Commit Graph

84 Commits

Author SHA1 Message Date
Unknown W. Brackets
27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
e37777648e jit-ir: Restore emuhacks before saving state.
Let's just ask jit to do this, not its block cache directly.
2016-05-14 08:59:44 -07:00
Henrik Rydgard
cb251ea93f Crashfix in savestate (hmmmm...) 2016-05-12 12:18:12 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Unknown W. Brackets
da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Unknown W. Brackets
ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Unknown W. Brackets
9ff8d719de Add function to determine ppst title. 2016-01-23 13:06:30 -08:00
Unknown W. Brackets
6a5096e546 Save the game title in savestates, if available.
So that the UI can show them.  Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
Henrik Rydgard
8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
vnctdj
d4d91fc831 Consistently use *sc for the Screen i18n category 2015-07-02 00:50:07 +02:00
Henrik Rydgard
55c5215881 Add error checking when getting the modification time of a file 2015-02-01 19:54:07 +01:00
Henrik Rydgard
001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
sum2012
b7094c7e2a Change to System section 2015-01-29 23:32:13 +08:00
sum2012
15c53d40f5 Make "Failed to load state" translatable 2015-01-29 22:59:05 +08:00
Henrik Rydgard
a125178b0b Add a popup dialog when clicking savestate screenshots 2014-12-31 20:43:29 +01:00
Unknown W. Brackets
c52b73393b Try default constructors for Symbian. 2014-12-20 23:39:44 -08:00
Unknown W. Brackets
fed8b48e04 Just leave Symbian the way it was. 2014-12-20 23:18:42 -08:00
Unknown W. Brackets
2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Unknown W. Brackets
b1c9e7382f Save state to a temp file and rename.
This way, if you run out of disk or hit a bug, at least you have your old
state.  Better than having neither.
2014-12-20 22:24:02 -08:00
Unknown W. Brackets
3f0b759746 Switch to std::function for savestate callbacks. 2014-12-20 22:23:26 -08:00
Henrik Rydgard
75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00
Lioncash
f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard
3b2fed472e Correct timing on resume, avoids small speed burst when resuming gameplay from pause 2014-06-14 23:56:16 +02:00
Unknown W. Brackets
085931dd1c Clear replacements on savestate outside jit too. 2014-05-31 10:03:02 -07:00
Unknown W. Brackets
0de41cd028 Don't savestate replacement funcs.
This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
2014-05-27 08:02:41 -07:00
Unknown W. Brackets
a8b55c3e10 Keep track of whether a savestate has been used.
Mostly to improve info we get in reporting.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets
d2108a962e Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
091ddd9f3f Android/Linux buildfix.
Arg, why?
2014-01-18 14:05:32 -08:00
Unknown W. Brackets
cfc635f071 Use simple delta compression for rewind savestates.
This makes it reasonable to keep a bunch more around, since they are
generally < 10% the size when compressed like this (often smaller.)
2014-01-18 10:18:47 -08:00
zack-vii
26fbb4c32c "Next Slot" control mapping
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgård
ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Henrik Rydgård
cd2adf80a4 Add keybinding to rewind (backspace by default), if rewind states are enabled. Disable rewind on mobile. 2013-12-05 16:25:17 +01:00
Henrik Rydgård
7c7c4aaadc Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
Henrik Rydgård
40bd1fa650 Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
Henrik Rydgård
23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Unknown W. Brackets
2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
Unknown W. Brackets
79254c7a52 Fix some rewinding issues, better accessors. 2013-11-02 18:32:34 -07:00
Siddharth
b87342a433 now auto loads most recent save state 2013-10-30 23:21:25 +05:30
Henrik Rydgård
70738c1755 Automatically clear the JIT when exiting the Cheats dialog box.
Plus some simple cleanup.
2013-10-23 16:10:58 +02:00
Henrik Rydgard
3af5a759b4 Log some save state errors 2013-10-13 13:46:44 +02:00
Sacha
7c644bda2c Remove c++11 usage of vector. 2013-10-04 23:14:54 +10:00
Unknown W. Brackets
b7fbf5942f Make save/load fail strings more consistent. 2013-09-29 20:24:23 -07:00
Unknown W. Brackets
5950c30e7b If loading state fails, rewind instead of reset. 2013-09-29 20:20:20 -07:00
Unknown W. Brackets
021e09f53b While unthrottled, checkpoint rewind less often. 2013-09-29 20:04:23 -07:00
Unknown W. Brackets
b3c6e6c012 Add basic support for rewinding (not enabled.) 2013-09-29 19:58:39 -07:00