Henrik Rydgård
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a0fceca73c
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Update native with minor ui fix
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2013-12-01 15:36:43 +01:00 |
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Henrik Rydgard
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f696650437
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Implement vasin (fastasin5 from unittest) in ARM jit, add a sanity check.
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2013-12-01 14:14:04 +01:00 |
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Henrik Rydgard
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7edfa284d9
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approx math research: found even better arcsin approximations
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2013-12-01 14:13:20 +01:00 |
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Henrik Rydgard
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f7bd435375
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Try another sine approx. not very good.
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2013-12-01 14:13:20 +01:00 |
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Henrik Rydgård
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c1b43e1b2d
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Merge pull request #4692 from unknownbrackets/verysleepy
Add support for profiling jit via VerySleepy
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2013-12-01 02:44:20 -08:00 |
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Unknown W. Brackets
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5ba94aa939
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Correct jit block size for profiling.
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2013-12-01 02:34:37 -08:00 |
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Henrik Rydgård
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d1b442a187
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Merge pull request #4695 from raven02/patch-25
Not using factor in texture coords mapping mode
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2013-12-01 01:51:39 -08:00 |
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raven02
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b00495f1e5
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Not using factor in texture coords mapping mode
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2013-12-01 16:04:29 +08:00 |
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Unknown W. Brackets
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39de7eb930
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Jit profiling: include func name from map.
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2013-11-30 19:20:22 -08:00 |
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Unknown W. Brackets
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d35717f5a8
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Also report the vertex decoder jit to verysleepy.
Can use the same methods to support other platforms.
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2013-11-30 19:20:22 -08:00 |
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Unknown W. Brackets
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5d2ff64252
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Support for modified jit-enabled VerySleepy.
This allows profiling the jit. Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
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2013-11-30 19:20:21 -08:00 |
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Henrik Rydgard
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c42ee6d12e
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oops
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2013-11-30 19:09:27 +01:00 |
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Henrik Rydgard
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9c6e7e2958
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Fix bug in vtxdec jit when hardware skinning
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2013-11-30 16:26:50 +01:00 |
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Henrik Rydgard
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e3e9408b87
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Resurrect the vtx decoder jit option for debugging
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2013-11-30 16:11:54 +01:00 |
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Henrik Rydgard
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23e57b71e0
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Revert "Shave one instruction off slti and slt on ARM."
This reverts commit 04742e00fc19b2af2243f6c1191f01bca5b53180.
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2013-11-30 16:06:16 +01:00 |
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Henrik Rydgard
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eea8413a82
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Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
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2013-11-30 15:54:20 +01:00 |
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Henrik Rydgard
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04742e00fc
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Shave one instruction off slti and slt on ARM.
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2013-11-30 15:53:21 +01:00 |
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Henrik Rydgard
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8956fb2932
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Minor optimization in ADDI2R
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2013-11-30 15:52:59 +01:00 |
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Henrik Rydgard
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87f781bca4
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Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682.
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2013-11-30 12:50:55 +01:00 |
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Henrik Rydgard
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2a5c4ca420
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Some math approximation research. Found a good approximate arcsin (to implement vasin in the future).
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2013-11-30 12:46:23 +01:00 |
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Henrik Rydgård
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547e20ad1d
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Merge pull request #4686 from thedax/i18nPointerName
Win32 Menu: Use a consistent i18n pointer name for PostShaders.
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2013-11-30 03:07:47 -08:00 |
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The Dax
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9aba6fa356
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Use a consistent i18n pointer name for PostShaders.
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2013-11-30 00:38:44 -05:00 |
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Henrik Rydgård
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fd4f56e760
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Merge pull request #4681 from thedax/fixAndroidBlackscreens
Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
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2013-11-29 10:53:13 -08:00 |
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The Dax
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3587f5cefe
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Fix really stupid typo caused by being in a hurry.
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2013-11-29 13:49:17 -05:00 |
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Henrik Rydgård
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120cbf05e1
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Merge pull request #4680 from unknownbrackets/debugger
Improve vfpu disasm for a few instructions
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2013-11-29 10:47:33 -08:00 |
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The Dax
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6597a1a6c0
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Android: Default to PSP-1000 for now, until we know what's causing the issues.
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2013-11-29 13:41:57 -05:00 |
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Unknown W. Brackets
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1d9e833dda
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Format the tex mapping mode in the GE debugger.
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2013-11-29 10:20:15 -08:00 |
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Unknown W. Brackets
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ec05146ffd
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Improve vfpu disasm for a few instructions.
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2013-11-29 10:07:15 -08:00 |
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Henrik Rydgård
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d87399a2fd
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Merge pull request #4678 from thedax/win32ShaderTranslations
Win32 Menubar: Allow postprocessing shader names to be translated.
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2013-11-29 09:58:11 -08:00 |
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The Dax
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eff74892b0
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Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
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2013-11-29 12:52:10 -05:00 |
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Henrik Rydgård
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345d362391
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Merge pull request #4677 from unknownbrackets/perf
Attempt to improve audio issue in #4669
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2013-11-29 09:20:41 -08:00 |
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Unknown W. Brackets
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dffa35ef2f
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When ins is used with a zero argument, don't OR.
Seems it's used effectively to mask out bits with rs=zero. Makes sense...
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2013-11-29 09:17:12 -08:00 |
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Henrik Rydgård
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562582320a
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In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
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2013-11-29 18:08:29 +01:00 |
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Unknown W. Brackets
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7dedf54bc3
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Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.
May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
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2013-11-29 08:59:47 -08:00 |
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Henrik Rydgård
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ebdab9f907
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Merge pull request #4670 from hrydgard/fastmem-default
Enable fast-memory by default, change the name of the setting so it resets for everyone.
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2013-11-29 08:36:52 -08:00 |
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Henrik Rydgård
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1296aad6c7
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Merge pull request #4675 from Kingcom/Debugger
Small debugger fixes and enhancements
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2013-11-29 08:30:08 -08:00 |
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Kingcom
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85abd37ed1
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Small debugger fixes and enhancements
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2013-11-29 17:21:48 +01:00 |
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Henrik Rydgård
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ece459250d
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Buildfix
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2013-11-29 14:32:03 +01:00 |
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Henrik Rydgård
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0d05a8f4a9
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Merge pull request #4392 from hrydgard/multi-press
If an input (axis or key) is mapped to multiple targets, trigger them all.
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2013-11-29 05:26:55 -08:00 |
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Henrik Rydgård
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d254fbf24f
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Merge pull request #4664 from thedax/modelSelectOption
Add an ini option to allow the emulated PSP model to be changed.
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2013-11-29 05:22:31 -08:00 |
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Henrik Rydgård
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6258c2bb9a
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Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.
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2013-11-29 14:21:03 +01:00 |
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Henrik Rydgård
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8d928fcfc2
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Enable fast-memory by default, change the name of the setting so it
resets for everyone.
The speed boost is just too big to keep it from users who don't try all
the settings.
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2013-11-29 11:50:50 +01:00 |
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Henrik Rydgård
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ba7536d5ce
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Allow translations of post processing shaders (new section PostShaders).
Minor tweaks.
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2013-11-29 11:37:15 +01:00 |
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Henrik Rydgård
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33023a34d7
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Merge pull request #4668 from unknownbrackets/debugger
Add a dialog to enter a specific jit compare address
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2013-11-29 00:23:56 -08:00 |
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Unknown W. Brackets
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79322103f2
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Optimize DisassemblyFunction::getLineNum() a bit.
Improves scrolling performance in some cases in the debugger.
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2013-11-28 23:48:12 -08:00 |
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Unknown W. Brackets
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cd39b74629
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Add virtual buttons for address input.
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2013-11-28 23:02:04 -08:00 |
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Unknown W. Brackets
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2808c288ea
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Add a dialog to enter a jit compare address.
For now, requires buttons.
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2013-11-28 22:35:03 -08:00 |
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Henrik Rydgård
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74ecdc6dcb
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Merge pull request #4667 from unknownbrackets/gpu-thread
Reinitialize the GE on sceKernelLoadExec()
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2013-11-28 15:49:25 -08:00 |
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Unknown W. Brackets
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435115441d
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Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
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2013-11-28 15:35:12 -08:00 |
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The Dax
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e0f0409f82
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Minimum version for the memory savestate section is 1, not 0.
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2013-11-28 17:46:33 -05:00 |
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