Henrik Rydgård
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9b7061b383
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Vulkan: Apply Themaister's patch, removing illegal pre-transitions of swapchain images. Fixes #11417
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2018-10-03 21:39:16 +02:00 |
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Unknown W. Brackets
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d1929eaca2
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GLES: Properly parse GL extension names.
We must split on spaces and not just lazily use strstr, see #11363.
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2018-09-24 23:05:58 -07:00 |
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Unknown W. Brackets
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3bba9df133
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UI: Keep report image at right aspect ratio.
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2018-09-21 23:24:36 -07:00 |
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Unknown W. Brackets
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b7d84926fa
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D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
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2018-09-18 21:49:17 -07:00 |
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Henrik Rydgård
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637a17a66c
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Fix small and scary Vulkan bug (leftover from skinning-removal revert)
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2018-09-18 23:38:38 +02:00 |
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AreaScout
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95556e8d03
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Add: some helpers to compile on ODROID-XU4/XU3
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2018-09-17 20:01:12 +00:00 |
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Unknown W. Brackets
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2388be544f
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Debugger: Fix crash in softgpu with no texaddr yet.
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2018-09-04 21:54:25 -07:00 |
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Unknown W. Brackets
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f87dcefdd8
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Android: Buildfix for CMake.
May affect other arm64 too. Also, ifdef out a check in case of compiling
with GL 3 headers (to fix a Linux buildbot issue.)
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2018-09-03 18:41:52 -07:00 |
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Unknown W. Brackets
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68317f0067
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Core: Match up NOEN define usage a bit more.
Some compile parameters were resulting in us try to use a func we didn't
compile. We should at least use the same defines in usage and definition.
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2018-09-01 19:56:35 -07:00 |
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Unknown W. Brackets
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557748d65b
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Merge pull request #11336 from hrydgard/android-text-crash-fix
Set a minimum of 1x1 for Android text bitmap measurement.
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2018-08-30 19:02:40 -04:00 |
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Henrik Rydgård
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19dd28582f
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Merge pull request #11335 from AreaScout/eglinfo
Add: EGL info for GLES on Linux
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2018-08-30 21:03:31 +02:00 |
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Henrik Rydgård
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8e6a1bc849
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Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
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2018-08-30 19:49:33 +02:00 |
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AreaScout
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45753d87de
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Add: EGL info for GLES on Linux
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2018-08-30 16:28:34 +00:00 |
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Unknown W. Brackets
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1b79924038
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Debugger: Fix texture readback in GLES.
Was using the wrong size, causing the buffer not to be allocated large
enough. This caused crashes sometimes.
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2018-08-29 22:09:10 -07:00 |
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Unknown W. Brackets
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22a536fb0c
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Merge pull request #11307 from hrydgard/discord-mac-linux
Enable Discord integration for Mac and Linux.
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2018-08-26 23:04:49 -04:00 |
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Henrik Rydgård
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529b8c6025
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Untested attempt to fix ios/mac discord
(no machines around right now)
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2018-08-26 23:10:37 +02:00 |
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orbea
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8ba1f049da
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Allow choosing to use the system snappy or not.
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2018-08-26 12:59:02 -07:00 |
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Unknown W. Brackets
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3f48e446b6
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GPU: Fix texture handling on framebuf detach.
We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
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2018-08-25 09:57:37 -07:00 |
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Henrik Rydgård
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e34378a1c1
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Enable Discord integration for Mac and Linux.
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2018-08-18 10:11:15 +02:00 |
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Henrik Rydgård
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6f173b9134
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Harmonize some VS project settings.
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2018-08-14 22:41:39 +02:00 |
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Henrik Rydgård
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0684068c81
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Merge pull request #11296 from hrydgard/discord-presence
Discord presence - show the current game
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2018-08-14 08:40:09 +02:00 |
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Henrik Rydgård
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c0ba66cf3c
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Revert some of the sln and vcxproj changes, hoping to appease Travis
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2018-08-13 23:08:46 +02:00 |
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Henrik Rydgård
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785858dbf8
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Basic Discord presence integration.
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2018-08-13 00:20:09 +02:00 |
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Henrik Rydgård
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eddaf97938
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Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
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2018-08-13 00:18:54 +02:00 |
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Henrik Rydgård
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5b7f355b2b
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Update glslang again. Might fix #11276
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2018-08-05 10:42:29 +02:00 |
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Henrik Rydgård
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42f4d7b40f
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OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
This adds a bit of extra checking that's only enabled in _DEBUG builds.
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2018-07-28 11:09:01 +02:00 |
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Henrik Rydgård
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a589a371e6
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Update SPIRV-Cross to a fresher version.
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2018-07-16 20:00:45 +02:00 |
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Henrik Rydgård
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c404214042
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Update glslang to latest as of 2016-06-26
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2018-07-15 12:30:40 +02:00 |
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Henrik Rydgård
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7f8868868e
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Merge pull request #11234 from unknownbrackets/glsl-log
Report GLSL compile failures better, workaround depal error
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2018-07-01 01:33:43 +02:00 |
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Unknown W. Brackets
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8ae157e27f
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Debugger: Update to latest armips.
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2018-06-30 14:18:26 -07:00 |
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Unknown W. Brackets
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716e6ad3a2
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GLES: Include shader compile status in log/report.
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2018-06-30 10:10:42 -07:00 |
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Unknown W. Brackets
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b13c5fbe5d
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GLES: Read compile/link errors consistently.
Sometimes blank ones are getting reported, so let's be more careful.
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2018-06-30 09:16:25 -07:00 |
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Unknown W. Brackets
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81f74e4287
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Vulkan: Assert on some creates failing.
Before was only checking in debug builds.
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2018-06-24 07:35:19 -07:00 |
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Unknown W. Brackets
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5028486630
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thin3d: Cleanup some unused/uninitialized warnings.
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2018-06-24 07:34:07 -07:00 |
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Unknown W. Brackets
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23ecd2ad62
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UI: Make sliders able to show disabled.
For alternate speed, we'll allow separate speeds to be "on" or "off".
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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82b14e0dd5
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Merge pull request #11206 from unknownbrackets/debugger
http: Don't crash on unclean client disconnect
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2018-06-23 09:00:28 +02:00 |
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Unknown W. Brackets
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4aa4db611e
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Android: Allow desktop GL if available.
For example, on the SHIELD.
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2018-06-18 00:37:52 -07:00 |
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Unknown W. Brackets
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03edd6129a
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GLES: Cut down on use of USING_GLES2.
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2018-06-17 20:51:34 -07:00 |
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Unknown W. Brackets
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495a6359c8
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http: Don't crash on unclean client disconnect.
This happens even when doing http ISO streaming.
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2018-06-17 17:49:40 -07:00 |
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Henrik Rydgård
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da5f0f7f2b
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Merge pull request #11186 from unknownbrackets/debugger
Debugger: Add APIs to retrieve render image
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2018-06-17 21:53:38 +02:00 |
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Unknown W. Brackets
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ae7f5d7824
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native: Avoid an absolute value error.
Presumably this was the goal. Not tested.
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2018-06-17 11:42:45 -07:00 |
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Unknown W. Brackets
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b281da9fa7
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Jpeg: Avoid signed shift warnings.
This seems easier to read anyway...
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2018-06-17 11:38:31 -07:00 |
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Unknown W. Brackets
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82dc4c0b72
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Debugger: Fix some format warnings in udis86.
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2018-06-17 11:19:32 -07:00 |
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Unknown W. Brackets
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4a92db4cd6
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Debugger: Update to latest armips.
Reduces warning noise now that it's included in the build.
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2018-06-17 10:50:11 -07:00 |
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Unknown W. Brackets
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35ccd16746
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GLES: Restore stencil/depth readback for debugger.
Only works on desktop GL.
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2018-06-16 16:04:25 -07:00 |
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Unknown W. Brackets
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e6917cccf6
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
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Unknown W. Brackets
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469d8a6a41
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GPU: Screenshot output in BGRA if that's native.
This is a decent chunk faster.
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2018-06-16 13:48:50 -07:00 |
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Unknown W. Brackets
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c97023568c
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thin3d: Fix requesting BGRA buffers.
Should be fine to request BGRA->BGRA.
Also, the reverse flags were wrong/ignored on the format.
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2018-06-16 13:31:08 -07:00 |
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Unknown W. Brackets
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b7ac9a6f37
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http: Discard output buffer on disconnect.
Prevents an assert.
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2018-06-16 13:29:44 -07:00 |
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Henrik Rydgård
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c7baed26db
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Merge pull request #11124 from unknownbrackets/temp-warning
Show warning when PPSSPP is saving to a temp directory
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2018-06-16 17:46:42 +02:00 |
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