21733 Commits

Author SHA1 Message Date
Henrik Rydgard
85717a981c Show feature levels in System Info, allow lower D3D11 feature levels 2017-03-05 11:05:36 +01:00
Henrik Rydgard
340f0cff2c Prepare for supporting manual screen rotation 2017-03-05 10:54:45 +01:00
Henrik Rydgard
d64f367e1d Assorted warning fixes 2017-03-05 10:52:45 +01:00
Henrik Rydgard
7b3f84aae8 More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
Henrik Rydgard
f2ccd1d648 Assorted Windows-on-ARM fixes 2017-03-05 10:47:41 +01:00
Henrik Rydgard
9d116505cf D3D11: Add a large amounts of asserts 2017-03-05 10:34:44 +01:00
Henrik Rydgard
480a05d845 D3D11: Specify DepthClipEnable = TRUE when creating rasterizer states, required on D3D11_level_9. Fixes the Pursuit Force glitch in #9361 2017-03-05 10:34:28 +01:00
Henrik Rydgard
e9f2f82863 Windows Mobile 10 D3D11 fixes 2017-03-05 10:15:56 +01:00
Henrik Rydgård
91ebdf0213 Merge pull request #9384 from xebra/hw_tess_dx11
Hardware tessellation on D3D11.
2017-03-04 16:55:22 +01:00
xebra
7364dbea3b [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
xebra
a0907ab7bb [spline/bezier]Fix shared uniform a bit. 2017-03-04 22:53:39 +09:00
Henrik Rydgard
a272a4ee3f Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed. 2017-03-03 14:19:36 +01:00
Henrik Rydgard
5d4700ae7e Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
Henrik Rydgard
b0eab68760 Fix compiler warning 2017-03-03 14:16:19 +01:00
Henrik Rydgard
f95459ab0d Fix bug where we tried to set aniso even if unsupported. Fixes #9377 2017-03-03 14:16:15 +01:00
Henrik Rydgard
147d311acb Fix typo with isAllowTexture2D for hardware tesselation 2017-03-03 12:32:01 +01:00
Henrik Rydgard
83c108836b Fix a hang/crash when using the Windows GE debugger 2017-03-03 11:17:59 +01:00
Henrik Rydgard
4736330c55 Don't double-lock a regular mutex, bad things happen. Fixes #9376 2017-03-02 22:00:55 +01:00
Henrik Rydgård
0ddf7c7e5f Merge pull request #9373 from hrydgard/minor-cleanups
Minor cleanups
2017-03-02 14:25:45 +01:00
Henrik Rydgard
d68953c18c Buildfixes 2017-03-02 13:29:51 +01:00
Henrik Rydgard
b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Henrik Rydgard
700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgård
92d082b74d Don't crash hard on shutdown if sharing ISOs over the network 2017-03-02 11:07:24 +01:00
Henrik Rydgard
a0688d4161 Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372 2017-03-02 10:49:47 +01:00
Henrik Rydgard
4a2812a30d Fix two mutex issues in CachingFileLoader. See #9370 2017-03-02 10:18:56 +01:00
Henrik Rydgård
fb0b82f6e8 Merge pull request #9366 from hrydgard/thread-cleanup-2
Get rid of our custom mutex and condvar implementations too
2017-02-28 12:24:24 +01:00
Henrik Rydgard
d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgård
54f862cda6 UWP: Fix Timer 2017-02-28 11:40:18 +01:00
Henrik Rydgård
255b4e60ac Merge pull request #9364 from hrydgard/thread-cleanup
Get rid of our own silly reimplementation of std::thread
2017-02-28 00:38:27 +01:00
Henrik Rydgård
0e83a4c418 Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365 2017-02-28 00:09:33 +01:00
Henrik Rydgård
ba6ab0bd36 Buildfix, warning fix 2017-02-27 23:09:12 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard
5de190a45f D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgård
df0d7686cd Merge pull request #9362 from LunaMoo/TR_clut_hash
Texture Replacement: allow clut hash only variant.
2017-02-26 20:25:39 +01:00
LunaMoo
b65704f59a Texture Replacement allow clut hash only variant. 2017-02-26 19:24:32 +01:00
Henrik Rydgård
d84f579928 Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
Henrik Rydgard
5ba53addb5 D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada 2017-02-26 00:05:08 +01:00
xebra
6022b40346 [spline/bezier]Handle deleting sampler of TessellationDataTransferVulkan. 2017-02-26 00:27:25 +09:00
xebra
f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra
f9ab61a005 [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
xebra
257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra
7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
xebra
0172bbe8aa [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
Henrik Rydgård
49a37e997f Merge pull request #9354 from hrydgard/uwp-prep
Prepare code to build in UWP mode
2017-02-25 10:31:31 +01:00
Henrik Rydgard
c219ae9e63 Further UWP fixes 2017-02-25 09:57:24 +01:00
Henrik Rydgard
b8757e3e31 Path fixes 2017-02-25 09:57:22 +01:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00