Henrik Rydgård
b5ed8de9e5
Warning fix
2017-06-05 13:39:06 +02:00
Henrik Rydgård
c5ebeb4273
Merge pull request #9780 from unknownbrackets/ge-record
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GE recorder and replay
2017-06-05 10:08:55 +02:00
Unknown W. Brackets
73fd75c0e2
GE Debugger: Fix replay timing drift.
2017-06-04 20:08:17 -07:00
Unknown W. Brackets
7e26c75a27
GE Debugger: Pass filename into dump replay.
2017-06-04 15:11:10 -07:00
Unknown W. Brackets
d62f5f9fe2
GE Debugger: Add some comments and cleanup.
2017-06-04 14:51:27 -07:00
Unknown W. Brackets
f1429bc23a
GPU: Stall properly on matrix data.
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Hit an infinite loop because it kept passing the stall pause and looping.
Found when recording the God of War demo.
2017-06-04 14:17:23 -07:00
Unknown W. Brackets
0ce48fbeb5
GE Debugger: Reduce memory allocation.
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This allows larger dumps to run without memory errors.
2017-06-04 12:11:23 -07:00
Unknown W. Brackets
37e96c97d9
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
Unknown W. Brackets
883c4e8ac8
GE Debugger: Compress GE dumps.
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This doesn't save slab memory/size, but it does improve file size.
2017-06-04 11:10:19 -07:00
Unknown W. Brackets
23d2ababd1
GE Debugger: Run replay using stalling.
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This is faster and tests flushing better.
2017-06-04 10:39:03 -07:00
Unknown W. Brackets
2a388ba785
GE Debugger: Fix replay FPS.
2017-06-04 10:39:02 -07:00
Unknown W. Brackets
33b073c545
Jit: Fix syscall outside delay slot.
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Doesn't happen in real games, but useful in debug code.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
80be3166af
GE Debugger: Allocate replay memory smarter.
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This ends up being a good chunk faster.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
300961ce6e
GE Debugger: Align texture/vertex/etc. data.
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This may allow slab allocation after all, since it needs to be aligned.
2017-06-04 10:38:59 -07:00
Unknown W. Brackets
9430145774
GE Debugger: Fix clut command recording.
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The loadclut command hasn't executed yet...
2017-06-04 10:38:58 -07:00
Unknown W. Brackets
4a56e6ff83
GE Debugger: Fix recording in softgpu.
2017-06-04 10:38:58 -07:00
Unknown W. Brackets
ababe0046e
GE Debugger: Implement memory transfer commands.
2017-06-04 10:38:56 -07:00
Unknown W. Brackets
9f51c35df1
GE Debugger: Fix memmem and cleanup.
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Somehow the prev memmem was sometimes not working right...
2017-06-04 10:38:56 -07:00
Unknown W. Brackets
3e14900164
GE Debugger: Load commands more directly.
2017-06-04 10:38:55 -07:00
Unknown W. Brackets
0c08559840
GE Debugger: Wait to get the right display buf.
2017-06-04 10:38:54 -07:00
Unknown W. Brackets
fcfbe8cabb
GE Debugger: Fix matrix dumping.
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Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets
e45b04a699
GE Debugger: Clear after replay finished.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets
21153c899b
GE Debugger: Oops, don't record if not active.
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In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00
Unknown W. Brackets
73d21ab859
GE Debugger: Initial GE dump replay.
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Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets
ea2c79d789
GPU: Add a debug method to grab list tick wait.
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So that we can wait until then when doing test drawing.
2017-06-04 10:38:49 -07:00
Henrik Rydgård
3e712656b7
Merge pull request #9776 from hrydgard/textrender-refactor
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draw_text.cpp refactor
2017-06-04 12:28:11 +02:00
Henrik Rydgård
af1801af54
Merge pull request #9668 from LunaMoo/featureTR
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Add "ignoreAddress" to texture replacement.
2017-06-04 12:01:23 +02:00
Henrik Rydgård
6e98dbb574
Split out the Qt font drawer in its own file.
2017-06-04 11:52:14 +02:00
Henrik Rydgård
8d3b18478c
Split out DrawTextWin32 into its own file, to be further split later.
2017-06-04 11:52:12 +02:00
Henrik Rydgård
32ae86f708
Split TextDrawer into interface and implementation.
2017-06-04 11:52:11 +02:00
Henrik Rydgård
2391c0edd5
Fix reported null pointer error in the Java code
2017-06-04 11:51:24 +02:00
Unknown W. Brackets
60bf4ff99b
GE Debugger: Start a module/thread for dump runs.
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Otherwise some things might get confused.
2017-06-03 15:29:12 -07:00
Unknown W. Brackets
4f07ec0df5
GE Debugger: Oops, emit transfer/clut cmds.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
37a894a558
GE Debugger: Record memcpy/memset too.
2017-06-03 15:29:10 -07:00
Unknown W. Brackets
b2bd966adf
GE Debugger: Implement basic recording.
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A bit slow since it searches really hard for dups, but otherwise the file
is often very large.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
cbbd3cac7e
GE Debugger: Initial structure for GE data dumping.
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This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
Unknown W. Brackets
dca75437c3
GPU: Refactor common frame dumping code.
2017-06-03 15:29:07 -07:00
Henrik Rydgård
0f5c59dc28
Merge pull request #9773 from unknownbrackets/ui-minor
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Tweak some minor UI glitches
2017-06-03 19:37:34 +02:00
Unknown W. Brackets
9a14de5831
UI: Make some tooltips less technical.
2017-06-03 10:14:56 -07:00
Unknown W. Brackets
977f75ce1e
UI: Fix text wrap when kerning adjusts spaces.
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This was happening for some setting info messages. The sum of the word
lengths didn't actually match the line length, because more space was
added between some words.
2017-06-03 10:14:55 -07:00
Unknown W. Brackets
4e49992e5c
UI: Remove padding hack for setting info message.
2017-06-03 09:45:55 -07:00
Unknown W. Brackets
64c2194989
UI: Allow texture ini create only within game.
2017-06-03 09:45:55 -07:00
Unknown W. Brackets
c4af8be5ef
UI: Enable mouse settings only if checked.
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Like other settings do.
2017-06-03 09:45:54 -07:00
Unknown W. Brackets
cb1b8f23bb
UI: Fix fade-out when editing touch controls.
2017-06-03 09:45:53 -07:00
Henrik Rydgård
d0aca65f5e
Merge pull request #9770 from hrydgard/unify-drawengine
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Unify some code in DrawEngine
2017-06-03 18:43:33 +02:00
Henrik Rydgård
e55b6ac4af
Unify SetupVertexDecoder
2017-06-03 18:05:46 +02:00
Henrik Rydgård
14a80968cf
Unify transformed arrays
2017-06-03 18:05:21 +02:00