Commit Graph

1987 Commits

Author SHA1 Message Date
Unknown W. Brackets
2bd447e78c Flip the meaning of the -g switch.
I like asking people if they see FBOs being created, it's helpful.
2016-05-21 09:58:25 -07:00
Unknown W. Brackets
a913e0f0fc Remove some unused private properties. 2016-05-21 09:29:04 -07:00
Unknown W. Brackets
b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Henrik Rydgard
f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard
a4ca07e683 Hide the Vulkan option on Android until it works. 2016-05-02 17:47:54 -07:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard
5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Unknown W. Brackets
9b15ce0934 UI: Fix texture scaling level selection.
It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.

Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard
20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets
9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets
ab6dd51d9c Fix a small resource handle leak. 2016-03-20 14:24:35 -07:00
Henrik Rydgård
2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
c33c3cf3d4 Vulkan: Add ugly temporary warning about buffered rendering not working 2016-03-20 20:26:52 +01:00
Henrik Rydgard
29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard
2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard
78b878222f Show backend chooser on Android so we can choose Vulkan. 2016-03-20 19:30:39 +01:00
Henrik Rydgard
432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Unknown W. Brackets
cc4e7c4b10 Oops, flush from queue before locking.
Added this last and clearly didn't test it carefully.  Fixes #8631.
2016-03-07 20:19:07 -08:00
Unknown W. Brackets
f38869141a UI: Correct a race condition when loading bgs. 2016-03-06 14:49:17 -08:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Unknown W. Brackets
955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik Rydgard
f08ae677e8 Disable gfx logging in debug by default. 2016-03-06 11:48:14 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Unknown W. Brackets
2d8484fd7d Put the storage button front and center.
This way it's harder to miss.
2016-03-05 17:18:24 -08:00
Unknown W. Brackets
50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00
Unknown W. Brackets
ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard
cef0a6311d ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading. 2016-02-29 01:13:57 +01:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
7ab3de299c Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
2016-02-27 13:10:08 -08:00
xiushu
80938a39ce Just remove useless space and fix translations
Oops
2016-02-21 13:12:35 +08:00
xiushu
7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
Henrik Rydgard
e51e168e40 It is not a great idea to release locks that have been free'd. 2016-02-15 00:10:22 +01:00
Henrik Rydgard
b5959be2ec Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
Unknown W. Brackets
841267c083 d3d9: Allow software rendering selection in UI. 2016-02-13 14:01:57 -08:00
Henrik Rydgard
bfa5091c41 Exit cleanly on Android instead of hard-exiting using exit(0). 2016-02-13 19:57:05 +01:00
Henrik Rydgard
e1ebc12d7f Improve reliability of "menu background music". Fix issue with mixed navigation mentioned in #8565 2016-02-13 10:55:29 +01:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
862e6fffd5 UI: Keep focus on game after displaying details.
Fixes #8539.
2016-02-07 17:15:19 -08:00
Unknown W. Brackets
19ec8c9502 Enable UV prescaling by default.
Fixes #4583.  It's been relatively stable since #8283.
2016-02-07 14:05:53 -08:00
Henrik Rydgård
0550cd306d Merge pull request #8496 from sum2012/ANR2ME-portset
Support port offset by @ANR2ME
2016-01-24 11:35:53 +01:00
sum2012
bbeaf67cd6 Support port offset by @ANR2ME
Useful of adhoc of non-windows
2016-01-24 16:52:39 +08:00
Unknown W. Brackets
d7f3cf0fca UI: Refresh pause screen after exiting settings.
This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Unknown W. Brackets
ae478aad41 UI: Delete screenshots with savestate files.
Fixes #8494.
2016-01-23 23:53:09 -08:00
Henrik Rydgård
19b0858d5e Merge pull request #8490 from unknownbrackets/ui-tweaks
Show save state titles in the save state manager
2016-01-24 00:51:04 +01:00
Unknown W. Brackets
a4a8e8f569 UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
2016-01-23 13:06:58 -08:00
Henrik Rydgård
94f61abea3 Merge pull request #8489 from unknownbrackets/ui-tweaks
More UI tweaks for save manager, etc.
2016-01-23 20:52:29 +01:00
Unknown W. Brackets
21a15e4728 UI: Display save state screenshots as icons.
This way the list is not just a bunch of words, if you have a lot of save
states.  Like me.
2016-01-23 11:27:41 -08:00
vnctdj
9e37dd9e70 Fix broken translations
https://github.com/hrydgard/ppsspp/issues/8480#issuecomment-174211517
2016-01-23 19:49:57 +01:00
Unknown W. Brackets
c0238de4ee UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
Unknown W. Brackets
84d815768b UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
Unknown W. Brackets
5a01bb7836 Expand game browser path to fit available space.
Before it just was saying it wanted to be flexible.
2016-01-22 21:58:03 -08:00
Henrik Rydgård
27fac6e226 Merge pull request #8451 from unknownbrackets/volume
Add a volume configuration setting
2016-01-19 21:59:35 +01:00
Unknown W. Brackets
51a4ba9950 softgpu: Support screen scaling filter.
No reason it has to be nearest, we have an option for that.
2016-01-17 23:47:42 -08:00
Unknown W. Brackets
fb831b0f48 Add a global volume config setting.
This applies to all audio, UI, game, etc.  Fixes #7749.
2016-01-17 22:47:29 -08:00
Unknown W. Brackets
516147680c Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
LunaMoo
f54e9d8ac4 Rename variable to match others. 2016-01-17 22:56:42 +01:00
Henrik Rydgard
6df8573583 Minor fixes 2016-01-17 22:53:06 +01:00
LunaMoo
6751617c8f Smooth out touch moving and resize and other small changes. 2016-01-17 22:32:08 +01:00
Henrik Rydgard
b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
Henrik Rydgard
a53d31a8d7 Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while. 2016-01-17 20:31:10 +01:00
Henrik Rydgard
27c71aa340 Get rid of the unused "InstallID" 2016-01-17 15:46:15 +01:00
LunaMoo
80fa2695bf Tabs can't live in space and some other corrections. 2016-01-17 12:13:15 +01:00
LunaMoo
6061ad7579 Some improvements, comments and polishing. 2016-01-17 09:21:12 +01:00
LunaMoo
e4271fe1bc Integrate stretching options into display layout editor. 2016-01-17 09:18:41 +01:00
LunaMoo
0c2efa6d44 Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen). 2016-01-17 09:18:40 +01:00
LunaMoo
284600b1a7 Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
latot
53ac6d98d8 Little things
back 1

other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgard
e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
Unknown W. Brackets
aa0055cea7 Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Unknown W. Brackets
6c38b22467 Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
f7f9f321a0 Qt fixes 2016-01-03 15:03:08 +01:00
Henrik Rydgård
95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard
f419281d16 Fix Android build 2016-01-01 14:40:17 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Karen Tsai
c4a28a2998 Restore JIT for armv7/armv7s iOS 9 devices, which were erroneously disabled when I fixed PPSSPP's arm64 crashing. 2015-12-28 14:20:28 -05:00
vnctdj
79737bc502 Fix some bad translation strings 2015-12-28 01:34:51 +01:00
Unknown W. Brackets
da65116f75 Oops, fix auto-hide timing issues.
If the game was not 60 fps, it was wrong, but also it added up frames too
quickly as static.  Was worried about missing touches when I added the
zeroing, dumb mistake.

Fixes #8309.
2015-12-26 11:31:37 -08:00
Henrik Rydgård
58ef5ee940 Merge pull request #8307 from unknownbrackets/minor
Allow shortcut min/max on Windows, fix config save on exit
2015-12-26 10:39:57 +01:00
Unknown W. Brackets
b811dfc51b Actually, might as well on all platforms. 2015-12-25 19:41:17 -08:00
Unknown W. Brackets
82e41a1392 Make sure the config is saved on exit.
May help #7724.
2015-12-25 19:39:52 -08:00
Henrik Rydgård
21bf73a612 Merge pull request #8281 from unknownbrackets/ui-tweaks
Add feature to auto-hide buttons after X seconds
2015-12-24 23:15:59 +01:00
Henrik Rydgård
1e2f45ec4f Merge pull request #8291 from unknownbrackets/ui-tweaks2
Show a scroll view inside the devtools window
2015-12-24 23:15:46 +01:00
Unknown W. Brackets
e6b5fbb40a Fix race conditions when reading game title.
Fixes #5030.
2015-12-24 13:18:46 -08:00
Unknown W. Brackets
bc9c3ca649 Simplify VFS icon reading. 2015-12-24 12:45:07 -08:00
Unknown W. Brackets
d7b224cbf1 Clean up gameinfo locking around title/etc update. 2015-12-24 12:37:29 -08:00
Unknown W. Brackets
f3df6b307f Use a FileLoader for PBPs.
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3 Use a less leak prone interface for PBP reading. 2015-12-24 10:20:27 -08:00
Henrik Rydgård
d5219ebafc Merge pull request #8284 from unknownbrackets/tilt
Add support for trigger buttons in tilt handling
2015-12-23 08:48:14 +01:00
Unknown W. Brackets
1624079345 Scroll the devtools when the window is small.
This allows access to the other tools at 1x, and allows us to add more as
necessary.
2015-12-22 20:46:31 -08:00
Unknown W. Brackets
bf20b992ea Make some tab holders fill their parent width.
This is really what we want, not WRAP_CONTENT.
2015-12-22 20:45:47 -08:00
Unknown W. Brackets
64da0f54e4 Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
Unknown W. Brackets
a89245a387 Cleanup title processing a bit. 2015-12-20 23:16:36 -08:00
Unknown W. Brackets
57b588456b Only reset tilt-related buttons on tilt change. 2015-12-20 22:58:46 -08:00
Unknown W. Brackets
c6cc5a5f45 softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00
Unknown W. Brackets
08ebbb4a60 Customize labels for zero in config sliders. 2015-12-20 13:13:44 -08:00
Unknown W. Brackets
a3f9b954d1 Add feature to auto-hide buttons after X seconds. 2015-12-20 12:40:47 -08:00
Unknown W. Brackets
f5d1a77155 Cut out a couple unused includes. 2015-12-19 19:58:56 -08:00
Unknown W. Brackets
dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard
38263c9073 Turn gfxlog off again 2015-12-16 22:31:14 +01:00
Henrik Rydgard
db633aa377 Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Unknown W. Brackets
9d64f9f9f6 Fix compile errors when profiler is enabled. 2015-11-25 18:44:32 -08:00
Henrik Rydgard
5d6d4a08f4 Change approach somewhat to avoid adding drawing code in the screen manager. 2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Henrik Rydgard
4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See #8171
2015-11-15 23:00:25 +01:00
Carl Kenner
bf84fda058 Improve pop-up UI for integer slider screens. Add a text entry box and units.
# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:55:36 +10:30
Carl Kenner
064a09bda4 Improve PopupSliderChoiceFloat to make it more usable for VR settings.
It now has a text input box.
+/- buttons are on the next line so you can cursor along slider.
And the units are optionally displayed.

# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:42:34 +10:30
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Karen Tsai
1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
vnctdj
ab4abdf3bf Re-use some translated strings in the display layout editor 2015-11-02 23:10:44 +01:00
Henrik Rydgård
fbb30260e3 Merge pull request #8082 from LunaMoo/DisplayEditing
Add "Display layout editor"
2015-11-02 19:31:05 +01:00
Henrik Rydgard
958aa37dfa Buildfix 2015-10-31 23:53:20 +01:00
LunaMoo
eb270c293b Small edits, nothing in the code 2015-10-31 23:20:48 +01:00
LunaMoo
ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard
ea69adb68b Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
Henrik Rydgård
5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Henrik Rydgard
22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
vnctdj
74b13c1706 Remove useless translation pointers 2015-10-26 14:03:43 +01:00
Henrik Rydgård
437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
6a373fe09a Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
vnctdj
1b3d3aef43 Make Back buttons translatable in the Shader Viewer 2015-10-14 22:05:05 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard
39145252e3 Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option 2015-10-11 11:52:40 +02:00
Henrik Rydgard
bfed830f91 Remove the ability to disable rounding mode support. It's time. 2015-10-08 14:54:42 +02:00
Henrik Rydgård
7faf1cb3f3 Fix a couple of crashes 2015-10-06 19:07:28 +02:00
Unknown W. Brackets
d41947fdca Allow loading Roboto Condensed or Roboto.
The 2.x font name has changed, so let's allow either as the default.
2015-10-04 15:11:36 -07:00
Henrik Rydgard
490d8be4df Some cleanup, enable CRT memory tracker in debug builds 2015-10-04 14:11:34 +02:00
Henrik Rydgård
47cb288d6b Don't add Autoconfigure button when the device has builtin controls. Restore to Default should suffice. 2015-10-04 13:25:57 +02:00
Henrik Rydgård
8c2ade07a1 Minor fix on splash screen 2015-10-04 13:25:57 +02:00
Henrik Rydgard
77b40c2ee4 Fix #6541 where no error message was displayed when loading a non-existent save state through mapped hotkey 2015-10-04 10:18:32 +02:00
Henrik Rydgard
50d66f9a19 Workaround for #8020 2015-10-04 00:00:46 +02:00
Henrik Rydgard
682472c5b5 Allow mono atrac3 for "game menu backgrund audio". Fix possible data race. 2015-10-03 23:18:54 +02:00
Henrik Rydgard
8ab0a3cf7c Fix bug when deleting game configs from game screen - didn't mark as deleted 2015-10-03 22:57:07 +02:00
Henrik Rydgard
48db42b6be Respect "hidden" flag in the homebrew store. Useful when managing it.
(For example, I just hid "Lamecraft" because it didn't actually work).
2015-10-01 12:37:16 +02:00
Henrik Rydgard
3c499fdb61 PromptScreen: Disable clipping for text view. Fixes #8009 , although the dialog really need redesign. 2015-09-27 13:51:16 +02:00
Henrik Rydgard
0d0b5e75a2 Fix silly crash in OnScreenDisplay code 2015-09-27 11:42:26 +02:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgard
70cb4372c1 Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
LunaMoo
76bcdbf1eb Add missing preprocessor definitions
/fix win32 build.
2015-09-24 01:18:41 +02:00
Henrik Rydgård
28b6cdf0de Hack around #7991 - will investigate later. 2015-09-23 17:34:16 +02:00
Henrik Rydgard
bd5df95a12 Buildfix 2015-09-23 13:35:13 +02:00
Henrik Rydgård
103b73db18 Merge pull request #7994 from hrydgard/fileutil-cleanup
Remove all uses of stat() on Windows. Buggy on XP with VS 2015.
2015-09-23 12:45:41 +02:00
Henrik Rydgard
c2ac933dab Do not cache translation category objects in UI objects. Fixes #7996 2015-09-23 12:44:49 +02:00
Henrik Rydgard
dc05a6516e Buildfixes 2015-09-23 10:25:41 +02:00
Henrik Rydgard
cf63ec6d3c Delete some duplicate code 2015-09-22 23:02:02 +02:00
Henrik Rydgard
6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgård
c219793803 Remove the old UI texture class 2015-09-19 11:05:00 +02:00
Henrik Rydgård
9636e4cef4 Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976 2015-09-17 22:46:59 +02:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Henrik Rydgård
a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Henrik Rydgard
c757931779 Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Henrik Rydgard
05c625ed06 Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807 2015-09-10 17:17:59 +02:00
Henrik Rydgard
53e80d7f54 Fix #7940 (analog test screen). "Debounce" doubleclicks. 2015-09-07 22:27:29 +02:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Unknown W. Brackets
e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Henrik Rydgard
fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Unknown W. Brackets
63da81513b A few more misc GLES runtime cleanups. 2015-09-05 16:45:17 -07:00
Henrik Rydgard
b22850720d Move the CheckGPUFeatures call to the Resize check 2015-09-06 00:13:46 +02:00
Henrik Rydgard
0237b84efd Reduce use of #ifdef USING_GLES2 some more 2015-09-05 23:09:06 +02:00
Henrik Rydgard
f524049277 Move more GPU feature checks upfront. Re-check when exiting settings menu. 2015-09-05 21:23:58 +02:00
Jonas Höglund
06fadd5cad Set DPad keys in native for UI navigation
Complements the update to the key repeat logic in native.  Also renames
UpdateConfirmCancelKeys to UpdateNativeMenuKeys since even before this commit,
the function also set the TabLeft and TabRight keys.
2015-09-02 10:23:18 +02:00
Unknown W. Brackets
58b5a74748 Allow audio to be enabled in the menu.
Previously, if it was disabled at first, enabling it wouldn't work - you
still would not get the audio.
2015-08-30 10:05:13 -07:00
Jonas Höglund
afb82e3998 Add axis event listener to the analog test screen. 2015-08-28 01:24:38 +02:00
Henrik Rydgard
cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard
428b5c2fb3 System information: Make sure we parsed the OpenGL API version correctly by displaying it. 2015-07-23 17:22:28 +02:00
Henrik Rydgård
11f64ee27b System info: Make it obvious which GPU vendor we detected. Remove the math precision reporting, which seems inaccurate anyway. 2015-07-21 20:48:10 +02:00
Henrik Rydgard
e69a14ffff Don't set ARM "FastMode". Not worth the compat impact as is, could be made smarter. Should help issue #7234 2015-07-19 18:22:22 +02:00
Henrik Rydgard
b6e9a47974 Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore 2015-07-19 17:33:38 +02:00
Unknown W. Brackets
c4ea4e36d7 Let's use pixel_x[y]res directly.
There are many paths where this is actually zero still.
2015-07-16 07:29:55 -07:00
Henrik Rydgård
042da34361 Merge pull request #7865 from unknownbrackets/ui-tweaks
Use pixelWidth/pixelHeight for Auto (1:1) res
2015-07-16 09:46:44 +02:00
Unknown W. Brackets
c033162abb Use pixelWidth/pixelHeight for Auto (1:1) res.
By definition, it ought to be 1 PSP pixel for each host pixel.

The old way was accounting for dpi (thanks xperia64.)
2015-07-15 21:31:34 -07:00
Henrik Rydgard
db528c2aaa ARM64: Remove "EXPERIMENTAL" warning text on the title screen, it pretty much works 2015-07-16 00:33:38 +02:00
Unknown W. Brackets
bf14ad4667 Add a shortcut key for the devmenu.
This is useful when you don't have touch or mouse, only keyboard/pad.
2015-07-05 16:09:29 -07:00
Henrik Rydgard
27d995b906 Move "Developer Tools" into Tools 2015-07-04 22:05:17 +02:00
Unknown W. Brackets
d04a99b39f Add a launch button to the homebrew store. 2015-07-04 09:05:17 -07:00
Unknown W. Brackets
adb2ebe87f Refresh buttons after installing homebrew. 2015-07-04 08:41:24 -07:00
Unknown W. Brackets
40dcd585a0 Update "Back" buttons to match a bit better. 2015-07-04 08:41:23 -07:00
Henrik Rydgard
c02c2c3417 Symbian buildfix, forgot that this is how we worked around it in "base/functional.h" 2015-07-04 11:01:34 +02:00
Henrik Rydgard
0f8a969284 Remove option to hide the homebrew store 2015-07-04 10:37:00 +02:00
Henrik Rydgård
26e07c0fdb Don't spam icon downloads 2015-07-04 10:36:59 +02:00