23030 Commits

Author SHA1 Message Date
Henrik Rydgård
a1e593b6ba Fix the "vulkan not found" message on android. Fixes #10034 2017-11-16 13:45:15 +01:00
Henrik Rydgård
3222af5f7a Make remoteiso_subdir and server editable on Android. Fixes #10142. Really need a better mechanism for these fields. 2017-11-16 13:33:10 +01:00
Henrik Rydgård
53a351c29d Workaround orientation bug in Android when unlocking the screen.
Or I'm doing something wrong somewhere...

Also kill off "Auto" orientation. It's just a pain.

Fixes #10128
2017-11-16 12:33:50 +01:00
Henrik Rydgård
cabfec32c8
Merge pull request #10143 from orbea/gitignore
Update .gitignore for libretro builds.
2017-11-15 20:53:30 +01:00
Henrik Rydgård
23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård
3e3214d54a Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135 2017-11-15 20:43:29 +01:00
orbea
925ac84069 Update .gitignore for libretro builds. 2017-11-15 11:26:55 -08:00
Henrik Rydgård
babfec5237 Fix headless to work better in vulkan mode 2017-11-15 17:45:04 +01:00
Henrik Rydgård
fce077f191 Make test.py python3-compatible, print out command lines better. 2017-11-15 17:44:53 +01:00
Henrik Rydgård
de67c9feff Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
Henrik Rydgård
143a199082
Merge pull request #10141 from hrydgard/vulkan-screenshots
Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård
96d6f1cae5 Make sure the device supports transfers from swapchain images when taking screenshots. 2017-11-15 13:57:22 +01:00
Henrik Rydgård
10792cc8e7 Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
Henrik Rydgård
656ec18ded Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
3594623a8d Vulkan: Show the preferred depth-stencil format in the feature list. 2017-11-15 09:08:30 +01:00
Henrik Rydgård
5582b8fe22 Just more accurate feature flags for Vulkan. 2017-11-15 09:08:30 +01:00
Henrik Rydgård
937bb327f1
Merge pull request #10138 from unknownbrackets/headless
Headless: Fix crashes with Vulkan or no GPU
2017-11-15 08:31:35 +01:00
Unknown W. Brackets
9080f41642 Headless: Prevent segfaults with Vulkan. 2017-11-14 22:34:18 -08:00
Unknown W. Brackets
8ccf32af47 Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Henrik Rydgård
c12f17134b Links from the UI: Change from http:// to https:// wherever possible. 2017-11-14 12:53:36 +01:00
Henrik Rydgård
93ca73db4d
Merge pull request #10127 from LunaMoo/CompatID
Add missing ID for CTTR compat hack.
2017-11-14 11:46:34 +01:00
LunaMoo
66f88633ae Add missing ID for CTTR compat hack. 2017-11-14 11:26:16 +01:00
Henrik Rydgård
0facf7d520
Merge pull request #10126 from LunaMoo/memleakfix
Fix AVIdump Memory Leak
2017-11-14 10:36:12 +01:00
LunaMoo
e5e7ba1b55 Fix Memory Leak :D 2017-11-14 10:17:20 +01:00
Henrik Rydgård
7205699584
Merge pull request #10123 from LunaMoo/betterTimestamp
Nicer Timestamp, optional followup for #10122
2017-11-14 09:51:58 +01:00
LunaMoo
e78a644c00 spaces->underscores:) 2017-11-14 09:46:31 +01:00
Henrik Rydgård
ce1bc7fc3f Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
LunaMoo
825e100614 Small changes. Thx [Unknown] 2017-11-14 07:42:58 +01:00
LunaMoo
aba4a4dfdb Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp. 2017-11-14 07:16:40 +01:00
Unknown W. Brackets
95f952e5cb
Merge pull request #10122 from LunaMoo/videoR
Improve Video/Audio dumps naming and add option to reset recording on save/load state
2017-11-14 01:14:38 -05:00
LunaMoo
2ff4104ddf Requested changes. 2017-11-14 06:33:49 +01:00
Unknown W. Brackets
10145989b9
Merge pull request #10121 from LunaMoo/d3d11w7
Fix texture conversion.
2017-11-14 00:04:21 -05:00
LunaMoo
f8f4acc316 Blah;p. Buildfix. 2017-11-14 06:03:52 +01:00
LunaMoo
992748bcde Fix linux build. 2017-11-14 05:56:10 +01:00
LunaMoo
e698414f9b Add an option to allow resetting video/audio dump on save/load state. 2017-11-14 05:12:27 +01:00
LunaMoo
99ab8dfc99 Use gameID and emulated timestamp for Avi/Wav dump filenames. 2017-11-14 03:53:45 +01:00
LunaMoo
2c27b3b56b Fix texture conversion. 2017-11-14 02:35:14 +01:00
Henrik Rydgård
a0f1276a5c Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ? 2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62 Kill off more unused duplicate code 2017-11-13 16:50:45 +01:00
Henrik Rydgård
230f72a110 Oops 2017-11-13 16:38:35 +01:00
Henrik Rydgård
2261029536 Delete unused duplicate functions 2017-11-13 15:57:59 +01:00
Henrik Rydgård
8bfdf7b1b2 Fix annoying little flicker when starting a game. 2017-11-13 15:45:31 +01:00
Henrik Rydgård
4788221251 Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
Henrik Rydgård
5c7f7c1df6 Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
Also pack the struct better.
2017-11-13 15:20:11 +01:00
Henrik Rydgård
4a09289056 D3D11: Similarly to the last vulkan commit, don't create lots of dupe vertex input layouts 2017-11-13 12:26:52 +01:00
Henrik Rydgård
43ae868562
Merge pull request #10116 from hrydgard/vulkan-pipeline-dedupe
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
2017-11-13 12:23:41 +01:00
Henrik Rydgård
3e749a94ce Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.

Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
d02bb59dd7
Merge pull request #10115 from hrydgard/unify-spline-bezier
Unify Execute_Spline and Execute_Bezier
2017-11-13 11:21:38 +01:00
Henrik Rydgård
0f10014219 DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00