
2017-01-24 20:59:00 +01:00
Henrik Rydgård
d2c4cbacad
Delete unnecessary form of CreateTexture
2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a
A little more D3D11, BlendFactor
2017-01-24 20:58:59 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7
Exclusion control for options between spline/bezier quality and hardware tessellation.
2017-01-23 14:12:03 +01:00
xebra
95b534ef88
Update credit
2017-01-23 14:12:02 +01:00
xebra
192d8f3601
[spline/bezier]Add an option for hardware tessellation.
2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248
Sneak in a minor game settings fix
2017-01-17 18:55:48 +07:00
Henrik Rydgård
b4d1e34585
Fix #9211 (Typo)
2017-01-16 19:57:09 +07:00
LunaMoo
58af2b8eae
Fix profiler build.
2017-01-09 22:09:34 +01:00
Henrik Rydgård
cbf4e5f38c
Implement colormask
2016-12-27 11:59:11 +01:00
Henrik Rydgård
9f2e83b66c
Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
2016-12-27 11:59:11 +01:00
Henrik Rydgård
8d84fb75c7
Remove ShaderSet presets
2016-12-27 11:59:10 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43
Remove Thin3D prefix on more things
2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e
Rename SetTextures to BindTextures
2016-12-25 11:31:33 +01:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
Henrik Rydgård
80af358eea
Merge pull request #9163 from zminhquanz/master
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Fixed , add setting info
2016-12-20 12:37:16 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
Florent Castelli
6852c602b9
glew: Move to ext
2016-12-18 21:13:45 +01:00
zminhquanz
8ac9eca697
Oops , Vertex decoder JIT is enabled by default
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So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2
Fixed , add setting info and reintroduce Vertex Decoder JIT
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Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2
Only show the option on Android
2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4
Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
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Replaces #8846
2016-12-01 21:36:44 +01:00
Henrik Rydgard
bc746bd513
Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor
2016-12-01 18:13:14 +01:00
Henrik Rydgård
547b362449
Merge pull request #9091 from LunaMoo/cwc_comments
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CWCheat: minor fixes for comments
2016-11-01 09:53:49 +01:00
Henrik Rydgard
a1f25ceb7f
Fix bug in input box handling. Should fix #9095 .
2016-10-26 19:06:41 +02:00
LunaMoo
5765655214
Fix comments after code lines and avoid UI crash from empty comments
2016-10-24 04:37:49 +02:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
cb4d0732df
qt: Remove qrc files
2016-10-17 23:45:21 +02:00
Florent Castelli
f02e2b59b0
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Unknown W. Brackets
379ec56f0d
Tweak wording to clarify battery save message.
2016-10-10 17:32:25 -07:00
Unknown W. Brackets
b15c6fc295
Oops, only call gl_lost() for OpenGL.
2016-10-01 17:19:16 -07:00
Unknown W. Brackets
6ac166b05f
UI: Fix some override warnings.
2016-10-01 11:23:24 -07:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
e989e5f44c
Allow Windows UI options to work in most places.
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This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
6bbb3c0442
Handle clear gpu cache as a global message.
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This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00